File Details
Alterlands 1.15.2 - v1.1
- R
- May 27, 2021
- 24.44 MB
- 243
- 1.15.2
- Forge
File Name
Alterlands 1.15.2 - v1.1.jar
Supported Versions
- 1.15.2
Curse Maven Snippet
v1.1 - Environment Update:
+ Added New Block: Sulfur Ore
+ Added New Item: Sulfur
+ Added Fence Gate variants of Alterlands' wood types
+ Added New Grassy variants of Alpha, Solar and Delta stone
+ Added New Sector: Cosmic Sector
+ Added New Block: Cosmic Dirt
+ Added New Block: Cosmic Grass Block
+ Added New Block: Gamma Stone (with slabs, stairs and walls)
+ Added New Block: Clear Gamma Stone (with slabs, stairs and walls)
+ Added New Block: Smooth Gamma Stone (with slabs, stairs and walls)
+ Added New Block: Polished Gamma Stone (with slabs, stairs and walls)
+ Added New Block: Galactic Leaves
+ Added New Block: Galactic Log
+ Added New Block: Galactic Wood
+ Added New Block: Galactic Glowing Log
+ Added New Block: Galactic Glowing Log [Empty]
+ Added New Block: Stripped Galactic Log
+ Added New Block: Stripped Galactic Wood
+ Added New Small log variants to all Alterlands' trees
+ Added New Tool Set: Flux Wooden Set
+ Added New Block: Galactic Planks (with slabs, stairs, fences and fence gate)
+ Added New Item: Galactic Stick
+ Added New Tool Set: Galactic Wooden Set
+ Added New Tool Set: Gamma Stone Set
> Dirt types now are generated in the Underground like the special stone variants, depending the biome you are in
> Credits GUI texture has been changed. Now it shows the new ores and crystals that have been added.
+ Added Rock Formations: Cross model blocks (like plants) that generates in caves, above certain
types of stone
+ Added 6 Rock Formations
+ Added New Item: Galactic Wood Blade
+ Added New Item: Galactic Wood Handle
+ Added New Block: Galactic Patched Wood
+ Alterlands Wood recipe tweak - now crafting wood blocks (4 logs on crafting bench) gives 3 wood blocks, instead of 4.
> [BugFix]: Alterlands' Grass blocks don't drop themselves using a Silk Touch tool.
- Slightly reduced Shrine spawn rate, for both structure types (canalizer and treasure shrines)
> Blaze Prism retexturized
> Blaze Prism now doesn't stack (before was stackable)
> Blaze Prism is now an Accesory instead of an Item
- Blaze Prism drop chance reduced greatly
- Blaze Prism drops are no longer affected by the Looting Enchantment.
> Changed Diamond Aerial Platform Key Name from "Diamond Lab Key" to "Diamond Key" (all the keys are now called the same)
- Decreased Diamond Key durability from 5 to 3
+ Added Nebulite Key set. This type of key cannot break and also can't be enchanted
~ New Accesory: Golden Ring
~ New Accesory: Crimson Ring
~ New Accesory: Royal Ring
+ New Mechanic: Accesory Upgrading - Now you must use an Accesory Station to upgrade your accesories
- Decreased Miraculous Leaf drop chance for the Miraculous Bush
- Decreased Wither Bone drop chance for Wither Skeletons
+ Added New Item: Coal Fragment. Obtained thru the combustion of any type of Crust. Can be crafted into a full Coal Item and also used as fuel while is fragmented.
+ Increased Campfire Cooking time of Crusts.
- Now the Flaming Stew doesn't apply "Strenght II" when eaten. Changed to "Strenght I"
- Decreased Flaming Stew, Glowshroom Soup and Red Glowshroom Soup saturation points
- Decreased the hunger filling properties of Viction, Burning Mango and Flux Fang from 6 to 4 points.
- Decreased Honey-Covered Viction hunger points from 8 to 5
+ Slightly increased saturation points given by Honey-Covered Viction.
+ Added a New Buff/Debuff Effect: Mellow - This effect gives you more attack power but you take damage if you eat anything.
+ Added many crafting recipes missing from the release version.
+ Accesory upgrading system reworked.
+ Added the Accesory Station block - Used to upgrade and craft accesories.
+ Added New Item: Liquid Cosmite
+ Added New Item: Cosmic Pearl
+ Added New Item: Cosmite Energy Bolt
+ Added New GUI: Accesory Station T1
+ Added New GUI: Accesory Station T2
+ Added New GUI: Accesory Station T3
> Now Blightberry bushes can be obtained by using Shears and Silk Touch (only in the "empty" state)
> Small Tulips can now be obtained by using Shears and Silk Touch
> Fixed Carbonized Sapling droping Ash and the sapling itself when using Shears or Silk Touch
> Fixed Skeletal Spider spawning too frequently in Alterlands. Greatly decreased spawn rate.
> Changed hardness value to all Leaf Blocks. Fruited Leaf Blocks now can be obtained using Shears or Silk Touch
> Fixed Custom GUI textures "gui_containment_unit" and "gui_credits" now showing.
> Changed the credits UI
~ New Accesory: Cosmic Pearl Cluster
~ New Accesory: Cosmic Shield
> Accesory recipes deleted and replaced by custom recipes
+ Added New Crystal Blocks - Fragile crystal blocks that can be obtained only using Silk Touch. Drop shards when destroyed.
+ Added Nydron Crystal
+ Added Zephyr Crystal
+ Added Cerberium Crystal
+ Added New Items: Crystal Shards
+ Added New Block: Nydron Block
+ Added New Container Blocks - Can be right-clicked with certain items to display them in the block itself.
Also emits a redstone signal if there's or not an item attached to it.
+ Added Alpha Stone Container
+ Added Delta Stone Container
+ Added Solar Stone Container
+ Added Void Stone Container
+ Added Gamma Stone Container
+ Added Alterstone Container
Items supported: Ender Pearl, Slimeball, Ender Eye, Cosmic Pearl, Nether Pearl, Blazing Nether Pearl
> Changed harvest tool for Leaf Blocks from X to Axe
> Changed all "Alterstone" items name from "Alter Stone [Item_Name]" to "Alterstone [Item_Name]". This affects blocks,
tools and all kind of items that have the name Alter Stone.
