File Details
Alterlands 1.2 P1 - [Beta#02]
- B
- Aug 18, 2021
- 33.55 MB
- 179
- 1.16.5
- Forge
File Name
Alterlands v1.2 Beta02.jar
Supported Versions
- 1.16.5
Curse Maven Snippet
Expansive Accesories - Beta02:
+ Added New Weapon: Axis Katana - Special item for a mod supporter. Can't be obtained in survival for now, until bosses are added
+ Added New Status effect: Demon Blood - It has 4 amplifiers and provides the entity affected with increased damage, defense and speed
while the effect is active. Can only be obtained when right-clicking the Axis Sword.
~ New Accesory [VIP]: Demonflame Ring
~ New Accesory [VIP]: Demon Skull
~ New Accesory [VIP]: Demonic Shield
~ New Accesory: Demonflame Amulet
+ Added New Special Item: Demon Blood Needle - Obtained when right-clicking with a Cactus Needle when you have the Demon Blood buff active.
This does high damage to you and provides you with this material to creating new accesories.
+ Added New Enchantment: Ignibus - Greatly increases damage dealt to enemies on fire (not with a burn debuff from the mod).
It has 3 levels and can be obtained on the enchanting table. Can only be put in the Axis Katana
> Now you need to Shift in order to activate the Demon state when holding an Axis Katana
> Now you the Freezed, Solar Eruption and Wet effects cannot be inflicted to you by the environment if you're in Spectator Mode
> Changed Desert Topaz accesory function
> [BugFix]: Blightstone spawned not-centered Blightstone Dust when mined - Fixed
> Now Tiled Blightstone can be turned back into normal Blightstone using the Stone Cutter
> Disabled Skeletal Spider natural spawn
> [BugFix]: The Atmospheric Pressure debuff is applied in other dimensions such the End and Nether, including custom dimensions. This
can make those dimensions impossible to explore - Fixed
> Changed particle velocity to the trail of some projectiles, including Blaze Staff projectiles and Ender Spheres
~ New Accesory: Skeleton Bracelet
~ New Accesory: Wither Bracelet
> Now Skeletons can drop the Skeleton Bracelet accesory with 5% chance (15% with Looting III)
~ New Accesory: Slime Cube
> Now Slimes can drop a Slime Cube accesory with 5% chance (15% with Looting III)
~ New Accesory: Blue Slime Cube
~ New Accesory: Broken Arrow
+ Now damage reduction accesories will spread out a new Shield-like particle from the player when attacked
> Added damage reduction particles to the Skeletal Spider Amulet, Wither Crawler Amulet and Chelicerated Crawler Amulet accesories
~ New Accesory: Metal Arrow
~ New Accesory: Valix Ring
~ New Accesory: Ancient Trident
> You can now convert the Hoarfrost Minnow into a piece of Blue Ice on a crafting table
- Removed Explosives Workbench and its crafting recipe
- Removed Special type Blueprints
- Removed the Special Blueprint Bag
> Now accesories found in chests or dropped by mobs have a random tier defined by it's power. Example: Ancient Tridents have tier 4
by default.
