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Alterlands

Explore a new hostile world with it's own progression, creatures, materials, biomes and much more! [PARTIALLY DISCONTINUED]
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Alterlands 1.16.5 - v1.1.1

File nameAlterlands 1.16.5 - v1.1.1.jar
Uploader
MarianzYTMarianzYT
Uploaded
Jun 16, 2021
Downloads
8.9K
Size
28.0 MB
Mod Loaders
Forge
File ID
3354297
Type
R
Release
Supported game versions
  • 1.16.5

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:alterlands-408676:3354297")

Learn more about Curse Maven

What's new

1.16.5 Port - Version Update

> Fixed all texture bugs related mainly to Window Blocks, certain Stairs and Slabs, and Bookshelves
> Now all Alterlands' decorative Bookshelves add Enchanting Power to the Enchanting table (Only works with decorative ones). The type of wood affects the enchanting power
-> Cortex: Power 1
-> Volcanic: Power 1
-> Shadow: Power 1.5
-> Flux: Power 2
> Temporaly removed Beacon support for Alterlands' Ore Blocks
> Changed texture for Cortex Grass Block, Void Grass Block and Solar Grass Block
> Changed texture for Grassy Alpha Stone and Grassy Solar Stone
> Changed texture for Oblivion Grass Tuft
> Changed texture for Vine Plagued Cortex Grass
> Changed texture for Vine Plagued Cortex Grass
> Re-added all Wall variants that were removed in the previous version because of some errors. Fixed their crafting recipes
> Now plants have a new property for Soil Generation
> Now plants cannot generate in their incorrect Soil
> Changed texture for Grass String and Fire Grass String
> Changed texture for Delta Stone Containment Unit
> Changed texture for Blue Shroomlight
> Changed texture for Red Shroomlight
> Renamed "Red Shroomlight" to "Crimson Shroomlight"
> Changed sounds for Blue Shroomlight and Crimson Shroomlight
> Changed sounds for Cragstone, Polished Cragstone and Cragstone Geysers
> Changed sounds for all Grass Tuft plants
> Changed sound for Soul Quartz Ore
> Changed sound for Crimson Gem Ore
> Changed sound for Cystic Roots
> Changed texture for Heavysteel Block
> Changed id of Heavysteel Block. The name hasn't changed
> You are now able to mine Heavysteel Blocks with Iron Tools and above (instead of Diamond and above)
- Removed Translucent Glowshroom Block
> Changed texture for Blue Glowshroom Block and Red Glowshroom Block
> Renamed "Glowshroom Block" to "Blue Glowshroom Block"
> Changed sounds for Blue Glowshroom Block and Red Glowshroom Block
> Now you mine Glowshroom Blocks faster using a Hoe (before was an Axe)
> Slightly increased block hardness for both Glowshroom Blocks
> Glowshroom Blocks now drop themselves, instead of having a chance of dropping their respective flat glowshroom
> Changed texture for Oblivion Tentacle
> Renamed "Oblivion Tentacle" to "Lumenous Tentacle". Changed id and added natural light and emissive light aswell.
