armorpieces-0.3.0.jar
Curse Maven Snippet
What's new
New in 0.3.0
The release that turned a set of pieces into a wardrobe.
Seventy-one new pieces — ninety-one in total. Every one of the twelve sockets now has at least six answers, and the six themes reach across the whole suit. Among them a family of seven flat visor styles on the brow socket, whose sights are real openings with your own face behind them rather than paint.
Armor skins. A third template family, and the first thing in the mod that changes the armor itself instead of adding to it. Fourteen ship, each recoloured through the armor material's own vanilla palette, so a skin costs no per-material art and a modded material gets one free.
Cloth. A fourth layer: a Tunic or a Tabard over a chestplate, wearing the design of any banner you make at a loom, painted into the armor's texture rather than hung off it.
Most pieces are now found rather than crafted. A loot group is one file naming a category of vanilla tables and a tag of pieces found in them; six ship, one per theme — knightly gear in strongholds and trial chambers, beast trophies in bastions, court jewellery in mansions and ancient cities, tidal pieces in shipwrecks and ocean ruins, and so on. Skins are divided over the same six, and a fitting template turns up in all of them.
The chance belongs to the table, not to the piece. One pool per table, rolled once: a chest's odds of holding something of ours stay put however many pieces are added. Another piece changes which one you find, never how often.
The advanced smithing table. Crafted from a smithing table, an armor stand and two iron ingots. It holds a whole set worn by a stand and lists each piece's sockets and fittings as rows of icons, with its trim, its skin and its cloth on a row of its own — and Remove is the one way any of them ever comes off.
Thirty recipes, not ninety-one. A template recipe now ships only where the centre item is plainly the piece or what it is made of — a bell for the bells, a goat horn for the horns. The rest are found.
One template per fitting. Gemstone, Guard, Inlay and Banner, each with its own look, name and recipe, instead of one template that guessed.
Any recipe the mod ships can be switched off by overriding its file with {"type": "armorpieces:disabled"}.
Pieces on the first-person hand. Vanilla shows a bare sleeve there and no armor at all; pauldrons and vambraces now ride the hand you actually spend the game looking at. first_person_parts in config/armorpieces.json turns it off — the mod's first setting.
Blockbench, for your pack. The plugin no longer assumes content lives in this repository: it opens a piece on the vanilla player wearing real armor, paints master, static layer and fitting masks in place, previews any trim material live, and on Save writes every file into your datapack and resource pack — which it makes, finds and zips for you.
This mod has no additional files