+ Re-added Clear Stone Walls to the Stone sets
+ Re-added Crafting and Stonecutting Recipes for the Clear Stone Walls
+ Added New Block: Polished Alterstone (with slab, stairs and wall variants)
- Decreased jump attack heigh for the Skeletal Spider
+ Wither Crawlers now have 0.5 Attack Knockback
+ Wither Crawlers now have 0.5 Knockback Resistance
+ Wither Crawlers now are immune to damage caused by Lightning Bolts
+ Added New Block: Glowing Obsidian
+ Added New Block: Blightstone - Functions as the counterpart of the Glowstone in the Overworld
+ Added New Item: Blightstone Powder
+ Added New Item: Ender Fire Charge
+ Now the Enderdragon drops 1-5 Ender Fire Charges when defeated
+ Added New Item: Disrupted Powder
+ Slightly Increased Blaze Prism drop chance by 0.02%
+ Now the Shulker drops 1-2 Disrupted Powder when killed [Affected by Looting]
+ New Advancement: Ancient Memories
> Fixed Containment Unit GUI texture not fitting properly after the Modding Software update
+ Added New Block: Stone Monolith Base
+ Added New Block: Stone Monolith Top
+ Added New GUI: Monolith GUI
+ Added New Block: Grassy Gamma Stone
> Customized Accesory Menu GUI texture
> Fixed Meteorite Core Block not providing light.
- Greatly reduced the spawn rate of Grass Bushes in all Alterlands' Sectors
+ Now Accesory Bags can be dyed using vanilla dyes (they cannot be dyed using multiple dyes at once, tho)
> Changed Accesory Bag texture
+ Added Grass Rope to the Alterlands Shrine Loot Table
+ Sulfur Ore spawn rate slightly reduced
- Greatly reduced Onyx Ore drops when using Fortune II Pickaxe from 5 possible extra drops to 3
> Fixed breaking certain Alterlands blocks dropping the item in the Y-X border coordinate.
- Removed Blaze Prism from the Nether Pearl Components recipe
+ Added New Block: Smooth End Stone
> Now Campfires can be crafted using Anthracite replacing Coal
+ Added New Dye: Plasmatic Dye - Can be applied to Wool, Leather Armor, Glass and Accesory Bag
> Changed Diamond Key recipes
+ Added New Item: Metal Container
> Renamed "Liquid Metal" to "Liquid Metal Container"
+ Added New Item: Pure Liquid Metal
+ Added New Item: Pure Plasma
+ Added New Item: Plasma Container
+ Added New Mechanic: Unstable Material - Certain items will deal continuous damage when in the inventory of the player
+ Added New Mechanic: Unstable Recollection - Using a Metal Container you can collect items that harm the user
when in inventory. Doing this the item will be secured and will no longer deal damage to the carrier
> Now crafting any Key Mold gives you Metal Containers in return
- Nerfed Plated Shield Resistence time from 7 seconds to 5 seconds
~ New Accesory: Iron Magnet
~ New Accesory: Golden Magnet
~ New Accesory: Magnetic Shield
~ New Accesory: Obsidian Magnet
- Scrapped the "equip mechanic" for the Plated Shield accesory
+ New custom texture for the Accesory Menu GUI
> Now the Plated Shield's ability doesn't work if the user is getting hurt by a Debuff instead of an entity
- Nerfed Soul Amulet: Now you must be in the Nether to gain the Regen ability
~ New Accesory: Nether Flare Stone [With its components]
- Nerfed Hellfire Amulet: Now you only gain the speed boost when below 3 Hearts instead of 5
- Removed Soul Sand and Soul Quartz from the Stone of the Lost Souls Crafting Recipe
- Removed Workbench Recipes for upgrading accesories
+ Added New Item: Ashed Paper
+ Added New Item: Ashed Book
+ Added New Item: Accesory Station Note
+ Added New Item: Dark Hide
+ Addded New GUI: Accesory Station Note
~ New Accesory: Heavysteel Shield
~ New Accesory: Flare Heavysteel Shield
- Nerfed Resistance chance from Plated Shield's Accesory ability variants from 20% to 10% chance to getting the buff
- Nerfed Stone of the Lost Souls: You now must be in the Nether to gain the regen. Now you must be
under 3.5 hearts to gain the regen effect, and the regen will refill health until the player reaches 3.5 hearts again.
+ Added function to the accesory "Stone of the Lost Souls"
+ Added function to the accesory "Soul Amulet"
+ Added New Block: Crack Viper Nest
+ Added New Block: Crack Viper Plagued Block
- Removed Alterlands' Smooth Stone Stonecutter recipes
> Now Nether Pearls only work when the user is sneaking
> Changed completely how Blazing Nether Pearl works: Now instead of applying Fire Resistance and Strenght, the accesory
gives every 20 seconds those buffs. Both buffs last 5 seconds and when active applies the cooldown, so you need
to wait 15 seconds instead of 20 if you already used the accesory once.
