promotional bannermobile promotional banner

Alterlands

Explore a new hostile world with it's own progression, creatures, materials, biomes and much more! [PARTIALLY DISCONTINUED]
Back to Files

Alterlands 1.18.2 - v1.4 [Beta#01]

File nameAlterlands 1.4 [Beta01].jar
Uploader
MarianzYTMarianzYT
Uploaded
Aug 24, 2022
Downloads
209
Size
38.5 MB
Mod Loaders
Forge
File ID
3949192
Type
B
Beta
Supported game versions
  • 1.18.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:alterlands-408676:3949192")

Learn more about Curse Maven

What's new

v1.4 - Genesis Update

> Changed the condition for the Difficulty Switch (F6) menu to only pop up if you have command permission level 2, this was done to prevent
any player that enters your world switch the difficulty if they're not an admin or moderator of the server
> All the Bonus Damage particles now have a shorter lifetime (they dissappear quickly)
> Sorted out all the items in the creative tabs, including the new materials and accesories. The stuff that got out of the
"Vanilla Additions" tab also got reubicated to other vanilla tabs including Misc, Foodstuff, Decorations and obviously Building Blocks
> Now all the Shelter Cabin structures spawn with a chunk of land below them to prevent floating spawns and to
fit better with the terrain around
> Changed texture for Cobbled Alterstone. This one may be the final, i hope so...
> Now the Shallow Kelp on the Lost Valley is shorter, to prevent the occasional top of the kelp getting outside the water
> Changed texture for Plutonite Ingot
> Changed texture for Red Glowshroom Block
> In preparation for the 1.18 update, some json files like cross-compatibility recipes and the fishing loot modifier files have been
remade to evade possible errors in the future. The only thing changed is that now the Ectoplasmatic Energy is crafted using 3 Ectoplasm
and an Ender Pearl in shapeless crafting, instead of 4 Ectoplasm
> Changed the parameters of the height and height variation for the Frozen Mountains biome, this makes them look a bit more similar to
an actual mountain and not to a frozen ocean
> Changed texture for the following related elements:
>>> [Block]: Cortex Log
>>> [Block]: Cortex Wood
>>> [Block]: Stripped Cortex Log
>>> [Block]: Stripped Cortex Wood
> Increased spawn chances of the Shallow Kelp in the Lost Valley
> Changed weight for the Frozen Mountain and Lost Valley biomes
> Doubled the chances of a Soulsand Bubble Column generating in the Lost Valley biome
> Increased the max depth of the Cortexion Ocean, this should prevent ocassional sand mountains peaking out of the water
> Now the Cortexion Ocean's floor is generated out of Cortex Sand instead of Cortex Dirt
> The Plasma Shadow Log and Ichor Volcanic Log now generate 50% less particles
> The Ichor Drip Particle received a texture change
> Now the Volcanic Active Log emits Ichor Drops instead of Lava Drops
~ New Accesory: Wither Stone (inspired by RLCraft)
> Waymarker structures now generate closer to the ground (before they were 2-3 blocks taller than they should)
> Now the Mellow debuff slightly increases your general damage when applied. This depends on the level of the debuff
> Changed texture for Blight Berries
> [BugFix]: Stripping any Alterlands Wood block will play the stripping sound twice instead of once - Fixed
> Replaced the default MCreator generated trees by handmade trees for ALL the biomes in the mod, i'll add some logs to specify
which biomes now have X type of tree, as they now have types like Small, Medium, Tall, Double, etc...
> [BugFix]: In some cases, some advancements couldn't load their icon image - Fixed
> Increased stack size of the Knowledge Rune item from 1 to 8
+ Added New Advancement (Task): "Magic?" - Granted to a player when it collects a Knowledge Rune
