Alterlands

Explore a new hostile world with it's own progression, creatures, materials, biomes and much more! [PARTIALLY DISCONTINUED]

File Details

Alterlands 1.18.2 - v1.4 [Beta#02]

  • B
  • Oct 21, 2022
  • 61.47 MB
  • 698
  • 1.18.2
  • Forge

File Name

Alterlands 1.4 [Beta02].jar

Supported Versions

  • 1.18.2

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v1.4 - Genesis Update - Beta#02

> Stalactite blocks no longer should be able to stand on top of nothing (in mid air) when breaking its source block
> Added New Gamerule (Logic): toggleLodgedDamage - Used to determine if the lodged damage mechanic works or not
> the lodged damage mechanic no longer works in vanilla hard difficulty. It requires at least Nova
> Blueprints give less paper when destroyed on a Crafting Table
> The "chests/mining_site_main" Loot Table got new elements:
>>> Sculk Sensor (rare)
> Tweaked some properties of the Charge enchantment. Now only Ender mobs are immune to the paralysis inflicted
> Added some elements to the Fishing Loot Table modified (fish), now Medium and High Overworld Blueprint Bags can be fished aswell
> [BugFix]: Crafting an Accesory Bag gave the incorrect achievement - Fixed
+ Added New Advancement: Time to Shine - Craft the Accesory Station T1
+ Added New Advancement: Powerful Relics - Equip any Accesory
+ Added New Advancement: Titanium Supplement - Combine Iron and Heavysteel Scrap in a Smithing Table to obtain a Heavysteel Ingot
+ Added New Item: Kelpy Leather Boot
+ Added New Item: Kelpy Oceanic Stone
> Added a lot of new items to the fishing loot table, including the rest of Blueprint Bags and some accesories
+ Added New Tag (Blocks): "alterlands_3:algicide_soil_ingredients" - elements in this tag will be usable to craft algicide. Including the following elements:
>>> Coarse Dirt
>>> Podzol
>>> Solar Dirt
> [BugFix]: Clay blocks dropped themselves instead of dropping 4 clay - Fixed
+ Auto Smelt now supports the Deepslate ore variants, this means that mods that modify these drops will not work with Alterlands
> [BugFix]: The Purified Honey accesory was uncraftable - Fixed
> [BugFix]: Spider Nest Blocks weren't obtainable using Silk Touch -Fixed
> Spider Nest Blocks now drop less String when mined
> Nerfed Royal Ruby: Now only grants Regeneration I
> Tweaked all the Natural Regen accesories. Now they do work in Nova difficulty, but at half efficiency
> Increased spawn weights for both Overworld Floating islands
- Removed GUI: Storage Accesory Bag
- Removed the code that allowed to equip certain shield accesories by right clicking them in your hand, this wasn't working and it simply
removed your accesory
> Changed recipe for Honey Cookie
> Increased XP drops for the Soul Quartz and Onyx Ores
+ Added a crafting recipe for the Bundle
- Removed Item: Leather Bag
> Changed recipes for the Accesory Bag, now it requires some different quantities of materials and a bundle instead of the Leather Bag
> Changed recipe for the Torch Bag accesory to use the Bundle instead
> Desert Shrines and Waymarkers' Chests now generate Rabbit Hide
> Ice Stalagmites now have a proper placement condition that prevents them from being in the middle of the air without breaking
+ Added New Tag (Entities): "alterlands_3:wither_mobs" - entities in this tag are affected by certain accesories. Including the following elements:
>>> Wither (boss)
>>> Wither Crawler
>>> Wither Skeleton
> The following accesories received a rework and are now functional:
>>> Seed Pouch
>>> Vegetables Pouch
>>> Farmer's Pouch
> Tweaked Green Balloon: No longer heals when jumping, changed the debuff given from Slowness to Mining Fatigue, now adds a 3% chance of recovering half
of the wearer's health when killing enemies
> Buffed Double Balloon (Green + Aqua): No longer heals on jump and now adds 7.5% chance of healing you when killing an enemy with half the
maximum HP of that enemy
> The Tearing Razor enchantment now properly scales with the level of the enchantment, even if the level is set to something above its limits
> Changed texture for Golden Pearl
~ New Accesory: Creeper Medal
> The creeper medal accesory can now be fished with an extremely rare chance
+ Added new recipes for crafting Mid and High tiered Blueprint Bags. These can only be crafted with their respective papers only, and an extra item that
determines from what dimension will be the blueprint that is pulled out from it
~ New Accesory: Cyan Gemstone
~ New Accesory: Black Opal
> The script for filling Obsidian Bottles was improved. Lava can now be directly picked up using the Bottle. Acid can now be picked up from Acid Lavastone blocks
> Added a new gamerule (logic) "toggleBypassingDamage" that allows to activate/deactivate this mechanic
> The Bypassing mechanic now works with shields tagged with "forge:defensive/shields"
+ Added New Enchantment: Bounty Seeker - Similar to Double Catch, this enchant grants a small chance of catching a second item, but instead of a fish you'll
always catch a treasure item. It has 5 levels
Level I: 5% chance of catching an extra treasure
Level II: 7.5% chance of catching an extra treasure
Level III: 10% chance of catching an extra treasure
Level IV: 12.5% chance of catching an extra treasure
Level V: 15% chance of catching an extra treasure
> [BugFix]: Double Catch incorrectly calculated the chances of reeling an extra fish, leading in lesser chances of catching the extra item - Fixed
> The Heavysteel Ring can now be crafted
- Creepers no longer can spawn charged or with effects in any difficulty