> Floral Shield was renamed to Miraculous Shield. The recipe wasn't changed
> Tweaked all spawn rates in Alterlands' Biomes
- Blazes no longer spawn in Magmatic Crag, Solar Plains and Solar Forest biomes
+ Increased slightly the spawn rate of Blazes in Solar Stone Deposits
- Greatly decreased Magma Cube spawn rate on all Solar Sector Biomes
- Wither Skeletons no longer spawn in Solar Plains and Solar Forest biomes
- Decreased Enderman spawn rate in all Void Sector Biomes
- Endermites now spawn in Void Forests and Void Plains
+ Skeletal Spiders now can spawn in Blue Shroom Forests
> Now all Black-Gray Solar Biomes have black water instead of gray water
> Now Flux Fang gives you 6 seconds of Night Vision when eaten
- Removed 2 Advancements related to consuming Alterlands' main fruits (Viction and Burning Mango)
> Alterlands Leaves now decay when their respective logs got removed (works for both normal and fruited leaves)
> Blade crafting advancement renamed to "Sharp Start"
> Changed Heat-Insulated Shield's recipe
+ Added New Plant: Flare Flower
+ Added Stone Stalagmites: Cross modelled blocks that spawn in all Stone Deposit biomes. Can
be picked up only using Silk Touch and can't be used in any crafting recipe
+ Added 6 Base Stalagmites
+ Added 6 Base Double Stalagmites
> Now Double Plants are supported in the mod
+ Added Tall Grass variants to all Alterlands' Grass Bushes
+ Added Stone Outbreaks: Small stone formations that grow exclusively in the Stone Deposit biomes. Can be only picked up using Silk Touch
+ Added New Plant: Celestial Trident Bush
+ Added New Plant: Spiked Scrub
> Changed name and texture for the Cortex Spine: Now the name is "Spine Reed"
> Now all types of Alterlands stones (except Alterstone) support plant growing
+ Added New Plant: Glistering Fan
+ Added New Plant: Tall Void Roots
+ Added New Plant: Cortex Twisty Root
+ Added New Plant: Grown Void Sand Spikes
> Changed item information for all the Blaze Staff weapons
+ Now Glowshroom Sprouts can be obtained using Silk Touch or Shears
+ Added New Plant: Glowshroom Sprout Cluster
+ Added New Biomes: Cortex Plateau, Solar Plateau, Delta Plateau, Gamma Plateau
+ Added New Biome: Cosmic Plains
+ Added New Biome: Cosmic Forest
+ Added New Biome: Gamma Stone Deposits
+ Added New Status Effect: Plasmatic Burn - Inflicted by manipulating Pure Plasma with your bare hands. This debuff hurts you progressively and can't be mitigated
using Milk. You must use protection against the Plasma itself to prevent this debuff. Also this effect deals extra damage to undead mobs such Zombies and Skeletons.
+ Added New Status Effect: Light Healing - Obtainable when eating certain fruits or foods. The effect instantly regenerates 1/2 heart when the food is consumed.
Higher levels means higher healing
> Effect I - +1/2 Heart
> Effect II - +1 Heart
> Effect III - +2 Hearts
> Effect IV - +2 1/5 Hearts
> Effect V - +3 Hearts
> Now eating Blightberries will display the new Light Healing effect
+ Added New Food: Golden Blightberries - Have a chance of 40% to provide "Light Healing II" when eaten, also provides
slightly better levels of hunger and saturation points
+ Increased saturation points given by Blightberries
+ Added New Blueprint Mechanic: Now accesory upgrades requires its respective blueprint to work (wich some can be crafted and the mayority can be found in structures)
+ Added New Item: Basic Blueprint
+ Added New Item: Medium Tier Blueprint
+ Added New Item: High Tier Blueprint
> Fixed Wither Crawler not dropping the Black String item
+ Increased the spawn rate of the Wither Crawler mob
+ Blaze Staff projectiles now leave a trail of new fire particles till hitting a mob or a block
+ Added New Item: Mid Quality Paper
+ Added New Item: High Quality Paper
+ Added New Items: Trident Fragments - These don't have use yet, but in 1.2 update will gain one
+ Added New Kelpy Stone Brick Variants - Made combining Kelp and various types of Stone Bricks (not all of them)
+ Added New Mossy and Kelpy variants to Polished Stone
+ Added New Kelpy variant to Cobblestone
+ Added New Block: Energy Stone Bricks - Natural light source that generates in the updated shrines
+ Added New Block: Energy Sandstone Bricks - They generate in the desert shrine variant
+ Added Cracked and Kelpy variants to Energy Stone Bricks
> Recreated all structures from scratch (due to a corruption of the structure world)
> Changed Polished Stone texture
> Miraculous Bush no longer provides the Resistance effect when touching harming plants (that was not supposed to happen)
> Key Molds no longer get destroyed when crafting the Keys
+ Added New Plant: Flare Flower - Dangerous plant that set entities on fire when touched. Spawn particles from the top and can be picked up without
any special item or enchantment
+ Added New Block: Cortex Rock Pillar
> Alterlands Leaves now allow the light to traspass
+ Added New Plant: Charred Rose Bush
> Changed texture of Cortex Wood Planks, Volcanic Wood Planks, Shadow Wood Planks, Flux Wood Planks
> Changed texture of Cortex Wood Blade, Flux Wood Blade, Volcanic Wood Blade and Shadow Wood Blade
+ Added New Block: Mossy Solar Stone
+ Added New Block: Bloody Solar Stone
+ Added New Plant: Venomine Mushroom
> Basic Shrine, Desert Shrine and Ocean Shrine were remade from scratch
> Tweaked the spawn chance of each Shrine structure
> Ocean Shrines now only spawn in Cold Oceans
+ Added New Structure: Overworld Spawner Dungeon - Low loot chance, high quantity of spawners and mobs
+ Added New Structure: Overworld Treasure Dungeon - High loot chance, medium quantity of spawners and mobs
+ Added 2 New Loot Tables for the previous structures
+ Added New Item: Obsidian Plasma Bottle - Obtained when right-clicking with the empty bottle on a Galactic Leaky Log
> Added New Solar Fluid Lamp variants: Plasma Sphere Lamp, Plasma Bar Lamp, Plasma Trident Lamp, Solar Plasma Bricks
> Now Scorched Scrub and Lost Petal generate custom particles
+ Added New Structures: Alterlands Alpha Dungeon, Alterlands Solar Dungeon, Alterlands Delta Dungeon, Alterlands Void Dungeon, Alterlands Cosmic Dungeon
+ Added 10 New Loot Tables related to Alterlands Dungeons
+ Added New Creative Tab: Under Development - In this tab you would find everything that actually don't has any use or mechanic incorporated (yet)
+ Added New Plant: Adult Venomine Mushroom - The Venomine Mushroom can be Bonemealed into this variant
+ Added New Block: Cracked Clear Alpha Stone - variant exclusively found in Alterlands' Alpha Dungeons