> Changed Hoglin Tusk tier: 1 > 2
> Changed Skeleton Bracelet tier: 1 > 2
> Changed Wither Bracelet tier: 2 > 3
> Changed Zombified Piglin Tooth tier: 1 > 2
> Changed Magmatic Amulet tier: 1 > 2
> Changed Golden Armshield tier: 1 > 2
> Changed Undying Talisman tier: 1 > 2
> Changed Endergetic Amethyst tier: 1 > 2
> Changed Crimson Talisman tier: 2 > 3
> Changed Zero Blaze Rod tier: 1 > 3
> Changed Endergetic Amethyst accesory function
> [BugFix]: All mobs dropped extra XP (this bonus was intended to be only for the Ravager mob) - Fixed
~ New Accesory: Invocator Necklace
~ New Accesory: Fang Storm
> Now Evokers can drop both the Invocator Necklace and the Fang Storm with 15% chance (30% chance with Looting III)
> Now Mining Ancient Debris using an Auto Smelt & Fortune Pickaxe will drop an extra Netherite Scrap, with 50% chance. This can happen only if the
user's tool has Fortune III (lower levels don't work)
> Now Elder Guardians can drop the Ancient Trident accesory with a 10% chance (25% chance with Looting III)
> Recreated Wither Bone drop procedure. Now you will get less bones in general
+ Added New Item: Ravager Hide
> Now Ravagers can drop 0-1 Ravager Hide when killed, up to 2-3 with Looting III
> The Wet debuff no longer reduces your movement speed
~ New Accesory: Ravaging Chain
~ New Accesory: Ravaging Blocker
> Now Ravagers can drop the Ravaging Chain accesory with 5% chance (12.5% with Looting III)
- Temporarily disabled the Mellow Effect due to some mechanic errors
> [BugFix]: Equipping the Netherite Trident accesory didn't increased the attack speed by 10% - Fixed
> Changed the Cooldown Status Effect's icon
> Slightly increased Lost Valley biome spawn chance
~ New Accesory: Belt
~ New Accesory: Upgraded Belt
~ New Accesory: Builder's Belt
> Now Skeletons and Strays can drop the Broken Arrow accesory with the same chance as the Skeleton Bracelet
> Now the High Tier End Blueprint Bag has its own Blueprint distribution
> Doubled the Soul Sand Vent structure spawn chance
> [BugFix]: Breaking Small Cortex Logs doesn't drop anything - Fixed
> Now you can use Heavysteel Shards to craft Shears
> Reduced the Solar Eruption debuff environmental time: 8 seconds > 6 seconds
> Now Strand Bushes can generate in Cortex Plateaus and Cortex Flower Plains biomes
> Changed Strand Bush name to fit the new ID
+ Added New Potted variants for: Charged Orchid, Wrinkled Mushroom, Red Flat Glowshroom, Mossy Mushroom, Flare Flower, Tall Blue Glowshroom,
Tall Red Glowshroom and Pinkshroom
~ New Accesory: Thimble
~ New Accesory: Enchanted Axe Head
~ New Accesory: Metal Knuckles
~ New Accesory: Enchanted Netherite Axe Head
~ New Accesory: Torch Bag
- Removed Advancement: Adapt and Survive
> [BugFix]: The Professional Jeweler advancement couldn't be loaded - Fixed
> Now Piglin Brutes and Vindicators can drop the Enchanted Axe Head accesory, with 10% chance (20% chance with Looting III)
> Now Zombies and Husks can drop the Metal Knuckles accesory, with 3% chance (12% with Looting III)
> Temporarily added Hoarfrost Minnow, Aqua Gem and Heavysteel Scrap to the Fishing Loot Table
> Changed the tier of all the Gemstone accesories
> Buffed Orange Gemstone: Now it grants a speed boost when sprinting on Sand or Red Sand
> Greatly reduced the spawn chances of all the Fusion Altar variants
> Changed the crafting recipe for Accesory Station T3. It no longer needs a Nether Star to be crafted
+ Added New Item: Nova Gem
> Now Nova Gems can be obtained from the Alterlands Waymarker Loot Table
+ Added Crafting Recipe for the Phasing Gem
> Now Charged Orchids paralyze mobs on contact
- Golden Rings no longer can be obtained from the Nether Bridge Loot Table, inside Fortresses
+ Added Medium and High Tier Blueprint Bags to the Nether Bridge Loot Modifier
> The Paralysis effect no longer prevents you from Jumping. This was bugged and that feature was removed and will
return in the future.
