File Details
Alterlands 1.3 - [Beta#01]
- B
- Mar 17, 2022
- 41.04 MB
- 113
- 1.16.5
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File Name
Alterlands 1.3 Beta01.jar
Supported Versions
- 1.16.5
Curse Maven Snippet
v1.3 - Nova Update (Beta #01)
+ Added new custom difficulty: Nova
+ Added new custom difficulty: Omega
+ Added 2 new commands to toggle on/off the difficulties: "enable_difficulty_nova" and "enable_difficulty_omega"
+ Added new global world variables to control the special difficulties
> Both difficulties can no longer be active at the same time. You must pick only one to play. If you have one active and select the other,
both will get deactivated with a message in chat
+ Added new Overlay: Difficulty Status
> Now the Diff. Status GUI appears at the Options sub-menu, in the Pause menu while in game.
> Now Nova and Omega difficulties have different icons that show up in the empty difficulty slot, next to the Vanilla Difficulty button
> Changed the Overlay to only be rendered in the Pause menu. Rendering it in the "Options" tab caused an error related to the World
dependency of the images being NULL, as the player cannot load a World when entering Options from the Main Menu
> Now the Difficulty Status empty icon will only display if the Difficulty of the current world is on HARD
> Now Special difficulties only work in HARD Vanilla Difficulty. Trying to toggle on the difficulties in a lower one will
send an error message in the chat
> Now executing the essence commands without having an accesory that uses this mechanic will send a message in chat notifying the error
> Both difficulty commands have been merged together using the parameter system. Now the command is only one
that contains 2 different arguments: nova (for choosing nova difficulty) and omega (for choosing omega diff)
+ Added New Command: "return_difficulty" - It returns the value of both difficulty variables to the player that executed it. This
command has no permission requirement, so anyone can use it.
> Now you get a message in chat if the arguments of the enable_difficulty command are anything but nova or omega
> Now the "alterlands_deathcounter" commands have been merged into one, and it uses parameters for easier use and
a more optimized procedure system. The first parameter
you must introduce now is "reset", followed by the name of the mob you want to reset its counter
> Now the "alterlands_essence" commands have been merged into one single command that uses parameters for a more optimal control. It takes
the main action and the essence name as parameters, for example "alterlands_essence add cortex"
> Added support for reducing the essence value using the "alterlands_essence" command. Example: "alterlands_essence reduce flux"
+ Added new tag: "alterlands_3:essence_activators" - This will be used to determine what accesories allow the essence command to function
properly
> Now the "alterlands_crystal_variables" command uses a single parameter "reset" for working
> Now the Bypassing damage mechanic is only avaiable through Nova and Omega. This is no longer part of Hard difficulty
> Removed the "allowBypassDamage" gamerule
- Removed Enchantment: Treasurer
>>> (Nova Difficulty): Increased the durability loss on tools by 500%. Tools now have a small chance to being heavily damaged (taking
high quantities of damage randomly). This tweak applies to Sword, Axe, Hoe, Pickaxe, Shovel, Hatchet, Fishing Rod and Shield
Tridents and Blaze Staff weapons have a durability loss increase of 200% and cannot be affected by the random heavy damage event. These
durability tweaks get reduced by the Unbreaking enchantment
>>> [Omega Difficulty]: Increased the durability loss on tools by 1500%. Tools now have a small chance to being heavily damaged.
Tridents and Blaze Staff weapons take 500% more damage and are also affected by the random heavy damage event. These durability tweaks also
get reduced by the Unbreaking enchantment
>>> (Nova Difficulty): Increased the durability loss on armor. Now each time you take a hit, there's a 50% chance that you get 3 extra
damage on your armor pieces. This is randomized between all your armor slots. The Unbreaking enchantment greatly decreases this extra
damage received
>>> [Omega Difficulty]: Increased the durability loss on armor. Now each time you take a hit, you get 8 extra base damage on your armor. The
Unbreaking enchantment reduces this damage received
>>> (Nova Difficulty): Now you can "break your line" after pulling out a fish using a fishing rod. This has a 20% chance of occuring and can
be prevented using certain accesories. The Luck status effect reduces the chance for the line to break. Luck II grants immunity to this
mechanic
>>> [Omega Difficulty]: Added the Line Break mechanic. In this case there's a 45% chance of breaking your line when pulling
out a fish from the water. This can be prevented using accesories. The Luck effect slightly protects against it
> The Draining status effect no longer has amplifiers.
> Reworked Draining effect: Now the effect prevents picking up XP completely. The experience will levitate around the player till the
effect is gone
> Now both Luck and Bad Luck effects modify the probabilities of the line being broken when fishing in the special difficulties
>>> (Nova Difficulty): Increased the chances of getting Infected while eating Rotten Flesh by 150%. Decreased the Infection time from 5
to 2.5 minutes
>>> [Omega Difficulty]: Now you always get Infected while eating Rotten Flesh. Decreased Infection time from 5 to 1 minute
> [BugFix]: The Infected effect generates White particles - Fixed
> Now the Ocean Limiter block ticks randomly with global factor. This means that the block
now can be updated after being placed by structure generation, and this will hopefully prevent the block not working
after being generated on the world by the Guardian Prison structures
+ Added New Advancement (Task): Made in Atlantis - Obtain a Prismite Ingot
+ Added New Advancement (Task): Forged in Hell - Obtain a Blazing Ingot
+ Added New Advancement (Task): Gift from Siberia - Obtain a Cryonite Ingot
> Now the Armor durability decrease bonus will not apply if the player is in lava
> Now Blazing Ingots are immune to be burnt on fire or lava (Netherite properties)
> Now the Line Breaking mechanic informs if the event happens in the action bar and no longer in chat
> Increased the lenght of the Resiliance effect gained when entering Alterlands from 2 to 3 minutes
>>> (Nova Difficulty): Reduced Ambient Resiliance time after entering Alterlands from 3 to 1.5 minutes
>>> [Omega Difficulty]: Reduced Ambient Resiliance time after entering Alterlands from 3 minutes to 30 seconds
> Removed all procedures that provided immunity to certain entities from certain potion effects
+ Added new immunity system that controls what entities are immune to what kind of potion effects. This was previously present
but is now fully reworked and enhanced
> Animals, Monsters and the Wandering Trader are now immune to Infected
> All entities except for Players are now immune to Draining, Mellow, Atmospheric Pressure, Sweeting, Recomposition and Terrified
> Skeletal Spiders are now immune to Poison, Withering Bite, Bleeding and Spider Bite
> Wither Crawlers are now immune to Poison, Wither, Bleeding, Withering Bite and Spider Bite
> Squid, Cod, Salmon, Drowned, Guardian, Elder Guardian, Pufferfish and Tropical Fish are now immune to Wet
> Salmon, Stray and Squid are now immune to Frigid Waters and Freezed
> Blaze is now inmune to Solar Eruption, Soul Flame and Fiery
> Magma Cube is now immune to Solar Eruption and Fiery
> Wither Skeletons are now immune to Soul Flame
> Zombified Piglins are now immune to Fiery and Solar Eruption
> Piglin Brutes are now immune to Soul Flame, Fiery and Solar Eruption
> Silverfish are now immune to Poison, Bleeding and Weakness
> Endermite are now immune to Poison, Bleeding, Wither and Weakness
> Endermen are now immune to Ender Force
> Spiders and Cave Spiders are now immune to Spider Bite
> Shulkers are now immune to Levitation and Ender Force
+ Added a Brewing recipe for Luck Potions. They are achieved when brewing Shallow Kelp on Awkward Potions
> [BugFix]: The Atmos Pressure debuff caused no damage - Fixed
+ Added New Mechanic: Defensive Period - Similar to the vanilla immunity frames, this variable is intended for controlling certain
repetitive events related to taking hits. Its duration will also be expanded with some exclusive accesories from the new difficulties
> Now the armor durability reduction from the special difficulties uses the Defensive Period as grace time to deal damage. This fixes
a bug where direct damage from fire destroys any armor at ludicrous speed
- Removed the old Spawning tweaks procedure
> Now the Spawning tweaks only affect entities spawned in either nova or omega difficulties. Hard difficulty modifiers were removed
- Removed Gamerule: buffArthropods
> Spiders, Endermites and Silverfish no longer get buffed while on Hard
>>> (Nova Difficulty): Now there's a 50% chance for most Biped mobs to spawn with Full Iron Armor and 35% chance to spawn with
Full Diamond Armor. Additionally mobs that don't have any item in their main hand when spawning have a 50% chance of spawning with
either an Iron or Diamond Sword, and a 35% chance to spawn with an Iron or Diamond Axe instead. Mobs have a 50% chance of getting Enchantments
on their equipment and they can still spawn without any equipment.