>>> (Nova Difficulty): Creepers now spawn with a 20% damage reduction stat

>>> [Omega Difficulty]: Creepers now spawn with a 60% damage reduction stat

> The Gravity Attribute no longer is modified by the mod's accesories
> Damage Reduction particle number generated when an entity that has DR gets hit now depends on the raw damage and no other calculations are made on them, meaning
that more particles will spawn overall
> The Collision enchantment now generates particles when flying into a mob with the Elytra
> Certain materials are now considered as an Advanced Crafting element, and they will have a tooltip to clarify that from now on
+ Added New Enchantment: Collision - The first Elytra unique enchantment of the mod. Damages any entity that you fly into, and the damage depends on the level.
It has 3 levels and is a treasure enchantment that will only be found in a future structure. This enchantment doesn't work with entities tagged with
the "forge:bosses" tag, this is for balancing purposes
Level I: Damages the entity by 1/3 of its maximum health
Level II: Damages the entity by 2/3 of its maximum health
Level III: Always kills the entity
+ Added New Enchantment: Wind Torrent - Applicable to the Elytra and only found in Loot Chests, this enchant increases the boost in velocity that
firework rockets give when using them on the air
Level I: Increases Rocket boosting by 33%
> Now all mobs tagged with "alterlands_3:wither_mobs" can drop a Wither Spike and a Wither Stone
> Increased drop chances for the Wither Spike
> Changed ID and Display Name of the following elements:
>>> Ashed Book -> Ashen Book
>>> Ashed Reeds -> Ashen Reeds
> Ashen Books now have 20 enchantability points
> Added Dark Hide to the loot table "chests:waymarker_alterlands"
- Removed Item: Ashed Reed
> Now Ashen Reeds have a proper item texture when broken and picked up
+ Added new gamerule "togglePunchingDamage" - It controls if punching stone, wood or mobs deals damage to the player in the special difficulties
> The Algicide now has durability. It can only be used 5 times before it breaks
> [BugFix]: The Bookshelves of the mod didn't provided any enchanting power to the enchantment table - Fixed
+ Added new tooltips to every food that gives certain effect. The description describes what effect the food gives (only buffs) and for what time. Special
difficulty modifiers do not change the tooltip
- Removed the occasional high damage that tools can receive when being used randomly. Now instead all tools receive slightly more damage everytime you use them.
This can be completely denied by having Unbreaking III in most cases. For each Unbreaking level you will have 1 less extra durability consumption
> The Resonance Stone accesory can now spawn in Overworld Normal and Desert Waymarkers, replacing the Purple Gemstone with the same chances

>>> (Nova Difficulty): All tools now receive 3 damage when used instead of 1. Armor no longer receives extra damage

>>> [Omega Difficulty]: All tools now receive 5 damage when used instead of 1. Armor no longer receives extra damage

