Description
Automobility Revived
Build, customize and drive your own cars in Minecraft 26.3 (NeoForge).
Unofficial port. Automobility Revived is an unofficial continuation and NeoForge port of Automobility by FoundationGames for Minecraft 26.3. It is not affiliated with or endorsed by FoundationGames, Offchunk/Nickynicolaus or any other original author. Please report bugs of this port here, not to the original projects.
Features
Build your own vehicles
- Combine frames, engines, wheels and front/rear attachments into your own car.
- Craft the parts at the Auto Mechanic Table and put the car together with the Automobile Assembler.
- Slopes and Steep Slopes, Dash Panels (boost pads, also on slopes), Launch Gel and Off-Road blocks for your tracks.
- Prefab vehicles: the creative tab Automobility: Prefabs contains ready-to-drive vehicles.
New in Automobility Revived
- Motorbike in red, light blue and black: two wheels, leans into curves and drives up full 1-block steps.
- Tourer in red, light blue and white: open four-seater with left-hand drive.
- Spoked wheel for the new vehicles.
- Headlights: press H (rebindable) to switch the lights on and off. The headlights really light up the world in front of the vehicle with temporary light blocks, which are removed automatically. This can be turned off in the server config (Headlights emit light,
headlights.emitLight) for purely visual headlights. - Speedometer in m/s or km/h (client config).
- Part explanations: hold SHIFT on frames, engines, wheels and attachments to see what each part and stat does.
- Config screen (NeoForge config menu) for client and server settings.
- Optional fuel system (server config, off by default): fuel tank, consumption per engine, refuel with coal, charcoal, coal block or blaze rod, fuel gauge in the HUD.
- English plus 8 translations: German, Simplified Chinese, Traditional Chinese, Russian, Japanese, Brazilian Portuguese, French, Korean. English and German are complete; new keys fall back to English in the other languages (translations welcome).
- Many bugfixes for problems reported by the community on the original mod, for example invisible cars and ghost hitboxes after reload, the Auto Mechanic Table crash, slope crashes with modded blocks, tooltip crashes, missing creative/JEI variants, the spinning hand while driving, a crash when boarding, wrong passenger dismount on the rear seat, horn subtitles and dash panels for boats.
Compatibility
Tested with:
- JEI (own Auto Mechanic Table recipe category, all variants as separate entries)
- Xaero's Minimap / World Map
- Lithium
- Sodium / Iris
- Entity Culling
- Prism / Legendary Tooltips
All compatibility is optional, none of these mods is required.
Important notes
- New worlds only. Worlds and items from older Automobility versions (1.21.x) are not migrated.
- Controlify support was removed.
- Old resource pack overrides for slope blockstates no longer work.
- Requires NeoForge 26.3.0.76 or newer and Java 25.
- NeoForge only, no Fabric version.
Credits
- Original mod: Automobility by FoundationGames (MIT). Upstream contributors: pkstDev, Motschen, spiralhalo, isXander.
- 26.x groundwork: Automobility: Unofficial Port by Nickynicolaus / Offchunk (MIT), used as the base for this port.
- JsonEM by FoundationGames (MIT), Obj by Marco Hutter (MIT).
- Sounds: from freesound.org, licensed CC0, by MarlonHJ, AugustSandberg, Department64, SamsterBirdies, qubodup, martian, Mastersoundboy2005, bowlingballout, nomerodin1, tm1000 and Jokerman83.
- Translations: @pkstDev and @NumberSir (Simplified Chinese), @Dreamer-40 (Traditional Chinese), @TheAnaxMan (Russian), @twister716 (Japanese), @FITFC (Brazilian Portuguese), @Arona74 (French), @jerry-world (Korean), DEHunter58711 (German).
- NeoForge 26.3 port and maintenance: DEHunter58711.
License
MIT, like the original Automobility.


