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Animus

Bloodmagic addon with rituals and more

File Details

Animus v3.0.5

  • R
  • Dec 5, 2025
  • 1.35 MB
  • 27.9K
  • 1.20.1
  • Forge

File Name

animus-3.0.5.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:animus-229664:7296060")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Animus 3.0.5

Changes

New Content

  • Sigil of the Demon Monk - A curio sigil for unarmed combat
    • Equip in charm curio slot, toggle with right-click
    • Increased unarmed damage
    • Diamond + Efficiency V mining speed with bare hands
    • On kill: grants Resistance II (5s) and Regeneration I (2s)
    • Applies Soul Snare II (2s) on hit for guaranteed demon will drops
    • Demon will scaling: bonus damage equal to 1-15% of target max HP (scales with 1-4096 total will)
    • Execute mechanic: instant kill enemies below the damage threshold, rewards +200 LP
    • Projectile catch: catch arrows, tridents, and firework rockets with empty main hand (cancels damage, gives item, costs 50 LP)
    • Fall damage immunity (costs 25 LP per fall)
    • Costs 5 LP per hit or block mined
    • Works when placed in Sigil of Holding
    • Crafted via alchemy array: Reagent of the Fist + Reinforced Slate

Recipes

  • Key of Binding now crafted in Tier 1 Blood Altar with 1500 LP (was alchemy array with Simple Key + Reagent: Binding) to allow earlier game blood network sharing.

Rituals

  • Ritual of Unmaking now ignores items enhanced by the Imperfect Ritual of Enhancement (configurable via unmakingDisallowEnhanced, default: true)
  • Ritual of Culling now supports player-like kills when raw demon will is available
    • When raw demon will is present in the area, mobs are killed as if the ritual owner killed them
    • This enables player-only drops like blaze rods from blazes
    • Looting bonus based on other will types: each type (corrosive, destructive, vengeful, steadfast) with >10 will adds +1 looting level
    • 10% chance to consume 1 raw will per kill (configurable via cullingWillConsumeChance)
  • Ritual of Endless Greed - A new ritual that collects mob drops and XP
    • When mobs die within a 15x15x5 area, their drops are transferred to a container on top of the ritual stone
    • If the container is full or missing, items are destroyed
    • Experience orbs are automatically collected and stored in the first Tome of Peritia found in the container
    • Very low LP upkeep (5 LP per second, 1 LP per item collected by default)
    • Flat rune configuration using only basic runes (no dusk runes required)
    • Activation cost: 5000 LP

Bug Fixes

  • Fixed client crash when throwing Bound Spear on multiplayer servers (SoulNetwork was accessed client-side)

Documentation

Patchouli Updates

  • Added Key of Binding LP redirection information to Blood Apple documentation
  • Updated Key of Binding entry with new crafting information
  • Added Sigil of the Demon Monk entry with full mechanics documentation
  • Added Ritual of Endless Greed Documentation

Internal

  • Migrated alchemy array recipes to datagen
  • Migrated crafting recipes (blood wood blocks, willful stone dyeing, imperfect ritual stone) to datagen
  • Added animus:willful_stones item tag via datagen
  • Added animus:unarmed_damage player attribute