v0.5.0 [1.21.9 - 1.21.10]
Curse Maven Snippet
What's new
It seems I am unable to release small updates. It's still not as big as the last one, but is still packed with features and a lot of fixes. Once again, if you find any bugs or have any suggestions, please open an issue on GitHub.
- Added new bird "Northern Cardinal"
- Added new bird "Common Swift"
- Updated Blue Jay textures
- Added new spawning system "Midair Border Spawning" (great for skyblock or similar)
- Spawns birds in the air at the edge of render distance, making them fly into the world
- Can be turned on in the config screen, but is off by default
- Added new subcommand "spawn", which spawns a bird of a specific type at the player's location
- Added config options to disable biome and block checks for spawning birds
- Added config option to enable debug screen on joining a world
- Added config option to disable spawning around players in Spectator mode
- Added "Client" badge to the mod in Mod Menu
- Reworked perching
- Improved the logic for selecting perching spots, making it more sparse and randomized
- Added ability to perch on top of fences, walls, leaves, and other blocks with collision
- Added ability to perch inside of blocks without collision (like flowers, grass, etc.)
- Added gradualy diminishing chance to perch on the same block as other birds based on the amount
- Changed landing to be more smooth and dynamic
- Changed pecking animation to be more realistic and less random
- Changed Chunk Load Spawning to spawn only half of max birds per species, instead of the full amount
- Changed fly speed to be slightly randomized for each flock on spawn
- Changed flying above void, making birds less prone to flying straight down
- Changed sprite flipping to be simpler, removing separate flipped sprites
- Changed most of the config option texts to be more clear and understandable
- Fixed birds clipping through walls when landing
- Fixed birds flocking with removed birds when particle limit was reached
- Fixed a bug making birds fly infinitely to the sky (for a second time)
- Fixed birds not facing the right direction when perched
- Fixed birds being able to perch under water
- Fixed birds flying into water (and other fluids)
- Fixed birds not being cleared from memory properly when changing dimensions
- Optimized clearBirds command to remove all birds at once instead of one by one
- Optimized ground scanning to be less frequent (every 10 ticks instead of every tick)
- and a lot of other small optimizations and fixes
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

