File Details
Alterlands 1.19.4 - v1.4 [Beta #04]
- B
- Aug 28, 2024
- 95.04 MB
- 57
- 1.19.4
- Forge
File Name
alterlands-1.4.0_beta04.jar
Supported Versions
- 1.19.4
Curse Maven Snippet
v1.4 - Genesis Update [Beta #04]
- New Status Effect: Cosmic Stomp
- New Status Effect: Magma Plague
- Wither Crawler was modified to receive a custom 3d model, custom animations and a new texture. It has also received AI improvements and attribute changes
- Nerfed Wither Crawler's Knockback Resistance: 0.4 > 0.3
- Cortex Grass bushes can now be planted in Vanilla Grass
- Grass Block patches now spawn in all Cortex Biomes
- Skeletal Spider and Wither Crawler now have a bigger shadow
- Cortex Dirt patches and underground blobs now spawn in all Cortex Biomes
- Fertile Snow patches now generate in Snowy Cortex Meadows and Snowy Void Peaks
- Powder Snow patches now spawn in Frozen Mountains, Snowy Wastelands and Snowy Cortex Meadow Biomes
- Added New Tag (Block): "alterlands:fluids" - contains every fluid in the game from vanilla and the mod
- Random lava puddles can now generate in all Solar Biomes
- [BugFix]: Grass bushes from alterlands (excluding solar) had 1 flammability instead of 25
- Cortex and Canopy Saplings now have a flammability value of 16
- The Moss Growth now has a flammability of 10
- The Ceptidic Acid Drop particle is now smaller and emissive
- Oak and Birch trees now generate in the Cortex Sector, but only on vanilla grass patches
- Ceptidic Acid Lakes now generate in certain Cortex Biomes
- Added New Status Effect: Plated Guard
- Added New Status Effect: Heavy Guard
- Added New Particle: Plated Guard Reduction
- Reducing damage with the Plated Guard buff being active now generates particles
- Reducing damage with the Heavy Guard buff being active now generates particles
- Immunity against plant damage sources is now controlled via an NBT tag to support multiple sources of immunity
- plant damage immunity NBT now protects against the Cactus and the Sweet Berry Bush damage sources
- Taking damage while having Gaean Veil will now spawn new particles
- Changed registry and display name of "Burning Mango" to "Flamango"
- Reworked the script that controls how much fruit harvesting mod plants gives, now the logic is cleaner, executes faster and is easier to build on top of in the near future
- Removed Entity Tag: "forge:bosses" - This is because Minecraft already had a tag for bosses that I didn't knew about until now
- The Resonance Stone and Ashen Stone have received an animated texture replacing their original sprite
- Doubled the attackCooldown duration from 0.5 to 1 second, meaning that most of the accesory abilities that trigger when performing a generic attack will now only be able to be executed once per second
- The "alterlands:skeletal_mobs" tag now includes "minecraft:skeletons" as a nested tag instead of only the 3 vanilla skeleton types, this means anything external tagged with "skeletons" will also be recognized now
- The Draining status effect now prevents spawners from dropping the additional XP and rewards added by the mod
- Updated texture for Valix Ring
- Updated texture for Nebulite Core
- Updated texture for Plutonite Core
- Reworked the Damage Reduction and Damage Boost systems to directly modify damage dealt/received instead of adding a new source of damage and healing the user respectively.
