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As of V0.0.9, this mod now requires LEMONLIB
Arcane World is a medium sized magic mod adding some arcane arts to your Minecraft game.
This mod is currently in BETA. While it should be fairly stable, I'd suggest waiting for the full release.
Features:
Not all feature of the mod are listed here. While the mod is in beta, this will be an incomplete list.
Rituals are cast using a ritual table. Rituals can do various things, from changing the weather to teleporting you to strange dimensions.
Note: It's recommended to install JEI to view the ritual recipes.
Dungeon raids are are unique feature allowing you and your friends to explore a unique dungeon.
Dungeons do not generate within the physical world and you must cast the dungeon raid rituals to reach them.
Once you leave the dungeon, there is no way to return.
Arcane World adds various items
Biome Crystals allow you to relocate biomes.
The Arcane Hoe lets you hoe large amounts of land at once.
The Glowing Chorus Fruit will transfer it's eater to the end.
The Wand of Evocation lets you weild the power of the Evoker.
The Recaller lets you teleport back to a previously saved location within the same dimension.
and more!
Coming soon:
Lots of stuff.
And more! Try the mod and see for yourself
Crafttweaker
Rituals
Rituals can have a max of 5 ingredients. Ore dict is supported.
Ritual names must be unique.
Finding Ritual Registry Name:
Using JEI, hover your mouse over the rituals name
Functions:
- mods.ArcaneWorld.removeAll()
Removes all rituals
- mods.ArcaneWorld.remove(String registry_name)
Removes specified ritual
- mods.ArcaneWorld.createRitualSummon(String name, String displayName, String entity, IIngredient... inputs)
Creates an entity summoning ritual, entity name is the name of the entity. The same names are used for the /summon command ("creeper", "ghast", "pig")
- mods.ArcaneWorld.createRitualDragonBreath(String name, String displayName, IIngredient... inputs)
Create a dragon breath ritual.
- mods.ArcaneWorld.createRitualWeather(String name, String displayName, String weather, IIngredient... inputs )
Creates a weather modify ritual. Valid weather names are "clear", "rain" & "thunder"
- mods.ArcaneWorld.createRitualTime(String name, String displayName, int timeChange, IIngredient... inputs)
Creates a time modify ritual. Time is is changed by timeChange value. Negitive numbers are supported.
- mods.ArcaneWorld.createRitualCreateItem(String name, String displayName, IItemStack result, IIngredient... inputs)
Create a summon item ritual.
Discord
Donations
Is this mod still being developed?
Causes a crash with the wings mod
How do I add command outputs to CT scripts?
The discord wont open...
It says better to wait until full release, but is it stable enough to use this on a server? Or will I risk corrupting the world? Also is there a wiki or do i just figure it out?
Hey Lemonszz, I was wondering if there was a way to modify the dungeonrooms and maybe even add onto what is already there.
Additionally, since you didnt clarify it in the description I would like to know if I could use the mod in a modpack c:
Certain rooms I am noticing have treasure chests in it that are behind Iron Bars. As the blocks within the dungeon are unbreakable this makes it impossible to collect the loot from those chests. Just curious to know if this is intended as a "decoration" of sorts or if this is an issue with the generation upon entry of the Dungeon. This is on the 1.12.2. I have encountered this once so far, so I wouldn't say it is common but it does exist.,
In reply to HalestormXV:
IIRC that's just intended as a joke, you're not really supposed to get them
I'd pay good money to see this in 1.16
mod is cool, but i thinks it will be better to add into config bool choice for each ritual
some of them pretty gamechanging
Would it be possible to:
Configure in what dimensions a rift can appear
Configure range and durability of biome crystals
Thanks in advance, this is a truly great mod!
1.12.2 please!
1.14 please
With the entity summoning rituals, is it possible to use a mob with custom NBT tags? Say, if I wanted it to have a different name, or a potion effect?
In reply to monsterpants:
like summon modded mobs?
In reply to TheRealZonko:
No, it can summon modded mobs as it currently exists,b so that's not a problen. With commands you can summon mobs with custom names/potion effects, which afaik you cannot do in this mod's config.
Hi, sorry to bother as I am fairly certain this is a user-error thing, but I am testing out the raid dungeon in creative, and it seems that I cannot break through the iron bars to access some of the chests? I have tried in creative and survival, both with and without a pickaxe (I tried Diamond and Molten). If I hold down (in creative), it breaks the block but it instantly replaces it.
Again, I'm pretty sure this is a "you did things weird" issue since I'm just testing, but I'd appreciate your help in figuring this out anyway! Thank you. :)
In reply to monsterpants:
IIRC that was just a joke, you can't break blocks in that dimension.
In reply to Lemonszz:
Ohhhh that's evil. Well they apparently do generate loot, haha. I think it might be helpful to have some kind of error message pop up when a player tries to break the bars, because I suspect most players will be used to stuff like Twilight Forest and Roguelike Dungeons, where breaking the bars to get at the chests is a thing. They might suspect it's a bug rather than intended behavior.
This mod looks like it might be perfect for some of the things I'm working on in my modpack! I have 2 questions, though. 1 - how modular is it? I'm not sure I want the dungeoneering portion of it, as that doesn't quite fit the pack. I assume I can just remove the rituals via CraftTweaker, but I wanted to be sure.
The second question is regarding the ritual that changes the time - does it functionally do "/time add"? and "/time remove"? ie, does it change the age of the world? I'm using the Time Stages mod to accomplish certain things, so the ability to buy more time with a ritual would be rad.
In any case, thanks for the cool mod, I can't wait to try it out!