File Details
Alterlands 1.16.5 - v1.2 (Part 1)
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- Sep 17, 2021
- 36.21 MB
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- 1.16.5
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File Name
Alterlands 1.16.5 - v1.2 Part 1.jar
Supported Versions
- 1.16.5
Curse Maven Snippet
v1.2 - Expansive Accesories Update
> Accesory System Reworked: Now you don't need to hold the Accesory Bag in your off-hand, instead now you need to put
the bag in your last hotbar slot (counting from left to right). Meaning you now can use shields and totems in your off-hand
while having active accesory effects. Accesories only work if the bag is placed in the 8th inventory slot
+ Added New Support Block - Technical purposes only, can be acquired only thru commands
> Shield Resistance procedure reworked
> Heavy Shield Resistance procedure reworked
- Removed Axios Axe
> Buffed Obsidian Magnet: Now it gives 15 seconds of Fire Resistance instead of 10
> Now the explosions generated when using Sulfur accesories don't break blocks
> Now opening the Accesory Menu will pause the game on singleplayer
- Removed the sound played when placing items in the accesory bag because of a bug that dispawned your items inside when switching slots
> Tweaked Onyx Crystal and Onyx Necklace accesories: Now they only work on Alterlands ores
> Tweaked Dragon Eye: Now has limited fire rate, a 10 second cooldown, increased damage, increased knockback and decreased power. The accesory
no longer receives damage when shooting. Added new particle effects
> Nerfed Netherite Core: Now it doesn't increases max health, but instead gives immunity to the Wither and Soul Flame effects
> [BugFix]: The Wet effect doesn't increases your gravity when is active - Fixed
+++ Added Expansion for the mod: Tea Kettle
+ Added New Item (Expansion): Cut Tea Leaves
+ Added New Item (Expansion): Toasted Tea Leaves
~ New Accesory (Expansion): Cocoa Flower
~ New Accesory (Expansion): White Cocoa Flower
+ Added New Item (Expansion): Dryed Tea Leaves
+ Added New Item (Expansion): Cut Bamboo Leaves
~ New Accesory (Expansion): Shrivelled Flower
~ New Accesory (Expansion): Bamboo Flower
+ Added New Block: Sunken Stone (with Stairs, Slabs and Walls)
+ Added New Block: Polished Sunken Stone (with Stairs, Slabs and Walls)
+ Added New Item: Silk Rope - Crafted with Strings like a Grass Rope. Used now for creating accesories that required string previously
> Increased the crafting/upgrading cost of all accesories containing Gold Ingots or Gold Nuggets
> Now Golden Armlets can be found in the Ocean Shrine Loot chests, with a very low chance.
> Now Upgrading a Plated Shield to a Cosmic Shield uses Iron Blocks instead of Ingots
> Now Upgrading a Golden Armlet to a Plutonite Armlet uses 2 Extra Plutonite Blocks replacing 2 Ingots
> Now Upgrading a Shield Reinforcement to a Obsidian Shield Reinforcement uses 2 Diamond Blocks replacing 2 Diamonds
> Now Upgrading Day Orb and Night Orb to a Cycling Orb requires 2 Blightstone Blocks instead of 2 Dust
> Now Upgrading an Emerald Pendant and a Plutonite Armlet to a Fortune Armlet requires 2 Plutonite Blocks instead of 2 Ingots
> Now Creepers can drop a Creeper Pendant when killed, with 7% chance. Increased to 12.5% with Looting III
> Now Accesory drops are affected by the Looting enchantment
> Now Magma Cubes can drop a Nether Flare Stone when killed, with 5% chance. Increased to 10% with Looting III
> Tweaked chances of drop for the Skeletal Spider Amulet and Spider Amulet accesories
> Reduced the chance of getting a Skeletal Spider Amulet when killing Skeletal Spiders
> Increased the chance of getting a Wither Crawler Amulet when killing Wither Crawlers
> Changed texture for Shadow Log and Shadow Wood
> Changed texture for Stripped Shadow Log and Stripped Shadow Wood
+ Added New Item: Shadow Wooden Plate
> Now Wooden Plates can be crafted also using Wood blocks instead of Log Blocks
> [BugFix]: The Pink Gemstone gives Regeneration to your enemy instead of you - Fixed
~ New Accesory: Ranged String
> Netherite String is now a tier 2 Accesory
~ New Accesory: Handmade Sight
> Now Pillagers can drop a Handmade Sight upon death with 6.5% chance, 16% with Looting III
~ New Accesory: Freezed Bone
> Now Strays can drop a Freezed Bone when killed with 5% chance, 12% with Looting III
> Reinforcement and Bypass damage mechanics reworked. Now you only receive damage in your shield when blocking a Bypassing attack
> Tridents no longer deal bypass damage
> Buffed Phantom bypassing damage - 3 > 4 damage per hit
> Ravagers now deal some bypassing damage (Hard difficulty only)
> Now the Wet debuff II increases your gravity, x2 as level I (previously wasn't working)
> Now you always get an Arrow when killing Pillagers, also you can get more arrows from them
~ New Accesory: Ringed Vortex
~ New Accesory: Plutonite Handmade Sight
~ New Accesory: Plutonite Ring
> Now Netherite Strings can be crafted from upgrading Ranged Strings
> Slightly increased duration time of secondary effects inflicted by the Freezed effect
> Decreased the Solar Eruption debuff duration when in contact with Volcanic blocks
> Nerfed Skeletal Spider: Spider Bite debuff changed from 10 seconds to 8 seconds
~ New Accesory: Tactical Scope
+ Added New Loot Table: Desert Shrine
> Now Desert Shrines use the new Desert loot table
~ New Accesory: Netherite Fusion
> Now hitting an enemy with the Ringed Vortex Equipped will spread new glowing particles
> Now the Desert Topaz accesory can be found in Desert Shrines
> Now the Royal Ruby accesory can be found in Shrines and Alterlands Shrines
> Now the Arctic Sapphire accesory can be found in Ice Cave Structures
> Now the Endergetic Amethyst can be dropped from Shulkers (this will be changed later), with a 5% chance and 9% chance with Looting III
> Now the Kyanite Gem can be found in Aquatic Shrines
> Now the Aether Gem can be found in Aerial Shrines
> Slightly changed accesory spawn rate on the Ice Spaced Cave structures
~ New Accesory: Basic Scarf
> Now the Basic Scarf can be found in Aerial Shrines
> [BugFix]: Solar Eruption, Freezed and Atmospheric Pressure effects removed themselves each tick - Fixed
~ New Accesory: Life Scarf
+ Added New Flowering variants of all Cortex Leaves
> Now the Ultralight Feather can be found in Aerial Shrines
~ New Accesory: Cortex Wood Core
~ New Accesory: Volcanic Wood Core
~ New Accesory: Shadow Wood Core
~ New Accesory: Flux Wood Core
+ Added New Status Effect: Acidic Burn - Deals damage to you, your armor and the items in both of your hands. It has 5 amplifiers
Level I: Deals 1 damage to the entity and 1 damage to the items in its hands
Level II: Deals 2 damage to the entity and 2 damage to the items in its hands. Deals 1 damage to the equipped armor
Level III: Deals 2 damage to the entity and 4 damage to the items in its hands. Deals 3 damage to the equipped armor
Level IV: Deals 4 damage to the entity and 8 damage to the items in its hands. Deals 6 damage to the equipped armor
Level V: Deals 5 damage to the entity and 12 damage to the items in its hands. Deals 10 damage to the equipped armor
> Now all Alterlands Leaves have complete transparency such as glass
+ Added New Status Effect: Life Steal - Dealing damage heals the player. The amount healed depends on the accesory that
gives the effect. This effects doesn't have amplifiers, but instead the accesories control how much healing you get. Created mainly for technical
purposes.