This probabilities depend also on the moon phase factor. The chances are increased during Full moon and decreased during New moon
>>> (Nova Difficulty:): Piglins and Zombified Piglins have the same chances of spawning with equipment and enchantments, but instead
they will spawn wearing Full Gold Armor or Full Netherite Armor (with reduced chance compared to Diamond
for the Overworld mobs). These chances scale with the moon phases aswell.
>>> (Nova Difficulty): Every biped mob spawned in Alterlands now has 70% chance of spawning wearing Plutonite Equipment (Armor + Sword/Axe).
This chances also get affected by the moon phase
>>> [Omega Difficulty]: Now every Biped mob will always spawn wearing Full Diamond or Netherite Armor in the Overworld, Full Netherite
Armor in the Nether, andFull Nebulite Armor in Alterlands. They will
also spawn holding Swords or Axes of their respective material. Their equipment also has an 80%
chance of being enchanted upon spawning, containing also exclusive enchantment levels (with a very low chance of occuring), such
as Unbreaking IV or similars.
+ Added New Mechanic: Entity Blocking - Now if an enemy has a shield in it's off-hand, it can use it periodically to fully block damage received.
The Shield receives damage every time the entity succesfully blocks an attack, and it can break eventually.
>>> (Nova Difficulty): Now biped mobs can spawn wearing a Shield in their off-hand with 15% chance per spawn. This chances are affected
by the moon phases, but this increase is 50% less compared to other equipment parts.
>>> [Omega Difficulty]: Biped mobs have a 60% chance of spawning with 1 of 2 possible objects in their off-hand: A Shield or a Totem of Undying.
This chances do not get affected bythe moon phase. The Shield has a 50% chance of being enchanted.
+ Added New NBT Tag for entities (boolean): canEquipAccesories
>>> [Omega Difficulty]: Now when an "smart" entity spawns, there's a 15% chance that it spawns with the NBT tag
"canEquipAccesories" active. The entity chooses between various
accesory NBTs and copy the accesory function. Basically allowing enemies to use accesories like players do.
> Now entities with the canEquipAccesories NBT have a 5% chance of dropping their Accesory Bag. They can also
drop the accesory that they were wearing with the same chance. This probability doesn't increase using Looting, only by equipping certain
accesories
+ Added New Tag: "alterlands_3:basic_shields" - Used to optimize the procedure for most basic shield accesories that have the same function
> Reworked some Accesory mechanics to ensure they work well with the enemies as wearers
+ Added New Tag: "alterlands_3:heavy_shields" - Used to optimize the procedure for some of the heavy shield accesories that use the same
function algorithm
> Now Skeletons are immune to Spider Bite and Withering Bite
>>> (Nova Difficulty): Spiders always spawn with the "Speed I" effect and have a 50% chance of having "Strenght I" and also 50% for having
"Invisibility". These probabilities do not increase with the moon phase factor.
>>> (Nova Difficulty): Cave Spiders always spawn with "Speed II" and have the same chances as normal Spiders for having Strenght
and Invisibility.
>>> (Nova Difficulty): Skeletal Spiders and Wither Crawlers have a 50% chance of getting "Speed I" on spawn
>>> (Nova Difficulty): All Zombie types always spawn with "Speed I" active and have a 25% chance of spawning with "Invisibility"
>>> (Nova Difficutly): Skeletons and Strays always spawn with "Strenght I" and have a 25% chance of spawning with Resistance, and a 10%
chance of getting "Invisibility"
>>> (Nova Difficulty): Magma Cubes will always spawn with "Strenght I", and have a 50% chance of having "Jump Boost I"
>>> (Nova Difficulty): Slimes will always spawn with "Strenght I", and have a 50% chance of having "Resistance I"
>>> (Nova Difficulty): Iron Golems now always spawn with "Resistance I" and "Speed I"
>>> (Nova Difficulty): Silverfish and Endermites have now an Enraged State. It gets activated when the entity receives any damage, and
it increases the Damage and Resistance of the Silverfish and the Speed of the Endermite.
> Reduced chance for enemies to block attacks if a shield is equipped in their off-hand
> Now the probability of an entity blocking an attack depends also on the special difficulties, being in omega much more common
> Now the player can disable the shield worn by the enemy when attacking with an Axe or Hatchet. This applies a cooldown of 5 seconds
to the entity's shield and gets unusable while in this period
> Now disabling an enemy shield takes up 12 durability of the Axe/Hatchet
> Now enemies are unable to block attacks if the attacker is in Creative Mode
>>> [Omega Difficulty]: Now the cooldown of the enemy shield is reduced by 33%
>>> [Omega Difficulty]: Spiders spawn with "Speed II". Have a 50% chance of obtaining "Speed II" and 75% for "Invisibility"
>>> [Omega Difficulty]: Cave Spiders spawn with "Speed III" and have the Nova buffs with the same probabilities
>>> [Omega Difficulty]: Skeletal Spiders always spawn with "Resistance I" and can get "Strenght I" or "Speed I" with 50% chance both
>>> [Omega Difficulty]: Wither Crawlers have 50% chance of spawning with "Speed I" and 25% for spawning with "Soul Regen II"
>>> [Omega Difficulty]: Zombies now always spawn with "Fire Resistance" and have a 20% chance for having "Resistance IV"
>>> [Omega Difficulty]: Skeletons always spawn with "Strenght III" and have a 50% chance for spawning with "Resistance I" or with "Speed III",
also the chances of spawning with "Invisibility" are now 20% instead of 10%
>>> [Omega Difficulty]: Increased 1 amplifier for the buffs on the Magma Cube. The probabilities are the same as Nova
>>> [Omega Difficulty]: Increased 2 amplifiers for the buffs on the Slime, The chances are the same as Nova
>>> (Nova Difficulty): Now Pillagers always spawn with "Speed I" and "Strenght I"
>>> [Omega Difficulty]: Pillagers always spawn with "Speed I" and "Strenght II"
>>> (Nova Difficulty): Increased HP for the following mobs:
-> Spider: 16 > 24 HP
-> Cave Spider: 12 > 20 HP
-> Skeletal Spider: 30 > 34 HP
-> Wither Crawler: 50 > 58 HP
-> Zombie: 20 > 28 HP
-> Silverfish: 8 > 12 HP
-> Pillager: 24 > 32 HP
-> Ravager: 100 > 120 HP
>>> [Omega Difficulty]: Increased HP for the following mobs:
-> Spider: 16 > 32 HP
-> Cave Spider: 12 > 24 HP
-> Skeletal Spider: 30 > 42 HP
-> Wither Crawler: 50 > 62 HP
-> Zombie: 20 > 32 HP
-> Skeleton: 20 > 28 HP
-> Silverfish: 8 > 16 HP
-> Endermite: 8 > 16 HP
-> Pillager: 24 > 36 HP
-> Ravager: 100 > 140 HP
> Removed the invisibility effect provided to biped entities that can wear armor in Omega Difficulty.
> Now for a biped mob to spawn with Invisibility, it must have all the armor slots empty, otherwise the effect will not be applied
~ New Accesory: Resonance Stone
> Now enemies that spawn with the active NBT "canEquipAccesories" have a chance of drop their Accesory Bag when defeated. The chances
are 10% on Nova and 20% on Omega
> Now the display name of an entity changes depending on the NBT accesory tag it has assigned. If an entity has a Plated Shield, it's a
Shielded entity. The specialization of the entity depends on the accesory slot it has occuped, so a Shielded entity has either a Plated
or a Heavysteel Shield. This will help identifying the mobs that wear accesories
>>> (Nova Difficulty): Increased Wither Skeleton HP from 20 to 28
>>> [Omega Difficulty]: Increased Wither Skeleton HP from 20 to 36
> Increased the chances of an enemy blocking an attack when holding a Shield from 15 > 25% (Nova) - 25 > 50% (Omega)
+ Added New Tag: "alterlands_3:equipable_mobs" - The first mob tag. It is used for optimizing some procedures related to equiping mobs on
spawn and for certain conditions for that
>>> (Nova Difficulty): Now Skeletal Spiders have a 15% chance of spawning with "Regeneration I"
>>> [Omega Difficulty]: Skeletal Spiders have a 25% chance of spawning with "Regeneration II"
>>> [Omega Difficulty]: Skeletal Spiders can now spawn with "Speed I" with 75% chance
> The equipment and effect procedures have been separated for a more optimal and accurate control
>>> (Nova Difficulty): Shulkers now always spawn with "Resistance I" and have a 25% chance of increasing that effect by 1 amplifier
>>> [Omega Difficulty]: Shulkers always have "Resistance III" and "Strenght I"
- Removed the Invisibility effect from the spawning effect tweaks of biped mobs.
