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Alterlands

Explore a new hostile world with it's own progression, creatures, materials, biomes and much more! [PARTIALLY DISCONTINUED]

File Details

Alterlands 1.16.5 - v1.3 [Beta#02]

  • B
  • Apr 3, 2022
  • 41.24 MB
  • 772
  • 1.16.5
  • Forge

File Name

Alterlands 1.3 [Beta02].jar

Supported Versions

  • 1.16.5

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:alterlands-408676:3732439")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

> Changed some IDs for some Advancements that caused issues that lead to a potential crash
> Conicush plants now can be found growing in Cortex Grass and Grassy Alpha Stone
> Conicush now spawns in the Cortex Plains, Oblivion Plains, Oblivion Forest and Cortex Forest biomes, rarely
> [BugFix]: The Solar Plasma Bricks have the Solar Ichor Bricks' tooltip - Fixed
> Now Extracting Fluids from blocks using the Obsidian Bottle no longer removes the Empty Bottle if the player is in creative. Same
with the Filling (Doesn't add the empty bottle and doesn't consume the fluid bottle either)
> Changed texture for Gamma Outbreak
> Changed texture for both Grown Gamma Outbreak and Potted Grown Gamma Outbreak
> Changed texture for Gamma Rock Formation
> Changed texture for Gamma Stone Stalagmite and Gamma Stone Double Stalagmite
> Slightly Optimized Stalagmite/Stalactite Break and Update scripts
> Now Stalagmites/Stalactites can be broken and will drop if using a tool that can harvest them (previously, you was only able to
obtain the block using a pickaxe, now you can use a modded tool that acts as a pickaxe to harvest them)
> Changed texture for Alterstone Stalagmite, Alterstone Double Stalagmite and Alterstone Stalactite
> Major changes to the recently added Stamina System were done:
-> Decreased maximum energy from 20 to 10
-> Changed the design and distribution of the energy bar to prevent some common gui issues with other icon display mods.
-> Now the Bar instead of having 10 indicators has one big indicator that fills and depletes slowly when performing energy-consuming actions
-> The Static effect and Pyrexed Display graphics have also been adapted to the new design
-> The Bar no longer needs to be relocated while you are underwater, so that means there will be less positioning errors while rendering
+ Added New Mechanic: Osseous Vitality - You now also have to worry about taking too much damage on
your articulations... Literally. The Osseous Vitality mechanic brings up a new Status Bar, it shows how much damage to your bones you have
received recently. New sources of bone damage are going to be added, such as for example receiving some fall damage will deplete the bar by a
certain amount, depending on the height. Some mob attacks like the Iron Golem, Ravager or the Ender Dragon ones can also decrease your
Osseous Vitality. This mechanic is going to be activated whenever you enter Nova or Omega difficulties, and can also be disabled using a new
gamerule, in case that you don't like it. Having the Vitality value at half will occasionally give you bad effects, and the
lower it is, the more debuffs you will receive. For example: Weakness, Mining Fatigue, Bleeding and some others.
You cannot recover Vitality with time, but you can by Sleeping or taking some new Accesories or Potion Effects.
New potion effects are also going to modify this value.
> Changed texture for Solar Stone Stalamgite, Solar Stone Stalactite and Solar Stone Double Stalagmite
- Removed Block: Orange Lavastone
+ Added New Tag (Blocks): "alterlands_3:erupting_blocks" - Contains most of the solar blocks, used by the Solar Eruption debuff to apply its
effects
> Slightly decreased Solar Eruption duration while standing on Erupting Blocks
> Changed texture for Lavastone
> Changed ID and Display Name of "Red Lavastone" to "Lit Lavastone"
> Changed texture for Lit Lavastone
> Changed texture for Plasma Lavastone
> Changed texture for Ichor Bottle
> Changed texture for Plasma Bottle
> Now stepping on Plasma Lavastone will apply the Plasmatic Burn debuff to the entity
> The Wet effect now actually does something. When you have Wet, you now get a small reduction in your Jump Height. Being 15% with Wet I and
30% with Wet II+
> Now an Empty Bucket can be used to empty a piece of Lit Lavastone, and the Lava Bucket can also be used to return the magma to the interior
of the Lavastone (following the same mechanics as the Ichor and Plasma Bottles do)
> [BugFix]: The Gamma and Delta Stalagmites/Stalactites can be placed in any stone type besides Gamma Stone - Fixed
+ Added a crafting recipe for the Enchanted Plutonite Apple
> Increased the size of the Lit Lavastone Chunks generated on the Lavastone Mountains biome
> Now having the Freezed, Frigid Waters and Wet effects applied at the same time not only deal extreme damage over time, but also increases
damage received by 500% for players, and 250% for other entities
> Nerfed Astral Aegis and all of its Parts: Now they cannot steal positive effects from the enemy to heal the player
> [BugFix]: The Astral Aegis Healing ability had its cooldown halved - Fixed
> [BugFix]: When attacking an enemy with the Astral Aegis, it always gets Singularity Flames instead of having 50% chance - Fixed
+ Added New Tag (Items): "alterlands_3:plant_materials" - Used by the Floral Moss crafting recipe
> The Floral Moss recipe now takes out anything tagged as "alterlands_3:plant_materials" and 2 Flowering Empress
+ Added New Item: Lava Bottle
> Now you can drain or fill Lavastone blocks using the Lava Bottle
> Buffed Elemental Core: Now the Regen effect that provides work in every dimension
> [BugFix]: The Alternal Core applied effects on hit with the amplifier 1 instead of 2 - Fixed
> Increased length of the Night Vision buff provided by the Flux Fang
+ Added New Block: Ichor Lavastone - Cannot generate naturally, and only be made using an Ichor Bottle on an Empty Lavastone block
> Changed brewing recipe for the Ichor Burn Potion. Instead of adding an Ichor Bottle to an Awkward Potion, you now need
to add Magma Cream to an Ichor Bottle
+ Added new alternative recipe for making Fire Resistance Potions
> Now all the Soups/Stews have their buffs affected by the new special difficulties
> Now the Blue and Red Glowshroom Soups provide a different extra effect
> The mod now replaces the vanilla loot table "abandoned_mineshaft", meaning that there will be the same items, but the chances of getting
them are going to be changed. Also new items are going to be added
> Some junk items were removed from the Abandoned Mineshaft Loot Table, and some others remain
~ New Accesory: Vampiric Talisman
~ New Accesory: Ribbotoxin Sample
~ New Accesory: Pyrexian Circuit
~ New Accesory: Lightstorm Circuit
~ New Accesory: Lightspark Circuit
+ Added to the "chests/abandoned_mineshaft" Loot Table: Heavysteel Scrap, Redstone Gem, Onyx, Pumpkin Pie, Death Corridor Golden Key,
Obsidian Plate, Torch Bag, Smelted Pickaxe, Diamond Ring, Regenesis Ring and Vampiric Talisman

