AmazingArcheologyV5.6.jar
Curse Maven Snippet
What's new
- Catalysts have been renamed to 'Bombs' to avoid confusion with the Sculk Catalysts. (And to make their functionality more clear.)
- Catalysts no longer stick to things, and should behave a bit more predictably as projectile weapons.
- Frost-type artificery weapons now inflict freezing on enemies. (The same effect as powdered snow, which can be mitigated by Leather Armor.)
- Frost and Bolt weapons have been buffed a bit.
- Optimized pulse-launching from power cores and bolt weapons, changed particle effects.
- Fixed bug where attempting to spawn Iron Golems the old way could cause weird visual glitches.
- Copper Golems, (All types), now have an actual cooldown between firing, to make them less nearly-impossible to attack.
- Other infrastructure tweaks to prepare for larger structures.
- Changed Witch-Hut stake generation, (again), to actually work.
- Nerfed Tower-loot a little, given that there's generally a lot of chests in them.
- Miscellaneous fixes with frosted ice and other artificery projectile related things.
- Miscellaneous loot table tweaks for shipwrecks and other structures.
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