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Mindthemood's Bits, Bobs, & Buildings (Amazing Archeology)

Relics, Gadgets, Golems, and quite a lot of other stuff besides!

File Details

AmazingArcheologyV6.jar

  • B
  • May 18, 2023
  • 31.83 MB
  • 3.2K
  • 1.19.2
  • Forge

File Name

AmazingArcheologyV6.jar

Supported Versions

  • 1.19.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:amazing-archeology-mindthemoods-bits-bobs-653179:4542606")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

  • Added Woodland Mansions; the first of the large dungeon-type structures. They're big, scary, and tall enough to legally be considered a skyscraper in many parts of the U.S. 
  • Fixed bug with Spikestone that could crash the game.
  • Fixed miscellaneous bugs with natural generation of lichen, fungi, and poison ivy.
  • Tweaked structure frequencies of shipwrecks, outposts, and villages, in particular accounting for rougher terrain decreasing the likelihood of success in roguher terrain.
  • More miscellaneous bugfixes for witch huts.
  • Tweaked Runestone to be slightly less awful, but only because there's a lot of it in the mansion; it will no longer instantly set things on fire. Both Runestone and Jawstone can now be activated with a partial block on top, allowing them to be hidden under carpet, snow, etc. 
  • Slightly nerfed portal and tower loot.
  • Fixed bug where shipwrecks weren't always waterlogged properly; and didn't always spawn drowned. They should also generally generate a little better in rough terrain.
  • Changed Catalysts to act as proper entities instead of projectiles. They'll no longer stick to things, but should generally behave more predictably. 
  • Frost Weapons now actually apply the freezing effect to things they hit. This can be mitigated by wearing leather armor. 
  • Added Shocking variants of copper and cut copper blocks. In addition to launching players, an activated power core will electrify adjacent copper blocks. The charge can travel through various copper materials, instantly deoxidizing them, and dealing rapid magic damage to anything that touches it. This mechanic will later be put to good use in the Ocean Monument...
  • Added gamerule to Tick Genblocks. This is entirely used for myself designing structures; but if you want to mess around with the generator blocks used to build them, enable this if you don't want everything to trigger immediately. I may include more documentation for how the various genblocks work later.
  • Accordingly, Copper Golems now require Blocks of Broken Machinery to summon, and can no longer be summoned exclusively using copper blocks. Iron golems can now be summoned using old machinery blocks, but can still be summoned using iron blocks as well.
  • Power Cores and bolt weapons now use a unified system to launch entities away from them; summoning a 'Pulse Field' entity that repels other living entities within its radius while it has the Luck effect, then despawns. Also improved particle effects for power cores and bolt weapons.