BuildCraft Quarry Extras 1.0.8+26.2
Curse Maven Snippet
What's new
- Fixed the dedicated server dying to the watchdog ("Watching Server") every two minutes with a running quarry, and taking the world offline with it. Deciding where to drill next walked the whole mining box in a single tick, and reading a position outside the chunks currently loaded around the quarry made the server load - and where the terrain did not exist yet, generate - that chunk on the tick thread, right there. A big quarry meant thousands of those per tick, far past the 60 seconds the watchdog allows.
- The search for blocks placed into the finished part of the pit, the column scan above the drill and the cleanup of the invisible water placeholders now skip positions whose chunk is not in memory instead of pulling it in, and look again once it loads.
- The search is now budgeted per tick and continues where it left off, so it can no longer occupy a tick on its own no matter how large the mining area is.
- A quarry whose mining area reaches outside the loaded chunks now waits for them (one block per tick, as BuildCraft itself does) instead of dragging them in by the thousand. Chunk-load the mining area if you want such a quarry to keep running while nobody is nearby.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