+ Added New Item: Terra Crystal - A special item wich contains a high amount of magic power. Can only be obtained by breaking Mob Spawners
+ Added New Advancements
+ New recipes added for vanilla dyes using Alterlands plants
+ New Special Items: Warping Books - Can be obtained thru a new work station and can be right-clicked to teleport
to another dimension (only vanilla and alterlands dimensions)
+ Added New Item: Overworld Warping Book
+ Added New Item: Nether Warping Book
+ Added New Item: End Warping Book
+ Added New Item: Alterlands Warping Book
+ Added New Interactive Block: Warping Selector - New block that can be used to select to spawn in other dimension instead of the Overworld
+ Added New GUI: Warping Selector
- Removed Wooden Parquets
+ Added New Status Effect: Solar Eruption - Inflicted entering in contact with many of the Solar Sector's blocks, in Alterlands. Inflicts fire damage over time, killing the user if he doesn't
have an Accesory to mitigate this effect. Fire Resistance can ignore this damage
Effect I - Deals 2 damage each 80 ticks
Effect II/III/IV/V - N/A
+ Added New Plant: Cortex Grass Tuft
+ Added New Plant: Solar Grass Tuft
+ Added New Plant: Void Root Tuft
+ Added New Plant: Oblivion Grass Tuft
+ Added New Plant: Galactic Grass Tuft
+ Added New Stone Type: Borealstone (with a lot of decorative variants)
+ Added New Stone Type: Shalestone (with a lot of decorative variants)
+ Added New Plant: Glistering Vines - Grows down and can be picked up using Silk Touch or Shears
- Increased drastically the spawn chances of the Forest tagged Biomes
> Glistering Vines can grow roots on Cortex Leaves, Alpha Stone, Cortex Grass, Cortex Dirt, Borealstone and Shalestone (the blocks must have been placed by the player and not generated naturally)
- Removed Armored Brick Blocks
> Changed Plutonite Ingot texture
+ Added New Block: Polished Prismarine
+ Added New Blocks: Infused Prismarine Bricks & Infused Polished Prismarine - Decorative blocks that can be crafted using prismarine shards
and prismite (with Infinite variants for structure creation purposes)
+ Added New Item: Prismite Ingot
+ Added New Blocks: Prismarine Lock and Prismarine Lock Border - Indestructible blocks that works as the entrance for a special structure
+ Added New Key: Prismite Key - Crafted with Prismite Ingots and used only in the Guardian Prison structure
+ Added New Plant: Bloody Root
+ Added New Item: Blazing Ingot
> [BugFix]: Now Wall Blocks cannot generate in the Underground (only full blocks of stone)
+ Added New Formation: Prismarine Rock Formation
> Now Prismite Ingots can generate inside Chests found in Aquatic Shrines
> Changed Heavysteel Ore texture (for both Alterlands and Overworld variants)
> Replaced "nether_bridge" vanilla Loot Table
> Now Blazing Ingots can generate in Nether Fortresses
~ New Accesory: Cactus Needle
~ New Accesory: Spiked Cactus Ball
~ New Accesory: Spiked Scrub Ball
~ New Accesory: Poisoned Cactus Needle
+ Added New Item: Poison Container
> Poison Containers can be obtained right-clicking a Cave Spider with an empty Metal Container, this mechanic deals some damage
+ Added New Block: Prismite Block
+ Added New Block: Blazing Metal Block
+ Added New Block: Iron Grill
> Now Dyed Accesory Bags only work as Storage
> Changed Accesory Mechanic: Now the Accesory Bags can be upgraded and this equals in more slots for accesories
> Changed GUI: Accesory Menu
> Now you must equip the Accesory items in the Bag instead of putting them in your off-hand
+ Added New Specific slots to the Accesory Bags:
-> Shield Slot
-> Ring Slot
-> Amulet Slot
-> Immunizer Slot
-> Glove Slot
-> Special Slot
-> Magnet Slot
-> Crystal Slot
-> Core Slot
> Now Dyed Bags have their own GUI to store items
> Renamed the Advancement "I'm Withering right now" to "Charred Remnants"
+ Added New Block: Icy Cobblestone (with slab, stair and wall variant)
+ Added New Block: Ice Stalagmite
+ Added New Item: Ice Shard
+ Added New Advancement: Leveling Up
> Now all Vanilla related items were moved to a new Creative Tab
~ New Accesory: Ice Pendant
~ New Accesory: Emerald Pendant
~ New Accesory: Ice Spike
> Added a Blueprint slot to all the Accesory Stations
> Changed texture of "Nebulite", "Nebulite Blade" and "Nebulite Ore"
~ New Accesory: Leather Gloves
~ New Accesory: Wool Gloves
~ New Accesory: Insulated Gloves
~ New Accesory: Mining Gloves
~ New Accesory: Gilded Gloves
~ New Accesory: Reinforced Gloves
> Changed the texture of "Soul Stone" and "Soul Quartz Ore"
> Now "Soul Quartz" has a new texture that fits with the new ore texture (also all the items that use this material have new textures)
+ Added New Block: Cragstone Geyser - Cragstone variant that emits lots of different
fire particles and is found in some structures in Alterlands. Can be toggled on and off using a Bucket
+ Added New Block: Cragstone Empty Geyser
> [BugFix]: Alterlands ore were not dropping the block itself using Silk Touch - Fixed
> New textures for all the new ores
+ Added New Plant: Charred Bush
+ Added New Plant: Charred Tall Bush
+ Added New Plant: Sulfuric Roots
+ Added New Plant: Psydrea
+ Added New Plant: Double Psydrea
> Soul Shrooms now have animated textures
+ Added New Plant: Smoke Fungus - a strange mushroom that explodes into smoke clouds when an entity touches it
> [BugFix]: All the new ores and stone blocks could be mined with bare hands with drops - Fixed
+ Added New Sulfur Ore variant to the Solar Stone block
> Now Sulfur ore can generate more frequently on Solar Biomes
> Changed the maximum heigh generation for the Anthracite Ore (Y75 to Y180)
> Added New Item: Frosted Snowball
> Added New Projectile: Frosted Snowball - Can freeze entities and emits artic-themed particles.
> Changed the texture for Plutonite Ore, Alterlands Redstone Ore and Compacted Redstone Ore
+ Added New Block: Crag Alterstone
+ Added New Biome: Lost Valley
+ Added New Biome Set: Ocean (with one variant for each sector)
~ New Accesory: Ice Necklace
+ Added New Item: Cryonite Ingot
+ Added New Plant: Shallow Kelp
> Now the ores in Alterlands generate depending on the biome/sector you are in. Some biomes now have less ore types, others have more.
+ Added New Item: Valix Gem
+ Added New Ore: Valix Gem Ore - Found in oceanic biomes, inside the Alterlands dimension. Drops Valix Gems and is affected by Silk Touch and Fortune
> [BugFix]: Aqua and Crimson Gem Ores had a greater chance of extra drops using Fortune I instead of Fortune II or III - Fixed
+ Added New Item: AlterGuide - A Book that you can craft or find in structures.
