neoattributemodify-1.3.0.jar
Curse Maven Snippet
What's new
NeoAttributeModify 1.3.0
New Features
Entity Attribute System
- Added support for modifying mob attributes through datapacks.
- Configure individual entities or entire groups using entity tags.
- Supports vanilla and modded attributes.
- Added entity attribute operations:
add,set,multiply_base, andmultiply_total. - Entity-specific rules take priority over matching entity tag rules.
- Attribute changes are automatically applied when mobs spawn, load, or when datapacks are reloaded.
- Preserves existing health and attribute modifiers from other mods.
- Improved attribute persistence and cleanup when rules are modified or removed.
Entity Effects
- Added configurable passive status effects for mobs.
- Added on-hit effects that apply status effects to attacked targets.
- Supports customizable effect levels, durations, probabilities, particles, and icons.
- Added support for direct attacks, mob-attributed projectiles, and area-based damage.
- Passive effects support infinite duration.
- Improved protection of status effects applied by Minecraft or other mods.
- Added read-only information about known and observed mob effects.
- Entity attributes, passive effects, and on-hit effects can be configured together in the same datapack files.
New Entity Editor
- Added
/attributemodify_entity_editor. - Create and modify entity rules directly in-game.
- Search for entities, entity tags, attributes, and effect information.
- Added server-provided entity catalogs and attribute information.
- Added Apply, Save, and Reload workflows.
- Added validation, conflict detection, and protection against overwriting rules from external datapacks.
- Improved handling of large entity catalogs and network responses.
Redesigned Item Editor
- Introduced the updated item editor interface from AttributeModify 1.3.0.
- Added searchable item, tag, and attribute selection.
- Improved navigation between Attributes, Mining, and Durability settings.
- Added improved scrolling and draggable scrollbars.
- Improved rule editing, confirmation dialogs, and save/reload feedback.
- Added base mining and durability information for supported items.
- The item editor is now opened with
/attributemodify_editor.
Improvements
- Ported major AttributeModify 1.3.0 features to NeoForge 1.21.1.
- Improved compatibility with Minecraft 1.21.1 attribute and equipment systems.
- Improved mining speed and harvest-tier handling.
- Added support for explicitly identified custom mining-tier block tags.
- Improved handling of vanilla mining-tier identifiers and aliases.
- Improved entity attribute synchronization and datapack reload behavior.
- Improved editor responsiveness, navigation, and state management.
- Added an option to disable additional attribute tooltip formatting.
- Improved multiplayer packet validation and editor permission checks.
- Improved protection against invalid or conflicting datapack rules.
- Improved handling of large server-side entity metadata.
Fixes & Stability
- Fixed incorrect mining-tier resolution for namespaced vanilla tiers.
- Fixed mining speed calculations for tools with low effective mining speeds.
- Fixed potential stale entity modifiers after datapack changes.
- Improved health preservation when updating entity attributes.
- Fixed several editor synchronization and stale-response issues.
- Improved Save and Reload transaction safety.
- Prevented unauthorized or conflicting editor changes from overwriting external datapacks.
- Improved recovery from malformed entity catalogs and invalid editor snapshots.
- Improved datapack reload validation and rollback behavior.
- Improved compatibility with foreign attribute modifiers and externally applied status effects.
This mod has no additional files

