betaplus-0.4a.jar
What's new
A lot has changed since my 0.3, including the version!
NOTE: THIS IS AN ALPHA TESTING VERSION. MANY FEATURES NOT IMPLEMENTED, OR BROKEN ENTIRELY
Changes:
- Updated to 1.13.2!
- Biomes are now scaled to a more modern size (Increased the scale of the temperature and humidity maps, which determine biome)
- Oceans are now a lot more interesting!
- Temperature-based oceans? You've got em!
- Oceans are DEEPER! This means oceans are now 16+ blocks deep instead of 8. This is a step towards Ocean Monuments.
- Oceans generate all the kelp, sea grass, and clay needed, like modern versions.
- World Generation is now more standardized and hopefully a small bit faster. Sadly, the code for world generation in Beta was inherently slow.
- Removed Customization. It was messily implemented, and 1.13.2 does not support "Customized" worlds (yet).
- Tweaked a lot of values in Biome selection. Hopefully this means that Mesas will not intrude as much.
- Tweaked Deep Ocean and Beach detection systems.
TODO:
-
Allow passive mobs to spawn normally like in Vanilla
- Enable vanilla structures to generate, such as shipwrecks and all Temples
- Tweak smoothing algorithm for Ocean Deepening so it is less "hacked-together"
- Re-implement sandstone generation under deserts
This mod has no additional files

