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Mindthemood's Bits, Bobs, & Buildings (Amazing Archeology)

Relics, Gadgets, Golems, and quite a lot of other stuff besides!

File Details

AmazingArcheologyV5.6.jar

  • B
  • Apr 21, 2023
  • 29.15 MB
  • 324
  • 1.19.2
  • Forge

File Name

AmazingArcheologyV5.6.jar

Supported Versions

  • 1.19.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:amazing-archeology-mindthemoods-bits-bobs-653179:4501341")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

  • Catalysts have been renamed to 'Bombs' to avoid confusion with the Sculk Catalysts. (And to make their functionality more clear.)
  • Catalysts no longer stick to things, and should behave a bit more predictably as projectile weapons.
  • Frost-type artificery weapons now inflict freezing on enemies. (The same effect as powdered snow, which can be mitigated by Leather Armor.)
  • Frost and Bolt weapons have been buffed a bit.
  • Optimized pulse-launching from power cores and bolt weapons, changed particle effects.
  • Fixed bug where attempting to spawn Iron Golems the old way could cause weird visual glitches.
  • Copper Golems, (All types), now have an actual cooldown between firing, to make them less nearly-impossible to attack.
  • Other infrastructure tweaks to prepare for larger structures.
  • Changed Witch-Hut stake generation, (again), to actually work.
  • Nerfed Tower-loot a little, given that there's generally a lot of chests in them.
  • Miscellaneous fixes with frosted ice and other artificery projectile related things.
  • Miscellaneous loot table tweaks for shipwrecks and other structures.