2.5.0 (26.1.2)
Curse Maven Snippet
What's new
What's New:
- New Module!
[items/fire_damage]! - More internal cleanups
[blocks/guarded_loot]
- Moved the lockpick option to the
items/lockpickmodule.
[entities/boats]
- Rewrote logic to calculate collisions for the TNT Boat on the server, no longer blindly trusting the client.
[items/fire_damage]
- New Module! Apply damage to wooden and leather items when set on fire! Also disables the shield.
[items/infinite_totem]
- Rewrote the logic to not spam velocity updates every tick, requires update on the client!
[items/magnet]
- GUI Particles are now controlled by the
gui/gui_particlesmodule. - The "progress" bar for the magnet is now hidden, it's not accurate as, unlike the bundle, tha magnet can track a basically unlimited amount items.
[items/pouches]
- Added
commandloot context to loot tables. - Reduced the amount of dropped items.
[items/tooltips]
- Broken tooltips, like clock outside the overworld or unlinked compasses, will now show obfuscated text instead of glitching weirdly.
Should make using with
gui/name_tooltipsway nicer.
[misc/recipe_advancements_generation]
- The module now skips recipes if they already have an advancement for them.
[misc/translations]
- Moved downloads to a background executor.
- Downloads on lang change shouldn't block the main thread.
[world/falling_beenests]
- Added
blockloot context to the loot table. - Reduced the amount of dropped honeycombs.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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