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Alterlands

Explore a new hostile world with it's own progression, creatures, materials, biomes and much more! [PARTIALLY DISCONTINUED]

File Details

Alterlands 1.20.1 - v1.4 [Beta #05]

  • B
  • Jan 10, 2026
  • 100.39 MB
  • 63
  • 1.20.1
  • Forge

File Name

alterlands-1.4.0-forge-1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:alterlands-408676:7443692")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

- [BugFix]: Alterlands Mobs could apply Status Effects even if the target was blocking with a Shield
- [BugFix]: Alterlands Mobs had a higher chance of choosing their secondary attack (instead of the first)
- [BugFix]: Jungle Eater charge attacks weren't applying Bleeding to the target
- [BugFix]: Pulling Ability couldn't be toggled on because of a tag syntax problem
- The Soul Regeneration Heart particle received some changes:
-- Size multiplier: 2x > 1.5x
-- Lifetime: 20 > 14
-- Received a new animated texture
+ New Damage Source: Void Flames - This isn't classified as fire damage, so Fire Resistance is useless against
it. This damage bypasses the resistance status effect.
+ Added New Particle: Soul Bonus Damage
+ Added New Tag (Entity): "alterlands:venomous_mobs" - Mobs in this tag deal increased damage to an entity
equipped with the Ribbotoxin Sample accessory. More specifications will be added in the future
- [BugFix]: Gilded Stroke's attack and move speed modifiers were applying with higher values than intended
- Removed Entity: Baby Shadow Stalker
- The Shadow Stalker now contains a "IsBaby" synced variable that marks if the entity is a baby or not
+ Added Elements to the "minecraft:stone_bricks" tag:
-- Every base block variant of the Stone Bricks added by Alterlands
+ Added New Tag (Block): "alterlands:upgraded_belt_instamineables" - Blocks in this tag are instamined when
using the right tool and wearing the Upgraded Belt accessory
- Nerfed the Luck addition equipping certain Ring accessories gave: From +2 Luck to +1 Luck
- [BugFix]: Accessory Cooldown types were not applying in some cases
- Shears can now instantly break cobwebs by right clicking them. This will drop more material and deal 2 damage
to the tool
- The Conduit Power effect now provides a bonus to Attack Speed, Swim Speed, Entity Reach and Attack Damage
- Updated texture for Lifesteal Status Effect
- Updated texture for Spider Bite Status Effect
- Updated texture for Withering Bite Status Effect
- Updated texture for Soul Regeneration Status Effect
- Alterlands Mobs now have a custom spawn egg texture. This is to prevent some eggs looking exactly the same
because of color palette repetition
-The vanilla Absorption Heart icon has received a texture change
+ Added New Status Effect: Submarine Soar
+ Added New Status Effect: Second Chance
+ Added New Status Effect: Helium Aura
+ Added New Status Effect: Winter's Grace
+ Added New Status Effect: Ultralight
- Biome tags from the mod now reference biome tags from vanilla when checking for a certain group of biomes
- [BugFix]: Alterlands mobs changed variants after re-joining a world
- [BugFix]: Alterlands mobs' spawn animations played every time a player joins the world
- Changed how the Health Bar of the player renders when affected by the Soul Regeneration effect
- Changed how the Health Bar of the player renders when affected by the Spider Bite effect
- Changed how the Health Bar of the player renders when affected by the Somber Sheath effect
- Changed how the Health Bar of the player renders when affected by the Solar Eruption effect
- Changed how the Health Bar of the player renders when affected by the Envenomed effect
- Changed how the Health Bar of the player renders when affected by the Invincibility effect
- Changed how the Health Bar of the player renders when affected by the Withering Bite effect
- Changed how the Health Bar of the player renders when affected by the Dematerialized effect
- [BugFix]: The Invincibility effect wasn't working at all
- [BugFix]: Elder Guardian's Aqua Gem drop logic wasn't working properly
- [BugFix]: Alterlands Sapling drops weren't stacking upon spawning
- [BugFix]: Dead Spore seeds weren't plantable
- [BugFix]: The Rift Generator wasn't resetting the player's spawn point upon breaking
- [BugFix]: A lot of sounds played in the wrong category, like block sounds being in the "neutral" channel
- The Luck attribute value now directly impacts generic mob drops, increasing the max drops by the value
of the attribute (Luck 3 makes Wither Skeletons be able to drop up to 3 extra wither bones).
This only affects normal or generic drops, and the impact on rare drops is instead adding chances of getting
the rare item (Luck 4 makes a rare drop go from 5% chance to 15%, being 2.5% per attribute level)
- The Wither now drops 8 Wither Bones instead of 5 at base, and increased with Looting and Luck modifiers
- Updated texture for Flux Log and Flux Wood
- [BugFix]: Some plants checked for a wrong item tag for being harvested properly
- Reworked the Wither Boss Summoning System: Now Wither Skeletons and Crawlers spawn on fixed health
thresholds. The amount of summons will also vary depending on difficulty and server player count
- Increased Shadow Stalker's eating animation speed by 100%. It should now play twice as fast
- [BugFix]: Certain Alterlands stone block variants like Walls or Slabs dropped a whole block
- Changed ID and Display Name for Nether Depths to "Nether Sigil"
- Updated texture for Oblivion Sand
- Changed ID and Display Name for Oblivion Sand to "Oblivious Sand"
- Updated texture and animation for Trascendent Kelp
+ Added New Plant: Grim Claws
- The Transcendent Kelp now has a sprite item display instead of using the block model
- Reworked how Structure Keys work: Now they only destroy specific blocks and do it in a 3x3x3 area instead
of a cross-shaped area
- Oblivious Sand can now be smelted into Tinted Glass
- Grassy Stone Blocks can now be smelted into their base Clear Stone types
- Key Molds are no longer craftable. Instead they should be found looting containers in structures
- Removed Item: Liquid Metal
- Items that required Liquid Metal in their recipe were changed to use a combination of magma cream, lava and
iron ingots instead
- Updated every upgrade recipe for every accessory workbench
+ Added New Plant: Polaria
- The Shadowstep accessory is no longer obtained from upgrading, instead is a standalone that is obtained
