Animus

Bloodmagic addon with rituals and more
Back to Files

Animus 1.20.1-3.0.31

File nameanimus-1.20.1-3.0.31.jar
Uploader
SaerethSaereth
Uploaded
Aug 3, 2026
Downloads
33
Size
1.5 MB
Mod Loaders
Forge
File ID
8566853
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:animus-229664:8566853")

Learn more about Curse Maven

What's new

Animus 3.0.31

Changes

Additions

  • Added Simplified Chinese, contributed by BaoZouZac. A few of the newest items and commands are still in English.
  • Every ritual's LP upkeep and how often it ticks can now be set in the config, under a new "refresh" section. Rituals that charge per mob, per block or per item were already configurable and are unchanged.

Bug Fixes

  • Ritual of Arcane Mastery and Ritual of Floral Supremacy now work on dedicated servers. The Ritual Diviner builds them properly, they activate without complaining that the runes are wrong, and they render as active.
  • Ritual of Source Vitaeum no longer appears when Ars Nouveau is not installed.
  • The Codex no longer shows the Magi, Manasteel Soul, Iron Heart and Soul Stained Blood entries when their mods are not installed.
  • The Codex asked for a Lapis Block for the Ritual of Clear Skies; it needs Glowstone. Boundless Skies grants fifteen minutes of flight, not ten. The Imperfect Ritual Stone entry now lists Neptune's Blessing and the Warden as well.
  • Imperfect ritual messages now appear in chat instead of the action bar, where they were easy to miss.
  • Imperfect rituals no longer cost LP when the ritual does not happen.
  • Imperfect rituals from other mods now tell you which mod is missing instead of claiming no ritual exists for that block.
  • Tier 6 Ascension is now earned by actually forming a Tier 6 Blood Altar, as its description always said. Placing a lone Crystallized Demon Will Block no longer counts.
  • The Runic Sentient Scythe and the Hand of Death now respect Malum's Necklace of the Narrow Edge and Necklace of the Hidden Blade. Wearing either stops them sweeping and gives them the single target damage the necklace promises.
  • The Rituals of Sol and Luna stopped working once they had swept their area and would only start again after a world reload. They now sweep continuously, so Sol relights anything Luna has taken away.
  • The Ritual of Sol no longer places lights a block outside its range, and the Ritual of Luna no longer misses lights near the corners and edges of its range. Both now cover exactly the same area, so Luna can collect everything Sol places.
  • The Codex had the Ritual of Nature's Leach backwards. Corrosive Will makes it run faster, not slower, so it speeds itself up as it eats. Its effect range starts at 8 blocks and reaches 32 only with the Ritual Tinkerer.
  • The Ritual of Nature's Leach could crash the game if enormous amounts of Corrosive Will built up around it.
  • The Rituals of Persistence and Serenity described their upkeep wrongly. Persistence costs 100 LP each second and Serenity 1 LP each second, which is what they have always charged. The config comments said "per tick" and Serenity claimed a default of 50.

This mod has no additional files