> Changed Credits GUI Texture
> Now Blightberries, Golden Blightberries and Life Fruits have an increased chance to healing the player if he is in Hard Difficulty
+ Added New Plant: Mutated Glowshroom
+ Added New Plant: Tube Cactus
+ Added New Item: Chorus Gem
+ Added New Ore: Chorus Gem Ore - Found in all the End biomes. Drops Chorus Gem when mined and is affected by Silk Touch and Fortune
+ Certain ores now have a small entry that shows if the ore is functional or not (certain ores can't be generated because some errors)
> Changed texture for: Plated Shield, Miraculous Shield, Magnetic Shield, Cosmic Shield and Heat-Insulated Shield
> Changed upgrade and crafting recipes for the Plated Shield. Now it uses Stripped Wood instead of normal Wood
+ Added New Item: Accesory Bag Lvl2 - This is no functional and cannot be crafted or obtained on survival. Will get function in the future
+ Added New Accesory Slot: Crystal
> Now Onyx Crystal, Sulfur Crystal and all the new crystal-themed accesories must be equiped in the new slot to work
+ Added New Item: Empty Glass Jar - Can be filled with strange items that don't require a bottle to be gained
+ Added New item: Lightning Bolt Jar - Obtained when the player right clicks the air holding an Empty Jar, when the Paralysis effect is active on the player. This
removes the effect and adds the item to the player's inventory
~ New Accesory: Golden Armlet
~ New Accesory: Plutonite Armlet
~ New Accesory: Fortune Armlet
~ New Accesory: Signus Armlet
~ New Accesory: Light Orb
~ New Accesory: Night Orb
~ New Accesory: Cycling Orb
~ New Accesory: Charged Cycling Orb
~ New Accesory: Seed Pouch
~ New Accesory: Vegetables Pouch
~ New Accesory: Farmer's Pouch
+ Added New Item: Leather Bag
> Changed Accesory Bag crafting recipe
~ New Accesory: Blighstone Core
~ New Accesory: Wood Core
~ New Accesory: Stone Core
~ New Accesory: Iron Core
~ New Accesory: Golden Core
~ New Accesory: Diamond Core
~ New Accesory: Obsidian Core
+ Added New Block: Nebulite Block
+ Added New Blocks: Cryonite Block and Smooth Cryonite Block
> Decreased Explosion Resistance value for Plutonite Blocks (25 > 20)
> Now Blightstone spawns more frequently and in larger veins
+ Added New Block: Nydron Pikes (plant-based block)
~ New Accesory: Obsidian Plate
~ New Accesory: Obsidian Shield
+ Added New Item: Bomb Shell
+ Added New Item: Smoke Bomb
+ Added New Work Station: Explosives Workbench - Can be crafted with Heavysteel, Wood and TNT. Increases crafting results for TNT and Fireworks using less materials, and
also adds new explosive recipes that can be only accesed thru the station itself
+ Added New Biome: Lush Forest
+ Added New Biome: Lush Meadows
+ Added New Block: Lush Grass Block
+ Added New Plant: Lush Tall Grass - can grow up to 8 layers and can only be obtained using Silk Touch or Shears
+ Added New Plant: Geoberry Bush - Lush Grass plants that grow small glowing fruits that can be picked up breaking the block or
right-clicking it. Can be obtained with Shears or Silk Touch.
+ Added New Plant: Lush Bulb - Big lumenous plants that provide a great amount of light and can be collected as a block using Shears or Silk Touch. When
broken drops the Bulb itself, wich can be eaten
+ Added New Food: Lush Bulb - Grants the Glowing effect with 50% chance after eating. If the world is on Hard Difficulty, the plant will always provide Glowing
+ Added New Plant: Lush Grass Tuft
+ Added New Food: Geoberries - Grants Glowing with a low chance. The probability increases when on Hard Difficulty
+ Added New Biome: Frozen Mountain
+ Added New Block: Empty Lavastone, Orange Lavastone and Red Lavastone - New hot blocks that burn anything that touches them (except the empty one)
+ Added New Biome: Volcanic Mountains
> Re-added Soul Quartz Blocks using new textures. Now the blocks cannot be crafted into multiple variants and only work for basic decoration
and mainly crafting recipes that use Soul Quartz
+ Added New Food Type: Candies - Low hunger + High saturation. Candies are small food sources that can be crafted with sugar and fruits. They
introduce the Mellow effect mechanic
+ Added New Effect: Mellow - Applied by certain sweet foods such candies and honey, the effect makes the player take damage every time he
eats some kind of sweet food. Higher levels apply higher damage to the player
> Effect I: Base damage (depends on the food) - Example: 2
> Effect II: 4 Damage
> Effect III (Maximum): 6 Damage
+ Added New Food: Apple Candy
+ Added New Food: Melon Candy
+ Added New Food: Chocolate Candy
+ Added New Food: Sweet Berry Candy
+ Added New Food: Blightberry Candy
+ Added New Food: Honey Candy
+ Added New Plant: Lumenyl Roots
+ Added New Plant: Grown Delta Outbreak
~ New Accesory: Storm's Eye
~ New Accesory: Nimbus Cloud
~ New Accesory: Cyclone Eye
~ New Accesory: Obsidian Plate
~ New Accesory: Obsidian Shield
~ New Accesory: Endoflame Stone
+ Added New Item: Water Drop - Use with Shift + Right-Click to summon a Rain
+ Added New Item: Torrential Water Drop - Use Shift + Right-Click to summon a Rain. Unbreakable
- The Drilling Enchantment has been removed
+ Added Treasure Bags - Small bags with varios types of loot, depending of the quality of the bag. Can be droped by hostile mobs with random chance (only Hardmode)
+ Added New Treasure Bags: Iron, Gold, Diamond and Nebulite
+ Added New Item: Portable Locker - Can be used once and allows the player to set its spawn point
+ Added New Item: Activated Portable Locker
+ Added New Work Station: Fusion Altar - This block is now required to create the Alterlands Artifact and spawns in new structures
Can't be obtained, even with Silk Touch
+ Re-added Alterlands Shrines
- Removed crafting recipe for the Alterlands Artifact - Now you must craft it on the new Fusion Altar
+ New Structure: Aerial Shrine - Floating structures that spawn in the Overworld and has special loot
+ New Structure: Alterlands Aerial Shrine - Aerial Shrines that spawn in Alterlands' Skies
+ New Structure: Alterlands Ocean Shrine - Ocean Shrines that spawn in the new Ocean biomes
+ New Structure: Snowy Shrine - Shrines that spawn in cold biomes with a layer of snow on them
+ New Structure: Guardian Prison - Prismarine Jails that contain Elder Guardians inside and some loot chests
