AutoAim 3.0.0
Curse Maven Snippet
What's new
AutoAim 3.0.0
AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface.
Added
- Added Follow Camera, an independent option for keeping the camera focused on the active target. Enabled by default.
- Added Walk After Mob, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default.
- Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following.
- Added Next Target, which automatically searches for another eligible target after the active target dies. Enabled by default.
- Added Next Angle, a separate detection angle for target selection after a kill. Defaults to 360 degrees.
- Added an independent Empty Hand option, allowing assistance without holding an item. Enabled by default.
- Added crosshair-based target reacquisition after manually releasing aim assistance.
- Added draggable scrollbars to settings pages with more options than can fit on screen.
- Added Quilt support.
Changed
- Rebuilt aim strength around three levels: Low, Medium, and High. Medium remains the default.
- Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth.
- Small mouse movements now keep assistance attached to the active target.
- Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following.
- After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically.
- Expanded Detection Angle to 1–360 degrees, with a default of 180 degrees. A setting of 180 covers the area in front of the current view; 360 covers all directions.
- Initial target detection and target selection after a kill now use separate angle settings.
- Direct transitions to the next target use the shortest camera turn without restoring the previous view first.
- Disabling Next Target now requires pointing the crosshair at another valid target after a kill.
- Renamed Hostile and Passive target controls to Monsters and Animals.
- Changed animal targeting to ON by default.
- AutoAim is now enabled by default in singleplayer with a new or reset configuration.
- Improved settings alignment, confirmation-dialog layout, and notification placement.
- Updated English and Indonesian descriptions for the new controls.
Fixed
- Fixed camera jitter when moving sideways while tracking a nearby target.
- Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle.
- Fixed cases where pointing back at a valid mob failed to reacquire it.
- Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release.
- Fixed automatic view restoration pulling the camera back after a manual target release.
- Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer.
- Fixed the previous singleplayer enabled state not being restored after leaving multiplayer.
- Fixed notifications appearing over the settings interface.
- Fixed off-center notification text and inconsistent confirmation-text alignment.
- Fixed settings options becoming difficult to reach on shorter screens.
Removed
- Removed Very Low and Ultra from the aim-strength selector.
- Removed aim-status text from the settings pages.
- Removed the internal build identifier from the Bug Report screen.
- Removed automatic migration of settings from older configuration formats.
Security
- Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation.
- New tracking and following options respect server support, target filters, configured distances, and the Visible Only setting.
- AutoAim does not automatically attack, click, or use items.
Notes
- Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.
- Settings saved in the current configuration format remain saved on subsequent launches.
- Follow Camera and Walk After Mob can be enabled or disabled independently.
- Automatic following uses direct movement and does not find complex routes around obstacles.
- Next Target only starts a new search after the active target dies. Manually releasing a target does not trigger it.
- A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements.
- Return After Aim remains available when tracking ends without an immediate replacement target.
- Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

