AtmosFear Beta 0.5.0
Curse Maven Snippet
What's new
Beta 1.0.0
- Initial release with foundational stress and paranoia mechanics.
- Coded basic invisible status effects to test player pressure.
Beta 0.2.1 – 0.2.3 (The Mechanics Era)
- Built and implemented the first custom HUD (Stress & Paranoia meters).
- Tied paranoia variables directly to the fog render density script.
- Created a custom console admin panel (
/atmosfear) for deep mod configuration. - Added the mansion structure and core narrative hooks.
- Programmed the tactical sleep mechanic to clean player metrics.
Beta 0.3.0 (The Interface Upgrade)
- Completely redesigned the HUD into a sleek, immersive black layout.
- Added real-time ambient noise tracking with states:
QUIET,WATCHED, andFRACTURED. - Implemented auditory hallucinations (fake footsteps and witch sound triggers at 95% paranoia).
- Scripted biome-dependent dynamic fog color shifts.
Beta 0.4.0 (The Visual Overhaul)
- Upgraded the custom volumetric rendering engine code for seamless fog transitions.
- Redesigned the main menu with a dedicated info block and warning slogans.
- Programmed the cinematic intro sequence upon world creation.
Beta 0.5.0
- Fully optimized the codebase, squeezing maximum performance out of the game engine.
- Finished the complete storyline with a definitive ending.
- Polished 3rd-person cinematic camera scripts.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
This mod has no related projects