+ Added New Projectile: Ender Sphere
+ Added New Item: Ender Sphere
> Now the Ender Dragon can drop from 1 to 3 Ender Spheres on death
~ New Accesory: Ender Pearled Stone
~ New Accesory: Ender Boots
~ New Accesory: Enderplagued Shield
~ New Accesory: Dragon Eye
~ New Accesory: Frozen Relic
> Blaze Ingot texture changed
~ New Accesory: Poison Sample
~ New Accesory: Spider Venom Sample
~ New Accesory: Antidote Vial
> Now the "Ichor Burn" effect has 4 amplifiers
| Level 1 = Normal
| Level 2 = Damage increased
| Level 3 = Damage increased, Weakness time increased
| Level 4 = Damage speed increased
> Now the "Spider Bite" effect has 5 amplifiers
| Level 1 = Increased damage, Decreased damage speed
| Level 2 = Increased damage, Food reduction value added
| Level 3 = Increased damage, Increased food reduction, Increased damage speed
| Level 4 = Increased damage, Increased food reduction
| Level 5 = Increased damage, Greatly increased food reduction
> Now the "Bleeding" effect has 4 amplifiers
| Level 1 = Normal
| Level 2 = Increased damage
| Level 3 = Increased damage
| Level 4 = Increased damage
> Now the "Plasmatic Burn" effect has 4 amplifiers
| Level 1 = Normal
| Level 2 = Increased damage
| Level 3 = Increased damage, Undead deflection value added
| Level 4 = Increased Undead deflection property
> Now the "Solar Eruption" effect has 3 amplifiers
| Level 1 = Normal
| Level 2 = Increased damage, Increased damage speed
| Level 3 = Increased damage
> Now the "Soul Regen" effect has 7 amplifiers
| Level 1 = Normal
| Level 2 = Increased healing speed
| Level 3 = Increased healing power
| Level 4 = Increased healing power
| Level 5 = Increased healing speed, Increased healing power
| Level 6 = Increased healing speed
| Level 7 = Increased healing speed
+ Added New Special Item: Bandage - Heals and stops the Bleeding effect when used. Can be used on other entities
+ Added New Plant: Crimson Bush
+ Added New Item: Crimson Leaf
~ New Accesory: Red Bandage
> Fixed the Miraculous Bush showing a wrong display name
> [BugFix]: Breaking a Miraculous Bush plant with Silk Touch or Shears doesn't give you the plant - Fixed
+ Added New Catalyzer block variants to all main Alterlands stones
> Now some mobs are immune to Bleeding, Freezed, Solar Eruption, Ichor Burn, Mellow, Plasmatic Burn and some more
+ Added New Block: Mossy Void Stone (with slab, stairs and wall)
+ Added New Block: Mossy Delta Stone (with slab, stairs and wall)
> Now the Cortex Plains and Cortex Plateaus biome generates Alpha Spheleotites
> Now the Delta Stone Deposits biome generates Giant Delta Stalagmites and Bubble-like structures
> Now the Solar Plains, Solar Plateaus and Solar Stone Deposits biomes generate Blood Stone Formations
> Now the Solar Stone Deposits biome generates Giant Solar Spikes
> Now the Alpha Stone Deposits biome generates Alpha Monoliths
> Now the Volcanic Crag biome generates Cragstone Stalagmites, Lava Geysers and Volcanoes
+ Added New Plant: Crag Grass Tuft
~ New Accesory: Enchanted Red Bandage
> Increased all biome's skybox light for better mixing between the horizon and the clear sky of the biomes. Some biomes' skies got darker
> Now the Freezed effect will extinguish the affected entity if it's on fire
> Now the Mellow effect can only be applied to players
> Now the Freezed effect doesn't work in the Nether dimension
+ Added New Biome: Magmatic Crag Fields
> Now the Magmatic Crag plants can spawn in the Magmatic Crag Fields
+ Added New Ore: Olivine - Found exclusively inside the new giant volcanoes
+ Added New Block: Morphed Olivine Ore
+ Added New Item: Raw Olivine
+ Added New Item: Peridot
+ Added New Block: Flooded Cragstone
~ New Accesory: Smelted Pickaxe
~ New Accesory: Skeletal Spider Amulet
~ New Accesory: Wither Crawler Amulet
~ New Custom Accesory: Chelicerated Crawler Amulet
~ New Accesory: Iron Sphere Pendant
+ Added New Blueprint Bags - They don't work now, but in the future they will drop a random blueprint when opened
~ New Accesory: Gold Sphere Pendant
~ New Accesory: Diamond Sphere Pendant
~ New Accesory: Nebulite Sphere Pendant
~ New Accesory: Soul Sphere Pendant
~ New Accesory: Cryodot Magnet
+ Added New Effect: Infected - Inflicted by zombies, this effect will kill you instantly if not removed quickly
+ Added New Food: Golden Geoberries
> Now the Infected debuff can be removed with Blessed Immunity
> Now Golden Carrots, Golden Apples, Enchanted Golden Apples, Golden Blightberries and Golden Geoberries apply the Blessed Immunity effect to the player
~ New Accesory: Enderplagued Amulet
~ New Accesory: Fused Sphere Pendant
~ New Accesory: Singularity Sphere Pendant
+ Added New Item: Universal Gem - Created combining all the elemental gems, used on adanvanced crafting recipes
~ New Accesory: Lumenous Void Pendant
+ Added New Effect: Withering Bite - similar to Spider Bite, but slightly deadlier and is inflicted by Wither Crawlers only
--> Hardmode Tweak: Now a portion of Creeper's explosive damage will bypass the Shield if you're blocking
--> Hardmode Tweak: Now you cannot block all the damage dealt by Phantoms using a Shield
--> Hardmode Tweak: Now Spiders and Skeletal Spiders inflict Spider Bite on hit, with certain probability
--> Hardmode Tweak: Now Wither Crawlers inflict Withering Bite on hit, with certain probability
--> Hardmode Tweak: Skeletons now have a chance of inflicting Weakness when attacking
--> Hardmode Tweak: Strays now have a chance of Freezing you when attacking
--> Hardmode Tweak: Now Phantoms inflict Blindness on hit, with certain probability
--> Hardmode Tweak: Zombies can inflict the new Infected effect on hit, with certain probability
--> Hardmode Tweak: Snowmans now apply Freezing when hitting an enemy, with certain chance
--> Hardmode Tweak: Slimes apply Slowness on hit, with certain chance
--> Hardmode Tweak: Phantoms have a 25% chance of spawning with Invisibility
--> Hardmode Tweak: Drowneds have a 15% chance of spawning with Dolphin's Grace
--> Hardmode Tweak: Wither Crawlers have a 25% chance of spawning with Soul Regen, also have a 12.5% chance of spawning with Invisibility
+ Added New Enchantment: Air Breaker - Works as Sharpness but for Flying Mobs, dealing extra damage to air entities such Blazes, Ghasts, etc.