+ Added New Potted variants for: Soul Fungus, Soul Bush, Aeria, Red Star, Cromula, Cephalix, Psydrea, Dead Fungus,
Grown Void Outbreak, Grown Gamma Outbreak, Void Sand Claws, Void Sand Spikes, Lumenous Tentacle and Flowering Empress
+ Added New Advancement: Inferno
+ Added New Advancement: The Jewel of the Alterworlds
+ Added New Advancement: The Jewel of the Void
+ Added New Advancement (Challenge): Phase Shifting
> Changed Wet effect duration when inflicted by Rain and Thunder Storm
> Now you cannot get the Wet effect if you're below a solid block when raining (wip)
> Changed duration of secondary effects when the Atmospheric Pressure debuff is active
+ Added New Advancement (Challenge): Gemstoned
+ Added New Advancement: Finally... I Got it!
> Reworked the Blaze Staff Mechanics and functionality
> Changed ID for the Blaze Staff Projectile
> Now you can shoot different projectiles depending on the ammo you have in your inventory when shooting with a Blaze Staff
+ Added New ammo for the Blaze Staff: Ender Fire Charge - Can be used to shoot an Ender Fireball
> Removed animation when holding the right-click with a Blaze Staff
> Now all Stone Blaze Staff weapons have the same Projectile Power and Damage (except the Solar variant, wich has increased damage and
decreased durability
> Now the Unbreaking Enchantment works with the Blaze Staff, in a different way. It cannot prevent the item taking damage, but it reduces
the amount of damage taken by the item when shooting. Hitting an enemy with the weapon itself doesn't lower the durability.
+ Added New Smooth Concrete Blocks: Single colored blocks created with Concrete
+ Added New Gamerule: doAmbientalAtmosphericPressure - Logic gamerule that controls if the Atmospheric Pressure debuff can be applied to the
player when above Y100 in Hard Difficulty. Set to true to get the debuff naturally when exceding the Y100 limit. Set to false to negate
the effect
+ Added New Gamerule: spidersInflictSpiderBite - Logic gamerule that controls if Spiders, Skeletal Spiders and Wither Crawlers can inflict
Spider Bite or Withering Bite to the entities that they attack. Set to true to allow Spiders to inflict this debuff in Hard Difficulty.
Set to false to negate this property
+ Added New Gamerule: zombieInfection - Logic gamerule. Set to true to allow Zombies, Zombified Piglins, Husks and Drowned to inflict the
Infected debuff when attacking on Hard Difficulty. Set to false negates this property
+ Added New Gamerule: skeletonsInflictWeakness - Logic gamerule that controls if Skeletons and Strays can inflict Weakness to their target.
Set to false to negate this ability.
+ Added New Gamerule: doAmbientalFreezing - Logic gamerule wich controls if the players can get Freezed when in contact with certain
cold blocks in Hard Difficulty, such Snow, Ice, Cryonite Blocks, etc. Doesn't affects getting the debuff by enemy attacks
+ Added New Gamerule: doAmbientalWet - Numeric gamerule wich controls the level of the Wet debuff inflicted to the player
when in Water or Rain. Only affects the ambient effect, and enemies can still inflict it when attacking.
Value 0 = Cannot get Wet by touching Water. Cannot get Wet when raining or thundering
Value 1 = You get Wet only when touching Water.
Value 2 = You get Wet when touching Water and when raining or thundering.
> Now the Cactus Needle accesory can be crafted.
+ Added New Gamerule: doAmbientalEruption - Logic gamerule that controls if the user can obtain the Solar Eruption from the ambient. If
true, players can get the effect from touching Hot Blocks.
