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ArmorPieces

Add cosmetic or functional pieces to your armor using smithing templates. Download resource and datapacks from github releases. Can't upload zip here.
back.png

back.png

fittings.png

fittings.png

row.png

row.png

sets.png

sets.png

Description

Armor Pieces

Decorative parts for armor — applied at a smithing table like trims, coloured by the same trim materials.

GitHub release Loaders Minecraft versions License

Loaders: Fabric  •  Minecraft: 26.2  •  Side: Client & Server


About

A vanilla trim is paint on the armor's texture, so it never sticks out. Armor Pieces adds parts: real geometry hung on the body. A plume on the helmet, spaulders on the shoulders, a sash on the belt, spurs on the heels.

A part is applied at a smithing table the way a trim is, with a template and a trim material, and takes that material's colour. Trim and parts live on the same piece of armor; neither replaces the other.

Some parts take a second material through a fitting: a gem set into the circlet, a metal buckle and a dyed strap on the sash, a dyed inlay on the greaves, a banner's design on the back banner. One more smithing step, and the item decides where it goes.

Twenty parts ship across twelve sockets. Each is a datapack entry, a model and a texture, no code, and a pack can add its own the same way.


Features

  • Twelve sockets, one part at a timecrest, brow, horns, pauldrons, back, collar, vambraces, belt, tassets, knees, spurs, greaves. A socket holds one part, so a new crest replaces the crest — but the twenty parts are spread unevenly over the twelve, three of them on back alone. Seven of the sockets are mirrored pairs, so spaulders means both shoulders.
  • Coloured by vanilla trim materials — One grayscale master per part is mapped onto each material's own palette at load time. A new trim material costs a part no new art at all.
  • Fittings — A part can declare places for a second material — gemstone, guard, inlay, banner — and the fitting template sets one: gems and metals by trim material, inlays by dye, banners from a banner made at a loom. The template alone takes them out again. Fittings are data too, and an effect can be gated on one.
  • One smithing recipe per socket, forever — The part rides on the template item as a component, so a pack hands out a template and needs no recipe of its own.
  • Optional behaviour — A part may carry effects — attributes, mob effects, a projectile dodge, gliding — configured in the same JSON file. pinions is a cut-down elytra that actually flies.
  • A Blockbench plugin for making parts — Opens a part on the vanilla player wearing real armor, walk cycle and all. Master, static layer and fitting masks are painted in place, any trim material previews live with its fittings filled or empty, the name, sockets, fittings and effects are a dialog, and Save writes every file the pack needs.

Gallery

Every socket filled — three sets, one per row, in all eleven trim materials
<sub>Every socket filled — three sets, one per row, in all eleven trim materials</sub>

The front row up close; the horns keep their ivory through every material
<sub>The front row up close; the horns keep their ivory through every material</sub>

The same three rows from behind — wing roots, banner and pinions on the back socket
<sub>The same three rows from behind — wing roots, banner and pinions on the back socket</sub>

One circlet, seven gems — the fitting takes a second material
<sub>One circlet, seven gems — the fitting takes a second material</sub>


Recipes

<details> <summary>Every recipe in the mod</summary>

Smithing Decoration recipe for Apply Back
<sub>Apply Back (Smithing Decoration)</sub>
Smithing Decoration recipe for Apply Belt
<sub>Apply Belt (Smithing Decoration)</sub>
Smithing Decoration recipe for Apply Brow
<sub>Apply Brow (Smithing Decoration)</sub>
Smithing Decoration recipe for Apply Collar
<sub>Apply Collar (Smithing Decoration)</sub>
Smithing Decoration recipe for Apply Crest
<sub>Apply Crest (Smithing Decoration)</sub>
Smithing Fitting recipe for Apply Fitting
<sub>Apply Fitting (Smithing Fitting)</sub>
Smithing Decoration recipe for Apply Greaves
<sub>Apply Greaves (Smithing Decoration)</sub>
Smithing Decoration recipe for Apply Horns
<sub>Apply Horns (Smithing Decoration)</sub>
Smithing Decoration recipe for Apply Knees
<sub>Apply Knees (Smithing Decoration)</sub>
Smithing Decoration recipe for Apply Pauldrons
<sub>Apply Pauldrons (Smithing Decoration)</sub>
Smithing Decoration recipe for Apply Spurs
<sub>Apply Spurs (Smithing Decoration)</sub>
Smithing Decoration recipe for Apply Tassets
<sub>Apply Tassets (Smithing Decoration)</sub>
Smithing Decoration recipe for Apply Vambraces
<sub>Apply Vambraces (Smithing Decoration)</sub>
Smithing Fitting recipe for Clear Fitting
<sub>Clear Fitting (Smithing Fitting)</sub>
Crafting recipe for Template Banner
<sub>Template Banner</sub>
Crafting recipe for Template Brooch
<sub>Template Brooch</sub>
Crafting recipe for Template Brush Crest
<sub>Template Brush Crest</sub>
Crafting recipe for Template Circlet
<sub>Template Circlet</sub>
Crafting recipe for Template Feathering
<sub>Template Feathering</sub>
Crafting recipe for Template Fitting
<sub>Template Fitting</sub>
Crafting recipe for Template Gorget
<sub>Template Gorget</sub>
Crafting recipe for Template Greaves
<sub>Template Greaves</sub>
Crafting recipe for Template Heel Wings
<sub>Template Heel Wings</sub>
Crafting recipe for Template Helm Wings
<sub>Template Helm Wings</sub>
Crafting recipe for Template Horns
<sub>Template Horns</sub>
Crafting recipe for Template Mittens
<sub>Template Mittens</sub>
Crafting recipe for Template Pinions
<sub>Template Pinions</sub>
Crafting recipe for Template Poleyns
<sub>Template Poleyns</sub>
Crafting recipe for Template Sash
<sub>Template Sash</sub>
Crafting recipe for Template Spaulders
<sub>Template Spaulders</sub>
Crafting recipe for Template Spurs
<sub>Template Spurs</sub>
Crafting recipe for Template Tassets
<sub>Template Tassets</sub>
Crafting recipe for Template Vambraces
<sub>Template Vambraces</sub>
Crafting recipe for Template Visor
<sub>Template Visor</sub>
Crafting recipe for Template Wing Roots
<sub>Template Wing Roots</sub>