+ Added New Curse: Curse of Anchorage - Has 3 levels With each level you get an extra level of slowness when holding the cursed item.
~ New Accesory: Frosted Trident
~ New Accesory: Red Balloon
~ New Accesory: Orange Balloon
~ New Accesory: Yellow Balloon
~ New Accesory: Green Balloon
~ New Accesory: Aqua Balloon
~ New Accesory: Blue Balloon
~ New Accesory: Purple Balloon
~ New Accesory: Black Balloon
~ New Accesory: White Balloon
~ New Accesory: Double Balloon - There are 3 different types, each one made with 2 different balloons, except the Purple one
~ New Accesory: Gray Balloon - Created with the White and Black balloons, doesn't count as a Double ballon mentioned above
+ Added New Effect: Atmospheric Pressure - Applied when going above Y100. Each level depends of the height of the player. It has 8 levels
> Level I (Y100): Deals 1 damage at slow velocity
> Level II (Y120): Deals 2 damage, increases damage velocity, applies Weakness I
> Level III (Y140): Deals 2 damage, increases damage velocity, applies Nausea I and Weakness II
> Level IV (Y160): Deals 3 damage, increases damage velocity, applies Nausea II and Weakness II
> Level V (Y180): Deals 3 damage, increases damage velocity, applies Nausea III and Weakness II
> Level VI (Y200): Deals 4 damage, increases damage velocity, applies Nausea III and Weakness III
> Level VII (Y220): Deals 6 damage and applies Weakness IV, Nausea III and Blindness II
> Level VIII (Y256+): Deals 4 damage, increases damage velocity, applies Weakness IV, Nausea IV and Blindness IV
> Now wearing a helmet with Respiration will decrease the damage of the Atmos Pressure debuff
> New Creative Tab: Bags
> Now all the bag items (except for the Main Accesory Bag lvl 1 and 2) are found in the new tab
> The Alterlands Artifact texture has been changed
> The Portable Locker texture has been changed. Also its name and id has been changed too. Now renamed to Signal Beacon
> Now you will get a Signal Beacon when completing the Achievement "Travelling Again"
+ Added New Enchantment: Treasurer - It has 3 levels and works on Shovels and Pickaxes. You get random items by right-clicking certain blocks
~ New Accesory: Rusted Metal Saw
~ New Accesory: Metal Saw
~ New Accesory: High Quality Metal Saw
~ New Accesory: Cursed Wither Skull
~ New Accesory: Infernal Wither Skull
~ New Accesory: Crawler Venom Sample
> Increased slightly the hitbox size of the Skeletal Spider
> Now Skeletal Spiders inflict Spider Bite I instead of II
> Now Treasure Bags only drop from hostile and neutral mobs, no longer from animals (prevents farming fish for diamond bags)
> Now Atmos Pressure I and II don't inflict Nausea when active
~ New Accesory: Shield Reinforcement
~ New Accesory: Obsidian Shield Reinforcement
+ Added New Food: Plutonite Apple
+ Added New Food: Plutonite Carrot
> Tweaked bypassing damage dealt by the Creeper and the Phantom in Hardmode
+ Added New Effect: Plutonite Power - Applied by most of the Plutonite foodstuff, this positive effect boosts statics when the user
wears Plutonite Armor or uses Plutonite Tools. This buff only affects combat mechanics, and doesn't have effects on other categories. It has 3 amplifiers
> Level I: Slightly boosts Plutonite Sword and Axe damage. Wearing full Plutonite Armor gives Strenght I constantly
> Level II: Boosts Plutonite Sword, Axe, Aphid and Blaze Staff damage. Wearing full Plutonite Armor gives Absorption I when applied
> Level III: Greatly Boosts Plutonite Sword, Axe, Aphid and Blaze Staff damage. Wearing full Plutonite Armor protects against any negative effects and
gives Health Boost II
> Light Healing effect renamed to Fast Healing
> Changed Light Healing effect icon
+ Added New Effect: Fast Decaying - Technical effect that reduces 1 health point of the entity each tick. Used for increased damage-themed accesories. No amplifiers
> The biomes Cosmic Plains, Cosmic Forest and Cosmic Plateaus are now temporally disabled. They are coming in the future.
+ Added New Structures: Ice Lakes and Ice Spaced Caves - They sometimes contain new loot
- Removed advancements: Flaming Food and Hard Fruit to Chew
+ Added New Item: Wooden Plate
> Some recipes now use Wooden Plates instead of Logs or Planks from the Overworld (doesn't affect Alterlands stuff)
+ Added New Item: Giant Rock
> Some recipes now use Giant Rocks instead of Cobblestone, Stone or Smooth Stone.