> Now being under the effects of the Acidic Burn debuff generates green flame particles
> Now eating Gold food grants more Blessed Immunity time in general
> Hatchets now have their own tag (alterlands_3:hatchet)
> Now you cannot disarm enemies that don't have anything on their hands
> Creepers are no longer immune to the Bleeding effect
> Now creepers spread green blood when affected by Bleeding
> Now Ravagers drop extra XP if on Hard Difficulty
> The Shallow Kelp block no longer appears in the Creative inventory
> Now pushing Tube Cactus will always break the block
> Blue Colossal Glowshrooms now can be found generating in Blue Shroom Forest biomes
> Now Tube Cactus can be found generating in Cortex Desert biomes
> Changed Bounding Box for Tube Cactus and Blue Colossal Glowshroom
+ Added New Structure: Waymarker - They can be found in pretty much every biome in the Overworld and Alterlands. Offer mid-tier loot and
can be found even underground
+ Added 7 New Loot Tables for the new Waymarker Structure
> Now the Green Gemstone can be found in Common Waymarkers and Alterlands Waymarkers
> Now the Orange Gemstone can be found in Desert Waymarkers
> Now the Black Gemstone and the Red Gemstone can be found in Underground Waymarkers
> Now the Pink Gemstone can be found in Underground Alterlands Waymarkers
> Now the Blue Gemstone can be dropped by the Elder Guardian with a 50% chance (100% with Looting III)
> Increased chance of getting an Elder Guardian Eye when defeating the Elder Guardian to 50% (80% with Looting III)
> Now the Nether Gem can be found in Nether Waymarkers
> Now using a Daylight Star, Water Drop and Torrential Water Drop notifies all players with a global message
+ Added New Block: Cobbled Alterstone (with Stairs, Slabs and Walls)
> [BugFix]: The Cortex Flower Plains biome generates in the Overworld - Fixed
+ Added New Work Station: Blueprint Synthesizer - Can be used to synthesize any blueprint if you have one of that type
of accesory. Uses paper and can't be used with all of the accesories
+ Added New Interface: Blueprint Synthesizer GUI
> Now Cactus Needle can be obtained on Desert Shrines
+ Added New Item: Flux Wooden Plate
> Now being under the effects of the Soul Flame debuff generates soul fire flame particles
> Now the Tea Kettle Expansion Blueprints can be crafted in the Crafting Table (they will not be dropped by Blueprint Bags)
(Use JEI for more info)
> Now Dormant Meteorites can spawn on Alterlands. Their spawn chance has been increased by 100%
- Removed Cortex Crust Armor set
- Removed Logic Tag: Accesory
+ Now each accesory type has its own tag. Example: Shield accesories have the alterlands_3:accesory_shield tag
~ New Accesory: Endoflame Shield
> Buffed Heavysteel Shield and its upgrades: Now they provide 2 defense points when worn
> Defense Attribute Modifier reworked
> Now combining Turtle Shells and Heavy Shields grants you extra defense
+ Added New Gamerule (the first one): attributeAccesoriesFunction - It controls the function of accesories that use attributes to provide
bonuses to the player. When true, those accesories work but the attribute modifier command cannot
be used. When false, they don't work and the attribute command can be used
> Now all attribute modifying accesories can be deactivated using the new game rule. Their functions will still work, except the ones that
modify the attributes of the player
> Tweaked Aether Gem function: Now it only decreases your gravity. Gravity is now decreased by 25% instead of 12%
> Tweaked Arctic Sapphire function: Now grants the ability to shoot an Ice Block, with a 30 second cooldown
> Reduced spawn rate of Overworld and Alterlands upperground Waymarkers
> [BugFix]: Nebulite and Plutonite Hatchets cannot be crafted due to a missing item - Fixed
+ Added New Tool: Flux Hatchet - a missing tool part of the Flux Wooden tool set
> Now the High Tier Alterlands Blueprint Bag can be opened to obtain some of the new Tier 3 Blueprints
> Now being under the effects of Ichor Burning spreads out new ichor flame particles
~ New Accesory: Metal Spike
~ New Accesory: The Penetrator
~ New Accesory: Smelted Spike
~ New Accesory: Molten Penetrator
> Now having the Wet effect active puts out flames if the player is burning
+ Added New Item: Floral Moss
> Now you can create different versions of the Plated Shield based on the Wood that you use
> You now can craft a Shield using Heavysteel Shards as the Iron Ingot and any Wood Plank
~ New Accesory: Cortex Plated Shield
~ New Accesory: Volcanic Plated Shield
~ New Accesory: Shadow Plated Shield
~ New Accesory: Flux Plated Shield
> You now can make Sticks out of Fungal Wood
> You now can make dies using Crust items
> Changed texture of the Ichor Burn effect icon
+ Added New Status Effect: Frostburn - Deals damage over time and constantly applies Slowness while active. It has 6 amplifiers
Level I: Deals 1 damage, doesn't apply secondary effects
Level II: Deals 2 damage, applies Slowness I
Level III: Deals 3 damage, applies Slowness II
Level IV: Deals 4 damage, applies Slowness III
Level V: Deals 4 damage, applies Slowness III and Mining Fatigue I
Level VI: Deals 5 damage, applies Slowness IV and Mining Fatigue II
> Changed texture for Shadow Patched Wood
> Changed texture for Shadow Crust
~ New Accesory: Biome Shield
~ New Accesory: Floral Shield
~ New Accesory: The Tank
~ New Accesory: Astral Aegis Pearls
~ New Accesory: Astral Aegis Plate
~ New Accesory: Astral Aegis Heart
~ New Accesory: Cosmic Reinforcement
> Now the Cosmic Pearl can be used to teleport you between 8 and 15 blocks up. Doing this the item enters in a 60 tick cooldown and
gets consumed if not in creative mode
> Now the Cosmic Pearl Cluster and Cosmic Shield have functionalities applied
- Removed the Advancement: Heavier Upgrade
+ Added New Advancement: Call of the Sentients
+ Added New Advancement: Fully Geared
> Now the Turtle Shell and Blue Turtle Shell are Shield-type accesories (before Special)
> Now Prickeled Chalice plants don't deal damage to entities that have the Natural Shielding effect active
+ Added New Status Effect: Singularity Flames - Deal high damage over time. None a single entity (except bosses) is immune to this debuff.
It has 6 amplifiers and can be only inflicted by high-tier accesories
Level I: Deals 3 damage per second
Level II: Deals 5 damage per second
Level III: Deals 8 damage per second
Level IV: Deals 12 damage per second
Level V: Deals 14 damage per second
Level VI: Deals 18 damage per second
> Now Cosmic Pearls can be enchanted with Infinity. That makes the pearl not consuming during its use
> You now can block with a Shield and you don't get the Infected debuff
> [BugFix]: The Light Orb only works in the first day of your world - Fixed
> [BugFix]: The Night Orb only works in the first day of your world - Fixed
> [BugFix]: The Cycling Orb only gave Strength and Resistance in the first day of your world - Fixed
~ New Accesory: Enderman Medallion
~ New Accesory: Endermite Pendant
~ New Accesory: Undying Talisman
~ New Accesory: Crimson Talisman
~ New Accesory: Ender Watcher
> Now Enderman can drop the Ender Medallion accesory with 3% chance (7% with Looting III)
> Now Endermites can drop the Endermite Pendant accesory with 25% chance (75% with Looting III)
+ Added New Enchantment: Acid Protection - Protects against the Acid debuff's damage dealt to items and armor. Any tool that has
durability can be enchanted with this. It has one level that completely removes the damage dealt by the acid to your items. Can't be obtained
thru the Enchanting Table
> Now Evokers can drop the Undying Talisman accesory with 10% chance (25% with Looting III)
~ New Accesory: Golden Pearl
~ New Accesory: Ashen Feather
~ New Accesory: Sea Pearl
~ New Accesory: Shulker Feather
> Now Shulkers can drop the Shulker Feather accesory with 10% chance (25% with Looting III)
+ Added New Weapon: Axis Katana - Special item for a mod supporter. Can't be obtained in survival for now, until bosses are added
+ Added New Status effect: Demon Blood - It has 4 amplifiers and provides the entity affected with increased damage, defense and speed
while the effect is active. Can only be obtained when right-clicking the Axis Sword.
~ New Accesory [VIP]: Demonflame Ring
~ New Accesory [VIP]: Demon Skull
~ New Accesory [VIP]: Demonic Shield
~ New Accesory: Demonflame Amulet
+ Added New Special Item: Demon Blood Needle - Obtained when right-clicking with a Cactus Needle when you have the Demon Blood buff active.