> Slightly tweaked the chances of a mob blocking an attack, to balance the percentage of blocked attacks.
+ Added New Status Effect: Revivify - When active, it recovers a health portion of any objective hit by the entity that has the effect. It has
2 amplifiers and each level increases the recovered HP of the enemy
Level I: Your target recovers 150% of the damage received in HP
Level II: Your target recovers 300% of the damage received in HP
+ Added New Status Effect: Recomposition - Recovers HP at fast rate, but rapidly consuming extra food in the process. It has only one base level
Level I: Heals by 1 HP and consumes 1 Food Point every quarter of a second
+ Added New Status Effect: Envenomed - Deals medium damage over long periods of time, and high damage when it expires. It has 3 amplifiers
Level I: Deals 1 damage every 4 seconds. Removes 30% of your current health based on your Max HP
Level II: Deals 2 damage every 4 seconds. Removes 60% of your current health based on your Max HP
Level III: Deals 4 damage every 4 seconds. Kills you on expire if not cured (deals 40 damage)
+ Added New Status Effect: Dematerialized - Reduces healing received. It has 2 amplifiers.
Level I: Reduces 50% healing received
Level II: Negates all healing received
+ Added New Status Effect: Satiated - It decreases the food consumption when sprinting and jumping. It has 3 levels
Level I: Reduces 20% of food consumption
Level II: Reduces 40% of food consumption
Level III: Reduces 60% of food consumption
+ Added New Status Effect: Ender Force - Hits taken from End mobs such Endermen and Shulker stack up and deal extra damage. Increases
damage taken from the Ender Dragon and allows her to steal life from you if active. It has 2 amplifiers
Level I: stacks up to 3 times for +2, +3 and +4 damage respectively. Dragon hits deal +2 damage and heals it by 3 HP
Level II: stacks up to 5 times for +2, +3, +4, +5 and +6 damage respectively. Dragon hits deal +4 damage and heals it by 6 HP
+ Added New Status Effect: Slimy - Prevents jumping and slightly decreases movement speed. It has only 2 amplifiers
Level I: Reduces movement speed by 20% and prevents jumping
Level II: Reduces movement speed by 20%, prevents jumping and dashing (using accesories)
+ Added new gamerules for controlling all the new effects (disableEffect gamerules)
+ Added new death message to the Atmospheric Pressure effect
+ Added new death message to the Envenomed effect
+ Added new death message to the Bleeding effect
+ Added new death message to the Plasmatic Burn effect
+ Added new death message to the Mellow effect
+ Added a new death message to the Freezed effect
+ Added new death message to the Solar Eruption effect
+ Added new death message to the Withering Bite effect
> Optimized the Infected effect to minimize the bugs occured when spawning the zombie entity
> Reduced the damage caused by the 3 last amplifiers of the Singularity Flames debuff
+ Added new death message to the Infected effect
+ Added new death message to the Singularity Flames effect
>>> (Nova Difficulty): Now Spiders apply "Spider Bite I" for 5 seconds with 25% chance per hit
>>> [Omega Difficulty]: Spiders always apply "Spider Bite I" for 10 seconds
>>> (Nova Difficulty): Cave Spiders apply "Spider Bite I" for 5 seconds with 25% chance per hit
>>> [Omega Difficulty]: Cave Spiders always apply "Poison II" for 8 seconds on hit
>>> (Nova Difficulty): Skeletal Spiders apply "Spider Bite I" for 7 seconds with 75% chance per hit
>>> [Omega Difficulty]: Skeletal Spiders always apply "Spider Bite II" for 12 seconds
>>> (Nova Difficulty): Now Wither Crawlers apply "Withering Bite I" for 7 seconds with 50% chance per hit
>>> [Omega Difficulty]: Wither Crawlers always apply "Withering Bite II" for 10 seconds
> Now the Recomposition effect doesn't work if Regeneration or Soul Regeneration effects are active
> Slightly nerfed the Satiated hunger loss by about 35% per level
> Now having the Revivify effect active generates particles
> [BugFix]: The Grill block tries to generate bubble particles outside water - Fixed
> Fixed some visual issues related to the animation of the Sparkle particle
+ Added new parameter "show" to the alterlands_crystal_variables command. This sends a message in chat showing what crystals have been
obtained and the ones that haven't been collected
+ Added New Particles: Revivify and Alterstone Fragment
+ Added New Projectile: Alterstone Rock
+ Added functionallity to both the Ancient Talisman and the Ancient Rock Chunk accesories
> Changed slot type for "Ancient Rock Chunk": Immunizer > Special
>>> (Nova Difficulty): buffed the Speed effect given by Plutonite Apples. All of the duration times were increased
>>> [Omega Difficulty]: Removed the Resistance buff from the Plutonite Apple. Increased duration for the Speed effect, but decreased duration
of the Plutonite Power effect
> Increased the Regeneration lenght of the Enchanted Plutonite Apple
> Reduced crafting cost of the Plutonite Carrot
> Increased the duration of the Plutonite Power buff when eating Plutonite Carrots: 300 > 400 ticks
> Switched the "forge:plutonite_food" tag to be a local one: "alterlands_3:plutonite_food"
- Removed Food: Golden Geoberries
>>> (Nova Difficulty): Increased the level of Resistance provided by the Enchanted Plutonite Apple. Increased duration for Plutonite Power.
Decreased duration for the Regeneration effect.
>>> [Omega Difficulty]: Enchanted Plutonite Apples provide increased Plutonite Power level. Reduced duration for all the effects given.
>>> (Nova Difficulty): Plutonite Carrots have reduced length of the Plutonite Power buff
>>> [Omega Difficulty]: Plutonite Carrots have greatly reduced length of the Plutonite Power buff
>>> {Nova/Omega Difficulty}: Increased the Glowing effect duration when eating Geoberries
>>> {Nova/Omega Difficulty}: Decreased healing chances of the Blightberry
> [BugFix]: Stripping out an Empty Leaky Volcanic Log does not reproduces the stripping sound - Fixed
> Now the Fusion Altar needs to be repaired in order to be used for building the Alterlands Artifact. This can be done
right-clicking with certain materials in your main hand.
+ Added new broken variants of the Fusion Altar that are visible during the repairing process
> Changed texture for the Glass Indicator
> Changed display name of Glass Indicator to "Electric Panel"
> Now the repairing process of the Fusion Altar requires 7 Electric Panels and one Aqua Gem to be finished
> Updated description for Heavysteel Ingot
+ Added New Status Effect: Stegnant - Prevents jumping and increases fall velocity for the affected entity. It has one base level
Level I: Negates Jumping and slightly increases fall velocity
> Now you cannot use extra jumps from Angelical Treads when having the Stegnant Effect active
+ Added New Status Effect: Stepheosis - Prevents Leaps and Extra jumps provided by accesories. It has 1 base level
Level I: Negates completely the Leap and Extra Jump ability
+ Added New Status Effect: Asphyxia - Increases breath loss. It has 3 amplifiers
Level I: -1 Oxygen Point every 3 seconds
Level II: -2 Oxygen Points every 2 seconds
Level III: -3 Oxygen Points every second
> Now most of the Status effects with more than 1 level use amplifier dependencies for their functions, and also allow
for the effect to work even if the max amplifier was exceeded. For example Ichor Burn, Spider Bite and Bleeding now have this properties
+ Added New Tag for entities: "alterlands_3:undead_mobs" - Used for controlling procedures related to certain mobs from the Monster category
> Now the Paralysis particle generation event is controlled by the "doParticleTrails" gamerule
> Now you cannot jump while the Paralysis effect is active
> [BugFix]: The Plasmatic Burn's first level doesn't calculate damage - Fixed
- Removed Amplifier 7 of the Soul Regeneration effect
> The Solar Eruption debuff now deals custom damage
- Removed the bonus damage applied by the Solar Eruption effect while the entity affected had Fire Resistance, as now this buff no longer
protects against the Eruption
> [BugFix]: Having the "doAmbientalSolarEruption" gamerule in false state made that the debuff does not work for any entity - Fixed
> [BugFix]: The Spider Bite and Withering Bite debuffs reduce hunger points way below the food bar shows - Fixed
> Greatly nerfed the Hunger loss caused by the Spider Bite damage
> [BugFix]: The level 6 for the Frostburn effect doesn't work - Fixed
+ The mod now has full compatibility with the "Enchantment Descriptions" mod. All the enchants provided by Alterlands have now a custom
entry with the Description of them in both English and Spanish languages.