from looting high-tier structures that will be added in the near future
+ New Damage Source: Penetration - Special damage type caused by some mob attacks and by players
that have any status effect or accessory that converts a percentage of the total damage dealt to being
piercing damage. This damage type bypasses armor and enchantments, and doesn't scale with difficulty at all
- [BugFix]: Swim Speed, Attack Speed and Movement Speed attributes are modified wrongly by some accessories
- [BugFix]: Hydration Status Bar was displaying in Creative and Spectator mode
- [BugFix]: Skeletal Spiders executed the "Cleaning" animation while chasing a target
- Now if Ceptidic Acid and Lava converge in the same block, an Onipetrum block will be created
- Now if Ceptidic Acid and Water converge in the same block, an explosion and Blackstone block will be created
+ Cortex Trees were re-added into the Cortex Sector biomes (Including new variants)
+ Added New Canopy Trees that generate in some Cortex Biomes
+ Shadow Trees were re-added into the Void Sector biomes (Including new variants)
+ End Stone Layers now generate on the Void Sector surface
+ Chorus Plants now generate on top of End Stone layers in Void Biomes
- Void Roots, Tall Void Roots, Void Root Tuft, Void Cyst and Cystic Bulb plants can now be planed on End Stone
+ Alpha Monoliths were re-added into the Alpha Stone Deposits biome
+ Alpha Spheleotites were re-added into the Cortex Sector Biomes 
- Tweaked the humidity, weirdness, depth, erosion and temperature values of every biome of the mod. This
has been done to provide the new 1.18 generation data the game needs to properly generate biomes
- [BugFix]: Biomes could spawn flooded underwater
- Sniffers can now spawn in the Cortex Flower Plains biome
+ Cortex Sandstone Layers now generate in the Cortex Desert from heights 54 to 64 only
- [BugFix]: Static and Growable plants can be placed on top of blocks that don't support plant growth
- Removed Block: Fertile Alterstone
- [BugFix]: Vulcanosopheia wasn't generating because of not having it's placement condition established
- Accessories that modify vanilla and forge attributes now use Attribute Modifiers instead of directly
changing the base value of them
- The Cooldown effects are no longer considered Negative Status Effects. This was done to prevent bugs with
the accessories that "pass negative effects to your enemy" and with other mods that take negative effects
and use them in some gameplay mechanic. The cooldown effects no longer can be used on those situations
+ Added New Tag (Item): "alterlands:golden_armor_pieces" - Items in this tag will receive the advanced mending
passive ability when using the Gold Core
+ Soul Stone Blobs now generate in the Soul Sand Valley (This replaces the old Soul Stone ore-like generation)
- Vulcanosopheia received a sound update (Went from "minecraft:grass" to "minecraft:cherry_sapling")
- [BugFix]: Vulcanosopheia and Ash Roots could be burnt from fire propagation
+ Added New Plant: Blooming Artemis
+ Added New Status Effect: Reignite
- Alterlands Flowers can now be used to craft Suspicious Stew, providing the following effects:
-> Lost Petal: Soul Regeneration for 15 seconds
-> Vulcanosopheia: Berserker for 15 seconds
-> Grim Claws: Darkness for 10 seconds
-> Cromula: Speed for 15 seconds
-> Cephalix Bush: Glowing for 15 seconds
-> Charged Orchid: Paralysis for 5 seconds
-> Aeria: Saturation for 2 ticks
-> Red Star: Luck for 20 seconds
-> Soul Bush: Soul Flames for 10 seconds
-> Void Cyst: Slow Falling for 15 seconds
-> Blooming Artemis: Health Boost for 35 seconds
-> Psydrea: Levitation for 10 seconds
-> Double Psydrea: Levitation for 20 seconds
-> Geobulb: Reignite for 20 seconds
-> Cystic Bulb: Spectre for 15 seconds
-> Lumenous Tentacle: Oblivious for 10 seconds
-> Red Lilath: Lifesteal for 10 seconds
-> Pink Lilath: Regeneration for 10 seconds
-> Flourishing Strand Bush: Reignite for 15 seconds
-> Crystalline Orchid: Invincibility for 3 seconds
-> Admium: Invisibility for 20 seconds
-> Flare Flower: Fiery for 10 seconds
-> Celestial Trident: Submarine Soar for 15 seconds
-> Bloody Root: Bloodless for 10 seconds
-> Cloud Blossom: Ultralight for 20 seconds
-> Arctic Cloud Blossom: Winter's Grace for 20 seconds
-> Ochre Propagule: Infernal Panic for 15 seconds
-> Red Small Tulips: Strength for 15 seconds
-> Orange Small Tulips: Gilded Stroke for 15 seconds
-> Pink Small Tulips: Instant Health for 1 tick
-> Lavender Small Tulips: Longevity for 15 seconds
-> Black Small Tulips: Somber Sheath for 15 seconds
-> Lime Small Tulips: Luck for 20 seconds
-> Aqua Small Tulips: Subterra for 15 seconds
-> White Small Tulips: Ambient Resiliance for 30 seconds
-> Flagelea: Last Stand for 15 seconds
-> Flowering Empress: Wrath for 15 seconds
+ Added New Block: Grassy Lavastone
- The Volcanic Mountains biome main ground block is now Grassy Lavastone
- Psydrea, Flare Flower, Ash Roots and Double Psydrea plants can now grow on Grassy Lavastone
+ Lavastone Surface Layers now generate in the Volcanic Mountains biome
- Phoenix Blossom plant can now be placed on top of Crag Grass Block and Grassy Lavastone
+ Added the following plants into Volcanic Mountains biome generation:
-> Crag Grass Tuft
-> Carbonized Sapling
-> Psydrea
-> Double Psydrea
-> Vulcanosopheia
-> Flare Flower
-> Phoenix Blossom
+ Added a new Mutation system that buffs mobs randomly depending on various external factors
+ Added the first batch of Mutations:
-> Pure: +25% Max Health
-> Gen: +Natural Regeneration
-> Strong: +20% Attack Damage
-> Swift: +10% Movement Speed, +15% Fly Speed
-> Tough: +50% Knockback Resistance
-> Reacher: +1 Attack Reach
-> Flipper: +25% Swim Speed
-> Knocker: +20% Attack Knockback
-> Big: +20% Size, +10% Max Health
-> Small: -20% Size, +10% Movement Speed
-> Springy: +1 Step Height
-> Lightweight: -0.02 Gravity
-> Persistent: +8 Aggression Range
- The Impaling Enchantment alterlands buff now also works if the wearer of the Trident is submerged in Water
- Entities now take 25%, 50% or 100% (Normal, Nova and Omega difficulty) Increased damage from Lightning Bolts
when the entity is affected by the Wet status effect.
- Ghost Grapes now always provide Invisibility, instead of doing it with a 50% chance
- Consuming Ghost Grapes or Geoberries now stacks extra duration on their respective effects if you already
had the effects active
+ Added New Enchantment: Persistance - Items enchanted are unable to despawn under normal circumstances.