</details>


Dependencies

Required

Mod Version Notes
Fabric API Dynamic registries, resource reload, render layers

Incompatibilities

None known. No conflicts have been reported.


Installation

  1. Install Fabric Loader 0.19.3+ on Minecraft 26.2 (Java 25).
  2. Drop this mod and Fabric API into mods/.
  3. Install it on both sides — the client draws the parts, the server owns their behaviour.

Adding a part

A part is two files and a PNG, plus a line in your language file for the name — none of it code, and any namespace will do. Two ways to make them:

  • In Blockbench, with the Armor Pieces plugin. It opens a part on the vanilla player wearing real armor, paints the textures in place, previews any trim material, and writes every file on Save.
  • By hand, writing the datapack entry, the geometry and the grayscale master yourself.

The authoring guide covers both, along with fittings, handing a part out, and giving it behaviour — attributes, mob effects, a dodge, gliding — from the same JSON file.


Working on it

./gradlew build, ./gradlew runClient, ./gradlew runServer.

Where What
decoration/ anchors, the datapack registry entry, the item component, the effect hooks
client/ the render layer, the geometry loader and bake cache, the per-material palette
recipe/, item/, registry/, command/ smithing, the twelve templates, the creative tab, /armorpieces stage
tools/ Blockbench rigs (bb_rig.py, with the vanilla figure and walk cycle from mc_humanoid.py), .bbmodel ↔ geometry (bb_geo.py), master and mask painting and install (paint_<part>_master.py, fitting_mask.py, sync_decoration_masters.py), a material and fitting preview outside the game (preview_material.py), template icons, trace_geometry.py for measuring a part against the body
tools/blockbench_plugin/ the Blockbench plugin — see the authoring guide
tools/decoration_masters/ the grayscale masters — the source of truth for every part's art

The rigs, the /armorpieces stage command and the plugin's Save path are described in the authoring guide; tools/check_authoring.py runs the plugin's round trip over every shipped part.


FAQ

Does a part replace the armor trim?

No. A piece carries its trim and its parts at once.

How do I put a gem in the circlet?

Craft a fitting template, then smithing table: template, the decorated helmet, and the gem. A gem goes to the gemstone, an ingot to the guard, a dye to the inlay and a banner to the banner — the item decides, so one template covers every fitting. Every part on the piece is offered the item, so one gem fills the stone of each part that has one. Template and helmet with the third slot empty takes every fitting out again. Re-applying a part at its own socket template keeps what is set in it, so changing a circlet's metal does not cost the gem.

Can two parts share a socket?

No — applying a new crest replaces the crest. Several parts may be available for one socket (horns and helm_wings both fit horns); the choice is the expressive act.

Do I need the mod to add parts?

You need the mod installed, but adding a part takes no Java — a datapack and a resource pack. Only a brand-new effect type needs code. The authoring guide walks through it.


License

Released under a custom license — see LICENSE.

Use it, play with it, and modify it for yourself: no permission needed, no fee. Redistribution needs written permission first. That covers re-uploading the jar or the pack zips, mirroring them, and bundling the mod in a modpack, server pack or launcher — paid or not — as well as publishing a fork. Linking to an official download page never needs permission.

Ask on the issue tracker; permission is given in writing and covers the distribution it describes.


Every part in this mod is the same two files and a PNG a pack of your own would write.

The ArmorPieces Team

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