>>> (Nova Difficulty): Now trying to break hard blocks like Logs or Stone without their respective tools will deal damage
to the player
>>> [Omega Difficulty]: Same as Nova, but now the blocks are unbreakable if you use anything but their respective tools to break them.
In order to get logs in early game, you now need to find an Axe in a Loot chest
~ New Accesory: Fire Element
~ New Accesory: Water Element
~ New Accesory: Quasar Element
~ New Accesory: Void Element
~ New Accesory: Lightning Element
~ New Accesory: Blackhole Element
> [BugFix]: Filling up a Shadow Leaky Log in survival does not consume the Bottle used in the process - Fixed
> Greatly reduced the chances of generating a Stimulant accesory in the "Mining Site Common" Loot Table
> [BugFix]: Structure Loot Tables always generate enchanted equipment with level I enchantments - Fixed
> Greatly increased the quantity of Prismite Ingots generated in the "Guardian Prison Core" and "Guardian Prison Generic" Loot Tables
> Now in this table you'll always get either a Prismite Key, and Elder Guardian Eye or a Prismite Block guaranteed
> Tweaked "Mining Site Main" Loot Table: Added Biostimulants and Bioluminescent Root to the accesory pool. Reduced the chances of generating
a Stimulant accesory
>>> (Nova Difficulty): Now Skeletons, Zombies and Wither Skeletons have a 25% chance of spawning with the Berserker I effect active
>>> [Omega Difficulty]: Now Skeletons, Zombies, Wither Skeletons and Spiders have an 50% chance of spawning with Berserker I or II
>>> [Omega Difficulty]: Now you receive 2 Damage points if you hit any entity with your bare hands. Equip a tool or any item in the main hand
to negate this event from happening
+ Added new potions for the Recomposition and Slimy effects. Also added extended and ultra extended variants
+ Added brewing recipes for the new potion variants
> Now the Slimy potion must be brewed over a Slowness (Base) Potion
+ Added New Enchantment: Spike Guard - Shield enchantment. Deals damage to your attackers while blocking. It has 3 Levels
Level I: Deals 1.5 damage
Level II: Deals 2.5 damage
Level III: Deals 3.5 damage
+ Added New Enchantment: Fire Guard - Shield enchantment. Sets on fire attacker entities while blocking. It has 2 levels
Level I: Sets the attacker on fire for 3 seconds
Level II: Sets attackers on fire for 6 seconds
+ Added New Enchantment: Venomous - Shield enchantment. Inflicts poison to the attacker while blocking. It has 4 levels
Level I: Inflicts "Poison I" for 5 seconds
Level II: Inflicts "Poison II" for 3 seconds
Level III: Inflicts "Poison II" for 4 seconds
Level IV: Inflicts "Poison II" for 5 seconds
+ Added New Enchantment: Crumbling - Shield enchantment. Disables the attacking capabilities of
the enemy if you block its attacks. It has 5 levels. Treasure enchantment
Level I: Cooldowns enemy attack capacity for 1 second. 50% chance per blocked attack
Level II: Cooldowns enemy attack capacity for 2 seconds. 50% chance per blocked attack
Level III: Cooldowns enemy attack capacity for 3 seconds. 50% chance per blocked attack
Level IV: Cooldowns enemy attack capacity for 4 seconds. 25% chance per blocked attack
Level V: Cooldowns enemy attack capacity for 5 seconds. 25% chance per blocked attack
+ Added New Enchantment: Revitalize - Shield enchantment. The user regains health when blocking attacks at the cost
of increased durability loss. Has 3 Levels. Treasure enchantment
Level I: 50% chance. Heals by 1
Level II: 60% chance. Heals by 2
Level III: 75% chance. Heals by 2
+ Added missing functionalities to the Lumenous Void Pendant
+ Added New Keybind: Alt - It's going to be used for mobility-related abilities from accesories
> The Scripts for the Accesory dashes were moved to the new ALT Keybind to quick acces. This also allows for non-interfering ability
combinations such as shooting a projectile with other Keybinds and dashing using the Alt hotkey at the same time
> Now the config category for the Alterlands hotkeys actually shows the name of the category instead of the
localization key (key.category.alterlands). Also there's now a spanish translation
> Now hitting an enemy with a Trident while the Frosted Trident accesory is equipped will spawn ice particles on impact
> Changed ID and Display name for Ender Boots to "Ender Boot"
> Changed texture for Ender Boot
+ Added a lot of new tags for entities, related to immunization. Now entities tagged with for example "alterlands_3:spider_bite_immune" will
always be unaffected by that status effect. These immunities apply only to bad effects for now
> Optimized the Script for the Air Breaker enchantment function
> Now every mod besides Players is immune to the following status effects: Cooldown, Stepheosis, Draining
> Now Blazes and Magma Cubes are immune to Freezed, Frigid Waters and Wet
> Now both Endermen and Endermites are immune to Levitation
+ Added New Tag (Blocks): "alterlands_3:gem_ores" - Used for accesory functions that require non-metal ore blocks to work
> Bats and Phantom are now immune to Atmospheric Pressure
> Strays are now immune to Frostburn
> Now the Frostburn debuff deals 2x damage to Fire entities like Blaze and Magma Cube
> Now Blazes and Magma Cubes are also immune to Bloodflame and Fiery
> Skeletal Spider and Wither Crawler were added to the "minecraft:skeletons" entity tag
> Now Ichor Burn and Acidic Burn effects deal 1.5x damage to Skeleton enemies, such as Skeletal Spider, Wither Skeletons and so on...
> All the keybinds assigned for the mod got renamed
> Keybind "G" is now "Primary Ability"
> Keybind "H" is now "Secondary Ability"
> Keybind "B" is now "Tertiary Ability"
> Keybind "N" is now "Cuaternary Ability"
> Keybind "Space" is now "Jump Ability"
> Keybind "Z" / "Alt" is now "Movement Ability"
~ New Accesory: Ashen Stone
~ New Accesory: Ashen Seeker
+ Added New Item: Ashen Plate
> All the accesory descriptions were fixed to include the new names for the hotkey that triggers their abilities
> Small tweaks to the Shadowstep accesory as now it has an organic dash, some of its abilities no longer work because of this
> [BugFix]: Missing the upgrade string on the description of the Infernal Wither Skull accesory - Fixed
> Changed description for the Royal Ruby
> Buffed Royal Ruby: Increased healing capabilities to level 2, again.
> [BugFix]: The Royal Ruby's healing does not work - Fixed
> Now the Desert Topaz uses the "minecraft:sand" tag to work, so it also takes any sand block tagged with this tag to function
> Now all the accesories that have thorn-like damage mechanics use new custom damage sources with new death messages
> [BugFix]: The Life Scarf heals 1 Hp instead of 2 - Fixed
> Now the Shield can be enchanted with Knockback. This sends the attacker away if you block with the shield.