- Removed Item: Empty Glass Jar
> Changed the Lightning Bolt Jar sprite and renamed to Bottled Lightning
> Changed Bottled Lightning stack size: 64 > 16
> Nerfed the Charge enchantment
Chance of paralyzing reduced by 50% on level 3, by 35% on level 2 and by 25% on level 1
> Tweaked both Aerial Shrine Loot Tables. Greatly increased the chance of obtaining an accesory
> Added the Thimble accesory to the Aerial Shrine common Loot Table
- Removed Books from the main Aerial Shrine Loot Table
> Buffed Aqua Balloon: Now the accesory immunizes against Atmos Pressure, instead of giving damage resistence against it
~ New Accesory: Barometer
> Buffed Double Balloon (Aqua + Green): Now the accesory grants immunity to Atmos Pressure and also grants
a Speed boost when is raining on your world
> Tweaked Skeleton and Wither Bracelet: Now you need to crouch in order to fire the projectile when blocking
> Now you can get Plutonite Ingots when opening a Diamond Treasure Bag
> Now you can fish Prismite Ingots and Diamond Treasure Bags, with low chance
> Reduced drop chances of Skeleton Bracelet, Metal Knuckles, Creeper Pendant and Broken Arrow
~ New Accesory: Crystalline Scarf
+ Added New Item: Acidic Fire Charge
> Now the Barometer accesory can be found generating inside Common Waymarkers, Alterlands Waymarkers and Desert Waymarkers
> [BugFix]: The infected effect no longer can kill other mobs besides the players - Fixed
> Heavysteel Ingot recipe changed: Now you must put the covering in the first slot and the iron ingot in the second one
> The recipe for the Snow Stone accesory was missing, so i added it
> Nerfed Handmade Sight and Ranged String: Now it deals less damage to targets with high HP
> Auto Smelt now works with Cobblestone
> The Torrential Water Drop is now craftable
> Now crafting a Plutonite Carrot requires 3 Plutonite Ingots instead of 5
~ New Accesory: Plumber Grenade
> Opening an Accesory Bag no longer pauses the game when on Singleplayer
~ New Accesory: Somber Fruit
> Changed upgrading recipe for Iron Core, Gold Core, Diamond Core and Obsidian Core. Generally reduced their crafting cost in most cases
Now Obsidian Cores require Crying Obsidian to be crafted, so you need acces to the Nether dimension for upgrading it.
> Reduced the Wet debuff duration when touching water: 16 seconds > 10 seconds
~ New Accesory: Archer Emblem
> Changed all enchantment limitations to work with other mods. Now the enchantments will be applicable to any item that
has the requirements needed (ex: Weapons is Axes and Swords, so Charge for example will now be applicable on Axes too). However those
enchantments will only work in certain tools or weapons (ex: You can put charge on an axe, but it will not work. It only will work on swords)
This allows cross-compatibility with other modded tools and weapons (as long as they are specified as a sword, axe, pickaxe, etc)
Tridents are a special case, enchantments and accesories for Tridents don't work with modded Tridents yet.
> Changed Loot Tables for the Guardian Prison Core loot chest:
-> Increased chance of getting Prismite Ingots and Iron Ingots
-> Removed the Sea Ring and Aqua Ring blueprints.
-> Trident Fragments are now a Guaranteed Spawn (1 of 3)
-> Added Prismite Ring and Prismite Talisman accesories (1 of 2 will spawn)
-> Increased the spawn chances of either a Prismite Key or an Elder Guardian Eye
-> Added a Prismite Block into the previous pool, so you can get one of the 3 types of item
> Now the Blueprint Bag is most common to be found in Tundra Treasure Basic chests
> Changed Loot Tables for the Aerial Shrine Common loot chest:
-> Now you always get at least a Basic Blueprint Bag (up to 2 max)
-> Now you always get either a Light Orb or a Night Orb
-> Increased the chances of getting either a Basic Scarf or a Thimble, but not both.