+ Added some Loot Tables that hold all the possible blueprints that the player can get when opening any of the Blueprint Bags.
These Tables are specific to the bag itself, as always has been. The difference now is that the bags should drop less repeated blueprints,
as all of them have the same chances of dropping now (before the last one on the list was very common, and the first were very rare)
> Changed display name and ID of the Freezed debuff to "Iced", this will hopefully make a difference when refering to this effect and the vanilla
freezing mechanic
> Changed the id of the damage source "freezed" to "iced", so the localization key for it is now "death.attack.iced". The message hasn't been
changed
- Removed Blocks: Lush Grass Bush and Geoberry Bush. Geoberries will be obtainable differently in the near future
> All of the display names for the Alterlands Crystals have been changed to Clusters (like the amethyst has). Their sounds also
changed to use the same ones as the amethyst does.
> [BugFix]: The Cerberium Crystal Cluster was not waterloggable - Fixed
> Changed texture for Blight Berry Bush (all stages)
> The Stage 0 of the Blight Berry Bush no longer glows
+ Added New Item: Blight Berry Seeds - Used now to replant Berry Bushes
> Now Blight Berry Seeds can be crafted using Blight Berries
> Now Blight Berry Bushes (stage 0) have a 25% chance of dropping a Blight Berry Seed when destroyed
~ New Accesory: Platinum Ring
~ New Accesory: Ring of Full Reaction (also inspired by RLCraft)
~ New Accesory: Miner's Ring (you guessed it... also inspired by RLC)
> Now the Platinum Ring can generate in the Abandoned Mineshaft (modified) Loot Table, with a mid-low chance
> Some accesories have received a tooltip change, including the Golden Ring and Crimson Ring
> Changed texture for Golden Ring
> Renamed "Golden Ring" to "Gold Ring". It's ID has also been changed
> Changed texture for Diamond Ring
> Changed texture for Cryonite Ring
> Changed texture for Prismite Ring
> Changed texture for Netherite Ring
> Changed texture for Defensive Ring
> Renamed "Defensive Ring" to "Warding Ring". It's ID has also been changed
~ New Accesory: Blazing Ring
> The Defensive Ring can now be crafted. It is a Tier 2 Accesory and requires a Netherite Ring and a Heavysteel Shield to be made
> The Defensive Ring no longer can be generated in the Overworld/Alterlands Shrine chests
> Buffed Defensive Ring:
>>> Increases jump height (Should be stackable with Jump Boost, as it's a new mechanic and doesn't use that effect to work)
>>> 15% increased damage while affected by a DOT effect
>>> 35% increased damage while in the Nether
>>> 25% chances of reflecting all the damage received to your attacker
>>> 15% chance of disarming your oponent
>>> Increases XP drops from mobs killed by the wearer
>>> Now it has nerfs on both special difficulties
> Buffed Stone of the Lost Souls: Now grants 10% Damage Reduction instead of 5, and its Nova buff is gone
> Changed texture for Netherite Fusion
- Removed Accesory: Sulfur Large Crystal
- Removed Accesory: Sulfur Necklace
> [BugFix]: The damage source for the cosmic pearl didn't had its death message set - Fixed
> Changed texture for the following related elements:
>>> Nebulite Sword
>>> Nebulite Axe
>>> Nebulite Pickaxe
>>> Nebulite Hatchet
>>> Nebulite Hoe
>>> Nebulite Shovel
>>> Nebulite Blaze Staff
> Changed texture for Plutonite Pickaxe
> Changed crafting recipe for Plutonite Pickaxe. It now requires an Aqua Gem to be made
and costs a little less Ingots to make
> Changed crafting recipe for the Nebulite Pickaxe. It now requires a Valix Gem to be made
and costs a little less Gems to make
> Both Plutonite and Nebulite Swords got a crafting recipe change. Same as above and also
cost less
+ Added New Status Effect: Plasma Shield - It has one amplifier and having this active
will fully protect the entity from the Plasmatic Burn debuff