Items can still be destroyed via taking damage from cacti or fire for items that can burn. Can be applied to
any breakable item (aka items with durability)
- Changed ID and Display Name of the Electrostatic Hammer to "Electrostatic Hammer Charm"
- Breaking an Ore block now drops it's respective stone as an additional drop
- Every Alterlands ore is now tagged using the "ores_in_ground" tag group, including "stone", "deepslate",
"soul_stone", "end_stone", "crag alterstone" and "alterstone"
+ Added New Tag (Entity): "alterlands:golems" - Contains every mob classified by the mod as a Golem Creature
- The Blessed Immunity status effect now reduces 10% damage taken from Undead mobs for each effect level
- You now take increased Drowning Damage on Nova and Omega Difficulties
- [BugFix]: Accessories that modified the Reach attribute were incorrectly adding the values two times
- Updated texture for Netherite Core
- Removed Enchantment: Bolt Step
- Removed Enchantment: Voltsteal
- Removed Creative Tab: Alterlands Expansions
+ Added New Status Effect: Restful
- Sleeping now applies the Restful effect when waking up. This effect will not be removed upon death and
works as a nerf to the sleeping mechanic
(This mechanic uses the bed and overworld spawn allocators block tags)
+ New Attribute: Generic Damage Reduction - This attribute allows damage that the entity takes to be reduced
without having any active status effects or equipped accessories. The attribute reduces damage from all
generic sources (This doesn't include things like Fall Damage, Void Damage or Cramming Damage for example)
The attribute has a base value of 0 and can go -1, in that case the mob would take increased damage. It has
a max value of 0.8, being this the new damage reduction cap from everything that adds to this specific
attribute (Other accessories will use specific damage reduction values that won't contribute to this, so you
can go beyond that limitation if you get creative enough with your builds)
- Removed Armor Set: Heavysteel (Both Helmet and Boots)
- Removed the Curse of Resilience enchantment from the Librarian Villager trading pool
- Removed Weapon: Blaze Staff (And all of it's variants)
- Advancements and accessory functionality related to the Blaze Staff was removed
- Removed Enchantment: Blasting
- Removed Enchantment: Inferno
- Removed Enchantment: Recovering
- Renamed "Acid Coating" enchantment to "Coating"
- The Coating enchantment now also protects against Envenomed and Ender Force. Additionally negates all
Thorn damage taken
+ The Turtle Helmet now provides +1 Luck and +0.5 Armor Toughness when equipped, aswell as granting immunity
against the Wet status effect
- The Tearing enchantment now increases the cooldown time on enemy Shields after being breached by the Axe
by 25% per level
- [BugFix]: The Charge enchantment worked regardless if the player had the actual enchantment on it's weapon
- [BugFix]: The Tearing enchantment didn't apply Bleeding if the player was blocking but facing away from
the attacker
- Added several tags under the "dye_source" subcategory. These tags are now used for crafting dyes, and adding
items into a color tag will allow the dye to be crafted using that item. Added items like the Crystal Shards
and more plants to the tags, and removed the old recipes that used tags statically
- Removed all the gamerules that allowed players to disable each individual status effect of the mod
- Coating enchantment rarity changed: COMMON > UNCOMMON
- The Flick enchantment now supports infinite levels
- The Ignibus enchantment is now mutually exclusive with Fire Aspect
- Changed the damage source of the Ignibus damage boost: GENERIC > IN FIRE
- Nerfed the Broken Guard effect: Reduced the damage increase on affected entities from 30% to 20%
- The Wet effect now supports infinite amplifiers
- Being underwater now always applies "Wet II" instead of "Wet I". Being under the rain will apply "Wet I"
- A lot of entity position-dependant particles now spawn at the eye height of the entity rather than at a
fixed (Y - 1) position from the entity coordinates
- [BugFix]: Players affected by Paralysis could jump in mid air to gain extreme fall velocity due to how
the jump negation was performed
- [BugFix]: The Wet effect is constantly applied when Raining, even if the player is under a solid block
- [BugFix]: Blessed Immunity effect particles spawn in batches of 0-1 instead of 1
- Changed the damage source of the infected zombie assimilation mechanic from GENERIC to MOB ATTACK (Zombie).
This means that players will now be able to resist the process and potentially survive the
damage if they have enough damage reduction.
- The Infected status effect now deals [Entity Health x 2] damage instead of just [Entity Health]
- Solar Terrain blocks now apply Solar Eruption regardless of the biome the entity is in when stepping on them
- Stepping on Solar Terrain now applies Solar Eruption I in Base Difficulties, II in Nova and III in Omega
+ Re-added secondary effects for the Atmospheric Pressure debuff
- Buffed Barometer: Now also greatly decreases the strength of the secondary debuffs applied by Atmos Pressure
and totally negates the Blindness effect from the effect pool. Additionally reduces the duration of said
effects by 66%
- [BugFix]: The Plasmatic Burn effect always deals double damage to non-undead mobs
- The Plasma Shield effect now provides 20% reduction against Plasmatic Damage (per level)
- [BugFix]: Withering Bite stats don't scale with effect amplifiers
- [BugFix]: The Void Flames effect deals ON_FIRE damage instead of VOID_FLAMES
- Modified the buffs that having the [Plutonite Power Effect + Plutonite Armor] combo give to the entity
- Buffed Collision Enchantment: Greatly reduced durability damage: 3 > 1 (per hit entity)
+ New Damage Source: Plasmatic - This damage is inflicted by the Plasmatic Burn debuff and will be applied
by some mobs of the dimension. Plays the burning sound effect when taking damage and always scales with
vanilla difficulty. The damage bypasses both enchantments and armor, but not the resistance effect.
+ New Damage Source: Envenomed - This damage is inflicted by the Envenomed debuff and will be applied
by some mobs of the dimension. Plays the normal hurt sound effect when taking damage and never scales with
vanilla difficulty. The damage only bypasses armor
+ New Damage Source: Depths Pressure - Inflicted by the Depths Pressure status effect and by some abyssal
creatures. Plays the drowning sound effect when taking damage and only scales with vanilla difficulty if
the source is a mob. Bypasses both Armor and also Immunity Frames
- All Blueprint bags have been moved to the "Blueprints" creative tab
- All the Treasure bags have been moved to the "Items" creative tab
+ New Mechanic: Consumption Cancelling - This is only active on Nova/Omega and prevents players from consuming
food items or potions if they get hit during the consumption process. Any damage will trigger this, except
for sources tagged with "alterlands:damage_over_time"
- The Lightning Damage source now bypasses Armor
- Eating Cake now provides a random buff (Controlled via a registry id list configuration) And also 2 extra
hunger points per slice
- Blueprint Bags now use item tags instead of loot tables to generate their blueprint dropped. The bags
will now pick one random item from their correlative item tags
- [BugFix]: Opening a Blueprint Bag on the off-hand caused the main-hand item to be consumed instead
- Each Blueprint Bag type now has a different chance of dropping an additional blueprint upon being open.
The chances are as follows:
-> Basic: 12% chance
-> Medium: 8% chance
-> High: 4% chance
+ Added a recipe for the Snow Layer (Not to be confused with the existing Snow Block recipe)
- Overhauled the Snow Removing mechanic for snowy blocks. Now supports off-hand shovel usage and removing
the snow also affects more blocks, like alterstone. The shovel will take damage
in the process now (Unless in creative, of course) And a snowball will drop in survival/adventure
- White, Purple and Light Blue Pravinaceae plants can now be turned into Dye of their respective colors
- The Sunken Stone block is no longer emissive
- [BugFix]: 95% of food items from the mod didn't allow the player to mine breakable blocks at all
- [BugFix]: Strand plants always drop 2 plant fiber regardless if the game rolls for more drops or not
+ Added New Food: Strandy Salad
- Soups and Stews from the mod can now be stacked up to 4 instead of 1 per itemstack
- Pravinaceae flowers no longer require a Hoe/Shears/Silk Touch enchanted for them to drop
- Pravinaceae flowers can now be mixed between them up to 2 times, creating a mixed one that uses the colors
of the hand flower and the placed flower. This is achieved by placing one on top of the already placed one
- The Heavysteel Hammer now stays in the crafting grid and takes damage when used in a recipe, instead of
just being consumed
- Reworked Repellence Effect: Now deflects arrows and also adds 12% damage reduction against projectiles
- Sculk Shriekers can now be mined with a Pickaxe (The Hoe still works)
+ The following elements have been added to the "minecraft:sculk_replaceable" tag:
-> Oblivion Grass Block
-> Oblivion Dirt
-> Delta Stone
-> Sunken Stone
-> Shimmering Sunken Stone
- Reeling a fish with a fishing rod now applies between 2 to 4 exhaustion points on Nova and 3-5 in Omega.
