File Details
AmazingArcheologyV4.jar
- B
- Nov 6, 2022
- 24.69 MB
- 612
- 1.19.2
- Forge
File Name
AmazingArcheologyV4.jar
Supported Versions
- 1.19.2
Curse Maven Snippet
- Updated to 1.19.2
- Added Machinery Blocks, which emit varying degrees of random signals.
- Added Conveyor Belts
- Reworked Energy Rails to be a bit easier to use.
- Added Knives, which can be used to carve custom Jack o' Lanterns
- Changed recipes for Jack o' Lanterns to use candles instead of torches.
- Added a Web Gun for some reason.
- Added more wandering trader trades.
- Miscellaneous bugfixes.
- Custom Structures can now be disabled using a game rule; they are turned OFF by default.
- Witch Huts now use Packed Mud and Mud Bricks instead of cobblestone.
- Pillager Outposts should generally be shorter, and now feature Allay cages.
- Decreased frequencies of Outposts, Witch Huts, and Igloos; increased frequency of Ruined Portals.
- Deepslate Dungeons should now generate Sculk.
- Adjusted several loot tables. (That is, nerfed several loot tables; mostly the outpost and Igloo loot.)
- Improved terrain checking for most structures.
- Added villages, (which are still slightly buggy, but, for the most part, work okay.)
- Villages have a 1/5 chance of being ruined. Normal villages spawn villagers, iron golems, and exposed copper golems; Ruined villages spawn zombie villagers, broken iron golems, and oxidized copper golems; but have much better archeology loot, if you can get to it.
- Added Grave Robbery to Minecraft.
- Currently, only Plains Villages are added; Taiga, Tundra, and Savanna villages will be added in susbequent updates.
- Desert Villages aren't going to be added; as these will eventually be a part of the Desert Temple.