This does high damage to you and provides you with this material to creating new accesories.
+ Added New Enchantment: Ignibus - Greatly increases damage dealt to enemies on fire (not with a burn debuff from the mod).
It has 3 levels and can be obtained on the enchanting table. Can only be put in the Axis Katana
> Now you need to Shift in order to activate the Demon state when holding an Axis Katana
> Now you the Freezed, Solar Eruption and Wet effects cannot be inflicted to you by the environment if you're in Spectator Mode
> Changed Desert Topaz accesory function
> [BugFix]: Blightstone spawned not-centered Blightstone Dust when mined - Fixed
> Now Tiled Blightstone can be turned back into normal Blightstone using the Stone Cutter
> Disabled Skeletal Spider natural spawn
> [BugFix]: The Atmospheric Pressure debuff is applied in other dimensions such the End and Nether, including custom dimensions. This
can make those dimensions impossible to explore - Fixed
> Changed particle velocity to the trail of some projectiles, including Blaze Staff projectiles and Ender Spheres
~ New Accesory: Skeleton Bracelet
~ New Accesory: Wither Bracelet
> Now Skeletons can drop the Skeleton Bracelet accesory with 5% chance (15% with Looting III)
~ New Accesory: Slime Cube
> Now Slimes can drop a Slime Cube accesory with 5% chance (15% with Looting III)
~ New Accesory: Blue Slime Cube
~ New Accesory: Broken Arrow
+ Now damage reduction accesories will spread out a new Shield-like particle from the player when attacked
> Added damage reduction particles to the Skeletal Spider Amulet, Wither Crawler Amulet and Chelicerated Crawler Amulet accesories
~ New Accesory: Metal Arrow
~ New Accesory: Valix Ring
~ New Accesory: Ancient Trident
> You can now convert the Hoarfrost Minnow into a piece of Blue Ice on a crafting table
- Removed Explosives Workbench and its crafting recipe
- Removed Special type Blueprints
- Removed the Special Blueprint Bag
> Now accesories found in chests or dropped by mobs have a random tier defined by it's power. Example: Ancient Tridents have tier 4
by default.
> Changed Hoglin Tusk tier: 1 > 2
> Changed Skeleton Bracelet tier: 1 > 2
> Changed Wither Bracelet tier: 2 > 3
> Changed Zombified Piglin Tooth tier: 1 > 2
> Changed Magmatic Amulet tier: 1 > 2
> Changed Golden Armshield tier: 1 > 2
> Changed Undying Talisman tier: 1 > 2
> Changed Endergetic Amethyst tier: 1 > 2
> Changed Crimson Talisman tier: 2 > 3
> Changed Zero Blaze Rod tier: 1 > 3
> Changed Endergetic Amethyst accesory function
> [BugFix]: All mobs dropped extra XP (this bonus was intended to be only for the Ravager mob) - Fixed
~ New Accesory: Invocator Necklace
~ New Accesory: Fang Storm
> Now Evokers can drop both the Invocator Necklace and the Fang Storm with 15% chance (30% chance with Looting III)
> Now Mining Ancient Debris using an Auto Smelt & Fortune Pickaxe will drop an extra Netherite Scrap, with 50% chance. This can happen only if the
user's tool has Fortune III (lower levels don't work)
> Now Elder Guardians can drop the Ancient Trident accesory with a 10% chance (25% chance with Looting III)
> Recreated Wither Bone drop procedure. Now you will get less bones in general
+ Added New Item: Ravager Hide
> Now Ravagers can drop 0-1 Ravager Hide when killed, up to 2-3 with Looting III
> The Wet debuff no longer reduces your movement speed
~ New Accesory: Ravaging Chain
~ New Accesory: Ravaging Blocker
> Now Ravagers can drop the Ravaging Chain accesory with 5% chance (12.5% with Looting III)
- Temporarily disabled the Mellow Effect due to some mechanic errors
> [BugFix]: Equipping the Netherite Trident accesory didn't increased the attack speed by 10% - Fixed
> Changed the Cooldown Status Effect's icon
> Slightly increased Lost Valley biome spawn chance
~ New Accesory: Belt
~ New Accesory: Upgraded Belt
~ New Accesory: Builder's Belt
> Now Skeletons and Strays can drop the Broken Arrow accesory with the same chance as the Skeleton Bracelet
> Now the High Tier End Blueprint Bag has its own Blueprint distribution
> Doubled the Soul Sand Vent structure spawn chance
> [BugFix]: Breaking Small Cortex Logs doesn't drop anything - Fixed
> Now you can use Heavysteel Shards to craft Shears
> Reduced the Solar Eruption debuff environmental time: 8 seconds > 6 seconds
> Now Strand Bushes can generate in Cortex Plateaus and Cortex Flower Plains biomes
> Changed Strand Bush name to fit the new ID
+ Added New Potted variants for: Charged Orchid, Wrinkled Mushroom, Red Flat Glowshroom, Mossy Mushroom, Flare Flower, Tall Blue Glowshroom,
Tall Red Glowshroom and Pinkshroom
~ New Accesory: Thimble
~ New Accesory: Enchanted Axe Head
~ New Accesory: Metal Knuckles
~ New Accesory: Enchanted Netherite Axe Head
~ New Accesory: Torch Bag
- Removed Advancement: Adapt and Survive
> [BugFix]: The Professional Jeweler advancement couldn't be loaded - Fixed
> Now Piglin Brutes and Vindicators can drop the Enchanted Axe Head accesory, with 10% chance (20% chance with Looting III)
> Now Zombies and Husks can drop the Metal Knuckles accesory, with 3% chance (12% with Looting III)
> Temporarily added Hoarfrost Minnow, Aqua Gem and Heavysteel Scrap to the Fishing Loot Table
> Changed the tier of all the Gemstone accesories
> Buffed Orange Gemstone: Now it grants a speed boost when sprinting on Sand or Red Sand
> Greatly reduced the spawn chances of all the Fusion Altar variants
> Changed the crafting recipe for Accesory Station T3. It no longer needs a Nether Star to be crafted
+ Added New Item: Nova Gem
> Now Nova Gems can be obtained from the Alterlands Waymarker Loot Table
+ Added Crafting Recipe for the Phasing Gem
> Now Charged Orchids paralyze mobs on contact
- Golden Rings no longer can be obtained from the Nether Bridge Loot Table, inside Fortresses
+ Added Medium and High Tier Blueprint Bags to the Nether Bridge Loot Modifier
> The Paralysis effect no longer prevents you from Jumping. This was bugged and that feature was removed and will
return in the future.
+ Added New Potted variants for: Soul Fungus, Soul Bush, Aeria, Red Star, Cromula, Cephalix, Psydrea, Dead Fungus,
Grown Void Outbreak, Grown Gamma Outbreak, Void Sand Claws, Void Sand Spikes, Lumenous Tentacle and Flowering Empress
+ Added New Advancement: Inferno
+ Added New Advancement: The Jewel of the Alterworlds
+ Added New Advancement: The Jewel of the Void
+ Added New Advancement (Challenge): Phase Shifting
> Changed Wet effect duration when inflicted by Rain and Thunder Storm
> Now you cannot get the Wet effect if you're below a solid block when raining (wip)
> Changed duration of secondary effects when the Atmospheric Pressure debuff is active
+ Added New Advancement (Challenge): Gemstoned
+ Added New Advancement: Finally... I Got it!
> Reworked the Blaze Staff Mechanics and functionality
> Changed ID for the Blaze Staff Projectile
> Now you can shoot different projectiles depending on the ammo you have in your inventory when shooting with a Blaze Staff
+ Added New ammo for the Blaze Staff: Ender Fire Charge - Can be used to shoot an Ender Fireball
> Removed animation when holding the right-click with a Blaze Staff
> Now all Stone Blaze Staff weapons have the same Projectile Power and Damage (except the Solar variant, wich has increased damage and
decreased durability
> Now the Unbreaking Enchantment works with the Blaze Staff, in a different way. It cannot prevent the item taking damage, but it reduces
the amount of damage taken by the item when shooting. Hitting an enemy with the weapon itself doesn't lower the durability.