This only applies to the special difficulties
+ Added New Status Effect: Cocktail - Applied to entities whenever they have too many beneficial effects at
once. Decreases healing received, increases damage taken, reduces movement speed and randomly applies
negative effects
+ Added New Potion: Reignite Potion (Avaiable in every potion modifier)
- Strand Flower is now edible and will repair 5 durability of the first 10 repairable items that finds in
the player inventory (Searching from top left to bottom right in order)
- Plutonite Apple has been nerfed: No longer provides the Speed effect when consumed
+ Added New Tag (Item): "alterlands:strand_mending_blacklisted" - Items in this tag won't be picked for repairing by the strand plant mending mechanics
such as the Strand Flower consumption repairing
- Updated model for the Small, Medium and Big Vessels, in addition the Gilded Vessel was re-implemented
- Updated textures for the Alpha variants of the vessels
- Vessels now have new variants: Solar, Delta, Void, Gamma, Alterstone and Shalestone
- Updated display settings for the Vessel blocks (Hand, Inventory and Dropped Item rendering)
+ Added New Tag (Block): "alterlands:loot_vessels" - Blocks in this tag will trigger the universal vessel drops such as the Accessory Smithing Template
- Reworked vessels to use Loot Tables instead of Item Tags when spawning loot. Players can still add or remove
items by editing the loot table json file (But it's slightly harder for the casual modded player)
- Vessel loot nerf: They now give more junk items and less valuables, some items have been removed and others
have been added. There will be a very low chance to get a new accessory from them!
+ The following elements have been added to the "minecraft:mushroom_grow_block" tag:
-> Oak Log
-> Birch Log
-> Spruce Log
-> Jungle Log
-> Dark Oak Log
-> Mangrove Log
-> Cortex Log
-> Canopy Log
- Alterstone Wasteland and Snowy Wasteland biomes now spawn Fossils
- Wrinkled Mushroom and Doublecap Mushroom can now be planted on Cortex blocks like Logs and Ground
+ Added New Item: Delta Stone Blade
+ Added New Tool Set: Delta Stone tools - They have average durability but increased entity and block reach
- [BugFix]: Swords from the mod have incorrect attack damage values
- The quantity of loot spawned in Shrine Chests has been nerfed for every variant
- Chests in Big Underwater Ruins now have a chance of containing the following items:
-> 1-2 Nautilus Shell (common)
-> Trident [very damaged] (common)
-> Sea Ring (rare)
-> Sea Pearl (rare)
-> Prismastone (very rare)
- Piglins now trade pieces of accessories instead of the whole item. Combine 2 pieces to get the item
+ Added New Item: Accessory Smithing Template
- Combining accessory pieces and upgrading an accessory in any Accessory Station
now consumes an Accessory Smithing Template
- Coal can now be turned into Black Dye
- Charcoal can now be turned into Black Dye
- Blueprint bags now all take a Book and Quill to be crafted. Replaced the Bundle with Leather in the recipes
- Powder Snow Bucket can now be smelted into Water Bucket
- Critical Hits now prevent Creeper Explosions (Reduce creeper swelling to 0)
This has a 3 second cooldown and can be triggered by additional critical hits added from Status Effects or Accessories
- [BugFix]: Food items that should replenish Osseous Vitality points do nothing
- Golden Armor now provides a boost to Movement Speed and Luck (Same amount per piece)
- Golden Tools now have increased Attack Speed and Attack Damage
- Tridents now have +1 Entity Reach and 50% more Attack Knockback when melee attacking
+ Added New Plant: Pale Kelp
+ Added New Tag (Block): "alterlands:pale_kelp_placeable" - Blocks in this tag allow Pale Kelp to grow. Pale Kelp can be placed on top of these blocks, while underwater only
+ Mobs in Nova and Omega are now able to perform Critical Hits on other entities.
This is a chance-based system that increases the output damage of the mob and reduces some Osseous Vitality points
The chances of this being performed depends on the following factors:
-> The Special Difficulty of the world
-> The Luck Attribute value of the target
-> The Luck Effect value of the target and the attacker
-> The Bad Luck Effect value of the target and the attacker
-> The Accessories worn by the target
- Reworked the Line Breaking mechanic: Now has lower chances of occuring and
the chances will depend on the Luck effect, Bad luck effect and Luck attributes of the player
- Osseous Vitality now will depend on the Attack Knockback of the attacker and it's high damage, rather than purely on it's damage.
With this new system, the player will take vitality damage whenever they are hit by a very damaging mob or a mob that has a lot of attack knockback (Ravagers and Iron Golems)
This ensures the mechanic stays relevant even in the mid to end game, where players usually take a lot less damage due to armor protection, enchantments and accessories
- [BugFix]: Vitality points are lost even if the target is blocking with a shield at a valid angle
- [BugFix]: Osseous Vitality points are not restored when the player respawns
- Fishing in Nova/Omega difficulty now drains hunger
- The Chiseled Void Sandstone's active and inactive versions have been merged  together into a single version that has blockstate support
- Chiseled Void Sandstone blocks can now be activated by hand when right clicking (Can still be toggled on and off by redstone signals)
- Chiseled Void Sandstone light value buffed from 7 to 10
- Made slight adjustments to the Cut Cinderstone texture
- Updated texture for the following blocks:
-> Void Sand
-> Void Sandstone
-> Cracked Void Sandstone
-> Cut Void Sandstone
-> Chiseled Void Sandstone
-> Smooth Void Sandstone
- Renamed every derivated variant of Void Sand and Void Sandstone to "Null Sand"
and "Null Sandstone" respectively
- Renamed the Void Sand Claws, Grown Sand Claws and Void Sand Spikes plants into "Null Sand Spikes", "Grown Null Sand Spikes" and "Null Sand Claws" respectively
+ Added New Block: Rune Null Sandstone (With a Lit variant that emits light)
- Modified the Null Sand Claw and Null Sand Spikes textures to reflect the new Null Sand texture changes
- Renamed the Void Desert biome to "Null Desert"
+ Added New Tag (Block): "alterlands:null_sand_spikes_placeable" - Blocks in this tag allow Null Sand Spikes and their Grown version to grow/be placed on them
+ Added New Tag (Block): "alterlands:null_sand_claws_placeable" - Blocks in this tag allow Null Sand Claws to grow/be placed on them
- Removed the following elements:
-> Cortex Wood Window
-> Volcanic Wood Window
-> Flux Wood Window
-> Shadow Wood Window
- Giant Conicush now requires 1 Blood Oil to be crafted, replacing 1 Conicush Sample
+ Added New Item: Ender Dragon Scales
- The Ender Dragon now drops 2-4 scales when defeated (Doesn't scale with Looting)
- [BugFix]: Blueprint Bags do not get consumed when being opened in Adventure Mode
- [BugFix]: Ore-tiered Treasure Bags play their sound on "neutral" instead of "player" category
