Description

AutoAim - Smooth and accurate targeting!
AutoAim adds smooth, customizable aim assistance for easier and more accurate targeting. It supports projectile prediction, target priorities, target locking, configurable presets, and a clean in-game settings menu.
AutoAim works client-side in singleplayer. Multiplayer use requires explicit server-side opt-in.
✨ Features
- Smooth aim assistance that follows targets without preventing manual camera movement
- Projectile prediction for bows and charged crossbows:
- Target movement prediction
- Projectile drop compensation
- Bow charge adjustment
- Optional melee support for:
- Swords
- Axes
- Spears
- Tridents
- Optional support for other held items
- Five aim strength levels:
- Super High
- High
- Medium (default)
- Low
- Super Low
- Five built-in presets:
- Balanced (default)
- Smooth
- Fast Combat
- Bow Practice
- Melee Assist
- Adjustable targeting range:
- Ranged: 24 blocks by default
- Melee: 8 blocks by default
- Adjustable target view angle
- Multiple target priority modes:
- Crosshair
- Nearest
- Lowest Health
- Threat
- Balanced
- Multiple aim-point modes:
- Center
- Upper Body (default)
- Head
- Dynamic
- Target filters:
- Hostile mobs
- Passive mobs
- Players
- Invisible targets
- Blocked-target list for entities that should never be targeted
- Priority-target list for entities that should be preferred
- Searchable entity list with filters for:
- All entities
- Hostile mobs
- Passive mobs
- Players
- Modded entities
- Optional line-of-sight requirement
- Selected-target outline
- Manual target locking
- Optional return-view behavior after the active target is lost
- Configurable target information HUD:
- Off
- Target name
- Target name and distance
- Full target information
- Toggle and target-lock notifications
- Manual camera override that lets you redirect your view naturally
- Clean, responsive in-game settings menu
- English and Indonesian language support
- Multiplayer safety warning
- Server-side opt-in for multiplayer: AutoAim cannot be enabled on multiplayer servers unless the server explicitly allows it
🎯 Target locking
Press N while tracking a valid target to lock onto it.
A locked target remains selected while it stays alive, within range, and within the extended tracking angle. Press N again to unlock it.
Target locking does not automatically select a new target. A valid target must already be tracked before it can be locked.
🧭 Target HUD
The optional target HUD can display information about the currently tracked target in the top-right corner.
Available modes:
- Off
- Name Only
- Name and Distance
- Full:
- Target name
- Distance
- Current and maximum health
- Tracking or locked status
🎛️ Presets
AutoAim includes presets for quickly changing multiple settings:
- Balanced: General-purpose configuration with medium aim strength
- Smooth: Slower and more subtle camera movement
- Fast Combat: Faster tracking, wider targeting angle, and dynamic aim points
- Bow Practice: Smooth ranged assistance focused on bow usage
- Melee Assist: Short-range assistance that prioritizes nearby targets
- Custom: Automatically selected after manually changing preset-controlled settings
⌨️ Default keybinds
- K: Open or close AutoAim settings
- J: Enable or disable AutoAim
- N: Lock or unlock the current target
Category: AutoAim. All keybinds are remappable through Minecraft's Controls menu.
🔧 Requirements
- Minecraft: 26.2
- Current loader:
- Fabric Loader 0.19.3 or newer
- Fabric API
- Planned loaders:
- Quilt (planned)
- Forge (planned)
- NeoForge (planned)
- Java: 25+
- Singleplayer environment: Client required
- Multiplayer environment: Client required, server required for opt-in
⚙️ Default settings
- AutoAim: enabled
- Preset: Balanced
- Aim strength: Medium
- Target priority: Crosshair
- Aim point: Upper Body
- Ranged distance: 24 blocks
- Melee distance: 8 blocks
- Target view angle: 24 degrees
- Hostile mobs: enabled
- Players: enabled
- Passive mobs: disabled
- Invisible targets: disabled
- Line of sight required: enabled
- Aim only while using a ranged weapon: enabled
- Selected-target outline: enabled
- Target HUD: off
- Melee weapons: enabled
- Other held items: disabled
- Return view after aiming: enabled
- Toggle notifications: enabled
- Multiplayer auto-disable: enabled
- Multiplayer warning: enabled
- Blocked entities: none
- Priority entities: none
📖 Usage
- Press
Kto open the AutoAim settings menu. - Select a preset or customize the aim, target, display, and safety settings.
- Hold a bow, load a crossbow, or equip an enabled melee weapon.
- Aim near a valid target.
- AutoAim will smoothly adjust your view toward the selected aim point.
- Press
Nto lock or unlock the currently tracked target. - Press
Jwhenever you want to enable or disable AutoAim.
By default, bow and crossbow assistance only activates while the weapon is being used. A charged crossbow remains supported while ready to fire.
⚠️ Multiplayer notice
AutoAim is disabled on multiplayer servers unless the server explicitly opts in.
For Fabric servers, install the same mod on the dedicated server. The server registers the autoaim:server_opt_in networking channel, and clients only allow AutoAim while connected if that channel is advertised by the server.
The server-side component only provides an opt-in capability marker. AutoAim does not add server-side attacks, hit control, or automatic combat.
Without server-side opt-in, the client refuses to enable AutoAim in multiplayer and will not apply aim rotation.
When joining a supported multiplayer server, AutoAim can display a confirmation warning before enabling it for the current session.
🛡️ Fair-play design
AutoAim provides camera assistance only.
It does not include:
- Automatic attacks or clicks
- Packet-based hit manipulation
- Packet-based rotation
- Anti-cheat bypasses
- Targeting through walls when line of sight is required
Manual camera movement can interrupt tracking, allowing you to redirect your view normally.
⬇️ Download
Planned loader support:
📜 License and permissions
- License: All Rights Reserved (ARR)
- Standalone redistribution and re-uploads are not allowed without permission
- Modpacks are allowed when the original mod is unmodified, credited as AutoAim by Zynwro, and linked back to the official project page
🤝 Credits
- Author: Zynwro
- Contact: linktr.ee/zynwro
- Donate: linktr.ee/zynwrodonate




