This library has been merged into Cloth Config under a new package!
Annotation based API for mod configs, with Cloth Config GUI integration, intended to be used by other mods. Simply add some annotations to your config class and this mod will take care of generating the config GUI for you.
Original Auto Config
https://www.curseforge.com/minecraft/mc-mods/auto-config (Unmaintained, only works on 1.14.x)
Visit the wiki here for tutorials and examples: https://shedaniel.gitbook.io/cloth-config/auto-config/introduction-to-auto-config-1u
Minecraft Versions Supported
- 1.x: Minecraft 1.14 - 1.16 (Until 20w16a)
- 2.x: Minecraft 1.15 - 1.16 (Until 20w16a)
- 3.x: Minecraft 1.16 (From 20w17a)
Dependencies
- Fabric Loader
- Cloth Config 2 API
Icon
Not sure about the license of the original logo of Auto Config, which is why I made one in 3 seconds.
You might want to put a warning on this page and github that this is part of cloth config now.
In reply to florensie:
Yep, will do, but I will keep maintaining this for legacy compatibility.
https://pastebin.com/y0bR8xZN
Is this required on both the server and client? If no, are there any benefits to having it on both?
can you mke it for 1.16.4 pls?
Did you have intention to update to snapshots?
Hi, Mo Structures and Biomes you go gives me following errors in log:
[15:01:30] [ForkJoinPool-1-worker-5/WARN]: The mod "autoconfig1u" contains invalid entries in its mod json:
- Unsupported root entry "$schema" at line 2 column 14
[15:01:30] [ForkJoinPool-1-worker-3/WARN]: The mod "autoconfig1u" contains invalid entries in its mod json:
- Unsupported root entry "$schema" at line 2 column 14
Everything seems to work ok tho.
Is there a way to update the config fields in the configuration class without restarting the server? Does
/reload
work?Is there a way to display an array in the cloth config screen?
In reply to TheYTG123:
List support is chunky, I am working on it.
Great mod!
first, i have to tell you, i love this.
You make it so easy to add configs both menu based (via modmenu interaction) and file based. it saves so much time.
Just had a look at the tutorials, you. are. amazing :) keep up the good work
In reply to lorilith:
This mod is based on the work done by sargunv, so more credits to them!