- Slaying the Ender Dragon in Nova/Omega difficulty will now increase drops instead of decrease them
+ Added New Loot Bag System for bosses: 
For example if there are 2 players fighting the dragon, 1 exploring an End City and 2 in the Overworld, the Dragon will drop 3 bags instead of 5
- Updated texture for Cortex, Volcanic, Flux and Shadow Bowls
+ Added new Frigid variant for the Bowl, crafted with Frigid Planks
- Updated  texture for Stuffed Jungle Eater
- Updated texture for Seafood Meal
- Updated texture for Salmon Delight
- Salmon Delight, Stuffed Jungle Eater and Seafood Meal now require a bowl to be crafted
- Updated wooden and stone tool textures to feature the new color palette from the Strand plant fiber
- Removed Block: Crust Bookshelf
- Bookshelves from the mod now drop themselves without the need for Silk Touch
- Changed how Bookshelves are crafted (Except the vanilla one) Now requiring the vanilla bookshelf to craft
+ Added new Frigid log bookshelf variant
- Valid wood used in the recipe for Bookshelves is now determined by a new set of item tags:
-> "alterlands:cortex_log_variants"
-> "alterlands:volcanic_log_variants"
-> "alterlands:shadow_log_variants"
-> "alterlands:flux_log_variants"
-> "alterlands:canopy_log_variants"
-> "alterlands:carbonized_log_variants"
-> "alterlands:frigid_log_variants"
- [BugFix]: Crafting Wither Dust from bones yields 1 dust instead of 3
- Wither Spikes can now be converted into Wither Dust, yielding 12 units
- Atmospheric Pressure maximum amplifier given from being high enough has been decreased from 6 to 5. This is now triggered when going above Y290
- Changed the slot tooltips shown when hovering over slot icons on the Accessory Bag GUI
- Bloody Root now guarantees one Blood Oil when broken, instead of having a 20% chance for dropping it
- Bounty Seeker base chance was decreased from 5% to 3%. This is the base value that is then added to the chance addition times enchantment level
- You can now obtain Bottled Lightning when right clicking charged creepers with an empty glass bottle in your hand. This will uncharge them, give you 1 bottled lightning and activate the creeper for explosion.
The only way of stopping the creeper from exploding is killing it before it explodes
- [BugFix]: Long Crystals drop shards when breaking them in creative mode
- Renamed "Broken Fusion Altar" to Damaged Fusion Altar
- Fusion Altars now have 2 extra repairing steps, and now can require Stone Bricks in addition to the previous materials needed
- Updated texture for Fusion Altar and Damaged Fusion Altar
- Nerfed the amount of extra durability loss of equipment in Nova and Omega: From 2/4 to 1/2
- Now your tool requires at minimum Unbreaking III to resist the extra durability loss from special difficulties
- Omega Difficulty no longer provides a base 15% Damage Reduction to all mobs
- Nova/Omega difficulty no longer make it so you take damage from punching enemies or harvesting blocks with your hands
- Creepers no longer have increased damage reduction in Omega Difficulty
- Shulkers, Creepers and Guardians no longer get a double increase in stats on special difficulties (They only get general buffs every other mob gets, their specific ones have been removed)
- [BugFix]: Tools in Nova/Omega lose durability in creative mode
- [BugFix]: Unbreakable tools can sometimes crash the game because the extra durability loss code tries to access items regardless if they have durability or not
- [BugFix]: Having a tool with Unbreaking 4 or higher will not prevent the extra durability damage from applying
- Removed Item: Acidic Fire Charge
- Removed Item: Ender Fire Charge
- Removed Item Explosive Fire Charge
- Changed how Miraculous and Crimson Bushes drop their leaves. Instead of Fortune
giving a chance at increasing the amount, Each level of Fortune will now add a leaf drop, with 100% chance
- Doubled the chances of mobs dropping Ore tiered treasure bags
- The Ender Medallion accessory drop from Endermen now has 2 different drop chances depending on the dimension the Enderman is killed. This means lower chances
in the End and higher chances in the Overworld
- Changed how Turtle Scute drops from slaying Turtles. There's now a much lower chance of them dropping the item, and the luck effect and attribute now modify the chances properly
- The Slime Cube Accessory drop chance from Slimes now depends on the size of that slime for it to be lower or higher
- The Blue Slime Cube can now be obtained instead of the normal one if the killed Slime is frozen when it dies
- Updated textures for every Blueprint Bag, now featuring an improved bag design and the new strand color palette
- Updated textures for the following elements:
-> Iron Treasure Bag
-> Gold Treasure Bag
-> Diamond Treasure Bag
-> Nebulite Treasure Bag
+ Added a New Custom Color Formatting system that can be configured via the config file. This system allows not only me but also you to create colored text in both
the chat and also inside item names, requiring the use of "[RGBvalue]" RGBvalue being an rgb code for the color you want. I will be using this system to create new custom rarities
for a lot of items of the mod, and overall to give items a fresh coat of paint with new colors. I may add support for custom colored entity names aswell, so you can place the format on a
Name Tag and customize the color of the entities on the world, but that is out of scope for now
- The following items now use a custom colored name:
-> Basic Blueprint Bag (Blue-ish Light Gray)
-> Medium Tier Blueprint Bag (Desaturated Blue)
-> High Tier Blueprint Bag (Desaturated Dark Green)
- The Golden Carrot, Golden Apple and Golden Blightberries now have a Light Yellow Colored name
- The notifications shown in chat from switching between Special Difficulties are now localization-driven
- [BugFix]: Mobs that inflict status effects managed by the mod apply their effects regardless of if the player is blocking with a shield and their blocking direction
- Elder Guardian now applies Bad Luck and Broken Guard with it's Beam attack instead of Dematerialized
- The effects of consuming hot and cold food have been inverted, now cold food will
grant cold-related effects or extinguish flames, and hot food will burn you or grant
you protection against cold effects/damage sources. This used to be inverted for the food type
- Increased chances of a Redstone Ore block dropping the Redstone Gem from 1 in 100 to 5 in 100. Added better
support for Fortune and now Luck effect and attribute modifies this value
- Halved (approximately) The chances of being Infected after eating Rotten Flesh
- [BugFix]: Spiders that get infected and turn into Skeletal Spiders do not receive their status effects back if
they spawned with any
- [BugFix]: Skeletal Spiders that get infected and turn into Wither Crawlers do not receive their status effects back if
they spawned with any
- Reduced the chances for a Skeletal Spider to play their "Cleanup" animation
- Smoke Fungus now has increased explosion power (from 0 to 0.5), the Blindness effect gets amplified when in
Omega Difficulty, and it only explodes in Nova or Omega.