+ Added New Plant: Flagelea
>>> Spawns in the Cortex Sector
>>> Source of Plasmatic Dye
>>> Can be brewed into potions of Plasma Shield
> Changed texture for Plutonite Blade
> Changed texture for Aqua Ring
> Changed texture for Sea Ring
> Increased crafting cost for all the Blades. Now all of them require 3 pieces of material
to be crafted instead of 2
- Removed all of the Stonecutting recipes for the Smooth Concrete blocks
> Changed texture for Heavysteel Pickaxe
> Changed texture for Heavysteel Hammer
> Changed ID and name of "Platinum Ring" to "Heavysteel Ring", all the rest maintains the same
> Almost every heavysteel-made item now has a new ID, including tools, armor and the scrap
> Raw Olivine no longer can be placed again inside of a block using a Hammer
> The Heavysteel Hammer now has a set durability level and also loses durability when transforming blocks
> The Heavysteel Hammer has received a change on its tooltip (description)
> Changed texture for the following related elements:
>>> Heavysteel Scrap
>>> Heavysteel Fragment
>>> Heavysteel Nugget
>>> Heavysteel Helmet
>>> Heavysteel Boots
>>> Heavysteel Covering
+ Added a new tooltip for the Heavysteel Scrap
> [BugFix]: Some items were not loaded in certain tags - Fixed
+ The following items were added to the "minecraft:piglin_loved" tag:
>>> Golden Cross
>>> Cross Necklace
>>> Golden Yucca Fruit
>>> Golden Pearl
>>> Treasurer's Ring
>>> Crimson Ring
>>> Royal Ring
>>> Golden Boot
>>> Golden Armshield
+ The following items were added to the "minecraft:flowers" tag:
>>> Blight Berry Bush (Stage 6)
>>> Flagelea
+ The following items were added to the "forge:dusts" tag:
>>> Disrupted Powder
+ The following items were added to the "forge:mushrooms" tag:
>>> Conicush (both variants)
+ The following items were added to the "forge:fruits" tag:
>>> Cystic Tubercle
+ The following items were added to the "forge:cobblestone" tag:
>>> Soul Cobblestone
+ Added a whole new color set and revamped all of the existing elements on the Smooth Concrete familiy. Now there are 33+ color variants
+ Added new crafting recipes for all the Smooth Concrete blocks
> [BugFix]: Picking up any item can sometimes cause a crash due to a check for the Prismatic Explorer advancement - Fixed
> Changed all the tooltips of the blueprints. Switched the nomenclature from "Type 1/2/3" to "Type A/B/C". This has no impact on the gameplay
> Now all the Blueprint Bags have a 5% chance of dropping a second blueprint after being opened. This chance will not be modified by buffs/accesories
> Fixed a lot of recipes not working (there may be more left)
> Changed texture for Anthracite
+ New Tool Set: Heavysteel - This previously contained only the Pickaxe and Hammer. Now the Sword, Axe, Hatchet, Hoe, Shovel and even Blaze Staff have been added.
This new set also has the capability of upgrading itself when using the tool/weapon. For example, the Sword gains XP by killing enemies, the Pickaxe by mining
stone, the Shovel by mining ground blocks and the Hoe by tilling dirt. The max level they can reach is 5 (V), and each level grants a bonus to one or multiple
stats of the tool. For comparison, a Sword LVL1 Deals 6.5 Damage and has 1.6 Attack Speed, and a LVL5 deals 7.5 Damage and has 2.0 Attack Speed. Also when leveling
up the tool ALWAYS gets a max durability increase. The level and XP needed to upgrade a tool can be seen on its display name and the tooltip, and each level
has a different sprite with some animations.
# Sword Stats:
Level I - 6.5 Damage / 1.6 Speed / 450 Durability / 100 XP for next level
Level II - 6.5 Damage / 1.7 Speed / 600 Durability / 200 XP for next level
Level III - 7 Damage / 1.8 Speed / 750 Durability / 375 XP for next level
Level IV - 7 Damage / 2.0 Speed / 900 Durability / 500 XP for next level
Level V - 7.5 Damage / 2.0 Speed / 1050 Durability / Maxed Out