+ Added New Smooth Concrete Blocks: Single colored blocks created with Concrete
+ Added New Gamerule: doAmbientalAtmosphericPressure - Logic gamerule that controls if the Atmospheric Pressure debuff can be applied to the
player when above Y100 in Hard Difficulty. Set to true to get the debuff naturally when exceding the Y100 limit. Set to false to negate
the effect
+ Added New Gamerule: spidersInflictSpiderBite - Logic gamerule that controls if Spiders, Skeletal Spiders and Wither Crawlers can inflict
Spider Bite or Withering Bite to the entities that they attack. Set to true to allow Spiders to inflict this debuff in Hard Difficulty.
Set to false to negate this property
+ Added New Gamerule: zombieInfection - Logic gamerule. Set to true to allow Zombies, Zombified Piglins, Husks and Drowned to inflict the
Infected debuff when attacking on Hard Difficulty. Set to false negates this property
+ Added New Gamerule: skeletonsInflictWeakness - Logic gamerule that controls if Skeletons and Strays can inflict Weakness to their target.
Set to false to negate this ability.
+ Added New Gamerule: doAmbientalFreezing - Logic gamerule wich controls if the players can get Freezed when in contact with certain
cold blocks in Hard Difficulty, such Snow, Ice, Cryonite Blocks, etc. Doesn't affects getting the debuff by enemy attacks
+ Added New Gamerule: doAmbientalWet - Numeric gamerule wich controls the level of the Wet debuff inflicted to the player
when in Water or Rain. Only affects the ambient effect, and enemies can still inflict it when attacking.
Value 0 = Cannot get Wet by touching Water. Cannot get Wet when raining or thundering
Value 1 = You get Wet only when touching Water.
Value 2 = You get Wet when touching Water and when raining or thundering.
> Now the Cactus Needle accesory can be crafted.
+ Added New Gamerule: doAmbientalEruption - Logic gamerule that controls if the user can obtain the Solar Eruption from the ambient. If
true, players can get the effect from touching Hot Blocks.
- Removed Item: Empty Glass Jar
> Changed the Lightning Bolt Jar sprite and renamed to Bottled Lightning
> Changed Bottled Lightning stack size: 64 > 16
> Nerfed the Charge enchantment
Chance of paralyzing reduced by 50% on level 3, by 35% on level 2 and by 25% on level 1
> Tweaked both Aerial Shrine Loot Tables. Greatly increased the chance of obtaining an accesory
> Added the Thimble accesory to the Aerial Shrine common Loot Table
- Removed Books from the main Aerial Shrine Loot Table
> Buffed Aqua Balloon: Now the accesory immunizes against Atmos Pressure, instead of giving damage resistence against it
~ New Accesory: Barometer
> Buffed Double Balloon (Aqua + Green): Now the accesory grants immunity to Atmos Pressure and also grants
a Speed boost when is raining on your world
> Tweaked Skeleton and Wither Bracelet: Now you need to crouch in order to fire the projectile when blocking
> Now you can get Plutonite Ingots when opening a Diamond Treasure Bag
> Now you can fish Prismite Ingots and Diamond Treasure Bags, with low chance
> Reduced drop chances of Skeleton Bracelet, Metal Knuckles, Creeper Pendant and Broken Arrow
~ New Accesory: Crystalline Scarf
+ Added New Item: Acidic Fire Charge
> Now the Barometer accesory can be found generating inside Common Waymarkers, Alterlands Waymarkers and Desert Waymarkers
> [BugFix]: The infected effect no longer can kill other mobs besides the players - Fixed
> Heavysteel Ingot recipe changed: Now you must put the covering in the first slot and the iron ingot in the second one
> The recipe for the Snow Stone accesory was missing, so i added it
> Nerfed Handmade Sight and Ranged String: Now it deals less damage to targets with high HP
> Auto Smelt now works with Cobblestone
> The Torrential Water Drop is now craftable
> Now crafting a Plutonite Carrot requires 3 Plutonite Ingots instead of 5
~ New Accesory: Plumber Grenade
> Opening an Accesory Bag no longer pauses the game when on Singleplayer
~ New Accesory: Somber Fruit
> Changed upgrading recipe for Iron Core, Gold Core, Diamond Core and Obsidian Core. Generally reduced their crafting cost in most cases
Now Obsidian Cores require Crying Obsidian to be crafted, so you need acces to the Nether dimension for upgrading it.
> Reduced the Wet debuff duration when touching water: 16 seconds > 10 seconds
~ New Accesory: Archer Emblem
> Changed all enchantment limitations to work with other mods. Now the enchantments will be applicable to any item that
has the requirements needed (ex: Weapons is Axes and Swords, so Charge for example will now be applicable on Axes too). However those
enchantments will only work in certain tools or weapons (ex: You can put charge on an axe, but it will not work. It only will work on swords)
This allows cross-compatibility with other modded tools and weapons (as long as they are specified as a sword, axe, pickaxe, etc)
Tridents are a special case, enchantments and accesories for Tridents don't work with modded Tridents yet.
> Changed Loot Tables for the Guardian Prison Core loot chest:
-> Increased chance of getting Prismite Ingots and Iron Ingots
-> Removed the Sea Ring and Aqua Ring blueprints.
-> Trident Fragments are now a Guaranteed Spawn (1 of 3)
-> Added Prismite Ring and Prismite Talisman accesories (1 of 2 will spawn)
-> Increased the spawn chances of either a Prismite Key or an Elder Guardian Eye
-> Added a Prismite Block into the previous pool, so you can get one of the 3 types of item
> Now the Blueprint Bag is most common to be found in Tundra Treasure Basic chests
> Changed Loot Tables for the Aerial Shrine Common loot chest:
-> Now you always get at least a Basic Blueprint Bag (up to 2 max)
-> Now you always get either a Light Orb or a Night Orb
-> Increased the chances of getting either a Basic Scarf or a Thimble, but not both.