- Smoke Fungi can now set up a Chain Reaction between them. If a Fungus explodes nearby another, it will trigger
the explosion for that one and this can go on infinitely
- Removed Item: Signal Beacon
- Removed Plant: Wood Remains
+ Added New Plant: Crust Mushroom
+ Added New Plant: Fibrous Root
- The notification texts from using the Water Drop and Torrential Water drop is now localization-driven
- Torrential Water drop is no longer craftable
- Removed Block: Vine Plagued Cortex Leaves
- Removed Plant: Blue Lumenous Roots
- [BugFix]: Mobs that spawned with armor due to the mod equipping system swapped items after re-joining the world (Restarting or respawning)
- [BugFix]: Potion Effects applied to entities by the mod were re-rolled each time a player respawns or re-joins the session, creating desync in multiplayer
- Magma Cubes no longer apply the Slimy effect
- Updated texture for Poisoned Cactus Needle
- Vanilla Spiders no longer inflict Spider Bite on attack
- Spiders no longer place Cobwebs when attacking in Nova and Omega Difficulties
- Removed Block: Raw Olivine Ore
- Removed Block: Morphed Olivine Ore
- Removed Item: Raw Olivine
- Removed Item: Peridot Gem
- [BugFix]: Spiders' health doesn't increase in Nova and Omega Difficulties
- [BugFix]: Cave Spider's health doesn't increase in Nova and Omega Difficulties
- Consuming Golden Carrot and Golden Blightberry now provides Blessed Immunity II instead of I. If more Gold
food is introduced in the future, the weaker the food source is, the higher the Blessed Immunity level it provides
- Ravager additional XP drops now vary in value using randomness
- Wither Crawler item drop quantities and rare drop chances scale differently when using Looting: From chance to add drops to adding a flat drop value
- Skeletal Spiders now use the same item drop logic as Wither Crawlers
- Elder Guardian no longer drops the Ancient Trident Charm accessory upon defeat
- [BugFix]: Damage taken for mobs tagged in "minecraft:skeletons" while having the Cracked Bones effect is calculated wrongly making them take 100% more damage than usual
+ Added New Tag [Damage Source]: "alterlands:emberfall_affected" - Damage types in this tag will be increased in strength by having the Emberfall effect active for the affected entity
- [BugFix]: Osseous Vitality system tries to reduce Osseous level for non-player entities, resulting in a crash
- Removed Plant: Lumenous Root
+ Added New Plant: Emerald Luminoradix
+ Added New Plant: Spotted Luminoradix
- Replaced the Regeneration I, Berserker and Regeneration II buffs provided by wearing full Plutonite Armor and having the Plutonite Effect active.
Now the player will receive attribute modifiers, being level 1 providing +2 Attack Damage, level 2 with +20% Crit Damage, level 3 with 10% Generic Damage Reduction and a new level 4 that grants +50% Attack Knockback and +0.3 Attack Speed
+ Added New Mechanic: Crit Stacking - This is a system that tries to fix the vanilla problems with Critical Strikes.
Now performing a successful crit will add to a counter. If this counter is too high, you will receive some penalties.
The counter decreases over time (The higher it is, the slower it will decrease) And every time the value goes down, the player will receive an exhaustion (draining food/saturation) Penalty.
Having the value past a certain threshold (Currently 5) will progressively decrease damage from the crit, so if you keep critically hitting after 6 you will deal 10% less damage, then 20%, 30% and so on until you can't Crit anymore
- Reworked the Mob Equipping system to balance the chances and equipment of said mobs.
Mobs equipped by the system will now be able to spawn with more utility options in off hand, including Shield, Totem of Undying and now Ender Pearl (That they will be able to use to reach you when needed)
Additionally mobs that spawn with a Shield have a chance of that Shield being enchanted with the Shield enchants from the mod
+ Added New Status Effect: Diamond Skin - Provides an increase to Armor Toughness
- Changed stack sizes for the following items:
-> Salmon Delight: 64 > 4
-> Seafood Meal: 64 > 4
-> Stuffed Jungle Eater: 64 > 4
- Hitting a wet enemy with Impaling will now emit 2 times more particles
- Nerfed Fish Skewer:
-> Nutritional value: 8 > 7
-> Saturation value: 1.6 > 1.2
[BugFix] Diamond Core's hit negation passive ability doesn't check for the wearer having a full set of Diamond Armor
- Entities with Broken Guard now release newly made particles constantly
- Entities with Retribution now release newly made particles constantly
- [BugFix]: Players do not have the Generic Damage Reduction and Fall Damage Resistance attributes
- Players should now spawn underground a lot less frequently (If never) When entering an Alterlands portal
+ Added New set of tags used to categorize mobs as the vanilla game only allows 1 mob type per mob (these being Undead, Water, Illager, Undefined and Arthropod)
-> "forge:mob_type/undefined"
-> "forge:mob_type/undead"
-> "forge:mob_type/arthropod"
-> "forge:mob_type/illager"
-> "forge:mob_type/water"
-> "forge:mob_type/mechanical" (This one isn't native but I figured out it's nice to have a category for robot/droid mobs)
- Changed ID and Display Name of the Onyx Crystal to "Onyx Cluster"
- Changed ID and Display Name of the Lumenous Void Pendant to "Dark Spheroid Pendant"
- Changed ID and Display Name of the Bowstring to "Ranger Bowstring"
- Changed ID and Display Name of the Netherite Bowstring to "Ranger Netherite Bowstring"
- Changed ID and Display Name of the Handmade Sight to "Improvised Sight"
- Changed ID and Display Name of the Smelted Spike to "Molten Spike"
-Changed ID and Display Name of the Ender Medallion to "Enderman Medallion"
- Changed ID and Display Name of the Sea Pearl to "Pink Pearl"
- Changed ID and Display Name of the Defensive Ring to "Defender's Ring"
- Changed ID and Display Name of the Electrostatic Hammer to "Electrostatic Bludgeoning Charm"
- Updated the texture for the Electrostatic Bludgeoning Charm
- Modified the crafting recipe for the Electrostatic Bludgeoning Charm
- Changed ID and Display Name of the Mega Mushroom Stew to "Fungal Mixed Stew"
- Updated texture for Fungal Mixed Stew, now supporting every bowl type
- Removed Accessory: Soulflame Wither Skull
- Removed every Advancement related to killing X amount of mobs. These will be replaced with a brand new system in the future
- Blessed Immunity potions are now created with Raw Gold instead of Gold Ingot
- Updated texture for Enderman Medallion
- Updated texture for Endermite Pendant
- Updated texture for both Plutonite Shield and Plutonite Star particles
+ Being hit by an enemy with certain Gold accessories equipped will now release brand new Golden Damage Reduction particles
- [Nova/Omega Difficulty]: Ravagers apply the Stegnant effect with their attacks. With a chance in Nova and always in Omega
- [Nova/Omega Difficulty]: Iron Golems apply the Stegnant effect with their attacks. With a chance in Nova and always in Omega
- Wardens can now apply the Stepheosis effect with their attacks (Both melee and sonic boom)
- [Nova Difficulty]: Increased the chances of a Warden applying Stepheosis and the duration of the effect
- [Omega Difficulty]: Warden always applies Stepheosis and the effect can last for longer than in Nova
- [BugFix]: Drowning Damage is multiplied instead of added when deciding the value on Nova and Omega difficulties
- [BugFix]: Zombified Piglin Tooth accessory does not protect against Infected when equipped. The accessory should prevent getting the effect when consuming Rotten Flesh
- [BugFix]: Villagers and Wandering Traders can spawn with mutations
- [BugFix]: The Flick enchantment only works on Iron Golems
- The Flick Enchantment now affects Water Mobs, but has a condition while it checks if the mob is not underwater to apply the impulse
- [BugFix]: The Jungle Eater isn't able to pathfind properly towards the nearest food item
- Jungle Eater will now look at the position of the nearest food item before attempting to leap towards it
- Jungle Eaters will now choose attacking it's target over pathfinding towards food. Is no longer able to leap towards food while trying to attack it's prey
