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bc-quarry-extras

BuildCraft Refabricated add-on: the quarry pumps fluids into a multi-fluid tank, gets a 3x3 inventory, a GUI and Refined Storage fortune / silk touch upgrade slots.
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BuildCraft Quarry Extras 1.0.6+26.2

File namebc-quarry-fluids-1.0.6+26.2.jar
Uploaded
Sep 20, 2026
Downloads
8
Size
72.4 KB
Mod Loaders
Fabric
File ID
8926539
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:bc-quarry-extras-1693668:8926539"

Learn more about Curse Maven

What's new

  • Quarries can now mine bedrock too: a toggle in the GUI, under the 3x3 inventory, turns it on per quarry, off by default. Bedrock everywhere in the mining area is fair game except the world's bottom-most layer, which always stays sealed so the pit never opens into the void. Mined bedrock lands in the quarry's own inventory like any other drop.
  • New item: the Bedrock Pickaxe (3 bedrock + 2 sticks, a diamond pickaxe with a bedrock-textured head), craftable and shown right next to the vanilla pickaxes in the Tools creative tab. It mines only bedrock, but everywhere, including the world's bottom-most layer, and is enchantable exactly like the vanilla pickaxes (Efficiency, Fortune, Silk Touch, Unbreaking, Mending).
  • Fixed bedrock never dropping an item when mined: vanilla registers bedrock with "no loot table" at the code level, which silently ignores any loot table file placed at its usual id. Bedrock's own loot table is now pointed at ours directly.
  • Hardened the quarry against ever breaking a block outside its own working volume, no matter what else goes wrong (a stray in-flight task, a box/drill mismatch, a future bug): every mining path now double-checks the target is inside bounds before touching it, and quietly skips/abandons it otherwise instead of drilling into the wild. (An earlier build of this bounded against the visible frame's own height, which is much shallower than the pit actually mines - that let the drill clear only the first layer or two before every deeper block came back "out of bounds" and it sat there doing nothing. Fixed: the bound now follows the real mining depth, not just the frame.)
  • Fixed the quarry endlessly re-mining the same water source: pumping a source next to an "infinite water" setup (two source blocks with a gap between them) used to leave the gap as air, which vanilla immediately refilled from the untouched neighbours, so the quarry pumped the same spot forever. It now seals the spot with an invisible, walk-through placeholder that fluids can't re-occupy at all, and quietly removes it again once the drill has moved a layer below, the pit is finished, or the quarry itself is broken.