> Changed Loot Tables for the Tundra Treasure Advanced loot chest:
-> Now you always get an accesory spawning on the chest
-> Slightly reduced the chance of getting an Arctic Crystal, Ice Pendant or an Ice Spike
> Changed Loot Tables for the Aerial Shrine Advanced loot chest:
-> Now you always get a Balloon (1 of 9)
-> Greatly increased the chance of getting either a Daylight Star or a Water Drop
-> Now you always get a Sphere Pendant. The chances of each has changed, so the Iron one it's gonna be common and the
Nebulite Pendant it's going to be the rarest
-> Greatly increased the chances of getting either a Basic Blueprint Bag or a Medium Blueprint Bag (1 of 2)
-> Greatly increased the chances of getting either a Aether Gem or an Ultralight Feather (1 of 2)
> Changed Loot Tables for both the Alterlands and Overworld Shrine loot chests:
-> Now you always get an Artifact Shard
-> Increased the chances of getting the accesory Royal Ruby and the Basic Blueprint Bag
> Changed the Loot Table for the Ocean Shrine loot chest:
-> Now you always get an Artifact Shard (1 of 4)
-> Increased the chances of getting a Basic Blueprint Bag
-> Increased the chances of getting either Carrots or Bread
-> Slightly reduced the chances of getting a Golden Hatchet. Increased the chances of getting a Golden Sword
-> Greatly increased the chances of getting either a Golden Armlet or a Kyanite Gem (1 of 2)
-> Slightly increased the chances of getting Prismite Ingots
> Changed the Loot Table for the Desert Shrine loot chest:
-> Now you always get an Artifact Shard
-> Slightly increased the chances of getting Obsidian
-> Greatly increased the chances of getting a Basic Blueprint Bag
-> Slightly increased the chances of getting Bread
-> Increased the chances of getting Gold Nuggets
> Changed all the Loot Tables for the Waymarker loot chests:
-> Now you always get a Gemstone accesory (in the case of the Nether, a Nether Gem always spawn)
-> Now you always get either a Basic Blueprint Bag or a Medium Tier Blueprint Bag
-> Now the Barometer has a 25% chance of replacing the Gemstone in Overground Waymarkers (doesn't apply to underground ones)
-> Now Both Gemstones from the Underground Waymarkers have 50% chance of spawning
> Now you can get both Black and Pink gemstones in Alterlands Underground Waymarkers
> Increased the spawn chances of the Underground Waymarkers for the Overworld and Alterlands
> Now Auto Smelt works with Clay and Netherrack
> Now Auto Smelt works with all Vanilla Logs and their Stripped Variants (doesn't work with the Wood/Bark variants and for the Nether wood)
> Now using an Auto Smelt tool on a Log always drop one Coal and some XP (before this was randomized)
> Now the Soul Fungus can be planted in most Nether Blocks
> Now the Bloody Stone particles only spawn if the block is placed in Alterlands
~ New Accesory: Omniscent Fruit
~ New Accesory: Ice Artifact
+ Added New Particle: Golden Shield
> Now having the Blessed Immunity effect active generates Golden Shield particles around the affected entity
> [BugFix]: The Blessed Immunity effect removes Ichor Burn instead of Infection - Fixed
+ Added a new mechanic to cure the Infection. Now you can right-click any mob (except other players) with gold food in your hands to feed that entity and cure
the infection if it has the debuff active. Also depending on what food you give to the mob, that mob will gain
a few buffs (golden apples give Absorption, Blightberries give Regeneration, etc)
> Now the Tundra Treasure Advanced loot chests can generate from 1 to 3 Cryonite Blocks, with low chance (not guaranteed)
> Slightly decreased the chances of getting an Arctic Sapphire from the Advanced Tundra Treasure Loot Table
> Greatly increased the chances of getting Cryonite Ingots in the same loot table
> Now if a Villager dies from Infection, a Zombie Villager will emerge instead of a Normal Zombie
> Now the Infected debuff only affects Players, Villagers, Wolves and Piglins
> Now eating Rotten Flesh has a 20% chance of inflicting the Infected effect on you
> The Nether Gem accesory has received a Tweak: Now it increases your Max Health by 4 when in the Nether dimension (all biomes count)
> Now the Nether Gem accesory is immune to be burned by Fire or Lava (Netherite properties)
> Now Normal and Stripped Fungal Stems can be converted into Coal when breaking them with an Auto Smelt tool, similar to other Wood types
> Now Crafting Tables can be made using Fungal Planks
+ Added New Tag: Trident - This tag contains some Tridents from the vanilla game and from other mods, such Ice and Fire's Tide Trident
and the Netherite Trident from the Netherite Plus mod. This will be expanded in the future. This tag
will now be used when executing all Trident-related Accesories (if possible, still in development)
> Renamed all Crust items to Bark items (Cortex Bark, Volcanic Bark, Shadow Bark and Flux Bark)
~ New Accesory: Solar Artifact
+ Added New Projectile: Frostburn Fireball (Charge)
> [BugFix]: The Nether Flare Stone doesn't get activated whenever you get below half health if you have more than 20 health points - Fixed
> Now Fortune + Auto Smelt works with Clay. You can now harvest Clay with Fortune for extra Bricks (Result depends on the fortune level)
> Slightly decreased the chance of Slimes dropping the Slime Cube accesory
~ New Accesory: Ichor Flask
~ New Accesory: Acid Flask
~ New Accesory: Frostburn Flask
> Now the Ichor Flask accesory can be found in Solar Cubic dungeon chests, with a 15% chance
> Now the Acid Flask can be found in Alpha Cubic dungeon chests, with a 15% chance
> Now the Frostburn Flask can be found in Tundra Treasure chests, inside Ice Camps (Overworld). This accesory will spawn in the common
chests, with 20% chance
> Added the Sea Pearl accesory to the temporal Fishing Loot Table Modifier
> Now the Plumber Grenade can be found in Overworld Shrines (normal ones, doesn't apply to Ocean or Desert variants)
> Now the Somber Fruit can be found in Alterlands Shrines (the structure cannot generate for now, it's been under work)
+ Added New Netherite Blaze Staff weapon, wich can be crafted using a Netherite Ingot on a Smithing Table
> [BugFix]: Overall attack damage accesories that work with the damage attribute modifier were useless because a syntax error - Fixed
> Buffed Netherite Ring: Applied buffs from the Diamond Ring, increased the chance of disarming the enemy by 25%, now you have a chance
to heal when killing a mob in the Nether.
> Buffed Netherite Fusion: Increased by 25% the chances of disarming the enemy
> Buffed Netherite Core: Now your attacks always inflict Wither to the enemy, removed additional ore drops, now the core offers Regen
and Fire Resistance when in the Nether
> Buffed Netherite String: Increased damage bonus, Now arrows shot inflict Wither and Burn the target
> Buffed Netherite Spikes: Increased chance of healing when doing a Critical hit, Now it reduces some damage taken when in the Nether
> Buffed Netherite Reinforcement: Increased the chances of getting its buff when hit from 5% to 20%
> Buffed Enchanted Netherite Axe Head: Increased damage in higher Axe levels, now burns enemies much longer, inflicts Soul Flame when in the
Nether
> Buffed Netherite Knuckles: Increased overall damage bonus to 4, now it gives Resistance II when in the Nether.
> Buffed Netherite Trident: Now burns enemies longer, increased the attack speed bonus from 10% to 25%
> Now Looting works for the Cursed Wither Skull accesory drop
~ New Accesory: Defensive Ring
> Now the accesory Defensive Ring can be found in Overworld or Alterlands Shrines with 25% chance (replacing either the Somber Fruit or the
Plumber Grenade)
~ New Accesory: Devourer of Power
> Buffed Crimson Ring: Slightly increased chance of Nether mobs dropping Gold, now it works with the mobs above
> Buffed Aqua Ring: Now it has the Diamond drop bonus from Drowned like the Prismite Ring
> ID of the Trident tag has been modified to = forge:weapon/trident (you can add your custom trident to this tag, to work with
alterlands' accesories)
> Buffed Royal Ruby: Increased Regeneration power, now it gives regeneration to any mob in an area (including enemies), increased
area from 3x3 to 5x5
> The Kyanite Gem accesory is now functional
> [BugFix]: Certain blueprints make an Impact sound when reading them, instead of reproducing a page turning sound - Fixed
> Greatly increased the chance of getting accesories from a Shrine chest
> The Wet debuff no longer reduces your Jump Heigh (increment of the Gravity)
> [BugFix]: The Aether Gem doesn't decrease your Gravity when equipped - Fixed
> Now the Common Aerial Shrine chests generate the Red, Orange, Green or Black Balloons (with 50% chance, isn't guarantee)
- Removed crafting recipe for: Basic Scarf
> [BugFix]: The Cooldown enchantment cannot be applied to the Netherite Blaze Staff - Fixed
+ Added New Enchantment: Inferno - Can be applied only to the Blaze Staff. It has 2 levels and causes the fireballs shot by the
player to inflict Ichor Burning to the target
+ Added New Enchantment: Blasting - The fireballs shot create a explosion depending on the level of the enchant. Can be applied only
to the Blaze Staff and has 5 levels.
> Now Enchanted Golden Apples can be found in treasure chests inside Overworld Cubic Dungeons
> Now the Accesories Nether Gem, Blaze Prism and Infernal Wither Skull can be found with 25% chance in Nether Bridge chests
- Removed Item: Bomb Shell
- Removed Item: Smoke Bomb
> Buffed Phantom Shield: Now it greatly increases XP dropped by Phantoms when killed
> Buffed Ancient Debris Shield: Increased Knockback Resistance from 10% to 25%, now it grants the ability to "Dash" short distances when
pressing a key, with a cooldown after activation.