> Now dashing has a modifier in the Y axis of the player, meaning that when you dash you will slightly get off the ground (specifically you will
be doing a small 0.3 block jump during a basic dash). This vector property is modified depending on the dash type, so for example
Armshield dashes modify the Y vector by 0.2 instead of 0.3
~ New Accesory: Electrostatic Hammer
> Applied incompatibilities to the new enchantment set. Now certain enchants do not work with others, like Fire Guard x Venomous, Crumbling
x Knockback and Revitalize x Mending/Venomous
> Reworked Ender Boot: Now provides a solid speed boost, Grants Speed I when walking on End Stone, grants immunity to Levitation
and provides permanent Slow Fall in the End
> Switched tiers for the Ender Boot accesory
> Changed description for the Blueprint Synthesizer
+ Added New Tag (Item): "alterlands_3:enchanting_usable" - Used to determine if an item has enchanting power, used for the incoming upgrade
station
+ Added New Mechanic: Energy Bar (Stamina-like mechanic) - You now have to worry about any energy-consuming activity like combat, mining,
sprinting, dashing, leaping, blocking and even fishing. This mechanic introduces a new Energy meter above your Hunger bar, that shows
how much energy you have. You can recover your energy via eating certain food, drinking certain new drinks and also wearing certain accesories.
Some potion effects will also modify this value.
>>> [Omega Difficulty]: The energy mechanic is now exclusive of this difficulty. It cannot be accesed if the player is on Nova or in other
vanilla difficulties
> Now the energy status overlay will be repositioned if the player is on water (because of the bubble bar that shows up when submerged in water)
+ Added New Gamerule: "toggleEnergyMechanic" - used to determine if the energy status mechanic is applicable in your world. If false, this
mechanic alongside any effect that it provides will be disabled
> Now the Energy Mechanic does not work if the mod "Survive" is installed in your game. This mod also adds a Stamina system to your game, so
the Alterlands system will be disabled if the mod is present on your mods folder
> Now Sprinting decreases your energy by medium amounts
> Now Blocking decreases your energy by low amounts
> Now Fishing decreases your energy by medium amounts
> Now Hitting an enemy decreases your energy by low amounts
> Now Mining decreases your energy by low amounts
> Now Jumping decreases your energy by medium amounts
> Now Dashing and Leaping both decrease your energy by high amounts
+ Added New Status Effect: Exhausted - Prevents jumping and makes the player constantly sneaks. It has only one level
Level I: Prevents jumping and toggles Sneaking
+ Added New Status Effect: Pyrexed - Increases energy loss. It has 3 levels
Level I: Increases energy loss from all activities by 25%
Level II: Increases energy loss from all activities by 50%
Level III: Increases energy loss from all activities by 100%
> Now your energy starts regening faster while standing still and if the player has 3 or more hunger points. This will drain
your hunger (or saturation, if you have any) at medium rate to recover energy points.
> Skeletal Spiders now hunt Normal Spiders on sight.
> Wither Crawlers now hunt Skeletal Spiders.
> Spiders killed by a Skeletal Spider will now turn into one of them
> Skeletal Spiders killed by Wither Crawlers will now turn into one of them
> Sneaking while standing still no longer boosts the energy regeneration
> Changed syntax of the "enable_difficulty" command to "special_difficulty" instead. The parameters still remain the same
> Now the infecting mechanic for the Skeletal Spider and Wither Crawler can only occur in Omega Difficulty. This is the same for their AI (for
attacking their targets, if Omega is disabled they won't attack their respective spider type)
> Now Skeletal Spider and Wither Crawler mobs won't drop anything if their death isn't caused by a player
> [BugFix]: Skeletal Spider and Wither Crawler loot is not affected by Looting - Fixed
+ Added New Status Effect: Repellence - Allows the afflicted entity to ignore Arrow damage by deflecting the projectile on hit. It has one level
Level I: The affected entity deflects arrow projectiles (vanilla only)
+ Added new potions for some of the new status effects
> Now both Wither Crawler and Skeletal Spider sink in water like Skeletons do
> Now the entities above only attack targets that are in their field of view (prevents being targeted through blocks)
> You no longer can heal your friends while under the Revivify debuff, cause this debuff now doesn't affect players for the target entity
(you can still get the effect and heal your enemies on hit, but you cannot heal any player with it)
+ Added a script that limits the energy capacity of a player depending of its maximum energy, this is to ensure the energy level
doesn't go up the limit
+ Added New Status Effect: Static - Prevents losing energy from some energy-consuming tasks, such Sprinting, Jumping, etc. It has 4 levels
Level I: Sprinting and Jumping no longer reduce Energy
Level II: Sprinting, Fishing, Blocking and Jumping no longer reduce Energy
Level III: Sprinting, Fighting, Fishing, Jumping, Blocking and Mining no longer reduce Energy
Level IV: Every energy-consuming activity no longer reduces Energy
+ Added New Enchantment: Ascension - Applies Levitation when you hit a target. It has 2 levels
Level I: Applies 3 seconds of Levitation I
Level II: Applies 4 seconds of Levitation II
+ Added New Enchantment: Voltsteal - Steals energy points from your enemies on hit. It has 3 levels
Level I: Steals 1 EP per hit
Level II: Steals 1 EP per hit, with 75% chance. Steals 2 EPs per hit, with 25% chance
Level III: Steals 2 EPs per hit
+ Added New Enchantment: Bolt Step - Negates the energy loss from Sprinting and slowly regenerates EP over time
Level I: Regenerates 1 EP every 3 seconds. Sprinting doesn't decreases energy
Level II: Regenerates 1 EP every 1.5 seconds - Sprinting and Jumping don't decrease energy
> Now the infection process of the spiders should spawn entities storing
some beneficial effects, like Invisibility, Strength and Regeneration (WIP)
+ Added New Tag: "alterlands_3:grass_ropes" - Used for easing crafting recipes using these items
> Changed description for both Music Discs added by the mod. Now they only show their name instead of also showing the Genre of the track
> Now all the accesory abilities send hotbar messages instead of chat messages (the phrase should now appear above your hotbar)
> Changed crafting recipes for all the Stone Shovels and Hoes from Alterlands. They now have the same recipe patterns that the wooden ones have
> Changed texture for all the Stone Blades
> Changed texture for all the Handles
> Changed crafting recipes for all the Handles, they now require also Grass Rope to be created
> Changed texture for almost every Wooden and Stone tool from the Alterlands Dimension
> [BugFix]: The Shadow Wooden Hoe has a wrong crafting recipe - Fixed
> Changed ID and Display Name of the Reinforced Stick item. From "Reinforced Stick" to "Basic Wooden Handle"
> Changed description for all the Handles and Blades
+ Added new descriptions for the Metal and Heavysteel Rods
> Changed item properties and texture for Wither Bone Meal. Now its called Wither Dust and has a different texture. Its uses remain the same
+ Added new description for the Wither Dust item
> Decreased output amount when crafting Wither Dust (2 > 1)
> Increased crafting cost for the Algicide. Now requires 3 Wither Dust instead of 2
> Now the Algicide has Durability points. It will lose 1 durability from cleaning kelped accesories
> Changed texture for Smoke Fungus
> Changed texture for Ash
> Changed texture for Disrupted Powder. Now it has an animated texture
> Changed texture for Onyx Shard
> [BugFix]: The Glistering Fan doesn't drop anything when broken with Silk Touch or Shears - Fixed
> [BugFix]: The Void Root Tuft doesn't drop anything when broken with Silk Touch or Shears - Fixed
> [BugFix]: Void Roots drop Tall Void Roots when harvested with Silk Touch or Shears - Fixed
> [BugFix]: Tall Void Roots drop Void Roots when harvested with Silk Touch or Shears - Fixed
> Changed texture for the Cortex Painting
> Now the Crystalline Orchid generates particles at nighttime
> Changed texture for the Life Gemstones accesory. It now uses the same texture as the Red Gemstone, but with the Enchantment glint
+ Adding a Charged Orchid to the Suspicious Stew's recipe will add the "Paralysis" debuff to the Stew
+ Adding a Red Star to the Suspicious Stew's recipe will add the "Luck" buff to the Stew
+ Adding a Cromula to the Suspicious Stew's recipe will add the "Dematerialized" debuff to the Stew
+ Adding a Cephalix to the Suspicious Stew's recipe will add the "Glowing" debuff to the Stew
+ Adding a Soul Bush to the Suspicious Stew's recipe will add the "Soul Flame" debuff to the Stew
+ Adding a Lost Petal to the Suspicious Stew's recipe will add the "Soul Regen" buff to the Stew
+ Adding a Admium to the Suspicious Stew's recipe will add the "Invisibility" buff to the Stew
+ Adding a Bloody Root to the Suspicious Stew's recipe will add the "Bleeding" debuff to the Stew
+ Adding a Psydrea or Double Psydrea to the Suspicious Stew's recipe will add the "Levitation" debuff to the Stew
+ Adding a Flare Flower to the Suspicious Stew's recipe will add the "Solar Eruption" debuff to the Stew
+ Adding a Lumenous Tentacle to the Suspicious Stew's recipe will add the "Lifesteal" debuff to the Stew
> Changed how the Lifesteal values and mechanic works. Now the healing values are no longer linked to the accesory equipped while having the
effect active. Now there are multiple Lifesteal amplifiers, each one healing some more than the previous one. Also the effect can now go
for infinite amplifiers and still work normally. Each amplifier now adds +1 to the healing capacity per hit.