> Changed texture for Heavysteel Core
> Changed texture for Red Lilath
> Changed texture for Purple Lilath
> Changed rarity of Plutonite Apple and Enchanted Plutonite Apple

>>> (Nova Difficulty): All mobs now deal 10% more damage (except Players and mobs that already have buffed damage in the difficulty)

>>> [Omega Difficulty]: All mobs now deal 25% more damage (except Players and mobs that already have buffed damage in the difficulty)

+ Added New Plant: Cloud Chalice
+ Added New Plant: Ochre Propagule
+ Added New Plant: Purple Pravinaceae - First plant with a custom original 3D model
+ Added New Plant: Light Blue Pravinaceae
+ Added New Plant: White Pravinaceae
> Optimized the Plant Potting script. Now a sound is played whenever a player pots a plant from the mod (does not apply to vanilla plants)
Plants extracted from the pot also go directly to your main hand instead of popping out of the flowerpot
> Added new potted variants for Ashen Reeds, Pink Lilath, Red Lilath, Cloud Chalice, Carbonized Sapling and Cortex Dead Bush
> [BugFix]: The Crystalline Orchid didn't generate any particles at all - Fixed
+ Added New Plant: Arctic Cloud Blossom
+ Added New Plant: Tundra Herbalis
+ Added New Sapling plants: Cortex Sapling, Volcanic Sapling, Shadow Sapling, Flux Sapling, Ashen Sapling and Arctic Pine Sapling
> [BugFix]: The Mossy Mushroom had a wrong texture when being potted - Fixed
> Changed how the Crystalline Orchid particle behaves, it now moves slowly and has some acceleration to it
- Removed Block: Stripped Inactive Volcanic Log
> Changed ID and Display name for some Logs in the Volcanic Log family
> Changed texture for the following related elements:
>>> Volcanic Log
>>> Volcanic Wood
>>> Stripped Volcanic Wood
>>> Stripped Volcanic Log
>>> Inactive Carved Volcanic Log
>>> Carved Volcanic Log
- Removed all of the Bark items
> Changed texture for Cortex Wooden Plate
> Changed texture for Volcanic Wooden Plate
> Updated a lot of blueprint gui recipes that used sprites that were updated, resulting in having old sprites instead of the new versions
> Changed texture for Small Cortex Log
+ Added New Block: Small Volcanic Log
+ Added New Block: Stripped Small Cortex Log
+ Added New Block: Stripped Volcanic Log
> Small Logs can now be stripped
- Removed all the Patched Wood Blocks
> Changed the recipes for all the Wooden Window blocks, now they use Logs as the Bark was removed
> Changed texture for Cortex Stick
> Changed texture for Shadow Stick
> Changed texture for Volcanic Stick
- Removed Blueprint Synthesizer and its recipes
+ Added New Item: Cryphalium Ingot
> Changed recipe for Plutonite Carrot. Now uses only one Plutonite Ingot instead of 2
> Decreased block hardness for all the Volcanic Log blocks
+ Added various tags to simplify the crafting recipes for obtaining dyes from items of the mod. Now items tagged, for example, on
"alterlands_3:single_orange_dye_source" will be usable for obtaining 1 orange dye on the crafting inventory/table
+ Added New Block: Fertile Snow
> Frozen Mountains now are made completely out of Fertile Snow as top block and Snow as bottom block, this allows plants to grow in this biome
+ Added New Special Block: Fragmentator - A new crafting station that allows players to fragment or deconstruct items, tools, armor and accesories
> Changed texture for Heavysteel Block
> Changed sounds for all of the Accesory Stations
> New tooltip for the Accesory Stations
> All of the Accesory Stations now have custom 3D models
+ Added New Elemental Gem blocks, crafted using 9 aqua/crimson/nova/chorus/valix gems. These emit a high level of light and have an emissive texture aswell
> The Cubic Dungeon Treasure structure has been nerfed. Now it holds less spawners and a loot barrel hidden between levels, plus 2 extra barrels when the main
spawner room is, this should encourage people to enter the dungeon and fight instead of cheesing it
> [BugFix]: Spawners with the Skeletal Spider entity data were not generating properly - Fixed
> Cortex Grass can no longer be fertilized with Bone Meal
> All of the existing bone mealing scripts were enhanced and optimized
> Increased flammability of leaves, logs and wooden elements that previously were almost unburnable
> The mod elements that have tooltips were overhauled (incluing accesories). Now they support modular and key-localizated text, which greatly improves
the aspect of the description of said items. Now tooltips can be translated and they now change depending on the screen user input. Some items now
change their tooltip depending on which key modifier is being pressed, these include Shift, Ctrl and Alt
> Changed texture for Magnetite
+ Added New particles: Snow Crisp and Snow Crisp Small
> The Frozen Mountains biome now generates ambient snow particles
> Changed texture for all of the Wood Blades
> Alterlands Leaf blocks now have decreased chances of dropping sticks and fruits. Also a sapling was added for each leaf type
+ Added New Block: Ribbon Leaves - They can occasionally spawn in cortex trees, replacing the entire leaf section of the tree
> Alterlands Saplings now have a 40% chance of growing when bone mealed in Alterlands, and 18% if done in other dimensions
> Frozen Mountains biome now has increased rain (snowing in this case) chances
+ Added New Plant: Herbalis Tuft
> Flat Blue Glowshrooms (short and tall) can now be fertilized with Bone Meal. This has a chance of growing a big Glowshroom
> Fluid Obsidian Bottles now stay on the crafting grid after being used, leaving an empty Obsidian Bottle instead of consuming it
> Changed texture for Acid Stone
> Breaking Flowing Acid Lavastone blocks can rarely drop an Acid Stone
> Greatly increased chances of getting a Lucky Pebble when mining Stone
> The Lucky Pebble accesory can now be upgraded
~ New Accesory: Sandstone Pebbles
> The Lucky Pebble accesory now receives any block tagged with "forge:stone" instead of only vanilla stone
> Changed texture for Flowering Volcanic Leaves
> Conditioned Carved Volcanic and Shadow logs to only generate particles if the block below them isn't solid
> Optimized the Leaf breaking script for all the leaves of the mod. Added saplings and modified drop chances to match vanilla ones
> Fruits from leaves now can only be picked up if no item is in the player's hand
> The main fish loot table modifier was reworked. Now all the elements from the mod are separated into the 3 tables of fishing instead of only the fish one.
> The following fishing loot tables were modified, adding elements:

--> fishing/fish:
>>> Hoarfrost Minnow (Biome-dependant)
>>> Jungle Eater (Biome-dependant)
>>> Moonlight Fish (Time-dependant)

--> fishing/junk:
>>> Leather
>>> Basic Overworld Blueprint Bag
>>> Medium Overworld Blueprint Bag
>>> High Overworld Blueprint Bag
>>> Kelpy Cobblestone (6)
>>> Kelpy Giant Rock
>>> Kelp
>>> Prismarine Crystals (Biome-dependant,4)
>>> Prismarine Shards (Biome-dependant,6)

--> fishing/treasure:
>>> Nautilus
>>> Heart Of The Sea
>>> Crossbow (Enchantable, Damagable)
>>> Accesory Bag
>>> Heavysteel Scrap
>>> Prismite Ingot
>>> Kelpy Golden Ring
>>> Kelpy Prismite Ring
>>> Kelpy Cryonite Ring
>>> Kelpy Heavysteel Ring
>>> Kelpy Spider Amulet
>>> Golden Armlet
>>> Sea Pearl
>>> Elder Pearl
>>> Kyanite Gem
>>> Creeper Medal

> Now elements from the "minecraft:gameplay/fishing/treasure" loot table have actual weights and chances, instead of all having the same chances as vanilla is.
Now Nautilus Shells and Saddles are more common than accesories and enchanted items
> Added a new variable that allows for controlling the attack cooldown for the player. This now is used in most accesories that add increased damage, custom
effects like extra knockback or chance for instakill. Also used in the Charge enchantment. This prevents spamclicking to force the effect to happen, as that
greatly improves the chances of triggering the attack event. Hopefully these type of mechanics can no longer be exploited with spamming
> The Prismarine Lamp item now can be placed
+ Added New Raw Ore Blocks for Plutonite and Heavysteel
+ The "chests/end_city_treasure" loot table has some new elements:
>>> Endergetic Amethyst
>>> Disrupted Powder (1-5)
>>> Chorus Gem
>>> Nebulite (1-3)
> [BugFix]: The Flick enchantment only affected certain entites only - Fixed
+ Added New Block: Snowy Cortex Grass Block
+ Added New Block: Snowy Void Grass Block
> Changed the base sky color for the dimension
> The accesory active ability system was completely reworked. All the ability keybinds were removed (G,H,B,N) (except for the Space keybind trigger).
Now all of the abilities work when pressing either the jump keybind (Space) or the new ability keybind (R)
- Removed Accesory: Spiked Ball
- Removed Accesory: Spiked Cactus Ball
> Changed upgrade recipe for The Penetrator
> Buffed all the Basic Shields: Now they grant 5% Damage Reduction when under Half health
> Buffed all Heavy Shields: Now they grant 10% Damage Reduction when under Half health
> Crimson Gem, Aqua Gem and Chorus Gem Ores now can generate properly
> Aqua Gem Ore can now generate in Lush Caves if no oceans are found within the cave level required to generate the ore
> These ores now are only able to generate facing air, so they cannot be buried inside the terrain
> All of the BLocks from the Oblivion Sandstone set were removed
- Removed Plant: Fire Strand Bush
- Removed Item: Fire Grass String
- Removed Item: Fire Grass Rope
+ Added New "Snowy" variants for the following elements:
>>> Shalestone Bricks
>>> Chiseled Shalestone Bricks
>>> Polished Shalestone
>>> Shalestone
>>> Chiseled Polished Shalestone
> Changed texture for Giant Rock
