attributemodify-1.3.0.jar
Curse Maven Snippet
What's new
AttributeModify 1.3.0
New Features
Entity Attribute System
- Added support for modifying mob attributes through datapacks.
- Configure individual entities or entire groups using entity tags.
- Supports vanilla and modded attributes.
- Added attribute operations:
add,multiply_base, andmultiply_total. - Entity-specific rules take priority over matching entity tag rules.
- Attribute changes are applied automatically when mobs spawn, load, or when datapacks are reloaded.
- Preserves existing health and modifiers from other mods whenever possible.
Entity Effects
- Added configurable passive status effects for mobs.
- Added on-hit effects that apply status effects to attacked targets.
- Supports customizable effect levels, durations, probabilities, particles, and icons.
- Added support for direct attacks, attributed projectiles, and area-based damage.
- Passive effects can be configured with infinite duration.
- Effects and attributes can be configured together in the same entity datapack file.
New Entity Editor
- Added the
/attributemodify_entity_editorcommand. - Create and modify entity attribute rules directly in-game.
- Search for mobs, entity tags, and available attributes.
- View supported attributes and their values for different mob types.
- Add, edit, and remove entity attribute modifiers.
- Added validation, save status, and explicit datapack reloading.
Improvements
- Redesigned and refined the Item and Entity Editor interfaces.
- Improved scrolling, navigation, keyboard controls, and responsive layouts.
- Improved attribute information, tooltips, and validation messages.
- Added
customAttributeTooltipsconfiguration to disable additional attribute tooltip formatting when using other mods. - Improved datapack handling, synchronization, and editor stability.
- Improved compatibility with modded attributes and AttributeFix.
Fixes & Stability
- Improved entity attribute persistence across saves and reloads.
- Fixed potential stale modifier issues when entity rules change or are removed.
- Improved health handling to prevent unintended healing during attribute updates.
- Improved multiplayer synchronization of entity attribute changes.
- Improved editor state management, permission validation, and disconnect handling.
- Removed deprecated experimental editor interfaces and commands.
- Expanded automated regression and compatibility testing.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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