- [BugFix]: Damage Reduction can no longer be exploited by increasing the Healing Received via accessories or potion effects
- [BugFix]: Damage Reduction wasn't being applied when the target was at full health
- [BugFix]: Damage Boosts wouldn't stack in some rare cases
- Added New Status Effect: Stunned
- Changed the crafting recipe of the Shield Reinforcement
- Added New Tag (Item): "alterlands:persistent_items" - Used to define items that should not despawn when on ground
- Accessory Bag items now are persistent items, meaning that they don't despawn when dropped
- Accessory Bags are now immune to being burnt, like Netherite items
- [BugFix]: Iron Shovel crafting recipe used Iron Rods instead of Sticks
- Added New Tag sets (Block) to group ground blocks of every Sector. For example "alterlands:cortex_ground_blocks" now refers as every ground block in the Cortex sector - Used mainly on mob spawning conditions and to set their variants
- Renamed the vanilla Turtle Shell equipment piece to "Turtle Helmet". This is because of the existence of the Turtle Shell accessory
- Updated texture for Metal Knuckles
- Updated texture for Netherite Knuckles
- Updated texture for Reinforced Boot
- Updated texture for Ashen Plate
- Updated texture for Floral Shield
- [BugFix]: Volcanic Logs won't drop when breaking them without an Axe
- [BugFix]: Alterlands Stone and Metal material blocks were not added to the "mineables/pickaxe" tag properly, meaning that they didn't receive a mining speed increase when using a Pickaxe
- Added New Tag (Block): "alterlands:autosmelt_fortune_affected_blocks" - Blocks in this tag get fortune modifiers when being mined with an Auto Smelt enchantment tool
- The Auto Smelt enchantment now works with any block that has a smelting output (Now for real this time)
- Added New Tag (Block): "alterlands:autosmelt_blacklisted_blocks" - Blocks in this tag are not affected by Auto Smelt enchanted tools (This is because the blocks contained in the tag have special treatment with Auto Smelt via code)
- Mining a smeltable block with an Auto Smelt enchanted tool now generates flame particles and plays a sound
- Added recipes to allow smelting Raw Ore blocks into their Smelted Block variants (affects Iron, Gold, Copper and Plutonite)
- Changed how Fortune bonuses apply to Elemental Gem ores. Now fortune adds an extra drop with certain chance, and the chance is what scales with the level of the enchantment
- Elemental Gem ores now have infinite Fortune level support, meaning that Fortune IV, V or X will add chances to get an extra gem
- Elemental Gem ores now drop 20 XP instead of 12
- Anthracite Ore now has a 50% chance of dropping experience instead of being a 100% guarantee
- Nerfed Soul Quartz Ore XP drops from 28 to 22 XP
- [BugFix]: Ores affected by Fortune would always drop 2 items regardless of the total internal drop amount
- The mod no longer replaces the vanilla drops for Clay, Sand, Red Sand, Ancient Debris, Iron Ore and Gold Ore
- Changed the interaction between Auto Smelt and Clay Blocks. Clay now drops 4 Bricks if mined normally, and 1 Terracotta if mined with the enchant while the player is sneaking
- Added a new temporary recipe for obtaining a Cosmic Pearl enchanted with Infinity, which is a valid enchant but cannot be put via the Anvil in survival mode yet. This recipe uses End and Void related items and outputs a single enchanted Cosmic Pearl which can be infinitely used thanks to Infinity
- Added New Particle: Vulcanite Damage Reduction
- Cosmic Pearls can now be enchanted with Inifinity directly on the Anvil. This process takes 8 experience levels
- New Mob: Vespidex - Giant hymenoptera creatures resembling of Wasps. These giants hunt alone and will have their own Hive structure where they will lay eggs and protect their surroundings. They don't have a normal spawn assigned yet. Vespidexes feature a rare Sanguine variant and will receive another one in the future
- New Mob: Grubber - Ancient worm-like creature that makes a return from my old mod "The Front". This little bugs can be found roaming the whole Alterlands landscape, spawning in Cortex, Solar, Void and Zero biomes. They feature different coloration and attributes depending on their spawn
- New Mob: Transphere - Spheric autonomous mech that hovers over Ruins and will patrol certain structures. These mobs take immense damage from water, are immune to Paralysis and have 2 attack modes featuring ranged and melee combat. They can dash when in Rush mode and fire several precise laser bolts in Assault mode.
- Added New Projectile: Vulcanite Laser Bolt
- Added New Particle: Vulcanite Expansive Ring
- The Bleeding effect now deals damage 50% faster if the affected entity is moving in any direction. The tick rate for dealing damage goes from 40 to 20 Ticks.