> Changed sound for Void Sediment Block
> Changed sound for Lumenous Tentacle
> [BugFix]: Fixed Blaze dropping an additional Blaze Prism when the player has Looting II
> Slightly reduced the general probability of getting Blaze Prism
- Removed Blue Glowshroom Stem and Red Glowshroom Stem Blocks
+ Added New Block: Fungal Stem
> Now Giant Blue Glowshrooms and Giant Red Glowshrooms are generated with the same stem (Fungal Stem)
+ Added New Slab, Stair and Wall variant for the Quartz Bricks
+ Added New Block: Chiseled Quartz Bricks
+ Added New Block: Crimson Rooted Soul Cobblestone (with Slab, Stairs and Wall variants)
+ Added New Block: Warped Rooted Soul Cobblestone (with Slab, Stairs and Wall variants)
> Changed description of the Heavysteel Block
> Changed sound for Heavysteel Door
> Slightly decreased the spawn rate of cystic spore particles on Mossgrass Blocks
> Renamed "Scorched Scrub" to "Soul Bush". Also changed id
> Changed texture for Soul Bush
> Now Soul Bushes emit a low light level and also have emissive glowing properties
+ Added new Giant Red Glowshrooms and Giant Blue Glowshrooms from scratch, and with more variants
> Now Soul Bushes can grow from Soul Sand and Soul Soil
> Now Lost Petals can grow from Soul Sand and Soul Soil
> Changed texture for Soul Shroom
> Renamed "Soul Shroom" to "Soul Fungus"
> Now Soul Bushes only generate in the Soul Sand Valley biome
> Now Lost Petals only generate in the Soul Sand Valley biome
> Changed Soul Fungi texture. Added emissive light and low levels of light
> The Soul Fungus texture is no longer animated
> Now Soul Fungus only generate in the Soul Sand Valley biome
> Now Soul Fungus can grow from Soul Sand only
> Now Soul Quartz Ore only spawns in the Soul Sand Valley biome
> Now Crimson Gem Ore spawns in all the Nether biomes but the Soul Sand Valley biome
> Increased the maximal generation Height for Crimson Gem Ore (50 > 160)
+ Added New Block: Stripped Fungal Stem
+ Added New Block: Fungal Hyphae
+ Added New Block: Stripped Fungal Hyphae
> Now Fungal Stems and Hyphae can be stripped with any Alterlands or Vanilla Axe
+ Added New Block: Fungal Planks (with Stairs, Slabs, Fence, Door and Fence Gate)
> Fungal Wood now is softer than normal wood and has less Blast Resistance
> Wither Crawlers now have a Knockback Resistence static
> Decreased Knockback Resistence for the Wither Crawler
> Now all Alterlands Grass types generate only in their correct grass. They no longer can be planted on Dirt
> Now Charged Orchid can grow only in Cortex Grass
> Now Red Star can grow only in Cortex Grass
> Now Purple Lilath can grow only in Cortex Grass
> Now Blue Flat Glowshrooms can grow in Cortex Grass, Grassy Alpha Stone and Blue Glow Mycelium
> Now all Glowshroom plants (except for the Flat Glowshrooms) can grow only on Blue Mycelium
> Now Wood Remains can generate in almost every Soil block on Alterlands
> Now Flare Flower can grow only in Solar Grass and Grassy Solar Stone
> Now Red Lilath can grow only in Solar Grass and Grassy Solar Stone
> Now Charred Rose Bushes can grow only in Solar Grass and Grassy Solar Stone
> Now Aerias can grow only in Solar Grass and Grassy Solar Stone
> Mossy Shrooms, Wrinkled Mushrooms and Doublecap Mushrooms now have Plains plant generation instead of Cave plant gen
> Renamed "Leafy Grass Bush" to "Strand Bush"
> Renamed "Fire Leafy Grass Bush" to "Fire Strand Bush"
> Now End Corals can grown only in Void Grass and Voidstone
> Now Doublecap Mushrooms and Wrinkled Mushrooms can grow only in Solar Grass and Grassy Solar Stone
- Removed Trascendent Fungi
- Removed Large Trascendent Fungi