> Changed Loot Tables for the Tundra Treasure Advanced loot chest:
-> Now you always get an accesory spawning on the chest
-> Slightly reduced the chance of getting an Arctic Crystal, Ice Pendant or an Ice Spike
> Changed Loot Tables for the Aerial Shrine Advanced loot chest:
-> Now you always get a Balloon (1 of 9)
-> Greatly increased the chance of getting either a Daylight Star or a Water Drop
-> Now you always get a Sphere Pendant. The chances of each has changed, so the Iron one it's gonna be common and the
Nebulite Pendant it's going to be the rarest
-> Greatly increased the chances of getting either a Basic Blueprint Bag or a Medium Blueprint Bag (1 of 2)
-> Greatly increased the chances of getting either a Aether Gem or an Ultralight Feather (1 of 2)
> Changed Loot Tables for both the Alterlands and Overworld Shrine loot chests:
-> Now you always get an Artifact Shard
-> Increased the chances of getting the accesory Royal Ruby and the Basic Blueprint Bag
> Changed the Loot Table for the Ocean Shrine loot chest:
-> Now you always get an Artifact Shard (1 of 4)
-> Increased the chances of getting a Basic Blueprint Bag
-> Increased the chances of getting either Carrots or Bread
-> Slightly reduced the chances of getting a Golden Hatchet. Increased the chances of getting a Golden Sword
-> Greatly increased the chances of getting either a Golden Armlet or a Kyanite Gem (1 of 2)
-> Slightly increased the chances of getting Prismite Ingots
> Changed the Loot Table for the Desert Shrine loot chest:
-> Now you always get an Artifact Shard
-> Slightly increased the chances of getting Obsidian
-> Greatly increased the chances of getting a Basic Blueprint Bag
-> Slightly increased the chances of getting Bread
-> Increased the chances of getting Gold Nuggets
> Changed all the Loot Tables for the Waymarker loot chests:
-> Now you always get a Gemstone accesory (in the case of the Nether, a Nether Gem always spawn)
-> Now you always get either a Basic Blueprint Bag or a Medium Tier Blueprint Bag
-> Now the Barometer has a 25% chance of replacing the Gemstone in Overground Waymarkers (doesn't apply to underground ones)
-> Now Both Gemstones from the Underground Waymarkers have 50% chance of spawning
> Now you can get both Black and Pink gemstones in Alterlands Underground Waymarkers
> Increased the spawn chances of the Underground Waymarkers for the Overworld and Alterlands
> Now Auto Smelt works with Clay and Netherrack
> Now Auto Smelt works with all Vanilla Logs and their Stripped Variants (doesn't work with the Wood/Bark variants and for the Nether wood)
> Now using an Auto Smelt tool on a Log always drop one Coal and some XP (before this was randomized)
> Now the Soul Fungus can be planted in most Nether Blocks
> Now the Bloody Stone particles only spawn if the block is placed in Alterlands
~ New Accesory: Omniscent Fruit
~ New Accesory: Ice Artifact
+ Added New Particle: Golden Shield
> Now having the Blessed Immunity effect active generates Golden Shield particles around the affected entity
> [BugFix]: The Blessed Immunity effect removes Ichor Burn instead of Infection - Fixed
+ Added a new mechanic to cure the Infection. Now you can right-click any mob (except other players) with gold food in your hands to feed that entity and cure
the infection if it has the debuff active. Also depending on what food you give to the mob, that mob will gain
a few buffs (golden apples give Absorption, Blightberries give Regeneration, etc)
> Now the Tundra Treasure Advanced loot chests can generate from 1 to 3 Cryonite Blocks, with low chance (not guaranteed)
> Slightly decreased the chances of getting an Arctic Sapphire from the Advanced Tundra Treasure Loot Table
> Greatly increased the chances of getting Cryonite Ingots in the same loot table
> Now if a Villager dies from Infection, a Zombie Villager will emerge instead of a Normal Zombie
> Now the Infected debuff only affects Players, Villagers, Wolves and Piglins
> Now eating Rotten Flesh has a 20% chance of inflicting the Infected effect on you
> The Nether Gem accesory has received a Tweak: Now it increases your Max Health by 4 when in the Nether dimension (all biomes count)
> Now the Nether Gem accesory is immune to be burned by Fire or Lava (Netherite properties)
> Now Normal and Stripped Fungal Stems can be converted into Coal when breaking them with an Auto Smelt tool, similar to other Wood types
> Now Crafting Tables can be made using Fungal Planks
+ Added New Tag: Trident - This tag contains some Tridents from the vanilla game and from other mods, such Ice and Fire's Tide Trident