> Changed texture for Kelpy Giant Rock
> Changed sounds for all the Shalestone blocks. From "minecraft:stone" to "minecraft:deepslate", "minecraft:deepslate_tiles" and "minecraft:polished_deepslate"
> Changed texture for Dead Fungus Spores
> All of the Rock Formations now have a placement condition, meaning that they can no longer stand by themselves in the air or above non-solid blocks
> Changed bounding box for all the Rock Formations
> Changed texture for Belt
> Changed texture for Upgraded Belt
> Changed texture for Builder's Belt
> Buffed Belt: Increased Reach bonus from 1 to 3
> Buffed Upgraded Belt: Increased Reach bonus from 3 to 6
> Buffed Builder's Belt: Increased Reach bonus from 5 to 10. Now offers insta-mining for common building supplies like Planks, Cobble, Bricks, etc. At the cost of
lowering your hunger when instamining. Increased Haste level to II
~ New Accesory: Architect Belt
> Changed tiers for the Belt, Upgraded Belt and Builder's Belt to fit their new stats
> Changed bounding box for all Crystal Clusters
+ Added New Block: Torvallion Crystal
+ Added New Item: Torvallion Shard
+ Added New Fluid: Ceptidic Acid - It has similar properties of Water, but burns you inflicting the Acidic Burn debuff, corroding your equipment in the process.
Can be picked up using a Bucket or an Obsidian Bottle. Cannot be infinitely generated using 2 sources, unlike Water
+ Added New Tag (Block): "alterlands_3:glowshroom_blocks" - Blocks in this tag allow the Glowshroom Roots to be placed below
- Removed special item: AlterGuide - I'm currently working on a wiki for the mod, so this book was and will be useless even if the wiki takes too long to be
finished
+ Added New Block: Green Glowshroom Block
+ Added New Block: Green Shroomlight
+ Added New Plant: Flat Green Glowshroom
+ Added New Plant: Green Glowshroom Colony
+ Added New Plant: Glowshroom Roots
+ Added New Plant: Glowshroom Tendril
> Nerfed Blaze Prism: Extra damage to entities on fire (Nova) decreased from 50% to 30%. Extra damage on fire (Omega) decreased from 25% to 15%
- Removed Accesory: Arctic Crystal
- Removed Accesory: Fire Crystal
- Removed Accesory: Reinforced Arctic Crystal
- Removed Accesory: Reinforced Fire Crystal
> Changed upgrade recipes for Solar Artifact, Triaflame Stone and Ice Artifact
+ Added New Item: Dark Matter Bottle
+ Added New Block: Acid Torch
+ Added New Block: Ichor Torch
+ Added New Block: Plasma Torch
+ Added New Block: Black Matter Torch
> All of the Flame Particles now have a fade-out animation
> All of the Accesory Stations can now be rotated
+ Added New Tag (Item): "alterlands_3:item_attractors" - Items in this tag can toggle on and off the item attraction mechanic of magnet accesories
> Buffed Iron Magnet: Now it pulls items in a 2x2x2 area
> Buffed Golden Magnet: Now pulls items in a 3x3x3 area
> Buffed Obsidian Magnet: Now pulls items in a 4x4x4 area
> Buffed Magnetic Shield: Now pulls items in a 4x4x4 area
> Buffed Cryodot Magnet: Now pulls items in a 8x8x8 area
> Changed block model for all the Accesory Stations
> Ceptidic Acid now deals 1 fire damage and inflicts Acidic Burn I for 8 seconds. It also burns items