# Axe Stats:
Level I - 9.5 Damage / 0.8 Speed / 15 Enchantability / 7 Efficiency / 450 Durability / 100 XP for next level
Level II - 10 Damage / 0.8 Speed / 17 Enchantability / 7 Efficiency / 600 Durability / 200 XP for next level
Level III - 10 Damage / 0.9 Speed / 18 Enchantability / 8 Efficiency / 750 Durability / 375 XP for next level
Level IV - 10.5 Damage / 0.9 Speed / 20 Enchantability / 8 Efficiency / 900 Durability / 500 XP for next level
Level V - 11 Damage / 1 Speed / 22 Enchantability /8 Efficiency / 1050 Durability / Maxed Out

# Hatchet Stats:
Level I - 6.25 Damage / 1.8 Speed / 15 Enchantability / 7 Efficiency / 450 Durability / 100 XP for next level
Level II - 6.25 Damage / 1.9 Speed / 17 Enchantability / 7 Efficiency / 600 Durability / 200 XP for next level
Level III - 6.5 Damage / 1.9 Speed / 18 Enchantability / 8 Efficiency / 750 Durability / 375 XP for next level
Level IV - 6.5 Damage / 1.9 Speed / 20 Enchantability / 8 Efficiency / 900 Durability / 500 XP for next level
Level V - .6.75 Damage / 2 Speed / 22 Enchantability /8 Efficiency / 1050 Durability / Maxed Out

# Pickaxe Stats:
Level I - 4.5 Damage / 15 Enchantability / 7 Efficiency / 450 Durability / 100 XP for next level
Level II - 4.5 Damage / 17 Enchantability / 7 Efficiency / 600 Durability / 200 XP for next level
Level III - 5 Damage / 18 Enchantability / 8 Efficiency / 750 Durability / 375 XP for next level
Level IV - 5 Damage / 20 Enchantability / 9 Efficiency / 900 Durability / 500 XP for next level
Level V - 5 Damage / 22 Enchantability / 10 Efficiency / 1050 Durability / Maxed Out

# Shovel Stats:
Level I - 5 Damage / 15 Enchantability / 7 Efficiency / 450 Durability / 100 XP for next level
Level II - 5 Damage / 17 Enchantability / 7 Efficiency / 600 Durability / 200 XP for next level
Level III - 5.5 Damage / 18 Enchantability / 8 Efficiency / 750 Durability / 375 XP for next level
Level IV - 5.5 Damage / 20 Enchantability / 9 Efficiency / 900 Durability / 500 XP for next level
Level V - 5.5 Damage / 22 Enchantability / 10 Efficiency / 1050 Durability / Maxed Out

# Hoe Stats:
Level I - 15 Enchantability / 7 Efficiency / 450 Durability / 100 XP for next level
Level II - 17 Enchantability / 7 Efficiency / 600 Durability / 200 XP for next level
Level III - 18 Enchantability / 8 Efficiency / 750 Durability / 375 XP for next level
Level IV - 20 Enchantability / 9 Efficiency / 900 Durability / 500 XP for next level
Level V - 22 Enchantability / 10 Efficiency / 1050 Durability / Maxed Out

# Hammer Stats:
Level I - 125% Attack Knockback / 25 Efficiency / 450 Durability / 100 XP for next level
Level II - 125% Attack Knockback / 25 Efficiency / 600 Durability / 200 XP for next level
Level III - 150% Attack Knockback / 25 Efficiency / 750 Durability / 375 XP for next level
Level IV - 150% Attack Knockback / 25 Efficiency / 900 Durability / 500 XP for next level
Level V - 175% Attack Knockback / 25 Efficiency / 1050 Durability / Maxed Out

# Blaze Staff Stats:
Level I - 15 Enchantability / 450 Durability / 100 XP for next level
Level II - 17 Enchantability / 600 Durability / 200 XP for next level
Level III - 18 Enchantability / 750 Durability / 375 XP for next level
Level IV - 20 Enchantability / 900 Durability / 500 XP for next level
Level V - 22 Enchantability / 1050 Durability / Maxed Out