> Tweaked some accesories that use the Lifesteal effect for balancing purposes
> Changed texture for Silk Rope
+ Adding a Strand Bush or Fire Strand Bush to the Suspicious Stew's recipe will add the "Recomposition" buff to the Stew
+ Adding a Red Pustule to the Suspicious Stew's recipe will add the "Berserker" buff to the Stew
+ Adding a Crystalline Orchid to the Suspicious Stew's recipe will add the "Invincibility" buff to the Stew
- Removed Charred Rose Bush
> Changed texture for Nydron Pikes
- Removed Basic Scarf
- Removed Life Scarf
- Removed Crystalline Scarf
~ New Accesory: Ring of Recovery
~ New Accesory: Frigid Catalyzer
~ New Accesory: Treasurer's Ring
> Changed texture for both Red and Blue Tall Glowshrooms
> Changed texture for Plutonite Blade
> Applied tag usage to some crafting recipes
> Increased crafting output for the Torch made out of Anthracite: 5 > 6
> Renamed and moved some advancements in the advancement tree path
+ Added new tag: "alterlands_3:alternal_wooden_tools" - Used for some procedures related to Advancements
+ Added new tag: "alterlands_3:plutonite_tools" - Same as above, only for Advancement purposes
> Changed texture for Nebulite Gem
> You now must collect Crystal Shards for getting the "Cave's Bounty" advancement. Collecting the Crystal Cluster no longer works for
obtaining the advancement
> Changed the description and Display name on the Gamerule config menu for the "doAmbientalWet" gamerule
+ Added new tag: "alterlands_3:alterstone" - Used for some recipes that are now able to use Alterstone/Cobbled Alterstone
> Changed texture for "Cortex Plains Painting"
> Renamed Cortex Plains Painting to Painting 1. Now all the future paintings will have the same generic name
+ Added new tag: "alterlands_3:blades" - Tags every blade in the mod. Used for advancement managing
+ Added new tag: "alterlands_3:blades/wooden - Tags only wooden blades. Used for advancement managing
+ Added new tag: "alterlands_3:blades/stone - Tags only stone blades. Also used for advancements
+ Added new tag: "alterlands_3:blades/extra - Tags every other non-tagged blade, like Plutonite and Nebulite ones. Used also for managing
certain advancements
+ Added new tag: "alterlands_3:handles - Tags every handle in the mod and is used for advancement managing purposes
+ Added new tag: "alterlands_3:keys" - Tags all the keys from the mod. Used to manage the Mistery Seeker advancement
[BugFix]: Plutonite Shovels are able to Strip Logs - Fixed
> Now imbuing a Cactus Needle with Demon Blood will hurt yourself
+ Added New Painting: Cortex Nights
+ Added New Painting: Ashen Dreams
+ Added New Painting: Voidlands
+ Added New Painting: The Future
> Changed texture for Alterlands Portal Canalizer
> Changed texture for Portal Canalizer Border
+ Added New Painting: Shrooming Atmosphere
+ Added New Painting: Lumenyl Seas
+ Added New Painting: Roaming the Lost Ocean
> Changed texture for all the Key Molds
> Now the Soul Flame debuff can only be applied via touching Soul Sand on the Nether, and will not be applied in other dimensions
> Changed IDs for both alterlands music discs, they can now be finded as "record" and adding the name of the track the disc plays
> Changed texture for the Cortex Music Disc
> Changed texture for the Solar Music Disc
+ Added New texture variant for the Cortex Music Disc
+ Added New Painting: Aranavix on the Hunt
+ Added New Painting: The Creator
+ Added New Painting: The Destroyer
+ Added New Gamerule (logic): allowLinkSpawning - Used for the Component blocks to generate the respective structure sections for the
complex structures added by the mod, such as the recently added Mining Site. Turning it to false will disable the component spawning, greatly
decreasing the size and resource consumption of the complex structures generated
> Added more treasure to both loot polls for the Guardian Prison. Added more Prismite Ingots, Prismarine Crystals and Iron Ingots in general
> All the Clear Glass variants now needs the original glass block to be smelted obligatorily in a furnace (Auto Smelt no longer works on them)
> Changed Fortune + Auto Smelt functionality on Metal Ores and some other blocks. Now the chances of every extra result are the same (except
on level 1 fortune, wich has half chances), and a possible drop is added on each Fortune level. So if you mine an
Iron Ore block with a Fortune III + Auto Smelt pickaxe, you have a chance of receiving 4 Iron Ingots.
In exchange, Auto Smelt now consumes extra durability on your tool. This durability
loss cannot be decreased using Unbreaking but will be possible to disable it using advanced mining accesories. For other blocks like Clay
+ Added New Advancement (Task): Wanna Listen to Some Tunes? - Obtain any Alterlands Music Disc
+ Added New Tag (Items): "alterlands_3:alterlands_music_discs" - Used for the new advancement
> Added the new fortune-auto smelt chances to the alterlands metal ores
> [BugFix]: Sulfur Ore blocks drop their items when mined on creative using Fortune - Fixed
> Reduced Fortune drops for the Sulfur Ore
+ Added New Block: Ore Grinder - This block has a right click function, where it opens a new gui that allows players to destroy certain
ores to gain experience in exchange. It requires the ore and some glass bottles to work, and generates Bottles' of Enchanting
> Fortune no longer works with Magnetite
> Increased Block Hardness for the Sulfur Ore block
> Now the Onyx accesories that boost ore drops also increase the drops of Ancient Debris by 1 (only using Auto Smelt)
+ Added a new Shear variant made out of Plutonite. It has more efficiency, more enchantability and extra durability. It also can
be directly enchanted on the enchantment table without using books in the anvil.
+ Added New Tag (Items): "alterlands_3:shears" - Used by pretty much all the new plants added by the mod and for some of the vanilla blocks
when the plant/block is destroyed
> Now the Blue Glowshroom blocks drop themselves instead of having a chance of dropping flat blue glowshrooms
> [BugFix]: Certain loot tables were not generating properly in structure chests - Fixed
> Due to tick event overloads, a lot of accesories have now been tweaked to use other events for their functions.
For example the Nether Flarestone no longer grants speed while below X healthpoints, but instead grants a Speed II boost whenever you get
hit in the Nether dimension.
> New ids for some of the Loot Tables added by the mod. This makes so that you have to create a new world or load new chunks to
find the actual loot of old containers (if you have a world created). Making a new world is recommended
> While rebuilding certain loot tables, some weights and quantities were modified. Generally speaking, now is easier to find better loot
> Updated Aerial Shrine Islands
> Changed texture for Gold Cross
> Reduced Defensive Period by 50%. Now some events triggered while in Nova/Omega difficulties will have a shorter cooldown.
> The Gold Cross and Cross Necklace now work properly. Each adding +5 and +10 to the defensive period of the player, meaning more
immunity time between attacks. This also allows (sometimes) to negate some damage tick from some damaging debuffs, like Plasmatic Burn.
Only debuffs with high tick damage (damage events in a single second) can be sometimes ignored
> Reduced particle spawning chances for the Mossgrass blocks. Now they should spawn 33% less particles, improving slightly the performance
when traversing the Lumenous Voidlands biome
+ Added New Structure: Alterlands Floating Islands - Alterstone formations that are floating above the clouds. Contain a similar structure
and loot poll from the Overworld variants and can be found in any alterlands biome.