>>> (Nova Difficulty): Ceptidic Acid now deals 2 damage and inflicts Acidic Burn II for 10 seconds

>>> [Omega Difficulty]: Ceptidic Acid now deals 3 damage and inflicts Acidic Burn III for 13 seconds

> Players can now control if the magnet "attraction" ability has effect or not, this is done by shift + right clicking and toggles between attract items
and disabled mode.
> Blessed Immunity particles now no longer generate if the affected player is sneaking, this is mainly to prevent vision obstruction
> Buffed Cactus Needle: Now grants a 15% chance of inflicting "Bleeding I" for 7 seconds, this scales on Nova Difficulty
> Changed textures for Accesory Bag and all of its colored variants. Also its item animation was changed
> Now all of the accesory bags (including dyed) properly show their animation
> The Mining Site structure got modified. Their block composition has changed and now the loot spawns inside Alterstone Containment Units in opposite to
normal Chests. Now it also has 2 new modules that can generate randomly, containing Cobwebs and Skeletal Spider Spawners
+ Added New Block: Nydron Torch
+ Added New Block: Zephyr Torch
+ Added New Block: Cerberium Torch
+ Added New Block: Conicox Torch
+ Added New Block: Orxon Torch
+ Added New Block: Primex Torch
+ Added New Block: Torvallion Torch
+ Added New Block: Amethyst Torch
> Changed texture for Cortex Sand
> Changed texture for Void Sand
> Changed texture for Ash Block
> The Signus Armlet now can be upgraded
+ Added New Block: Green Glow Mycelium
> Changed sounds for the Glow Mycelium blocks. Switched from "minecraft:grass" to "minecraft:rooted_dirt"
> The Seed Pouch accesory now has a crafting recipe
> Vegetables Pouch and Farmers Pouch now have upgrade recipes and their blueprints
> Buffed Vegetables Pouch: Now grants XP drops from farming fully-grown crops
> Buffed Farmer's Pouch: Now grants lots of XP drops from farming fully-grown crops
> Grass blocks from Alterlands now turn into dirt if covered with solid blocks, this happens randomly
> The "Accesory Menu" GUI has received some improvements. The slots are now ordered in a single horizontal line instead of 3, and now the icons of each slot
show above them instead of inside them as before. There are now light indicators that turn green if the item equipped is a valid accesory in the selected slot. This
applies to all slots. If the bag has every slot filled with a valid accesory, these indicators will turn blue, giving the "Fully Geared" advancement.
Some slot icons received a new design, like the crystal and immunizer ones
> All of the Accesory Station GUIs received improvements. Now they have a different conduit design that fits better into the vanilla game. Now upgrading accesories
requires putting a Heavysteel Hammer in the newly added Hammer slot, right next to the upgrade button. The Hammer receives damage when an accesory is forged and
the recipe won't work without it. The T3 interface also received an interactive slot for the Cosmite energy, and now it accepts 4 cosmite bolts and can stay
charged for future upgrading
> Changed display name for the "Royal Ring" to "Fire Ring"
> Changed texture for Crimson Ring
> Changed texture for Fire Ring
+ Added New Long Crystal blocks - These crystals will only generate inside Crystalline Geodes on Alterlands. They come in all crystal variants except Amethyst
and have the same properties of the normal crystals, emit more light and drop more shard when broken. Can be picked up with Silk Touch and their drops are affected
by Fortune
+ Added New Tag (Entity): "alterlands_3:genbugs" - Entities in this tag should always be genbug mobs, that generate entities when they appear in the world. This tag
is used for drops that affect all entities, excluding these.
> The Shelter Cabin structure received some changes: Now it should always generate the smelter block properly (sometimes it didn't worked), and now it
has some different aged variants, also they no longer should generate in water.
Additionally, the cabins now have reduced spawn chances and individual generation, this prevents multiple cabins from different biomes generating close together.
Now the cabins have a ground that generates the cabin on top, and it has a condition that checks on what kind of biome the ground structure is, and then
generates the respective variant, this prevents multiple structures being too close
> Shelter Cabins can now generate in more biomes
> Crystal Clusters now emit double their light
> Crystal blocks can now be crafted with 4 crystal shards similar to how amethyst blocks can be made with amethyst shards (all crystal types included)
+ Added New Block: Cracked Alterstone Bricks (with slab, stair, wall and pillar variants)
+ Added New Item: Icy Nut
+ Added New Food: Cracked Icy Nut - Replenishes 3 FP and removes the "Iced" effect when consumed
+ Added New Tag (Item): "forge:armor/elytra" - Used by some enchantments related to elytra items. Will
soon be overritten with some new armor pieces from the mod
> The Iced effect script now uses a new tag "alterlands_3:cold_blocks" to detect if the player should start
freezing. This system is the same as the Solar Eruption one, and some blocks were added to it like
Powder Snow and Icy Cobblestone
> Changed how the Iced effect behaves. Previoulsy it applied secondary debuffs like Slowness, Weakness and Mining Fatigue. Now it only applies Mining Fatigue when active, and
instead adds Freezing time to the player affected, so this mechanic can now be altered by using leather equipment and some new accesories will be built around the
vanilla freezing mechanic to enhance the experience of cold zones.