and the Netherite Trident from the Netherite Plus mod. This will be expanded in the future. This tag
will now be used when executing all Trident-related Accesories (if possible, still in development)
> Renamed all Crust items to Bark items (Cortex Bark, Volcanic Bark, Shadow Bark and Flux Bark)
~ New Accesory: Solar Artifact
+ Added New Projectile: Frostburn Fireball (Charge)
> [BugFix]: The Nether Flare Stone doesn't get activated whenever you get below half health if you have more than 20 health points - Fixed
> Now Fortune + Auto Smelt works with Clay. You can now harvest Clay with Fortune for extra Bricks (Result depends on the fortune level)
> Slightly decreased the chance of Slimes dropping the Slime Cube accesory
~ New Accesory: Ichor Flask
~ New Accesory: Acid Flask
~ New Accesory: Frostburn Flask
> Now the Ichor Flask accesory can be found in Solar Cubic dungeon chests, with a 15% chance
> Now the Acid Flask can be found in Alpha Cubic dungeon chests, with a 15% chance
> Now the Frostburn Flask can be found in Tundra Treasure chests, inside Ice Camps (Overworld). This accesory will spawn in the common
chests, with 20% chance
> Added the Sea Pearl accesory to the temporal Fishing Loot Table Modifier
> Now the Plumber Grenade can be found in Overworld Shrines (normal ones, doesn't apply to Ocean or Desert variants)
> Now the Somber Fruit can be found in Alterlands Shrines (the structure cannot generate for now, it's been under work)
+ Added New Netherite Blaze Staff weapon, wich can be crafted using a Netherite Ingot on a Smithing Table
> [BugFix]: Overall attack damage accesories that work with the damage attribute modifier were useless because a syntax error - Fixed
> Buffed Netherite Ring: Applied buffs from the Diamond Ring, increased the chance of disarming the enemy by 25%, now you have a chance
to heal when killing a mob in the Nether.
> Buffed Netherite Fusion: Increased by 25% the chances of disarming the enemy
> Buffed Netherite Core: Now your attacks always inflict Wither to the enemy, removed additional ore drops, now the core offers Regen
and Fire Resistance when in the Nether
> Buffed Netherite String: Increased damage bonus, Now arrows shot inflict Wither and Burn the target
> Buffed Netherite Spikes: Increased chance of healing when doing a Critical hit, Now it reduces some damage taken when in the Nether
> Buffed Netherite Reinforcement: Increased the chances of getting its buff when hit from 5% to 20%
> Buffed Enchanted Netherite Axe Head: Increased damage in higher Axe levels, now burns enemies much longer, inflicts Soul Flame when in the
Nether
> Buffed Netherite Knuckles: Increased overall damage bonus to 4, now it gives Resistance II when in the Nether.
> Buffed Netherite Trident: Now burns enemies longer, increased the attack speed bonus from 10% to 25%
> Now Looting works for the Cursed Wither Skull accesory drop
~ New Accesory: Defensive Ring
> Now the accesory Defensive Ring can be found in Overworld or Alterlands Shrines with 25% chance (replacing either the Somber Fruit or the
Plumber Grenade)
~ New Accesory: Devourer of Power
> Buffed Crimson Ring: Slightly increased chance of Nether mobs dropping Gold, now it works with the mobs above
> Buffed Aqua Ring: Now it has the Diamond drop bonus from Drowned like the Prismite Ring
> ID of the Trident tag has been modified to = forge:weapon/trident (you can add your custom trident to this tag, to work with
alterlands' accesories)
> Buffed Royal Ruby: Increased Regeneration power, now it gives regeneration to any mob in an area (including enemies), increased
area from 3x3 to 5x5
> The Kyanite Gem accesory is now functional
> [BugFix]: Certain blueprints make an Impact sound when reading them, instead of reproducing a page turning sound - Fixed
> Greatly increased the chance of getting accesories from a Shrine chest
> The Wet debuff no longer reduces your Jump Heigh (increment of the Gravity)
> [BugFix]: The Aether Gem doesn't decrease your Gravity when equipped - Fixed
> Now the Common Aerial Shrine chests generate the Red, Orange, Green or Black Balloons (with 50% chance, isn't guarantee)
- Removed crafting recipe for: Basic Scarf
> [BugFix]: The Cooldown enchantment cannot be applied to the Netherite Blaze Staff - Fixed
+ Added New Enchantment: Inferno - Can be applied only to the Blaze Staff. It has 2 levels and causes the fireballs shot by the
player to inflict Ichor Burning to the target
+ Added New Enchantment: Blasting - The fireballs shot create a explosion depending on the level of the enchant. Can be applied only
to the Blaze Staff and has 5 levels.
