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Animus

Bloodmagic addon with rituals and more

File Details

Animus v3.0.20

  • R
  • Feb 24, 2026
  • 1.48 MB
  • 283
  • 1.20.1
  • Forge + 1

File Name

animus-3.0.20.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:animus-229664:7674056")

NeoForge

implementation fg.deobf("curse.maven:animus-229664:7674056")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Animus 3.0.20

New Features

Malum Scythe Integration for Runic Sentient Scythe (#115)

  • Added the Runic Sentient Scythe to the malum:scythe item tag, enabling full Malum integration:
    • Spirit harvesting: Killing mobs now properly triggers Malum's spirit drops (Warp Flux, etc.)
    • Scythe enchantments: Rebound, Ascension, and Animated enchantments can now be applied
    • Rebound/Ascension functionality: These enchantments now work when used (throw scythe / trigger ascension)
  • Removed redundant reflection-based spirit harvest call that would have caused double spirit spawning

Bug Fixes

Fixed Sigils Draining LP from Wrong Player (#116)

  • All Animus sigils now correctly drain LP from the sigil owner's soul network instead of the using player's network
    • Previously, if Player A bound a sigil and gave it to Player B, LP would incorrectly drain from Player B's network
    • Now LP correctly drains from Player A (the binding owner), matching Blood Magic's own sigil behavior
  • Fixed across all 15 sigils: Temporal Dominance, Equivalency, Transposition, Builder, Chains, Consumption, Free Soul, Heavenly Wrath, Leach, Monk, Remedium, Reparare, Storm, Boundless Nature, and Crimson Will
  • Also fixed the Bound Spear using the wrong network for LP consumption
  • Added missing binding checks to Temporal Dominance, Equivalency, and Transposition's entity teleport

Removed Debug Log Spam

  • Removed verbose [LP-DEBUG] info-level logging from the Iron's Spells LP casting integration
    • The SpellCastingHandler was logging every curios slot inspection at INFO level, producing 30+ log lines per spell cast event
    • Kept only meaningful debug-level logging for actual LP casting actions