> Some stats for Plutonite tools/weapons have been changed to fit the newly introduced Heavysteel toolset:
>>> Plutonite Sword: 6.5 > 7 Damage
>>> Plutonite Hatchet: 6.25 > 6.75 Damage
>>> Plutonite Axe: 0.9 > 0.8 Speed
> Changed the tooltip for the Heavysteel Hammer
> The Heavysteel Hammer is now a tooltype item, and can insta-mine workstations like Crafting Table, Furnace, Smithing Table, Accesory Station, etc.
> The Heavysteel Hammer now can be directly enchanted on an Enchantment Table as is now an enchantable tool
> The Heavysteel Hammer now deals 5 Melee Damage instead of 1, and is now classified as a Melee Weapon aswell as the typical tool. It also has reduced attack speed
> The Heavysteel Hammer now inflicts 25% more melee knockback than other weapons on hit. It also received a significant durability increase
+ The following blocks were added to the "alterlands_3:hammer_breakable" tag:
>>> Crafting Table
>>> Smoker
>>> Furnace
>>> Blast Furnace
>>> Stonecutter
>>> Loom
>>> Fletching Table
>>> Smithing Table
>>> Anvil
>>> Cartography Table
>>> Accesory Station (all of them)
>>> Blueprint Synthesizer
> Increased Height Offset variation for some structures including Shelter Cabin, Overworld and Alterlands Simple Dungeon and Waymarker
> Readjusted the Atmospheric Pressure height limits for each level:
Level 1 - 140 >>> 170
Level 2 - 160 >>> 200
Level 3 - 180 >>> 230
Level 4 - 200 >>> 260
Level 5 - 220 >>> 290
Level 6 - 256 >>> 319
> The Music Disc ID was changed on all the mod's discs to fit the vanilla registering
> [BugFix]: Wither Skeletons weren't spawning at full health on Nova and Omega difficulties - Fixed
> [BugFix]: Skeletons and Piglins weren't spawning with Armor and Melee Weapons on Nova and Omega difficulties - Fixed
> Removed all of the code linking the "Towers and Dungeons" mod which is no longer in development
> Reworked the script that charged creepers on spawn as it didn't work properly
> Changed both Music Disc textures, again
> Now if a Skeleton kills a Creeper while in Alterlands, that creeper will drop 2 music discs, the main one (vanilla) and a second one from the dimension.
The disc type will depend on the Sector that the event happened and the event has a 50% chance of occuring. Currently supports only Cortex and Solar
> Creepers no longer can spawn charged in the special difficulties

>>> (Nova Difficulty): Now Wither Skeletons have a 20% chance of spawning with "Soul Regen II"

>>> [Omega Difficulty]: Now Wither Skeletons have a 40% chance of spawning with "Soul Regen III"