>>> (Nova Difficulty): Slimes and Magma Cubes have a 25% chance of inflicting "Slimy" on hit (8 second length)

>>> [Omega Difficulty]: Slimes and Magma Cubes always inflict "Slimy" on hit (16 second length)

> Added the Lightstorm Circuit to the "chests/guardian_prison_core" loot table
> Added the Lightspark Circuit to the "chests/mining_site_main" loot table
> Added the Pyrexian Circuit to the "chests/abandoned_mineshaft" and "chests/overworld_floating_island_advanced" loot tables

>>> (Nova Difficulty): Now eating Raw meat will slightly damage you and apply one of various random debuffs such as Weakness, Mining Fatigue,
Hunger, Poison

>>> [Omega Difficulty]: Now eating raw meat will greatly damage you and apply 2 of various random debuffs such as Weakness, Mining Fatigue,
Slowness, Hunger, Broken Guard, Poison

>>> (Nova Difficulty): Now Silverfish apply "Stegnant" on hit with 50% chance (7 second length)

>>> [Omega Difficulty]: Now Silverfish always apply "Stegnant" on hit (10 second length)

>>> (Nova Difficulty): Some foods have been buffed, some nerfed, see the following list:
-> Mushroom Stew has a 20% chance of granting "Satiated I" when eaten (15 second length)
-> Beetroot Soup has a 20% chance of granting "Strength I" when eaten (18 second length)
-> Rabbit Stew always gives "Satiated II" (25 second length) and has a 25% chance of granting "Recomposition" (4 second length)
-> Decreased Blessed Immunity buff length gained by all the Golden Meals
-> Suspicious Stew has a 15% chance of granting "Recomposition" (2 second length) and 25% chance of granting "Repellence" (10 second length)
-> Pumpkin Pie has a 50% chance of instantly healing 2 hearts and a 20% chance of giving "Satiated I" (12 second length)
-> Baked Potato has a 25% chance of giving "Satiated I" (8 second length)
-> Cooked Salmon has a 50% chance of giving "Satiated I" (12 second lenght) and a 15% chance of granting "Static" (15 second lenght)

