AUSM-1.0.4-Cleanroom
Curse Maven Snippet
What's new
Release 1.0.4
- Fixed displaced shaderless bloom after enabling and disabling shaders.
- Fixed first-person hand transparency and effects leaking through the hand with shaders enabled.
- Made texture-defined bloom use the dedicated bloom layer, including Random Things luminous blocks without shaders. Removed material-brightness extraction as an alternate bloom source.
- Fixed excess emission on GPOM double slopes and improved contained-block emission handling.
- Improved LittleTiles and CreativeCore vertex-buffer compatibility, including extended vertex layouts and cached render layers.
- Gave the shader menu a dedicated settings-page presentation and consistent top and bottom dirt bars, including when opened in-world.
- Improved Complementary patch selection and luminous-block material configuration.
- Improved Botania sky-rendering compatibility.
- Added terrain/shadow draw batching and optional GPU timing diagnostics.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