> [BugFix]: The Regeneration effect given to creepers on spawn within Nova or Omega difficulties was 100 ticks instead of 4000 - Fixed
> Decreased the Resistance buff amplifier of Biped mobs on the Omega difficulty as it made mobs with armor almost unkillable
> Creepers now longer get buffs when spawning on any special difficulty, this includes its HP buff
> [BugFix]: The Obsidian Shield Reinforcement didn't provided any Damage Resistance at all - Fixed
> Buffed Nether Depths: Now grants 15% Damage Reduction
> [BugFix]: The Ice Cube projectile wasn't visible - Fixed
+ Added New Item: Raw Heavysteel
+ Added New Item: Raw Plutonite
> Now Heavysteel and Plutonite ore variants drop their respective Raw Items when mined with no Silk Touch. The ore itself can still be smelted
> Changed how some Heavysteel items are obtained. Now smelting Heavysteel Ore or Raw Heavysteel will make Heavysteel Fragments instead of Heavysteel Scrap. The
Scrap will now be crafted using Iron Ingots, Heavysteel Fragments and also Copper Ingots. Its design will be slightly changed due to this new crafting sequence.
Heavysteel Scrap no longer can be smelted to get Fragments, and the Nugget and Ingot recipe stays the same as before
> Changed how fortune works with Plutonite and Heavysteel ores. Now it works very similarly to vanilla, instead of adding new drops, it multiplies the existing ones
with values like in vanilla
> Changed how Auto Smelt behaves with the metal ores. Now the XP bonus you get by using AS II scales with the level of the enchant, this makes so that
if any mod breaks the "Auto Smelt II" cap and adds for example "Auto Smelt III, IV or higher", the XP drops will always work and also they would increase, as now
the script was updated and takes into account the level of the enchant in the calculation. In the process, the script was also very optimized
+ Added a new tag (Items): "alterlands_3:heavysteel_ores" - Self explanatory. Only holds the 2 variants of that ore, for recipe purposes
> Updated Mod's main logo in-game
+ Added full compatibility with the Diet mod. Now the food from Alterlands will contribute to the groups of the mod when eaten and used as crafting ingredient
+ To achieve the previously mentioned compatibility, some Diet tags were added to the mod
> [BugFix]: Some of the Mega-Mushroom Stew variants were uncraftable - Fixed
> Changed texture for Golden Blightberries
> Due to multiple generation errors, the following biomes no longer spawn on Alterlands (this will remain this way until i find a fix for the buggy terrain):
>>> Lost Valley
>>> Cortexion Ocean
+ Added New Block: Mossgrass - Alterstone covered with a Moss Carpet, capable of growing Lush plants
> The Lush Meadows biome now is made out of Moss Blocks, and contains the new Mossgrass variant.
- Removed Block: Lush Grass Block
- Removed Plant: Lush Grass
- Removed Plant: Lush Tall Grass
> Changed texture for Lush Bulb
+ Added New Block: Fruited Moss Block
> The Geoberries now grow out of Moss Blocks, creating a Fruited Moss Block that can be harvested with empty hands only
> Changed Display name and ID for "Lush Grass Tuft" to "Moss Growth"
> Changed Display name and ID for "Bulb Plant" to "Geo Bulb"
> Changed Display name and ID for "Lush Bulb" to "Moss Bulb"
> Changed texture for Moss Growth
> Changed texture for Geo Bulb
> The Moss Growth can now generate in Lush Caves, growing out of Moss Blocks
> Changed texture for Moss Bulb
> Moss Bulbs now recover more hunger and less saturation
+ The following items were added to the "minecraft:moss_replaceable" tag:
>>> Alpha Stone
>>> Alterstone
>>> Growable Alterstone
>>> Crag Alterstone
> Changed texture for Geoberries
- Removed Expansion Item: Copper Plate
+ Added New Item: Copper Plate
+ Added New Item: Oxidized Heavysteel Scrap
+ Added New Item: Oxidized Heavysteel Covering
> From now on if you find Scrap or Coverings generated in a chest, they'll always be on their Oxidized stage
> Oxidized Heavysteel Scrap can now be fished insead of the normal Heavysteel Scrap
> The Double Catch enchantment functionallity got overhauled. It goes up to Level 5 (V), and now the game uses the "forge:fishes" tag to generate a truly random fish when pulling out your
Fishing Rod, and this should also work with modded fish (as long as they are tagged inside this specific tag). Also the levels now
increase the chances of getting a second fish using a multiplier, instead of using a constant value like before, this allows for having level VI or more without
breaking the enchantment. The script also got optimized
> The "Great, Double Prize!" achievement no longer needs the player to be in the Overworld to be granted
> The "chests/overworld_floating_island_advanced" Loot Table got new elements:
>>> Heavysteel Ingot (Common)
> [BugFix]: Some Loot Tables weren't generating because of missing elements - Fixed
~ New Accesory: Copper Ring
~ New Accesory: Amethyst Necklace
~ New Accesory: Amethyst Shield
~ New Accesory: Copper Medallion
~ New Accesory: Terra Pearl
~ New Accesory: Photon Pearl
> Changed the tier of the following accesories:
>>> Golden Pearl
>>> Sea Pearl
> Copper accesories can now oxidize to increase/decrease their effects and abilities. This varies on every accesory
> Tweaked Sea Pearl: Now it no longer grants stackable Luck with the Emerald Pendant but instead grants a 35% chance of not consuming durability when fishing
> Buffed Golden Pearl: Now also grants a better version of the Sea Pearl buffs, in addition to its existing ability
- Removed Item: Amethyst Fragment
- Removed Accesory (Expansion): Amethyst Crystals
> Using Bone Meal on a Moss Block now has a 50% chance of creating a Fruited Moss Block, additionally to spreading the Moss if possible
+ Added New Music Disc: Oblivion Music Disc (Marianz - Argea)
seguir con el cambio de simbolo desde: Splinted Core
> [BugFix]: Alterlands' Music Discs were not tagged as a Record, so the sound didn't fade out when far from the source Jukebox - Fixed
> Now a lot of the added Loot Tables can be modified by the Luck effect and Luck attribute
> The "chests/desert_waymarker" Loot Table got new elements:
>>> Purple Gemstone (Very Rare)
> Sligthly lowered the chances of a Purple Gemstone spawning in Waymarker chests
> The "chests/overworld_dungeon_treasure_1" Loot Table got new elements:
>>> Diamond Ring (Always) - Replaces the accesory poll
> Now Alterlands' Music Discs can be found in the Cubic Dungeons (Cortex Discs will be found in Cortex Cubic Dungeons and so)
> Buffed Onyx Necklace and Lapis Fused Necklace: Now both grant a constant XP increase when mining gem ores
> All of the Ore breaking scripts for the Alterlands ores were greatly optimized. Their drop items and chances were also modified
> Changed texture for Ice Pendant
+ Added New Status Effect: Longevity - Increases all healing received. It has 5 amplifiers
>>> Amplifier 1: 20% Increased healing
>>> Amplifier 2: 40% Increased healing
>>> Amplifier 3: 60% Increased healing
>>> Amplifier 4: 80% Increased healing
>>> Amplifier 5: 100% Increased healing
> Now the Flux Wooden tool set can be used as fuel
> Now brewing an Amethyst Shard on Healing Potions will make a Longevity Potion. With variants Extended, Ultra Extended, Amplified and Ultra Amplified
> Changed sounds for all the Alterlands' Leaf Blocks
> Changed texture for Glistering Vines
> Changed sounds for Glistering Vines. Now they use the Glowberry Vine sound
> Removed all the Vine Plagued variants of blocks (except the Leaves)
> The Glistering Vine now emits light (2) and has Emissive Glowing
> Changed sounds for all the Stalagmites and Stalactites. Now they use the Tuff sound
+ Added New Sound set: Mossgrass - Including break and step sounds
> Changed sounds for Mossgrass and Lumen Mossgrass blocks. Now they use the Mossgrass sound
> Changed Display Name of Mossgrass Void Stone to Lumen Mossgrass
+ Added new tree variants for the Cortex Sector. These can be tiny, medium, tall, double, taller, giant and more
+ Cortex Trees can now generate with a Beehive in the Cortex Plains and Ribbon Forest biomes, although they're much more common on the last one
+ Added New Tag (Blocks): "alterlands_3:glistering_vines_placeable" - elements in this tag allow Glistering Vines to grow
on them. Including the following elements:
>>> Cortex Leaves
>>> Flowering Cortex Leaves
>>> Glistering Vines
>>> Vined Cortex Leaves
>>> Vined Flowering Cortex Leaves
+ Added New Block: Acid Lavastone
+ Added New Block Flowing Acid Lavastone
+ Added New Item: Acid Obsidian Bottle
> Changed sounds for all the Lavastone blocks. Now they use the Polished Deepslate sound
> The Conicush now has increased chances of spawning in both Oblivion and Cortex biomes
> Slightly decreased Skeletal Spider spawn chances
> Buffed Elder Pearl: Now grants 10% chance of reeling an extra treasure when fishing
- Removed Accesory: Phantom Eye
- Removed Accesory: Blazing Eye
+ Added New Structure: Acidstone Cluster - Environmental Structure, with 3 scale types
> Respawn Anchors no longer can be used in Alterlands
> Raids no longer can ocur in Alterlands
> Added new abilities to the Elemental Stone accesory, now can be properly used
> Now all biomes have an Underwater block by default, previously only certain biomes had them
> Added Water Fog custom color to many biomes
> Increased spawn rates of Alpha Monoliths on the Alpha Stone Deposits biome
> Changed the Sea Level of Alterlands from 63 to 53 (WIP)
> Environmental and Architechtural Structures now only spawn on specific blocks, this should prevent a lot of bugs with structures spawning in the air, underwater,
buried underground and so.
> Fluid Lavastone variants no longer should generate underwater
> Volcanic Mountains now have disabled Rain, increased Base height, decreased height variation and increased temperature
> Tweaked Defensive Ring: No longer grants increased jump height and chances of disarming enemies, no longer boosts xp drops and its nether
damage bonus was decreased. Now it gives a 10% chance of surviving a deathly attack.
> The Alterguide Book was temporarily deactivated due to unfixable crashes and errors when processing its gui

This mod has no additional files