>>> (Nova Difficulty): Moderately increased the lenght of Iced inflicted by Cold Blocks

>>> [Omega Difficulty]: Drastically increased the lenght of Iced inflicted by Cold Blocks

~ New Accesory: Crystalline Crown
~ New Accesory: Rainbowtic Crystal Pendant
~ New Accesory: Nydron Needle
~ New Accesory: Conicox Needle
~ New Accesory: Zephyrean Ring
~ New Accesory: Torvallic Ring
~ New Accesory: Primex Shield
~ New Accesory: Ice Cracker
+ Added New Item: Superior Tier Paper
> Added a new tier of blueprint: Superior. These cannot be obtained throughout any blueprint bag. They
should be assembled using other blueprints in the fusion altar. These don't have durability and are immune
to fire
> Astral Aegis and Galaxian Core blueprints are now Superior tiered, meaning they were removed from
the blueprint bag drops
> Now you can craft any blueprint bag using Superior Tier Paper, and this can be obtained when destroying any
Superior blueprint.
- Removed crafting recipes for Mid and High Tiered Paper. They now should only be obtained destroying
blueprints in the crafting inventory
> Changed texture for Basic Blueprint Bag
> Changed texture for Medium Blueprint Bag
> Changed texture for High Blueprint Bag
> Changed id for the loot tables used when opening blueprint bags
> Changed tier for Ringed Vortex
> Changed texture for Ringed Vortex
> Changed texture for Nimbus Cloud
~ New Accesory: Black Pearl
> Changed texture for Blazing Talisman
> Changed texture for Plutonite Talisman
> Changed texture for Prismite Talisman
> Changed texture for Cryonic Talisman
~ New Accesory: Heavysteel Talisman
~ New Accesory: Cryphalium Talisman
> Changed tiers of all the Talisman accesories to fit the new ones
> Treasure Bags now use a loot table to pick items for dropping when opened, and the Sphere pendants
received some changes to fit with this new mechanic: They now are upgradeable from Iron to Gold, then Diamond
, Nebulite and the rest, and only the Iron one can be found in Floating Islands, note that the Iron Pendant
cannot be crafted, so you must find it to progress with the upgrade tree. The pendants now add some chances
to double or triple the output of the loot tables
> Now treasure bags have a 1/80 chance of dropping an accesory related to their source component.
For iron for example, you can obtain Heavysteel Shield, Iron Core and Heavysteel Core. This goes for
all of the bags including Nebulite tier
> Changed texture for Cobbled Alterstone
> Changed texture for Alterstone
> Changed texture for all the Alterlands ores, they now use the new alterstone texture as base. Also made
some little changes to the ore nuggets of certain ore materials like Nebulite, Diamond and Gold
> Changed texture for Ancient Rock Chunk
> Changed texture for Alterstone Core
> Changed texture for Aqua Gem Ore
> Changed texture for Crimson Gem Ore
> Changed texture for Chorus Gem Ore
> Changed texture for Anthracite Block
> Changed texture for the following related elements:
>>> Shadow Log
>>> Stripped Shadow Log
>>> Shadow Wood
>>> Stripped Shadow Wood
>>> Plasma Shadow Log
> The Mellow effect got a complete rework: Now is called "Oversaturated" and no longer gets applied when
eating sweet food. It now will only appear when players eat certain powerful foods (such as Golden Apples,
Plutonite Apples and their enchanted variants and new food that is being added to the mod). This is
in order to balance these foods, and allow the previously damaging sweet food, as this mod is no longer