> Now Cromulas, Cephalix Bushes and Celestial Tridents can grow only in Oblivion Grass and Grassy Delta Stone
> Now all Dead Bushes and the Alpha Spike can grow in their sands, as well as in their equivalent grass and grassy block (if they have one)
- Removed Eater of the Dunes
> Now Ashed Reeds can grow only in Ash
> Now Solar Rocks can only be placed on Ash, Solar Grass and Grassy Solar Stone (as they're plants)
> Now Void Sand Spikes, Grown Sand Spikes and Void Sand Claws can grow only in Void Sand
> Now Pinkshrooms can grow only in Void Sand and Void Grass
- Removed Oblivion Desert biome
> Oblivion Rocks, Oblivion Dead Bushes and Trascendent Kelp cannot spawn naturally (they will be reworked and re-added later on)
> Now all small and giant Tulips can grow only in Cortex Grass and Grassy Alpha Stone
> Now Blightberry bushes (in all 3 phases) can grow/be placed only in Void Grass
> Now Admium can grow only in Oblivion Grass and Grassy Delta Stone
> Now Miraculous Bushes and Strand Plants can grow only in Normal Grass, Cortex Grass and Grassy Alpha Stone
> Now Fire Strand Bushes can grow only in Solar Grass and Grassy Solar Stone
> Now all Stalagmites and Stalactites can be placed only in their respective stone type
> Now all Outbreaks can grow only in their respective stone type + the mossy variant (if it has one)
> Now Spine Reed plants can grow only in Cortex Grass and Grassy Alpha Stone
> Now Spiked Scrubs can grow only in Solar Grass, Grassy Solar Stone and Ash
> Now Venomine and Adult Venomine Mushrooms can grow only in Void Grass
> Now Bloody Roots can grow only in Bloody Solar Stone
> Now all Dead Fungus variants can grow only in Crag Grass
> Now Psydrea, Double Psydrea and Smoke Fungus can grow only in Crag Grass
> Now Sulfuric Roots, Charred Bush and Tall Charred Bush can grow only in Crag Grass and Solar Stone
> Now Void and Alpha Ghost Grape Bushes can only grow in Voidstone and Alpha Stone respectively
> Now Lime Lumenous Roots can grow only in Cortex Grass, Grassy Alpha Stone, Lush Grass and Cortex Sand
> Renamed "Lumenyl Roots" to "Blue Lumenous Roots"
> Now Blue Lumenous Roots can grow only in Blue Mycelium
> Now Lush Bulbs can grow only in Lush Grass
> Now Geoberry Bushes and Tall Lush Grass can grow only in Lush Grass
> Now Cystic Bulbs can grow only in Void Stone, Void Grass, Mossy Void Stone, Mossgrass and Full Mossgrass blocks
> Now Lumenous Tentacles can grow only in Oblivion Grass and Grassy Delta Stone
> Now Cortex Twisted Vines can grow only in Cortex Grass and Grassy Alpha Stone
> Now Void Roots, Tall Voidroots and Glistering Fans can grow only in Void Grass
> Changed texture for Adult Venomine Mushroom
+ Added New Plant: Crimson Sprouts
+ Added New Item: Reinforced Netherite Scrap
~ New Accesory: Netherite Ring
+ Added New Block: Fungal Simple Trapdoor
+ Added New Block: Fungal Carved Trapdoor
+ Added New Block: Fungal Door
> Now you cannot get the Atmospheric Pressure debuff when being in the Nether or the End
+ Added New Block: Red Glow Mycelium
> Now all Glass types have complete transparency (before the light didn't pass through them)
> [BugFix]: The function of the Iron Core for Weapons was always active, even if the player had not equipped the core in the correct slot - Fixed
~ New Accesory: Netherite Core
~ New Accesory: Diamond Ring
> WIP Potting support for custom plants (is not finished yet, so expect some bugs)
> Changed the Advancement "Heavy Weight Steel" to "Reinforcement"
- Removed Crafting recipe for Heavysteel Ingot
+ Added New Item: Heavysteel Covering
> Now you have to combine an Iron Ingot with a Heavysteel Covering on a Smithing Table to get a Heavysteel Ingot