+ Added New Tag (Item): "alterlands:jungle_eater_consumables" - Items in this tag are able to be targeted and consumed by the Jungle Eater
- Jungle Eaters now spawn particles after consuming a food item on the ground
- [BugFix]: The Jungle Eater only plays the eat sound, while ignoring the burp sound that should play immediately after
- Upgrading a Diamond Hatchet into a Netherite Hatchet now requires a Netherite Template like the rest of the Netherite Equipment (Except Accessories)
- Accessories that are upgraded from Diamond to Netherite will now require an Accessory Smithing Template
- Removed Tag (Block): "alterlands:solar_soil"
+ Added New Tag (Block): "alterlands:solar_ground_blocks" - Took the place of the previously removed tag
+ Added New set of Tags (Block):
- "alterlands:glowshroom_blocks/blue" - Blocks in this tag define the "Base" variant of Glowshroom Parasites for spawning
- "alterlands:glowshroom_blocks/red" - Blocks in this tag define the "Crimson" variant of Glowshroom Parasites for spawning
- "alterlands:glowshroom_blocks/green" - Blocks in this tag define the "Cave" variant of Glowshroom Parasites for spawning
- The Cave variant of the Glowshroom Parasite can now spawn if the mob spawns on top of either Green Glowshroom Blocks or Green Mycelium
- Accessory Bags now use NBT  data to determine the dye color
- Every Dyed Accessory bag has been removed due to the new dye NBT data in the base bag
- Accessory Bag slots now only take their respective accessory types. This means you can no longer place other items inside a slot besides the corresponding slot type accessory. You can now only place Magnets in the Magnet slot
- [BugFix]: Honey Blob entities that expire kill the player if they are spawned via the Purified Honey accessory
- [BugFix]: Players that load into a new world for the first time have a value 0 for Osseous Vitality points, causing them to start receiving all the debuffs associated and take damage because of them
- Stone Blades are now crafted with Stone instead of Cobblestone
- Modified the Furnace recipe to now require an item tagged as a "furnace igniter" (Coal Block, Blaze Rod, Magma Block or Anthracite Block)
+ Added New Tag (Item): "alterlands:furnace_igniters" - Items in this tag can be used to craft a furnace
+ You can now craft Stone Blades using 1 Stone in the Stonecutter. This yields 1 blade
- Changed ID and Display Name of Raw Jungle Eater to "Jungle Eater"
- Changed ID and Display Name of Raw Moonlight Fish to "Moonlight Fish"
+ Added New Fish Item: Pale Salmon
+ Added New Fish Item: Strandfin
+ Added New Food: Cooked Pale Salmon
- The "Fishing/Fish" Loot Table received the following changes:
-> Tropical Fish can now only be fished on Ocean biomes (Lukewarm and Warm, with their deep variants)
-> Tropical Fish weight: 2 > 8
-> Salmon can now only be fished on the surface (Y40 or above)
-> Re-added the Moonlight Fish. Can only be fished during nighttime in Ocean biomes (Except Frozen)
-> Re-added the Jungle Eater. Can only be fished in Jungle biomes and Mangrove Swamp
-> Re-added the Hoarfrost Minnow. Can only be fished in Frozen River and, Frozen Ocean and Frozen Deep Ocean biomes
-> Added the Strandfin. Can only be fished during daytime and above Y40
-> Added the Pale Salmon. Can only be fished in Cave Biomes (Lush or Dripstone) or under Y40
- You can now directly place a Chest inside a Boat without needing to craft Boat with Chest item. Shift + Right click with a Chest in your hand will consume the Chest and place it on the Boat
- Changed the amount of durability loss in the Equipment Durability Decay system. The multiplier has gone up for Nova and got significantly reduced for Omega. Now items should break slower on Omega
- Introduced the new "Hardness Tool Decay" system/mechanic:
-> When breaking any block above 3 hardness value, this system will trigger.
-> Your tool will take ([blockHardness] * 0.33) extra durability damage after each use. This effectively means the harder the block you mine, the higher the damage your tool will take after breaking said block
-> Unbreaking does affect this value, and the level of the enchant will be subtracted from the total damage if hardness if less than 10.
-> The total durability loss is halved in Hard or below, and the value remains the same on Nova/Omega
-> If hardness is above 10, then the unbreaking level will be multiplied by 2 and then that amount will be reduced to the total durability damage
-> A tag will be introduced to blacklist specific blocks from triggering this system
- Introduced the "Ore Block Tool Decay" system/mechanic:
-> Similar to the one that came before, in this case mining ores will now deal a little bit of extra damage to your tools. This only affects blocks tagged with "forge:ores"
-> This damage scales with special difficulties, being 1 in Hard/Nova and 2 in Omega
-> Unbreaking does not affect the final value, so your tool will always take some damage when mining ores. This may change in the future
+ Added New Item/Tool: Basic Mendkit - Early game item that allows for repairing equipment using it's durability
+ Added New Tag (Item): "alterlands:mendkit_blacklisted" - Items in this tag will not be able to be repaired with any Mendkit type
- Introduced an alternative recipe to craft leads/leashes that requires Silk Rope and Rabbit Hide
- Due to upgrading to 1.20.1 most Smithing recipes now require a third material, specificed below:
-> Heavysteel Covering (Normal and Oxidized) Now requires a Heavysteel Fragment
-> Heavysteel Ingot now requires 1 Coal/Charcoal
-> Netherite Covering now requires 1 Netherite Scrap
- Using the Right Click secondary use of a tool, taking a hit while wearing armor, and blocking with a Shield will now activate the durability loss from the Equipment Durability Decay system
+ Added New Fish Item: Platinum Tuna
+ Added New Food: Cooked Platinum Tuna
- Platinum Tuna can now be fished ay any time in the Beach, Ocean, Deep Ocean, Lukewarm Ocean and Deep Lukewarm Ocean biomes
- The following elements have been added to the tag "forge:armors/chestplates" and "forge:chestplates":
-> Plutonite Chestplate
-> Nebulite Chestplate
- [BugFix]: Spider Bite and Withering Bite debuffs dealt GENERIC damage instead of their own damage type sources 
- Mob attacks that deal 0 damage will no longer trigger event subscribers like the ones used for accessories, enchantments, mechanics and such. This is a technical change to prevent any ghost calls with my mobs
- Removed the Dead Fungus and every element associated with it
+ Added New Status Effect: Recovery - Provides passive health regen and reduces enemy spawn rates
+ Added New Item: Statue of Resiliance
+ Added New Tag (Item): "alterlands:fishing_rods" - Includes fishing rods from the mod and vanilla. Used in some checks on Fishing mechanics
- Campfires now provide the Recovery effect in an 8 block radius around them. This only works on Players
+ Added New Food: Strand Orb
+ Introduced a new "Fruited" block variant to Normal and Big Strand Bushes
+ Strand Bushes can now rarely spawn as their Fruited variant, this is rarer than getting a Flowering variant
+ Flowering Strand Bushes can now grow into a Fruited variant randomly after receiving Bone Meal. This has replaced the old behavior where a Strand Flower will be dropped when receiving Bone Meal
+ Big Flourishing Strand Bushes can now be fertilized with Bone Meal to grow into their Fruited variant
+ Strandfins now have a 15% chance of providing a Strand Orb when opened
- [BugFix]: Shearing Flowering Normal/Big Strand Bushes doesn't yield the correct amount of flowers
- Nerfed the Revitalize Enchantment: Now requires a minimum damage value blocked for it to work (Increases every level), Healing is more likely below 1/3 health and healing now damages the Shield
+ Added New Item: Generic Smithing Template
- Smithing Recipes for Heavysteel Covering and Netherite Covering now require a Generic Smithing Template instead of the additional material
- Cosmic Pearls can no longer be used while Ground Stomping (New movement mechanic introduced by some accessories)
- Leads/Leashes have received another alternative recipe. This one is the same as the Rabbit Hide variation, but with 1 less material and uses Leather instead.