trying to balance the minecraft food system. This debuff will completely prevent eating instead of just
dealing damage to the affected player, so you have to choose what do you eat in a fight. The effect
also received a new potion color and icon
> Oversaturated now has a single amplifier instead of having 2 like Mellow did
~ New Accesory: Shalerock Chunk
+ Added New Potion system: Now potions from the mod have a unique texture, stack up to 8 (as MC combat
snapshots added) and some brewing recipes were reworked. The system also introduces special brews, potions that give multiple effects. Previously
the Terra Brew was the only one of them, but now more are being added. This doesn't affect vanilla's potions
> Due to the new potion system implementation, potions that use obsidian bottles in their recipes will now
return an empty obsidian bottle when consumed
> Certain potions were buffed/nerfed according to general balance. And some potions even got new variants
like the Ichor Potion, which can now be upgraded to ultra extended (having all its 5 variants avaiable)
Not all potions will gain new variants, but some of them will. This will not be listed below
> Obsidian Bottles and potions made with them are now immune to fire damage
- Removed Status Effect: Natural Shielding
> All of the accesories that used this effect will gain new abilities to enhance their functionallity
> Alterlands plants no longer slow down entities that walk in them
> Frostburn now uses "alterlands_3:fire_mobs" tag to apply extra damage to fire entities. And the debuff
no longer applies secondary effects (slowness and mining fatigue)
> Tweaked damage applied by Frostburn, now it scales infinetely if commands are used and this fixes a bug
where sometimes the debuff won't damage players
> Changed texture for Roasted Wrinkled Mushroom
> The emblem textures were made less noisy
+ Added New Status Effect: Wrath - Provides a chance of dealing a critical hit randomly when attacking. It
has 3 amplifiers
>>> Amplifier 1: 10% chance of randomly triggering a critical hit that deals x2 damage
>>> Amplifier 2: 10% chance of randomly triggering a critical hit that deals x2.5 damage
>>> Amplifier 3: 10% chance of randomly triggering a critical hit that deals x3 damage
- The singularity flames potions were removed due to unbalance
> The Wet effect no longer generates generic potion particles
> The player no longer takes damage when breaking hard blocks, in either Nova or Omega difficulty
> The "togglePunchingDamage" gamerule was modified to toggle only the damage when punching entities, its
description was also changed
> All of the text that is sent to players via chat or above their hotbars now uses localization keys, meaning
that is now traslatable

>>> (Nova Difficulty): The Punching Damage mechanic now also affects in this
difficulty and deals 2 damage to the player

>>> [Omega Difficulty]: The Punching Damage mechanic now deals 4 damage instead of 2

> Changed texture for the Asphyxia Effect Icon
> Changed crafting recipe for the Shield
> Changed crafting recipe for all of the vanilla tools. They now need Grass Rope and Chains
to be crafted (similar to alterlands equipment). Armor remains the same
> Changed textures for some of the vanilla tools to resemble the new crafting recipe
> Changed texture for Wooden and Stone Hatchet
+ Added New Blade variants for Wood, Stone, Iron, Gold and Diamond. They now are required in order
to craft vanilla tools. Netherite remains unchanged