> Changed texture for Wrinkled Mushroom
> Changed texture for Roasted Wrinkled Mushroom
> Changed texture for Doublecap Mushroom Plant
> Changed texture for Raw Doublecap Mushroom
> Changed texture for Cooked Doublecap Mushroom
> Now certain Alterlands' plants have the Tag "flowers" and they can be pollinated by Bees
> Now certain Alterlands' Ore Blocks have the Tag "beacon_base_blocks", so they now can power Beacons
> Cryonite, Prismite, Onyx and Blazing Blocks no longer can power beacons
> Now Alterlands Gold Ore has the Tag "gold_ores", meaning that it will anger Piglins if the player breaks it in front of them
> Now Cortex Sand and Void Sand have the Tag "Sand", meaning that Bamboo can be planted on them, and also turtles can lay their eggs on them
> Now almost every Soul Stone variant creates Soul Fire when ignited
> Now Soul Stone and Soul Cobblestone can be used to summon the Wither
> Now Plasmatic Wool has the Tag "wool"
> Now Plutonite Ingots, Cryonite Ingots, Prismite Ingots, Blazing Ingots, Nebulite Gems and Heavysteel Ingots can be used as payment for the Beacon to activate
> Now Hoarfrost Minnows and Jungle Eaters have the Tag "fishes". Dolphins can pick up them, follow players with them in the hands and find structures in exchange of them
> Now all Gold related items added by the mod are picked up by Piglins
> Geoberries and Blightberries now can be eaten by Foxes
~ New Accesory: Ancient Debris Shield
~ New Accesory: Netherite Trident
~ New Accesory: Nether Depths
~ New Accesory: Netherite Spikes
~ New Accesory: Soul Fluid
~ New Accesory: Soulflame Wither Skull
> Improved the description format of all Accesories
- Removed Accesory: Essence Circle
> Buffed Gold Core - Now it has a bonus effect for wearing full Golden Armor
> [BugFix]: Getting attacked by Zombies wearing the Golden Elixir accesory doesn't inflicts Hunger - Fixed
> Added Zoglin to the undead mob list. Now they affect accesories functions like other undead creatures
> Nerfed Netherite Ring - Now it gives less damage boost against high health enemies (200 HP to 600 HP). This was intented for other mods
> Tweaked Netherite Trident - Now it increases your overall Attack Speed, instead of increasing your Attack Knockback
~ New Accesory: Hoglin Tusk
~ New Accesory: Ultralight Feather
+ Added New Item: Netherite Covering - Similar to the Heavysteel Covering, but is created with 2 Netherite Ingots. Serve as crafting
ingredient for upgrading Diamond tier Accesories
> Changed smithing recipes for the Netherite Ring and Netherite Core. They now use Netherite Coverings instead of Ingots. There are going
to be some smithing recipes that require the Ingot instead.
~ New Accesory: Turtle Shell
~ New Accesory: Blue Turtle Shell
> Now Turtles drop a Scute when killed with 25% chance. The chance increases to 100% with Looting III
> Changed texture for Peridot Gem
~ New Accesory: Lime Gemstone
~ New Accesory: Orange Gemstone
~ New Accesory: Red Gemstone
~ New Accesory: Pink Gemstone
~ New Accesory: Blue Gemstone
~ New Accesory: Black Gemstone
~ New Accesory: Nether Gem
> Now Disarming an enemy with a Netherite Ring removes the enemy's main and secondary equipment. Players are not affected by this, and they
take just normal cooldown like before.
> Now Netherite Ring sets off-hand items on cooldown when attacking players. The cooldown for the off-hand is 5 seconds
> [BugFix]: Wearing a Diamond Ring and using a Diamond Pick allowed the player to insta-mine every block, even bedrock and
end portal frames - Fixed
> Nerfed Plutonite Apple: Now applies less Regeneration time, less Resistance time, less Speed time and also less Plutonite Power time.