+ Added New Structure: Shelter Cabin - Small houses that generate in most overworld biomes. They contain a Crafting Table and one of 3 smelting
stations (randomized). It also contains a chest wich generates early-game tools and loot. Specially useful for Omega Difficulty
+ Added compatibility with Just Enough Effect Descriptions (jeed). Now with this mod and Alterlands installed, you will be able to see
the descriptions of all the status effects of the mod. They have also been traslated to spanish
> Skeletal Spiders now use a condition of checking for the Overworld or Alterlands dimensions to spawn, so they no longer should spawn
in the End, Nether or other custom dimensions. This attempts to fix Skeletal Spiders not allowing any mob to spawn while in the End or
any other modded dimensions. This hopefully fixes that
> Invincibility no longer removes the aggro of hostile mobs
+ Added New Advancement (Goal): Gift from the Outer Space - Mine any Meteorite block
> [BugFix]: Killing players with the Wood Core equipped dropped the XP bonus as a normal mob would do - Fixed
+ Added new variants of bonus damage particles for each ore type
> Introducing Organic Damage Increase and Reduction, now all the Ore Cores deal extra damage to certain enemies. For example: Wood Core deals
more damage to zombies, and so on.
> [BugFix]: Accesories with damage bonus conditions can sometimes bug entities, dropping none items or XP or even trapping the enemy in
an alive-dead state - Fixed
> The Attack Damage attribute modifier is no longer used for Accesories. The accesories that used it in the past will get new statics and
abilities
> Changed texture for Heavysteel Pickaxe
> Changed texture for Heavysteel Hammer
> Changed texture for Gemstone Pylon
> Changed texture for Thimble
> Changed name and ID for the Netherite String accesory to Netherite Bowstring
> Changed name and ID for the Ranged String accesory to Bowstring
> Changed crafting recipe for the Bowstring. Now it requires a Bow to be created
> Changed texture for most Alterstone blocks, including Clear, Bricks, Pillar and Polished
> Now the Infinite versions of Alterstone blocks use the same texture as the original ones
> Fixed some grammar errors in Alterstone blocks' descriptions (sorry, i make mistakes sometimes)
> Now these infinite variants can be broken, but they take a lot of time. They don't drop nothing either (inspired by Reinforced Deepslate
from MC Experimental 1.18)
> [BugFix]: Infinite blocks can be pushed by pistons - Fixed
- Removed all Infinite Prismarine block variants
> Changed texture for Modern and Chiseled Alterstone
> Changed ID and Display name for the Styled Alterstone to Twisted Alterstone
> [BugFix]: The Poison Sample accesory doesn't increase damage received from Cave Spider attacks - Fixed
> Changed texture for the Damage Reduction particle
> The Bottled Lightning is now immune to being burnt (Netherite properties)
> Changed ID and Display name for the Soulblaze Necklace to Zero Necklace. It's purpose also has changed and has been balanced
> The upgrade recipe for the Zero Necklace has been changed
> The Zero Necklace accesory now has a T2 upgrade recipe, meaning that its blueprint is now a T2 one also
> [BugFix]: The Damage boost from the Prismite Talisman doesn't work at all - Fixed
> Nerfed Rage State for the Silverfish and Endermite. They should be less dangerous now
> Buffed Invocator Necklace: Now the Evoker Fangs generate 10 ticks after you hit a target, so the fang can deal actual damage to it
> [BugFix]: The Blue Slime Cube damage boost doesn't work - Fixed
> Changed ID and Display name for the following blocks:
. Alterstone Brick Lock -> Alterstone Lock
. Alterstone Brick Lock Border -> Alterstone Lock Border
> Changed textures for both blocks above
> Lock blocks are now breakable, but they take 1.5x times longer to be mined than the infinite variants
> Changed texture for Hunter's Emblem
> Changed texture for Archer Emblem
> Changed texture for Cobbled Alterstone
> Changed ID and Display name for almsot all Alterlands ores. Now Alterlands ore variants are called "Alterstone + [OreType] + Ore", native
ores like Nebulite have the same name
- Removed Compacted Redstone Ore
+ Added New Painting: Suspended Morning
+ Added New Painting: Suspended Sunset
> Now the Redstone Gem is a rare drop from mining normal Redstone Ore. This drop can be obtained mining both Redstone variants
> Changed texture for Onyx Ore
> Changed texture for Alterstone Onyx Ore
> Changed texture for Heavysteel Ore
> Changed texture for Alterstone Heavysteel Ore
> Changed texture for Alterstone Redstone Ore
> Changed texture for Alterstone Gold Ore
> Changed texture for Alterstone Diamond Ore
> Changed texture for Alterstone Emerald Ore
> Changed texture for Anthracite Ore
> Changed texture for Plutonite Ore
> Changed texture for Nebulite Ore
> Changed texture for the Static Effect Icon
> Now Broken Arrow and Iron Arrow accesories (and others that protect against projectiles) reduce incoming damage of any mob that
is attacking with an item tagged in the Bows and Crossbows tags, meaning that damage from custom mobs from other mods can also be affected now
> Buffed Hunter Emblem: Now it gives Regen II instead of I
> Changed Skeletal Spider Spawn Egg color
+ Added New Painting: Unbotanium Caves
+ Added New secret paintings
+ Added New Advancement (Challenge): Reject Humanity... Return to Ore - Collect all the Alterlands' Ore types
+ Added New Command "alterlands_ore_variables" - Using to show or reset the values of the ore registering variables, for the new advancement
> Modified level requirements for all the Commands. They should now be working on servers for anyone that has the creative mode allowed (not
only for server operators or admins)
+ Added New Painting: Unobtanium Cave
+ Added New Painting: Snowfall
+ Added New Painting: The Treasure of the Warfields
> Now the Air Breaker enchantment has its base values (damage) not modified directly by the Balloon accesories, and instead these
accesories should now add a damage bonus (instead of changing the actual value). In this way i can control a lot more efficiently what
the damage values are and also optimize some procedures related to that to improve performance
> Reworked Air Breaker damage values to fit the new bonus damage system. The damage should now allow Knockback and also scales with the
damage of the item you're holding, same as the accesories that deal bonus damage
> Tweaked Glowing Rainbow Balloon: Now it can only insta-kill enemies that have less than 200 maximum HP (This prevents some bosses being
insta-killed, as the usually have more than this HP. But bosses with less than that will be oneshoted unless its added to the "forge:bosses"
entity tag)
+ Added New Painting: The Wasteland
- Removed Prismarine Door Links (both)
+ Added New Painting: Rocky Bog
+ Added New Painting: Fiery Fields
+ Added New Painting: Glowshrooming Environments
> Changed texture for the Chiseled Clear Alterstone
> [BugFix]: The Air Breaker enchant doesn't work against Bees, Blazes and Vexes - Fixed
+ Added New Painting: The Ancient Conqueror
+ Added new Imbued Katana variant: Frostburn - Created when infusing an Axis Katana with a Frostburn
> Added compatibility with the TreeChop mod. Now the Alterlands trees are added to 2 tags that the mod uses for calculating which trees can
be chopped using the mod's mechanics
~ New Accesory: Bionic Lens
~ New Accesory: Biomech Eye
~ New Accesory: Quantum Processor
> [BugFix]: The Elder Guardian Eye only clears Mining Fatigue if Freezed is applied to the target - Fixed
- Removed Status Effect: Fast Healing
- Removed Status Effect: Fast Decay
> The Life Fruit now recovers 10% of your max HP instead of having a 50% chance of recovering 1 heart. This helps healing players with higher
hp more consistently
> The Plutonite Power effect now has 4 levels instead of 3
> The Plutonite Power effect has been reworked. It now provides a damage and DMG reduction boost on each level. Per level, you now get 15%
damage and 5% Damage Reduction, meaning that on level 4 you get 60% boosted damage and 20% Damage Reduction from all sources.
