promotional bannermobile promotional banner

AtmosFear

A psychological horror mod driven by stress, paranoia, and dynamic fog

File Details

AtmosFear Beta 0.5.0

  • B
  • May 21, 2026
  • 71.69 KB
  • 267
  • 1.16.5
  • Forge

File Name

atmosfear-beta-0.5.0-0.5.0-beta.jar

Supported Versions

  • 1.16.5

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:atmosfear-1549866:8124332")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Beta 1.0.0
  • Initial release with foundational stress and paranoia mechanics.
  • Coded basic invisible status effects to test player pressure.
Beta 0.2.1 – 0.2.3 (The Mechanics Era)
  • Built and implemented the first custom HUD (Stress & Paranoia meters).
  • Tied paranoia variables directly to the fog render density script.
  • Created a custom console admin panel (/atmosfear) for deep mod configuration.
  • Added the mansion structure and core narrative hooks.
  • Programmed the tactical sleep mechanic to clean player metrics.
Beta 0.3.0 (The Interface Upgrade)
  • Completely redesigned the HUD into a sleek, immersive black layout.
  • Added real-time ambient noise tracking with states: QUIET, WATCHED, and FRACTURED.
  • Implemented auditory hallucinations (fake footsteps and witch sound triggers at 95% paranoia).
  • Scripted biome-dependent dynamic fog color shifts.
Beta 0.4.0 (The Visual Overhaul)
  • Upgraded the custom volumetric rendering engine code for seamless fog transitions.
  • Redesigned the main menu with a dedicated info block and warning slogans.
  • Programmed the cinematic intro sequence upon world creation.
Beta 0.5.0
  • Fully optimized the codebase, squeezing maximum performance out of the game engine.
  • Finished the complete storyline with a definitive ending.
  • Polished 3rd-person cinematic camera scripts.