These values were slightly tweaked in Hard difficulty
> Decreased saturation provided by Plutonite Apple - 2 > 1.5
> Decreased saturation provided by Enchanted Plutonite Apple - 2.6 > 1.8
> Increased damage dealt to the Pickaxe when insta-mining Obsidian with a Diamond Ring equipped - 3 damage > 10 damage
> [BugFix]: The Speed bonus applied by the Soulflame Wither Skull accesory was obtained even if the user wasn't wearing the accesory - Fixed
> [BugFix]: End Treasure Bags were dropped outside the End - Fixed
> [BugFix]: Getting harmed by a Zombie while Infected insantly kills the player and spawns a zombie - Fixed
> Nerfed Turtle Shell: 8 Defense > 4 Defense
> Nerfed Blue Turtle Shell: 6 Defense > 4 Defense
~ New Accesory: Netherite Reinforcement
~ New Accesory: Netherite String
~ New Accesory: Glowing Dagger
~ New Accesory: Blighten Dagger
> Now the Soul Heavysteel Shield cannot give Resistance if the wearer has the effect active. Doesn't apply to Slowness effect
> Blue Glowshrooms now generate with more variants
> Slightly decreased procedural Blue Glowshroom generation in the Glowshroom Forest
> Various new Glowshroom variants now generate also in the Blue Glowshroom Forest, along the procedural-generated Mushrooms
+ Added New Biome: Red Shroom Forest
> Slightly increased spawn probability of the Blue Shroom Forest biome
> Now Frozen and Volcanic Mountains have more Height Variation and general max Height
> Now Cortexion Ocean biome have Aquatic Caves
> Now Lost Valley biome grows Tall Seagrass
> Now Wither Skeletons can generate with the status Soul Regen active, with 12.5% chance per spawn
> Changed Shield Reinforcement function: Now instead of occasionally blocking bypassing damage, reduces that damage (with the same probability)
> Now Tridents deal Bypassing damage
+ Added New Effect: Ambient Resiliance - Obtained when entering Alterlands or by using Brewed potions. Grants immunity to certain debuffs
> Level I: Grants complete immunity to Freezed, Atmospheric Pressure and Solar Eruption
> Now you get 2 minutes of Ambient Resiliance when entering Alterlands (this must prevent the spawn trap occasioned when the
portal is generated in a harming biome such any Solar biome)
> Now bypass damage lowers the durability of the shield
> Now all Reinforcements decrease damage dealt to the shield when blocking
+ Added New Special Item: Ambient Resiliance Potion Token - Right-click to use for reclaiming a Potion of Ambient Resiliance
+ Added New Item: Firefrost Goo
+ Added New Special Item: Miraculous Shielding Potion Token
~ New Accesory: Royal Ruby
~ New Accesory: Desert Topaz
~ New Accesory: Arctic Sapphire
~ New Accesory: Endergetic Amethyst
~ New Accesory: Kyanite Gem
~ New Accesory: Aether Gem
+ Added new White Spore particles
> The Blue Glowshroom Forest biome now has ambiental particles
> The Red Glowshroom Forest biome now has ambiental particles
+ Added New Plant: Red Glowshroom Spores
+ Added New Plant: Grown Glowshroom Spores
+ Added New Plant: Tall Red Glowshroom
+ Added New Plant: Mutated Red Glowshroom
> Added Flux Glowshroom Soup and remade crafting recipes for the soups and stews
> Now Red Glowshroom Soups can be crafted using Tall Red Glowshrooms
> Now procedural-generated Glowshrooms in Red and Blue Shroom forest spawn with more height
+ Added recipe for Base Potion Tokens
> Now Soulstone only generates in the Soul Sand Valley. Doubled the maximal height of generation
> Increased the generartion rate of Soul Quartz.
+ Added New Block: Polished Blackstone Pillar (with a Wall variant)
+ Added New Block: Chiseled Blackstone Bricks
+ Added crafting recipe for Leather using Rotten Flesh
~ New Accesory: Blackstone Pendant
~ New Accesory: Zombified Piglin Tooth
~ New Accesory: Magmatic Amulet
~ New Accesory: Snow Stone
~ New Accesory: Triaflame Stone
+ Added Blueprints for all the new accesories and their respective crafting recipes (the blueprints can't be used tho for now, wait till later)
> Now the Solar Desert has Ash particles constantly generating
> Now Oblivion Plains, Oblivion Forest and Oblivion Plateaus have new environmental particles
> Greatly decreased chance of getting Treasure Bags in general
> Now the Wet debuff decreases Movement Speed and Jump Height by 10%
~ New Accesory: Golden Armshield
> Now Zombified Piglins have a 5% chance of dropping a Zombified Piglin Tooth or a Magmatic Amulet, if the player who kills them has the