> Changed Ancient Debris Shield's ID to Debris Shield
> Changed texture for Solar Disc
> Buffed Enderplague Shield: Now it increases your Defense by 4
> Greatly decreased the chance of getting the Endermite Pendant when killing Endermites
> [BugFix]: Endermite mobs don't got Buffed when in Hard Difficulty - Fixed
> Buffed Sea Ring: Now it gives Dolphin's Grace constantly when underwater (without limitations from Y coordinate) and gets the bonus of
the Prismite Ring
> Buffed Aqua Ring: Now it gives "Speed II" when holding a Trident and "Strength II" when underwater
> Buffed Frozen Relic: Now it gets the bonus of the Prismite Ring, Now it removes the Freezed effect from the user
and converts it into Strength II
> Buffed Endoflame Stone: Now it gives the Speed buff when below half health instead of 5 hearts (intended for more than 20 health)
> Buffed Hellfire Amulet: Now it gives Speed III and Resistance II when the conditions are met, now it gives the speed buff when
below 1/3 health (before below 3 hearts) and gives the Soul Regen buff when below half health (before below 5 hearts). Now the speed
buff doesn't need the user to be in the Nether to be activated
> Greatly increased the chances of getting a Skeletal Spider Amulet when killing Skeletal Spiders
> [BugFix]: The Poisoned Cactus Needle always inflicts posion to enemies - Fixed
> Buffed Poisoned Cactus Needle: Increased chance of poisoning from 25% to 75% and increased damage dealt by spikes from 1 to 3
> Buffed Wither Spike: Increased chance of healing from 10% to 25%
> Reduced the chance of Skeletal Spiders inflicting Spider Bite to the player from 50% to 25%
- Removed Accesory: Metal Saw
- Removed Accesory: Rusted Metal Saw
- Removed Accesory: High Quality Metal Saw
> Buffed Wood Core: Greatly increased XP gained when killing mobs and mining Coal with Wooden Tools
> Buffed Charged Cycling Orb: Now its buffs apply in every dimension
> Now the Charged Cycling Orb can be upgraded (upgrades are missing)
> Changed some accesory descriptions to fit the new description distribution
> The functionallity of the Daylight Star was turned off because it changes the days of your world to 0, and i don't want that to
happen. It will be functional if i find a way to set the time to daytime only, without touching the days of the world
+ Added New Advancement (Challenge): Godly Manipulation - Use a Water Drop to summon a Rain
+ Added New Advancement (Challenge): I'm Definetely Blue - Hold up to 64 Plutonite Blocks in your inventory
+ Added New Advancement (Challenge): One Shot? - Enchant a Blaze Staff with Blasting V and Inferno III
~ New Accesory: Hunter Gauntlet
~ New Accesory: Bloodflame Flask
~ New Accesory: Voidflame Flask
> Tweaked Demonflame Ring: Now it heals any entity in a 3x3 radius instead of dealing damage, also heals the user when pressing the
keybind
> Now the Void Flame Flask accesory can be found in Void Dungeons in Alterlands
+ Added New Status Effect: Bloodflame - New magic burn type that deals normal fire damage to the entity affected, but deals double damage
if the entity has more than 20 armor points. It has 4 levels
- Level I: Deals 2 damage, 3 damage with 20 Armor
- Level II: Deals 3 damage, 4 damage with 20 Armor
- Level III: Deals 4 damage, 5 damage with 20 Armor
- Level IV: Deals 5 damage, 7 damage with 20 Armor
> Buffed The Tank: Now it allows the user to Dash using the G key, with a 12 second cooldown
> Buffed Astral Aegis Plate: Now it allows the user to Dash using the G key, with a 10 second cooldown
> Now the duration of the Debris Shield and The Tank Dashes has been reduced slightly. The longest Dash is the one from the
Astral Aegis Plate
> Greatly reduced spawn probabilities for all the Cubic Alterlands dungeons (Alpha, Solar, Void and Delta)
> Increased the health requirements for the Decay effect to work, meaning that its going to be less "fake kills" when the
effect is applied (this yields to no drops or xp)
> Now the Player is immune to the Fast Decay effect
> [BugFix]: The cooldown effect showed up the wrong icon (old icon) - Fixed
~ New Accesory: Blaze Necklace
~ New Accesory: Soulblaze Necklace
+ Added New Status Effect: Void Flames - A magic burn that deals more damage if the light level of the entity position is lower.
At light level 10-8, deals normal damage. At light level 0, deals heavily increased damage. It has 4 amplifiers like the Bloodflame burn
- Level I: Deals 1 damage at maximum light level, deals 4 damage at light level 0
- Level II: Deals 2 damage at maximum light level, deals 5 damage at light level 0
- Level III: Deals 3 damage at maximum light level, deals 6 damage at light level 0
- Level IV: Deals 4 damage at maximum light level, deals 8 damage at light level 0
> Now the Tier 6 accesories and above cannot burn on lava
> [BugFix]: The Astral Aegis active ability of healing doesn't work - Fixed
> Buffed Phantom Heart: Now it increases the Membrane drops from phantom kills (doesn't work with Looting)
> [BugFix]: The atmospheric pressure effect gives Ichor Burn when in certain Y level - Fixed
> Buffed Archer Emblem: Slightly increased damage when dealing a Critical Hit with Bows or Crossbows
~ New Accesory: Hunter Emblem
> Changed the tier of the Archer Emblem accesory
- Removed Block: Patched Stone (and all it's variants)
> The new tags added from the mod have been reworked with new IDs. They will be now avaiable on the description of the
Curseforge's mod page (check them out if you wanna use the tags)
+ Added New Tag: Bows (forge:weapons/bows) Used for certain accesories
+ Added New Tag: Crossbows (forge:weapons/crossbows) Used for certain accesories
> Now some modded bows and crossbows are included by default in the bow tag and crossbow tag
> Changed Icon for the Atmospheric Pressure effect
> Tags were excluded from accesory functions because of some bugs related to tag uses. They will work in a future patch
> [BugFix]: The Frostburn Fireball projectile inflicts Ichor Burn instead of Frost Burn - Fixed
~ New Accesory: Alterpearl Necklace
> [BugFix]: Hitting an entity with a Diamond sword while the Ice Artifact is equipped doesn't Freeze the target - Fixed
+ Added a New Loot Modifier to the Pillager Outpost loot chest. You will now find in it non-damaged Crossbows, lots of arrows and
some accesory bags
~ New Accesory: Alterstone Core
~ New Accesory: Alpha Stone Core
~ New Accesory: Solar Stone Core
~ New Accesory: Void Stone Core
~ New Accesory: Delta Stone Core
~ New Accesory: Plutonite Core
~ New Accesory: Nebulite Core
> [BugFix]: Some bonus damage accesories weren't doing extra damage - Fixed
+ Added New Status Effect: Berserker - You get increased damage and speed based on your health points. It has 5 amplifiers
- Level I: Low Damage + Low Speed
- Level II: Medium Damage + Low Speed
- Level III: Medium Damage + Medium Speed
- Level IV: High Damage + High Speed
- Level V: Insane Damage + High Speed
> Tweaked Shadow Wood Core: Now it doesn't increase your drop rates, but instead gives "Berserker I" when killing any mob with a
shadow wood tool
+ Added Potions (creative-only) for all the effects of the mod (excluding fast decay, fast healing and infected)
+ Added New Status Effect: Invincibility - You cannot receive damage at all. This effects has only one amplifier
Level I: Negates all damage (in some cases it cannot protect against insta-kills, specially from modded entities)
~ New Accesory: Splinted Core
~ New Accesory: Heavysteel Core
> Now the Spider Bite and Withering Bite debuffs cannot lower your Hunger on creative mode
+ Added all Blueprints for crafting all the Double Balloon accesories
> Buffed Golden Armshield: Increased buff chance after being hit from 10% to 20%. Now you don't need to be in the Nether for use it. Now it allows the user to
dash short distances while consuming a bit of your health in exchange
> Buffed Shadow Wood Core: Now it inflicts Blindness II instead of Blindness I on hit
~ New Accesory: Fused Stone Core
+ Added New Item: Giant Alterstone Rock
+ Added New Item: Giant Void Rock
+ Added New Item: Giant Delta Rock
~ New Accesory: Mixed Stone Core
> Drastically reduced the chances of getting an accesory as a mob drop
> Now Spider Venom Sample drops from Spiders and Skeletal Spiders are affected by the Looting enchantment
> Now Poison Sample drops from Cave Spider are affected by the Looting enchantment
> Slightly increased chance of getting the Crawler Venom Sample from Wither Crawlers. Also added Looting compatibility
> Now Zoglins can drop the Hoglin Tusk accesory
> Added Looting compatibility to the following accesory drops:
-> Magmatic Amulet from Magma Cubes
-> Phantom Heart from Phantoms
-> Hoglin Tusk from Hoglins and Zoglins
-> Golden Armshield from Piglin Brutes
> Slightly reduced the chance of Phantoms dropping the Phantom Heart accesory
> The Hoglin Tusk accesory no longer gets increased drop chances when in Hard Difficulty
> Greatly buffed the drops of Scutes from Turtles
+ Added New Gamerule (Logic): turtlesDropScute - Can be used to toggle the drops of turtles. If you like to get Scute from them on kill, turn
this to True, else turn it false
> Slightly increased chances of getting the Wither Crawler Amulet when killing Wither Crawlers
> Greatly increased XP dropped by Ravagers on Hard Difficulty
> Increased drop chances and quantities of the Ravager Hide, dropped by Ravagers
> [BugFix]: The Ravaging Chain accesory had more chances of drop without using Looting than actually using it - Fixed
~ New Accesory: Turtle Core
+ Added New Tag: forge:defensive/shield - Actually only contains the vanilla shield, but i will add some modded ones soon. This is going
to be used for accesory functions
+ Added New Advancement: Heart Of The Explorer
+ Added New Advancement: Heart Of Quasar
> Changed Keybind "B" and "N" to "N" and "M" - This because using Ctrl + B activates the narrator
> Buffed Netherite Core: Now it grants Night Vision when in the Nether. Now it applies Wither II instead of I when attacking
> Changed Netherite Core tier
~ New Accesory: Elemental Core
~ New Accesory: Obsidian Skull
~ New Accesory: Purified Honey
~ New Accesory: Antiplasma
~ New Accesory: Regenesis Ring
> [BugFix]: The Acid Protection enchantment showed up the "Charge" name on it, also it had 3 levels instead of 1 - Fixed
> [BugFix]: The Acid Protection enchant cannot be applied to any Armor piece - Fixed
> Now the Natural Regen provided by the Regeneration Ring spawns particles when healing the player.