- Every Iron Tool recipe was modified to now require a Leads instead of Chains
- The textures for every Iron Tool have been updated to reflect the previously made changes
- The accessory system has been modified and now you don't require the Bag in your 9th hotbar slot for the accessories to work. The new system will take the first bag that it finds in your inventory and activate the function of said accessories inside
- The Cosmic Pearl now preserves both vertical and horizontal momentum after being used
+ Added New Item: Statue of Resiliance
- Increased vein size for all the Heavysteel Ore variants by about 16-20%. Overworld deepslate level is now the best place to farm this ore.
- [BugFix]: Deepslate Heavysteel Ore was spawning at the same height as it's stone counterpart
- The Heavysteel based Chain recipe now outputs 4 instead of 3
- Spiked Guard now deals THORNS instead of GENERIC damage. It also now registers as dealt by the shield user, meaning that mobs will drop experience and items accordingly
- [BugFix]: The Fishing Rod took increased damage (More than intenteded)
+ Added New Mechanic: Shield Encumbering - Wearing shields slightly reduces movement speed, with a variable percentage depending on difficulty
- Changed effects provided when eating:
-> Suspicious Stew: Now always grants Recomposition instead of having chance for Recomposition and Repellence
-> Rabbit Stew: Now grants both Recomposition and Proteinic
-> Pumpkin Pie: Now grants Speed instead of Proteinic and providing some instant health
-> Milk: It's hunger recovery is unchanged in every difficulty, but it's saturation provided will vary depending on it.
+ New Attribute: Dash Strength - A multiplier that defines how far you go when using any Dash from this mod. Serves as an
universal access way to modifying dash distance without much effort.
+ New Attribute: Leap Strength - Similar to Dash Strength, but for Leaping movements. An easy way of
modifying this move without needing repeating code.
+ Added New Status Effect: Infernal Panic - Provides a boost to Move Speed, Attack Speed and Step Height but reduces Entity Reach and Armor
+ Added New Status Effect: Sky's Brilliance - Grants +15% Knockback Resistance and +3 Armor during daytime, and half those values on nighttime
+ Added New Status Effect: Sky's Darkness - Grants +0.3 Attack Speed and +8% Attack Damage during nighttime, and half those values on daytime
- The Difficulty Selector GUI and it's elements are now conditioned by whenever the special difficulties are active or not (For example the Omega button and icon will not display if you have disabled the omega difficulty in the Config file)
+ New Attribute: Extra Jumps - With the rework for multi-jumping, this attribute now controls how many times a player can jump consecutively without being grounded. This uses an internal counter and the cap is set to the attribute value to define how many jumps can be performed
- Rabbit Hide was renamed to "Thin Leather"
+ Added a recipe to turn Rotten Flesh into Thin Leather via cooking it for 40 seconds on a normal furnace (And 50 seconds on a campfire)
- Consuming Honey (Via Honey Bottles) now provides 75% more nutrition and 25x more saturation (Seems like a lot, but it isn't)
- Eating Honey also removes Spider Bite, Wither and Envenomed effects from the player, no matter the duration/amplifier
+ Ceptidic Acid fluid blocks now generate acid bubbles (big and small) constantly
- Treasure Bags now only drop when the player kills an entity, and not when an entity dies by other damage sources
+ Added New Item: Strand Bush Seeds
+ New Combat Mechanic: Parry
-> You can now perform perfect blocks if you time your block properly against an attack
-> Swords and Shields now have the ability to swing with a right click and parry attacks (Including Bows, Tridents, Crossbows and every tool)
-> A successful parry grants the new "Parry" status effect which has a variety of benefits depending on the situation
-> Consecutively perfect blocking attacks increases the duration and level of the Parrier effect
-> Perfect blocking will knock back you and your opponent, and grants 6 Immunity Frames
-> Projectiles can be parried, and will not knock back the owner of the projectile
-> Parrying attacks consecutively will provide buffs to you and debuffs to your opponents, as long as you keep the streak
-> Parrying does not consume stamina (hunger/saturation) But does slightly reduce weapon durability
- Cave Spiders can now drop the Spider Amulet accessory
- Updated texture for the Soul Regeneration Heart particle
- The Infection mechanics for Players and Mobs is now disabled by default. Re-enable it using the Config File if you want to experience it
- Added a new recipe to craft Dark Hide
- Spiked Guard now makes the Shield take [enchantment_level - 1] Damage on each block. In exchange it deals slightly more damage now
- Crumbling durability damage has been slightly reduced
- Every Shield enchantment can now be used in both hands (Used to only work in offhand shields)
- The tool decay system was adjusted and it's now an exclusive of Omega Difficulty. The durability loss has also been lowered to 1 for tools. Armor still uses 2
+ New Damage Source: Impact - Caused by the upcoming Shield Bashing attack mechanic, and also from Ground Stomp abilities provided by accessories or other items. This damage scales with difficulty and bypasses enchantments 
+ Shields are now able to perform Bash Attacks. With the following details:
-> Every Shield Item Type can shield bash
-> As a base, deals low-moderate damage and applies some knockback. This damage scales with difficulty, even in special difficulties unlike other damage usages.
-> Bashes use your entity reach attribute to check if you hit an entity or not
-> The Knockback applied is also modified by both you having the knockback enchantment on your shield + your attack knockback attribute, and the enemy having the knockback resistance attribute (Shields are still not able to take enchantments via enchantment table tho)
-> Regardless of a hit, your shield will enter a 20 tick cooldown after a bash
-> Successfully hitting an enemy with a bash will consume durability
-> Lots of values for the mechanic will be configurable such as damage value range, reach multiplier and more
-> Existing enchants and accessories will interact with the system in some ways