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Atmospheric Fauna

Minecraft mod that adds birds and other fauna making your world feel alive.
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v0.5.0 [1.21.9 - 1.21.10]

File nameatmospheric-fauna-0.5.0+1.21.9.jar
Uploader
onlyNmSonlyNmS
Uploaded
Aug 13, 2026
Downloads
26
Size
137.4 KB
Mod Loaders
Fabric
File ID
8639495
Type
R
Release
Supported game versions
  • 1.21.10
  • 1.21.9

Curse Maven Snippet

Fabric

modImplementation "curse.maven:atmospheric-fauna-1427513:8639495"

Learn more about Curse Maven

What's new

It seems I am unable to release small updates. It's still not as big as the last one, but is still packed with features and a lot of fixes. Once again, if you find any bugs or have any suggestions, please open an issue on GitHub.

  • Added new bird "Northern Cardinal"
  • Added new bird "Common Swift"
  • Updated Blue Jay textures
  • Added new spawning system "Midair Border Spawning" (great for skyblock or similar)
    • Spawns birds in the air at the edge of render distance, making them fly into the world
    • Can be turned on in the config screen, but is off by default
  • Added new subcommand "spawn", which spawns a bird of a specific type at the player's location
  • Added config options to disable biome and block checks for spawning birds
  • Added config option to enable debug screen on joining a world
  • Added config option to disable spawning around players in Spectator mode
  • Added "Client" badge to the mod in Mod Menu
  • Reworked perching
    • Improved the logic for selecting perching spots, making it more sparse and randomized
    • Added ability to perch on top of fences, walls, leaves, and other blocks with collision
    • Added ability to perch inside of blocks without collision (like flowers, grass, etc.)
    • Added gradualy diminishing chance to perch on the same block as other birds based on the amount
  • Changed landing to be more smooth and dynamic
  • Changed pecking animation to be more realistic and less random
  • Changed Chunk Load Spawning to spawn only half of max birds per species, instead of the full amount
  • Changed fly speed to be slightly randomized for each flock on spawn
  • Changed flying above void, making birds less prone to flying straight down
  • Changed sprite flipping to be simpler, removing separate flipped sprites
  • Changed most of the config option texts to be more clear and understandable
  • Fixed birds clipping through walls when landing
  • Fixed birds flocking with removed birds when particle limit was reached
  • Fixed a bug making birds fly infinitely to the sky (for a second time)
  • Fixed birds not facing the right direction when perched
  • Fixed birds being able to perch under water
  • Fixed birds flying into water (and other fluids)
  • Fixed birds not being cleared from memory properly when changing dimensions
  • Optimized clearBirds command to remove all birds at once instead of one by one
  • Optimized ground scanning to be less frequent (every 10 ticks instead of every tick)
  • and a lot of other small optimizations and fixes