
Description
🐌 AMBIENT ADDITIONS 🦀
This mod adds ambient life to your world and utilities to catch them. The mod includes various fully-animated animals, ranging from adorable corgis to radially-symmetric starfish, shy crabs, and miniature armadillos. The aim is to introduce more fauna into your world, in order to fuel players' zoos and critter-catching habits!
🐾 Fauna!
The following section details all the animals added by the mod, and information such as spawns, breeding, taming, and extra features.
- WORK IN PROGRESS -
🐕 MAMMALS:
Pembroke / Cardigan Corgi
White Fruit Bat
Nine-Banded Armadillo
Pink-Fairy Armadillo
Naked Mole-Rat
Moustached Tamarin
Mole
Aye-Aye
Ring-Tailed Lemur
Siamang Gibbon
Pine Marten
Red River-Hog
Sloth Bear
🐦 BIRDS:
Scarlet Honeycreeper
🐍 REPTILES & AMPHIBIANS:
Veiled Chameleon
Pinnichio Anole
Spider-Tailed Adder
Mata-Mata
Blunthead Tree-Snake
Leaf-Frog
🐠 FISH:
Longhorn Cowfish
Napoleon Wrasse
Ribbontail Ray
Blue-Spottted Stingray
Opah
🐌 TERRESTRIAL INVERTEBRATES:
Stag Beetle
Rubber-Ducky Isopod
Giant Land Snail
Pancake Slug
🦐 AQUATIC INVERTEBRATES:
Yeti Crab
Shame-Faced Crab
Harlequin Shrimp
Rabbit Snail
Chocolate-Chip Starfish
🎯 Critter-Catching: Blowguns, Darts, and Crates!
In order to aid you in collecting and transporting animals, a multitude of the mod's animals are able to be put in buckets, pots, bottles, or bowls. Along with this, we have also added a set of items to sedate and crate any animal in general, especially those that cannot be caught by other means.
Crates are a new form of animal transport.
- Empty Crates can be used on sedated entities by right-clicking on them to capture them.
- Entities can be placed from crates by right-clicking again.
- Crates will gain a new texture and enchantment glint when containing a mob and will state the mob contained as a tooltip.
Blowguns & Darts allow you to sedate mobs for capture.
- Blowguns are ranged weapons that use darts as ammunition.
- They can be charged similarly to a bow, and fire a single dart projectile accordingly.
- Darts inflict a single level of "stun" on a mob.
- After a certain number of stuns, a mob will enter a sedated mode for 30 seconds, during which it will display sleepy particles.
- The number of stuns required to sedate a mob scales with it's health, where:
2.5 hearts = 1 stun
5 hearts = 2 stuns
10 hearts = 3 stuns
25 hearts = 4 stuns
25+ hearts = 5 stuns
CREDITS
NinniH for assetwork, code and sounds
OmayPaty for assetwork
GRAUS for assetwork
magmastrider#3837 ( from our discord ) for screenshots
fool#1369 ( from our discord ) for screenshots
&
Special Thanks to BisectHosting for sponsoring us!