> [BugFix]: The Solar Artifact made that the player takes fire damage when getting hit, even if the accesory isn't equipped - Fixed
> [BugFix]: The Acid Protection enchantment didn't work at all - Fixed
> Now the Curse of Anchorage Enchantment cannot be found when trading with Librarian Villagers
+ Added New Achievement (Goal): Heart of the Elements
~ New Accesory: Acid Stone
~ New Accesory: Ceptidic Artifact
~ New Accesory: Gold Cross (WIP)
~ New Accesory: Cross Necklace (WIP)
~ New Accesory: Purple Gemstone
> Now the Purple Gemstone can be found with 25% chance on Underground Waymarkers (Alterlands and Overworld) and Common Waymarkers (Alterlands
and Overworld)
~ New Accesory: Bandit Dagger
> Now the Bandit Dagger accesory can be found in Pillager Outpost loot chests
> Greatly increased chances of generating a Medium Blueprint Bag in the Pillager Outpost chest
> Slightly reduced crafting cost of some Gold-made accesories to balance their functions with their cost
- Removed Cryodot Magnet Blueprint (Wasn't needed because the accesory could be crafted in the Workbench)
> Changed almost all accesory crafting recipes, reducing the crafting cost of a lot of them
> Now the Metal Spike accesory can be found in Pillager Outpost loot chests. It has a 25% chance of spawning and replaces the Handmade Sight
when it spawns
+ Added New Mechanic: Essence collecting - Use certain accesories to collect essence from defeated enemies. Free those essences to get
some bonuses based on the essence type you have
+ Added New Overlay: Essence Counters - Only shown in the player interface if certain accesories are equipped
> Changed the texture for Regenesis Ring
> Changed the texture for Smelted Spike
~ New Accesory: Alternal Core
> Buffed Splinted Core: Now every Wooden Sword crafted with it equipped will automatically be enchanted with Sharpness VII
> Slightly changed the expiring condition procedure for the Infected Effect
> [BugFix]: Dying when the Infected effect is active doesn't spawn a Zombie in some cases - Fixed
~ New Accesory: Galaxian Core
> Changed texture for Turtle Core
+ Added New Gamerule (Logic): buffArthropods - It controls if Silverfish, Endermite, Spiders and Cave Spiders can get buffed in Hard Difficulty
> Changed the Silverfish buff system. Now it uses a local variable "isEnraged", and is set to true when attacked for the first time
> Limited some XP Boosting accesories. Now they won't work against Players
> Now enemies can no longer inflict you with debuffs when Blocking with a Shield
> Shield Reinforcements no longer block debuffs inflicted by enemies
+ Added New Gamerule (Logic): allowBypassDamage - It controls if entities like Ravagers and Creepers can deal damage that cannot be blocked
with Shields. Set to true on default. If set to false, these enemies cannot deal bypassing damage to any player in Hardmode
+ Added New Projectile: Explosive Fire Charge
> The Nebulite, Alternal and Galaxian Cores have been moved to the Under Dev tab because of missing abilities, but they're working at 80%
except for some bonuses
> [BugFix]: The Nebulite Core damage reduction buff was applied without having the full armor equipped - Fixed
+ Added New Command: Essence Add - Used to increase the essence counters from the Splinted Core essence mechanic. Can be used only while
in creative mode or with command permission level 4. It has 5 combinations: Earth, Cortex, Solar, Void and Flux
> Tweaked Nebulite Core: Now the invincibility state has a 30 second cooldown instead of 15 seconds. Increased invincibility time
from 5 to 8 seconds
+ Added New Particle: Spectral Shield
> [BugFix]: The damage reduction from the Nebulite Core bonus sometimes will heal you instead of only reducing damage - Fixed
> Now all the essence give commands give 5 essence points instead of 1
> [BugFix]: The Devourer of Power's Lifesteal streak was not working at all - Fixed
> [BugFix]: The Devourer of Power's ability to steal effects was not working - Fixed
+ Added New Plant: Red Pustule - Generates in Red Glowshroom Forest biomes
> Buffed Devourer of Power: Now the Lifesteal effect heals by 3 instead of 2 HP
> Now the Dashes from Debris Shield, Astral Aegis Plate and Golden Armshield can only be executed when on land (dashing when jumping
is no longer possible)
> Now the Thorn accesories don't work if the target entity is in creative mode
> Now all Leaves from Alterlands can be Bone mealed to create Flowered Leaves
> [BugFix]: Breaking Volcanic Flowering Leaves with Silk Touch or Shears dropped Cortex Flowering Leaves - Fixed
> [BugFix]: The "Heart of the Elements" advancement had wrong name and wrong trigger - Fixed
+ Added New Advancement (Goal): Heart of the Alterworlds
+ Added New Advancement (Challenge): Heart of Galactita
> Slightly reduced the Freezed time after touching a Cold Block on Hardmode
> Now the Resiliance Period before entering Alterlands is cut by half its time if the world is on Hard Difficulty
Extra Dev Log: During the end of the last logs, MCreator has been updated and this originated a lot of errors with the Potions and Potion effects
So a lot of the brewing and effect features have been temporarily disabled, as i don't have time to fix them right now.