> Now Enchanted Golden Apples can be found in treasure chests inside Overworld Cubic Dungeons
> Now the Accesories Nether Gem, Blaze Prism and Infernal Wither Skull can be found with 25% chance in Nether Bridge chests
- Removed Item: Bomb Shell
- Removed Item: Smoke Bomb
> Buffed Phantom Shield: Now it greatly increases XP dropped by Phantoms when killed
> Buffed Ancient Debris Shield: Increased Knockback Resistance from 10% to 25%, now it grants the ability to "Dash" short distances when
pressing a key, with a cooldown after activation.
> Changed Ancient Debris Shield's ID to Debris Shield
> Changed texture for Solar Disc
> Buffed Enderplague Shield: Now it increases your Defense by 4
> Greatly decreased the chance of getting the Endermite Pendant when killing Endermites
> [BugFix]: Endermite mobs don't got Buffed when in Hard Difficulty - Fixed
> Buffed Sea Ring: Now it gives Dolphin's Grace constantly when underwater (without limitations from Y coordinate) and gets the bonus of
the Prismite Ring
> Buffed Aqua Ring: Now it gives "Speed II" when holding a Trident and "Strength II" when underwater
> Buffed Frozen Relic: Now it gets the bonus of the Prismite Ring, Now it removes the Freezed effect from the user
and converts it into Strength II
> Buffed Endoflame Stone: Now it gives the Speed buff when below half health instead of 5 hearts (intended for more than 20 health)
> Buffed Hellfire Amulet: Now it gives Speed III and Resistance II when the conditions are met, now it gives the speed buff when
below 1/3 health (before below 3 hearts) and gives the Soul Regen buff when below half health (before below 5 hearts). Now the speed
buff doesn't need the user to be in the Nether to be activated
> Greatly increased the chances of getting a Skeletal Spider Amulet when killing Skeletal Spiders
> [BugFix]: The Poisoned Cactus Needle always inflicts posion to enemies - Fixed
> Buffed Poisoned Cactus Needle: Increased chance of poisoning from 25% to 75% and increased damage dealt by spikes from 1 to 3
> Buffed Wither Spike: Increased chance of healing from 10% to 25%
> Reduced the chance of Skeletal Spiders inflicting Spider Bite to the player from 50% to 25%
- Removed Accesory: Metal Saw
- Removed Accesory: Rusted Metal Saw
- Removed Accesory: High Quality Metal Saw
> Buffed Wood Core: Greatly increased XP gained when killing mobs and mining Coal with Wooden Tools
> Buffed Charged Cycling Orb: Now its buffs apply in every dimension
> Now the Charged Cycling Orb can be upgraded (upgrades are missing)
> Changed some accesory descriptions to fit the new description distribution
> The functionallity of the Daylight Star was turned off because it changes the days of your world to 0, and i don't want that to
happen. It will be functional if i find a way to set the time to daytime only, without touching the days of the world
+ Added New Advancement (Challenge): Godly Manipulation - Use a Water Drop to summon a Rain
+ Added New Advancement (Challenge): I'm Definetely Blue - Hold up to 64 Plutonite Blocks in your inventory
+ Added New Advancement (Challenge): One Shot? - Enchant a Blaze Staff with Blasting V and Inferno III
~ New Accesory: Hunter Gauntlet
~ New Accesory: Bloodflame Flask
~ New Accesory: Voidflame Flask
> Tweaked Demonflame Ring: Now it heals any entity in a 3x3 radius instead of dealing damage, also heals the user when pressing the