Blackstone Pendant accesory equipped in the correct slot
> Now Piglin Brutes have a 20% chance of dropping a Golden Armshield when killed
+ Added New Block: Basalt Bricks (with Stairs, Slabs and Walls)
+ Added New Block: Chiseled Basalt Bricks
+ Added New Block: Smooth Basalt (with Stairs, Slabs and Walls)
+ Added New Effect: Accesory Cooldown (Cooldown in-game) - When the effect is active, certain accesory or armor abilities cannot be used. It
has no amplifiers, because it's purpose is serve as a trigger for me to stop players spamming accesory abilities
> Level I: Accesory abilities and Armor Bonuses can't be used when pressing any asigned key. The abilities turn usable when the effect goes off
> Now all Active ability accesories enter in Cooldown when used. The duration of the cooldown depends of the accesory itself. The
cooldown also affects all ability types, meaning that if you have 3 ability accesories, all will be useless when in cooldown
+ Added Netherite Hatchet - It doesn't burn in lava, has increased efficiency and more durability
> Now using Bandages on other entities are shown in global chat
- Removed Metal Chain item - Recipes using this item will need vanilla Chains to work now
> Changed Blueprint Bags - Now there are instead 4 types of each blueprint bag (basic, medium and high) wich belongs for each dimension. Opening
those bags will grant the player a random blueprint from a long pool. More accesory blueprints will be added to this bags aswell in the future
> Completely revamped loot table probabilities of all Tables from the mod and also the nether bridge modification
- Removed Blueprints from Loot Tables
+ Added Blueprint Bags for almost all Loot Tables, so getting blueprints is easy now
> Changed texture for Dormant Meteorite Stone
> Renamed "Dormant Meteorite Stone" to "Meteorite Rock"
- Removed Diamond Infused Meteorite Block
+ Added Snow Stone components, wich can be crafted as any component-based accesory
- Removed Crafting recipes for Heavysteel Boots and Helmet
> Now Heavysteel Armor is crafted in the Smithing Table, using instead Heavysteel Covering (before Heavysteel Shard)
> Now Vanilla metal ores have a loot table modifier that allows to control the drops, and allows compatibility
with the Auto Smelt enchantment
> Now Iron Ore drops Ingots when mined with Auto Smelt. Also can drop up to 4 ingots using Fortune III - Isn't affected by any Onyx Accesories
> Now Overworld Gold Ore drops Ingots when mined with Auto Smelt. Also can drop up to 5 ingots using Fortune III - Isn't affected by any Onyx
Accesories
> Now Ancient Debris drops Netherite Scrap when mined with Auto Smelt. Cannot be affected by Fortune or Onyx Accesories that modify drops
> Now Sand and Red Sand drops Glass when mined with Auto Smelt
> Auto Smelt now works on every mining tool, similar to Silk Touch, you no longer need the correct tool for mining certain blocks and
getting the smelted drops
> Now mining Stone with Auto Smelt drops Smooth Stone
> Changed texture for Lucky Pebble
> Renamed "Lucky Pebble" to "Stone Pebble"
> Now the Credit command doesn't require Command permission levels for be executed
> Changed Credits GUI
> Void Swellings now spawn more frecuently in the Void Sector biomes
> Cortex Spheleotites spawn more frecuently in the Cortex Plains biome
> Now Small and Medium-sized Cortex Spheleotites can spawn in the Cortex Flower Plains biome
> Now Grown Sand Spikes, Charred Roses, Tall Void Roots, Charred Tall Bushes, Cortex Twisted Vines, Red Glowshroom Grown Sprouts, Soul Bushes,
Grown Void Outbreaks and Grown Gamma Outbreaks slow down any entity that passes thru them. This reduced movement can be removed applying
the Miraculous Shielding buff
> Added Volcanic Wooden Plate crafting recipe using Volcanic Leaky Logs
> Now you can Create Heavysteel Covering combining 2 Heavysteel Shards in the Smithing Table
- Removed the recipe to rebuild the Olivine Ore using Solar Stone, Raw Olivine and a Hammer
> Now Soul Sand drops Infernal Glass when mined with any tool with Auto Smelt
> [BugFix]: Crimson Particles from the Crimson Forest spawn in the Solar Plains constantly - Fixed
> [BugFix]: Soul Bushes doesn't generate light at all - Fixed
> Now Walking on Soul Sand inflicts Soul Flame in Hard Difficulty only
> Now the Small Cortex Log has its own custom Bounding Box

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