>>> (Nova Difficulty): Some foods have been buffed, some nerfed, see the following list:
-> Mushroom Stew has a 30% chance of granting "Satiated I" when eaten (15 second length)
-> Beetroot Soup has a 25% chance of granting "Strength II" when eaten (12 second length)
-> Rabbit Stew always gives "Satiated II" (25 second length) and has a 50% chance of granting "Recomposition" (3 second length)
-> Decreased Blessed Immunity buff length gained by all the Golden Meals
-> Suspicious Stew has a 40% chance of granting "Recomposition" (2 second length) and 60% chance of granting "Repellence" (10 second length)
-> Pumpkin Pie has a 50% chance of instantly healing 3 hearts and a 35% chance of giving "Satiated I" (12 second length)
-> Baked Potato has a 30% chance of giving "Satiated I" (8 second length)
-> Cooked Salmon has a 50% chance of giving "Satiated II" (12 second lenght) and a 15% chance of granting "Static" (20 second lenght)

+ Added New Tag (Items): "forge:raw_food" Groups all the food that has a raw state, like Porkchop and Mutton, also includes items that
can normally be eaten but give bad effects, such as Rotten Flesh and Spider Eyes
+ Added New Gameplay Mechanic: Now certain spiky objects can get stuck in you, this means now Thorns and Spider Fangs can be inserted
into you, aswell as Bee Stingers. They cause constant pain and inflict effects, and can only be removed using Shears. This will damage
the Shears and put them in cooldown, but the object is going to be completely removed. This event has a low chance of occuring whenever
you punch grass (Thorn), get attacked by Spiders (Spider Fang) or get attacked by Bees (Stinger).

>>> (Nova Difficulty): The chances of receiving a Spike insertion are higher. Shears take more durability and have a slightly longer cooldown

>>> [Omega Difficulty]: The chances of receiving a Spike insertion are greatly increased. Shears take a lot more durability and their cooldown
is doubled

> Added a new damage source and death message for being killed by an inserted object
+ Added New Tag (Blocks): "alterlands_3:grass_bushes" - Contains blocks that can cause a spike to be lodged into the player
> Now being attacked and falling from high distances reduces more osseous vitality on Nova and Omega difficulties
> Sleeping now recovers Osseous Vitality. On normal difficulties, it fills up the entire bar, in Nova gives 6 and there's a 33% chance of
recovering the other 4 points, and the same goes for Omega, but instead you always recover 3 points and the other 7 have 33% chance of
being regenerated.

>>> (Nova Difficulty): Spiders and Cave Spiders can occasionally spawn a Cobweb when attacking

>>> [Omega Difficulty]: Spiders and Cave Spiders always spawn a Cobweb when attacking

> [BugFix]: Skeletal Spiders don't burn in sunlight - Fixed (For real this time)
> Changed texture for all the Alterstone Toolset, including the Blaze Staff

>>> [Omega Difficulty]: Now all the hostile creatures have a base 15% Damage Reduction, including modded mobs but excluding Bosses mobs
(they should be tagged as "forge:bosses" to work)

+ Added New Food: Cystic Tubercle - Obtained from Shadow Trees, this fruit grants an effect that repels all of the Gravity-related effects,
such as Gravital Rush and Levitation.
> Replaced the Chorus Fruit drop for the Cystic Tubercle when breaking Shadow Leaves and Collecting fruits from the Fruited Shadow Leaves
+ Added New Status Effect: Anti-Gravity - Applied by the Cystic Tubercle and by some accesories, it removes all the bad effects
gravity-related, such as Levitation and the upcoming Gravital Rush. It has one base level
Amplifier I: Immunizes against Levitation, Gravital Rush and
- Removed Creative Tab: Vanilla Additions - The mod no longer aims to improve vanilla content, so all the items and blocks were
moved to their respective vanilla categories (again)
> Changed all the Creative Tab Names
~ New Accesory: Bone Amulet
~ New Accesory: Crystal Bone Amulet
~ New Accesory: Bone Needle
~ New Accesory: Bone Shield
~ New Accesory: Shielded Charger
~ New Accesory: Ray Canister
+ Added New Status Effect: Cracked Bones - Applied rarely by some enemies and mainly by having your Osseous vitality level too low. It
slightly increases damage received and also your vitality level decreases faster. It has 3 levels
Amplifier 1: 10% Extra damage received. increased vitality loss by 1 (25% chance when falling or getting hit)
Amplifier 2: 15% Extra damage received. increased vitality loss by 1 (50% chance when falling or getting hit)
Amplifier 3: 20% Extra damage received. increased vitality loss by 1
> You now can extract Lava using Obsidian Bottles from Flooded Cragstone and Cragstone Geysers
> You can now deposit lava with Lava Bottles in the blocks mentioned above
> Changed texture for Zombified Piglin Tooth
> Changed texture for Triaflame Stone. Its upgrade recipe has also been modified

+ New Designer added to the project: Metaknich - He will help with texture designs

> Changed texture for Freezed Bone