> The Obsidian Skull accesory no longer tries to reduce damage taken from lava, causing a crash in the client. It now has new properties to
supply this taken-down ability
> Buffed Ringed Vortex: Damage increase goes now from 10 to 15%
> The Obsidian Skull now grants 25% damage boost if you're in the Nether or End dimensions. It also has 10% chance of dealing a massive blow
if your foe is burning
> The Plutonite Power full armor boost no longer removes all the negative effects. Now, it only removes the Poison-related debuffs like
Spider Bite, Poison, Envenomed and Wither
> The Plutonite Power full armor boost has changed from Streght to Regeneration in level 1. It now grants also "Regeneration II" and
immunity to poison debuffs at level 4
+ Added New Particle: Plutonite Damage Reduction - Used for the new reduction applied by the Plutonite Power effect
> [BugFix]: The Golden Ring upgrade recipe to the Crimson Ring is wrong - Fixed
> Añadida receta para crear el Tridente usando los framgentos del mismo
- Removed the ability to turn Vanilla logs into Coal using Auto-Smelt. This causes a lot of incompatibility issues with other mods
like Tree Chopping or similars. This feature is still a thing in Alterlands' Logs
> Changed texture for Alterstone Containment Unit
> The Projectiles of the mod no longer are immune to the gravity force. This is to temporarily prevent bugs
> Decreased chances of a Ravager dropping the Ravaging Chain accesory when killed
> Buffed Ancient Trident: Now grants 50% More damage when using Tridents
> Buffed Frosted Trident: Now grants 25% More damage using Tridents in Cold biomes
> Buffed Netherite Trident: Now grants 25% More damage when using Tridents
> Buffed Turtle Shell: Now grants 25% Damage Reduction while submerged in Water
> Buffed Blue Turtle Shell: Now grants 25% Damage Reduction while submerged in Water
> Buffed Royal Ruby: Now grants 25% Damage Reduction while above half health
> Buffed Desert Topaz: Now grants 10% Extra damage while in Hot Biomes
> Buffed Arctic Sapphire: Now adds a 20% chance of dealing x3 damage to entities that have the Freezed effect active
> Buffed Endergetic Amethyst: Now it makes you immune to Endermen damage
> Buffed Kyanite Gem: Now it grants 50% Damage Reduction while in the Nether dimension
> Buffed Ancient Emerald: Now you cannot harm Villagers or Iron Golems if equipped
> Changed ID for all the Accesory Stations
> Now all the Paintings have their name in their ID, so mods like Paintings++ can show their names when taking the id of the painting
- Removed the Monolith block and Monolith GUI
~ New Accesory: Ancestral Exodium
~ New Accesory: Ancient Knowledge Core
> Changed texture for Onyx Crystal
> Changed ID for the item and texture of the Onyx Crystal (before it was Large Onyx Crystal)
~ New Accesory: Unix Catalyzer
~ New Accesory: Onyx Memory Cell
~ New Accesory: Lapis Memory Cell
~ New Accesory: Aegian Memory Cell
> Now breaking a Mob Spawner has a 15% chance of dropping the new Ancestral Exodium accesory. This chance decrases to 2% whenever you have
a dungeon mod installed, currently supports: Lycanites Mobs, Marianz' Towers and Dungeons and Dungeon Crawl
> Reduced item drops from breaking Mob Spawners
> Slightly tweaked XP drops from the Mob Spawner
> Now if certain dungeon mods are installed on your game (by now Lycanites Mobs, Towers and Dungeons or Dungeon Crawl), you will get slightly less XP from breaking
Spawners
> The XP bonuses from the Ancient Knowledge Core and the Ancestral Exodium no longer stack together
+ Added New Tag (Block): "forge:meltable_ores" - Here go all the ores that need to be smelted to get their result item. Ex: Iron,
Gold, Ancient Debris, Plutonite, etc. Hopefully i can add some modded ores too
> Added the Alterlands' Music Discs to the "minecraft:music_discs" tag
> Added some Alterlands Gems and non-metallic ores to the "lycanitesmobs:diet_geovore" tag, for compatibility with Lycanites Mobs
> Added all the Alterlands fruits to the "lycanitesmobs:diet_frugivore" tag, for compatibility with Lycanites Mobs
> To prevent Armor Equipment getting Shield enchantments, these enchantments can now only be applied to the Vanilla Shield (sadly no other
shields are supported for now)
> Added a small text to all the Shield enchantments to clarify that these enchants are only applicable to shields
> Now all the Memory Cell accesories use tags to support modded ores that behave like vanilla (ex: Deepslate Redstone Ore added by
Caves and Cliffs Backport)
> Greatly increased XP drops from the Ocean Limitator
> Now you require a level 1 tool (Stone) to being able to get Xp from an Ocean Limiter. If it's mined with something below this value, no
XP will be dropped
> Added the Smooth Endstone block to the tag "endergetic:ender_fire_base_blocks", for compatibility with Endergetic Expansion
+ New Tag (Block): "alterlands_3:cortex_soil" - Used to determine which block is valid for planting Cortex vegetation
+ New Tag (Block): "alterlands_3:solar_soil" - Used to determine which block is valid for planting Solar vegetation
+ New Tag (Block): "alterlands_3:void_soil" - Used to determine which block is valid for planting Void vegetation
+ New Tag (Block): "alterlands_3:oblivion_soil" - Used to determine which block is valid for planting Oblivion vegetation
> Cortex Grass Bushes and Void Roots can now be Bone Mealed
> Now a lot of the Alterlands Loot Tables have modified properties if the container that holds the table is opened while the Luck effect
is active (Bonus Rolls)
> Now the Guardian Prison Core Loot Table (chests/guardian_prison_core) has a chance of generating 0-2 Enchanted Books
> Changed texture for Heavysteel Ingot
> Changed texture for Alterlands Accesory Station T1
> Changed texture for Alterlands Accesory Station T2
> Changed texture for Overworld Accesory Station T1
> Changed texture for Plutonite Block
> Changed crafting recipe for the Cosmite Energy Bolt
- Removed all the Particle Locker pieces. Now this block can be crafted directly from raw materials
> Changed texture for the Particle Locker
> Now the Particle Locker sends an error message when you try to activate it in any dimension except Alterlands, now also supports modded
dimensions aswell
> The Particle Locker now plays Conduit sounds when activated or deactivated
> Changed texture for Conicush Sample
> Now the Conicush has 2 Break Phases instead of 3
> Slightly reduced the Conicush drops
> Changed texture for Conicush
> Changed texture for Burning Mango
> Changed texture for Flux Fang
> Changed texture for Viction
> Changed texture for Honey-Covered Viction
> Changed ID and Display Name of "Honey-Covered Viction" to "Honey Viction"
> Reduced Hunger Points of the Honey Viction to 6 instead of 8
+ Added New Tag (Item): "alterlands_3:honey_food" - Used by some accesories to trigger their functions
> Tweaked Desert Topaz: Now eating any Honey Food will regen 3 HP, instead of having multiple values for each specific food
> Changed the Icon of the "Alterlands Foodstuff" Creative Tab to show a Viction instead of a Honey Viction
> Changed texture for all the Fruited Leaves
> Changed a lot of recipes to use instead Tags for better support between mods. Specially recipes that use vanilla materials like Iron
Obsidian, Diamonds, Bones, Nuggets and so. They now should work with modded materials that match the required tags to be used
> Because of the Debuffs no longer bypassing through the shield of the player, the Obsidian Shield Reinforcemente got a rework with a new
passive ability
> Buffed Soul Heavysteel Shield: Now it gives constant "Soul Regen I" while in the Nether and grants 15% Damage Reduction in this dimension
> Halved the duration from the Heavy Shields buff applied to some accesories like Soul Heavysteel Shield or Endoflame Shield, with
the purpose of slightly balancing these shield accesories
> All the Containment Units have been added to "forge:chests" both for Item and Block categories
- Item Removed: Accesory Bag Lvl 2
> Added the Glistering Vine to the "minecraft:climbable" tag
> All the Stew and Soups have now new ID, but the same Display name
> Changed texture for the Flaming Stew and its variants
+ Now the Flaming Stew can be made using a Flux Bow
> Changed texture for the Blue Glowshroom Soup and its variants
> Changed texture for the Red Glowshroom Soup and its variants
> Now all Glowshroom Soups are tagged with the "alterlands_3:glowshroom_soup" tag
> Now all the Blue Glowshroom Soups are tagged with the "alterlands_3:blue_glowshroom_soup" tag
> Now all the Red Glowshroom Soups are tagged with the "alterlands_3:red_glowshroom_soup" tag
> Changed texture for Delta Containment Unit
> Changed texture for Alpha Containment Unit
> Changed texture for Void Containment Unit
> Changed texture for Solar Containment Unit
- Removed Block: Grassy Gamma Stone
> Changed textures for all the Alpha Stone block variants, excluding the original variant
> Changed textures for all the Solar Stone block variants, excluding the original variant
> Changed textures for all the Void Stone block variants, excluding the original variant
> Changed textures for all the Delta Stone block variants, excluding the original variant