This is a pretty simple mod which adds a two new items: animal seeds and animal lilies.
- Animal seeds can be planted on grass blocks to grow passive animals over time.
- Animal lilies can be planted on water blocks to do the same, but for water animals.
This mod is designed to be used in mod packs with custom recipes for each animal seed, though by default animal bushes will rarely generate which drop a random animal seed or lily when broken.
Using the config file, seeds can be added for any mob which has a spawn egg, allowing seeds to be added for mobs from mods such as Twilight Forest, Waddles, or even vanilla monsters such as creepers and guardians. Additionally, there are options to configure right click harvest, whether bone meal affects the crops, and the chance of an additional seed dropping when the crop is harvested.
Hello, could the animal crops be added to the block tag #minecraft:crops?
This would add compat for Enhanced Celestials' harvest moon, which uses the crops tag to speed up crop growth.
In reply to WenXin2:
Its trivial to add something to a tag yourself, datapacks are fully available for users to modify. Look on the Minecraft wiki for examples.
I'll look into the tag later to see if I can safely put my crops in there, occasionally tags like that have expectations and Animal Crops are a pretty weird crop.
In reply to KnightMiner:
Ah, yes. I know how to make datapacks, just thought I should mention it. Thanks!
Who do i make it so i can craft the animal seeds? Thank you, if you respond. :) Merry Christmas btw!
In reply to midnight_crystals:
Make a datapack or download crafttweaker. Any recipes you have seen before come from the modpack,
thx for replying
In reply to midnight_crystals:
In the world folder, its a server config
Any plans to port this to 1.16.3?
Is it safe to assume the Animania animals are incompatible with this mod?
I found the entityID, tried to add it into the config (Tried many different variables, used CraftTweaker to help find what I'd think is the correct EntityID ("animania:calf_friesian" for example)) but none of them were able to produce any kind of seed. I noticed in a previous comment that some mobs won't work if they don't have a spawn egg, and while Animania does come with an array of spawn eggs (Including random eggs, which also didn't work when added) it still doesn't seem to be working.
Even if it's not going to end up working with Animania, I just wanted to say I adore this mod! Played it with 1.15.2 and 1.12.2 and it's been an absolute delight to use. I'll likely still use it in my modpack and just remove the vanilla cows/chickens/pigs from the config so I don't feel like I'm cheating so much while using Animania alongside it. Thank you for your hard work on this mod!! It's much appreciated :)
Using:
Minecraft Version: 1.12.2
forge-14.23.5.2854
In reply to CharliWolfe:
They need to have a vanilla spawn egg for it to work. I assume Animania should work, but if they added their own implementation for spawn eggs that will break.
Basically, I needed to reuse the logic from spawn eggs to spawn the mob, so requiring it has a vanilla egg is a safety check for "should this be spawned like this". The only reason they should be using a separate egg type is if they need more complex logic, which I cannot mimic anyways
Forge31.2.25 and above。
Unable to produce seed
In reply to npc01234:
This mod provides no crafting recipes, as stated in the description. Its the modpack that adds recipes.
In reply to KnightMiner:
(Forgive me for not knowing English.Can only rely on translation)
I'm talking about here.
(This mod is designed to be used in mod packs with custom recipes for each animal seed, though by default animal bushes will rarely generate which drop a random animal seed or lily when broken.)
Forge31.2.25 and above.
I tested it, even if I changed the configuration file.
It won't drop the seed.
(Seeds can be obtained under forge 31.2.25)
Hope to fix this bug
In reply to npc01234:
Bushes were replaced by having the seeds drop from tall grass for 1.14+. If that is not happening, please use the Issues link at the top of the page and make an issue ticket.
In reply to KnightMiner:
Sorry, I forgot to explain. My version is 1.15.2.
https://www.curseforge.com/minecraft/mc-mods/simple-farming
In fact, this MOD also has the same problem, the version on Forge31.2.25, the grass will not drop all kinds of seeds.
But the latest update fixes this bug
In fact, I would like to give a little advice, change the name of MOD to Elf seed, it looks better this way.
(remove the grass from the animal crops, look more beautiful, leave only one egg, or replace it with leaf squares, which looks more reasonable.)
Does this work for 1.15.2 ?
When i harvest i get nothing.. confused..
Is there an add-on to this mod or a config file to add hostile mobs too?
In reply to Forge_User_64167335:
See the last paragraph of the mod description. Use the Minecraft Wiki to get entity IDs
In reply to KnightMiner:
-please disregard-