keybind
> Now the Void Flame Flask accesory can be found in Void Dungeons in Alterlands
+ Added New Status Effect: Bloodflame - New magic burn type that deals normal fire damage to the entity affected, but deals double damage
if the entity has more than 20 armor points. It has 4 levels
- Level I: Deals 2 damage, 3 damage with 20 Armor
- Level II: Deals 3 damage, 4 damage with 20 Armor
- Level III: Deals 4 damage, 5 damage with 20 Armor
- Level IV: Deals 5 damage, 7 damage with 20 Armor
> Buffed The Tank: Now it allows the user to Dash using the G key, with a 12 second cooldown
> Buffed Astral Aegis Plate: Now it allows the user to Dash using the G key, with a 10 second cooldown
> Now the duration of the Debris Shield and The Tank Dashes has been reduced slightly. The longest Dash is the one from the
Astral Aegis Plate
> Greatly reduced spawn probabilities for all the Cubic Alterlands dungeons (Alpha, Solar, Void and Delta)
> Increased the health requirements for the Decay effect to work, meaning that its going to be less "fake kills" when the
effect is applied (this yields to no drops or xp)
> Now the Player is immune to the Fast Decay effect
> [BugFix]: The cooldown effect showed up the wrong icon (old icon) - Fixed
~ New Accesory: Blaze Necklace
~ New Accesory: Soulblaze Necklace
+ Added New Status Effect: Void Flames - A magic burn that deals more damage if the light level of the entity position is lower.
At light level 10-8, deals normal damage. At light level 0, deals heavily increased damage. It has 4 amplifiers like the Bloodflame burn
- Level I: Deals 1 damage at maximum light level, deals 4 damage at light level 0
- Level II: Deals 2 damage at maximum light level, deals 5 damage at light level 0
- Level III: Deals 3 damage at maximum light level, deals 6 damage at light level 0
- Level IV: Deals 4 damage at maximum light level, deals 8 damage at light level 0
> Now the Tier 6 accesories and above cannot burn on lava
> [BugFix]: The Astral Aegis active ability of healing doesn't work - Fixed
> Buffed Phantom Heart: Now it increases the Membrane drops from phantom kills (doesn't work with Looting)
> [BugFix]: The atmospheric pressure effect gives Ichor Burn when in certain Y level - Fixed
> Buffed Archer Emblem: Slightly increased damage when dealing a Critical Hit with Bows or Crossbows
~ New Accesory: Hunter Emblem
> Changed the tier of the Archer Emblem accesory
- Removed Block: Patched Stone (and all it's variants)
> The new tags added from the mod have been reworked with new IDs. They will be now avaiable on the description of the
Curseforge's mod page (check them out if you wanna use the tags)
+ Added New Tag: Bows (forge:weapons/bows) Used for certain accesories
+ Added New Tag: Crossbows (forge:weapons/crossbows) Used for certain accesories
> Now some modded bows and crossbows are included by default in the bow tag and crossbow tag
> Changed Icon for the Atmospheric Pressure effect
> Tags were excluded from accesory functions because of some bugs related to tag uses. They will work in a future patch
> [BugFix]: The Frostburn Fireball projectile inflicts Ichor Burn instead of Frost Burn - Fixed
~ New Accesory: Alterpearl Necklace
> [BugFix]: Hitting an entity with a Diamond sword while the Ice Artifact is equipped doesn't Freeze the target - Fixed