> Rebuilt all entities from scratch, this includes all projectiles and both mobs Skeletal Spider and Wither Crawler. Their stats have changed
too
> Rebuilt all the visuals of all the potion effects. Some of them now have different potion and particle color. Their functions didn't change,
only their visuals
> Increased max HP of Wither Crawler
> Increased attack knockback of Skeletal Spider and Wither Crawler
> Now Skeletal Spiders should burn when exposed to sunlight
- Temporarily removed the Sulphuric Poisoning Effect
> Now mobs are no longer immune to the Atmospheric Pressure debuff (they cannot receive it from the ambient tho, because that trigger
is only for players)
> Buffed Astral Aegis Pearls: Increased Regen I to Regen II when touching a Flower. Now it gives permanent Regeneration I when equipped
+ Added New Projectile: Acid Fireball
> Now you can use Acid Fireballs as ammunition for the Blaze Staff, altho they cannot be crafted yet (only obtainable in
creative or with commands)
> Changed texture for Hoverblade Projectile
> Renamed Projectile Hoverblade to Razorblade
> All the Sulfur accesories that give the player Sulphuric Poisoning now give instead Poison
- Removed Ender Sphere Projectile
> Now the Dragon Eye has no function at all (will receive one soon)
- Removed the Regeneration secondary effect from the main Demon Blood effect
> Changed texture for the Freezed Effect Icon
+ Added New Potion: Ichor Burn Potion - It has Normal, Extended, Amplified and Ultra Amplified variants
+ Added New Potion: Spider Venom Potion - It has Normal, Extended and Amplified variants
+ Added New Potion: Natural Shielding Potion - It has Normal and Extended variants
+ Added New Potion: Ambient Resiliance - It has Normal and Extended variants
+ Added New Potion: Blessed Immunity - It has Normal and Extended variants
+ Added New Potion: Plasmatic Burn Potion - It has Normal, Extended and Amplified variants
+ Added New Potion: Freezing Potion - It has Normal, Extended and Ultra Extended variants
+ Added New Potion: Plutonite Power Potion - It has Normal, Extended, Ultra Extended, Amplified and Ultra Amplified variants
+ Added New Potion: Soul Flame Potion - It has Normal and Amplified variants
+ Added New Potion: Acidic Potion - It has Normal, Extended, Amplified and Ultra Amplified variants
+ Added New Potion: Frostburn Potion - It has Normal, Extended and Amplified variants
+ Added New Potion: Soul Regen Potion - It has Normal, Amplified and Ultra Amplified variants
> Now the Frosted Snowball item can be found in the creative tab
> Now Soul Heart particles will generate around the entity affected by the Soul Regen buff. The amount of particles
generated is equal to the amplifier of the effect
- Removed all Potion Tokens and the Potion Token System
- Removed all brewing recipes for Potion Tokens
+ Added New Potion: Bloodflame Potion - It has Normal, Extended, Amplified and Ultra Amplified variants
+ Added New Potion: Void Flames Potion - It has Normal, Extended, Amplified and Ultra Amplified variants
+ Added New Potion: Singularity Flames Potion - It has Normal and Amplified variants
+ Added New Potion: Berserker Potion - It has Normal, Extended, Amplified, Ultra Extended and Ultra Amplified variants
+ Added New Potion: Demon Blood Potion - It has Normal, Extended, Extended Ultra and Amplified variants
+ Added a New Status Effect: Draining - This debuff can be only applied on attack by mobs, and if active every hit that you receive
will decrease your XP points. The higher the amplifier the more Xp will be decreased on each hit. This level has 6 amplifiers
and after the level 7 all of them act as the same as 7
- Level I: Removes a bit of XP on hit
- Level II: Slightly increases XP removed on hit
- Level III: Increases XP removed on hit
- Level IV: Notably increases XP removed
- Level V: Greatly increases XP removed
- Level VI and next: Insanely increases XP removed on hit
> Greatly reduced XP loss by the Draining debuff
+ Added New Special Potion: Terra Brew - Combines both Natural Shielding and Ambient Resiliance effects in a single potion
> [BugFix]: The Wither Crawler Amulet had broken drop chances when using a Sword without Looting - Fixed
> [BugFix]: Instead of Withers, Skeletal Spiders dropped 3 Dimension Treasure bags - Fixed
> Increased Treasure Bag drops for both the Wither and the Ender Dragon bosses. Now they can drop up to 7 Bags
> [BugFix]: The texture of Magnetite Ore had a visual glitch related to the dimensions of the bitmap - Fixed
+ Added New Item: Crawler Fang
> Now Wither Crawlers can drop a Crawler Fang when killed
+ Added New Advancement (Goal): Reaper's Jaw
> Renamed Creative Tag from "Accesory Expansions" to "Alterlands Expansions"
- Removed the Warping Mechanic entirely, including the Warping Station, Warping Books and crafting recipes
> Revamped loot tables for the Wither Crawler mob. Now it must drop more Wither Bones and String overall
> Tweaked functionallity for Shrivelled Flower and Bamboo Flower (Tea Kettle expansions)
> Now the Acid Fireball projectiles have a trail of green particles
> [BugFix]: The Ambient Resiliance buff cannot protect from Freezed and Solar Eruption when directly touching Cold/Hot blocks - Fixed
> Now you get Slowed down when walking thru Venomine Grown Shrooms
> [BugFix]: Collecting Blightberries from the bushes spawned the items in a corner instead of the center - Fixed
> [BugFix]: The Void Grass Block, Anthracite Ore drop the result even if the player doesn't has a pickaxe - Fixed
> [BugFix]: Skeletal Spiders had the Bypassing damage and shield damage properties of Ravagers - Fixed
+ Added New Tag: forge:items/plutonite_food - Used for the new brewing recipes of the Plutonite Power Potions. If you make food made out of
plutonite for an expansion, add it
+ Added New Item: Blood Oil
> [BugFix]: The Bloody Root plant cannot be obtained using Shears or Silk Touch - Fixed
> Now breaking Bloody Root plants can sometimes give you Blood Oil. Drop negated when using Shears or Silk Touch
+ Added New item: Acidic Shard
> Removed the 20 HP Cap for the Soul Regen effect to start regenerating health
> Changed texture for Wither Crawler Amulet
> Changed texture for Chelicerated Crawler Amulet
> Changed the spawn egg color for the Wither Crawler
+ Added New Plant: Crystalline Orchid
> [BugFix]: Wasteland Roots cannot grow on the Alterstone Soil blocks - Fixed
> Slightly changed texture for the Wither Crawler mob
> You can now read all Basic Tier Blueprints
> Felled Trees can now generate around multiple biomes on Alterlands
+ Added New Advancement: We're Spiderman
+ Added New Advancement: Deep in the Ruins
+ Added New Advancement: Phantomized
+ Added New Advancement: Pigstepping Hard
+ Added New Advancement: Crawling
+ Added New Advancement: Enderpurge
+ Added New Advancement: Seaclops Hunter
+ Added New Commands: Death Counter Reset - Allows the player to reset its counter variable numbers, this can be useful if you
want to remove an achievement that uses variables for counting mob kills. There's one for each counter and one for all of them at the same time
+ Added New Tag: forge:armor/helmets - Used to determine if the player has or not equipped a helmet in the helm slot. Add your modded
helmet to this tag if you're making an expansion for this mod
+ Added New Tag: forge:weapons/blaze_staff - Used by some accesories that work with Blaze Staff weapons
+ Added New Gamerule (Logic): enchantingAccesoryProperty - It controls if certain accesories can enchant your crafted items when equipped. By default
it's set to true and turning it to false will disable this enchanting bonus
> Now the Alternal and Elemental Core accesories are immune to fire (Netherite properties)
> Greatly increased the generation chances of Tube Cactus plants in the Cortex Desert
> Slightly increased damage dealt to entities by the Tube Cactus. Now it can apply Bleeding on Hard Difficulty
> Changed texture for Cortex Dead Bush
> Slightly changed texture for Luminescent Roots
> Changed texture for Alpha Spine
> Changed texture for Void Sand Spikes and Grown Void Sand Spikes
> Changed texture for Pink Shroom
> Changed texture for Soul Fungus
> Changed texture for Blue Flat Glowshroom
> Changed texture for Red Flat Glowshroom
> Changed texture for Red Star
> Changed texture for Cromula
> Changed texture for Miraculous Bush
> Changed texture for Carbonized Sapling
> Changed texture for Ashed Reeds
> Changed texture for Ender Coral
> Now the Red Glowshroom plants can be placed and can generate on Red Mycelium
> Changed texture for Flare Flower
> Changed texture for Mossy Shroom and Roasted Mossy Shroom
> Changed texture for Charged Orchid
> Changed texture for Aeria
> Changed texture for Void Cyst
> [BugFix]: The extra XP generated by some accesories when mining spawned in the corner of the mined block - Fixed
> Slightly reduced XP bonus drops when the Galaxian Core is equipped
+ Added New Gamerule (Logic): doParticleTrails - This gamerule controls if certain effects like Plutonite Power or Blessed Immunity can
spawn a stream of particles at the player's position constantly, this can cause lag or difficulty to see in some cases. false statement disables
all of the particles. The default value is true
> Now the Plasmatic Burn effect generates white flame particles around the entity when active
> Reduced the amount of particles generated by the Solar Eruption debuff by 50%
> The damage reduced by the Nebulite Core and similar accesories has been reduced slightly to prevent attacks healing the player
> Slightly reduced the protection given by the Plutonite Armor Set