+ Added New Item: Solar Giant Rock
+ Added New Item: Alpha Giant Rock
> Now hitting an enemy or wearing full Plutonite armor while having Plutonite Power will generate two different particles
> Now the zombie created when you die with the Infected effect depends on the biome you're. It can be a Drowned, Zombie Pigman or Husk
~ New Accesory: Solar Controller
~ New Accesory: Eruptor Eye
~ New Accesory: Golden Elixir
+ Added New Food: Enchanted Plutonite Apple - Enhanced version of the Plutonite Apple, uncraftable and its effects are amplified by the hard difficulty setting
+ Added New Item: Cortex Wooden Plate
> Now Cortex Crust armor uses Cortex Wooden Plates, as well as Cortex Crust and Rope
~ New Accesory: Spider Amulet
> Now hitting an enemy with an Bonus damage accesory equipped will cause a small red particle drop.
~ New Accesory: Creeper Pendant
~ New Accesory: Soul Heavysteel Shield
~ New Accesory: Soul Creeper Pendant
+ Added New Item: Giant Soulstone Rock
> Modified the vanilla Fishing Loot Table - Now it can spawn Alterlands' items
+ Added New Food: Hoarfrost Minnow - The first fish of the mod. Can be fished only in Frozen Ocean biomes, can be used for crafting and also eaten for putting out
flames when burning
+ Added New Item: Kelpy Giant Rock - sea variant of the original rock that can cleaned for using
> Now Kelpy Giant Rocks can be fished in any biome
> Now Aqua Gems can be fished in any biome
> Now Kelp can be fished in any biome
> Now Heavysteel Scrap can be fished in any biome
+ Added New Food: Raw Jungle Eater
+ Added New Food: Cooked Jungle Eater
> Now Jungle Eater can be fished in the jungle biome
> Now Miraculous Leaf can be fished in the jungle
> Now Crimson Leaf can be fished in the lukewarm ocean (normal and deep) biome
> Now Kelpy variants of some accesorioes can be fished (different accesories requiere different biomes)
+ Added New Block: Kelpy Cobblestone
> Now Kelpy Cobblestone can be fished in any biome
> Now Blue Ice can be fished in the frozen ocean and deep frozen ocean biomes
> Now Ice Shards can be fished in the frozen ocean biome
+ Added New Food: Raw Moonlight Fish - Can be fished in any biome if it's nighttime only
+ Added New Enchantment: Double Catch - Can be applied to Fishing Rods, and allows the user to catch extra fish when fishing (with certain chance).
It has 4 levels and can be obtained thru the enchanting table
> Now the extra fish percentage from the Double Catch enchantment gets increased if the fishing rod has also Lure III (only 3, no lower levels)
> The Log Stripping mechanic has been reworked for the Alterlands' Logs. Now you can use any axe from any mod, and also use vanilla axes.
> Now the Moonlight Fish grants more xp when cooked
> Now the Moonlight Fish requires more time to cook in Furnaces and Campfires, doesn't change on Smokers
+ Added New Biome: Alterstone Wastelands
> Now Alterstone supports plant growing
+ Added New Plant: Prickeled Chalice - Harming plant wich works as a natural Spike Trap
+ Added New Plant: Wasteland Roots
+ Added New Block: Alterstone Giant Stalagmite
> Now Outbreak plants generate more frequently
> Changed Wood Core's description
> Changed all Sphere Pendant descriptions
> Nerfed Wood Core
+ Added New Item: Algicide - This will be an special item in the future, but for now works for cleaning the kelp of your items
+ Added New Item: Wither Bone Meal - Used to craft algicide. This will kill crops and grass in an area in the future.
> Now you can clean Kelpy Cobblestone, Kelpy Stone Bricks and Kelpy Polished Stone
+ Added New Projectile: Hoverblade - Inflicts low damage and sometimes Bleeding
> Renamed Universal Gem to Phasing Gem
> Buffed Gold Core
~ New Accesory: Netherrack Core
+ Added New Item: Giant Netherrock
> The recipe for Hellfire Amulet and Nether Flare Stone has been changed. Now they use Giant Netherrocks
+ Added New Advancement: Great, Double Prize!
> Now using the Double Catch enchantment and succesfully catching an extra fish provides the player with the new advancement
+ Added New Effect: Wet - special debuff wich increases damage from Cold sources such Freezing, Strays and Underwater Mobs. It has 2 levels
Level I: Moderately increases damage taken by Cold sources
Level II: Highly increases damage taken by Cold sources
> Now the rain and thunderstorm inflicts constant Wet
> Entering water now inflicts Wet only in Hardmode
+ Added New Item: Giant Conicush
> Now Bandage's recipe requires Miraculous Crowns and Giant Conicush
> Now Alterstone Wastelands are made out of a new variant of Alterstone, wich can grow plants
> Alterstone no longer is able to grow plants. This was made purely for aesthetic, as some plants spawned underground if this option was active
> Changed texture for Clear Delta Stone (and its variants)
> Changed texture for Polished Delta Stone (and its variants)
> Changed texture for Doubleslab Clear Delta Stone
+ Added New Mechanic: Blueprint Reading - Now every blueprint can be read with Shift + Rightclick. It will open a small GUI with the upgrade recipe of the
selected accesory. This makes accesory upgrading possible.
> Now Basic Blueprints can be read
> Now Medium Tier Blueprints can be read
> Now High Tier Blueprints can be read
> Changed the texture and proportions of the Credit GUI
> Now the credits gui shows more easter eggs, updated usernames and the dev team
> Changed the command to show the credits from /alterlands_credits to /alterlands credits
> Changed texture for Delta Stone Bricks (and its variants)
> Changed texture for Chiseled Delta Stone Bricks
> [BugFix]: Blue Mycelium didn't drop using Silk Touch - Fixed
> [BugFix]: Mossy variants of stone dropped normal stone instead of the correct mossy block - Fixed
> [BugFix]: Alpha and Alterstone Rock Formations generated 1 block buried in the ground - Fixed
> Now Delta, Gamma, Solar and Void Rock Formations can generate in their respective biomes (Deposit biomes)
+ Added New Block: Mossgrass Void Stone - A lumenous grass variant like the grassy stone ones. Emits a high level of light and can be found
generating naturally in the Void Stone Deposits
+ Added New Structures: Crag Alterstone Spike, Crag Alterstone Needle, Alterstone Canyon and Dead Coral Remnants
> Now Alterstone Canyons will generate in the Alterstone Wastelands biome
> Now Crag Alterstone Spikes, Needles and Coral Remnants will generate in the Lost Valley (and its extreme variant) biome
+ Added New Plant: Cystic Bulb
+ Now 2 new particles are emitted by all Lumenous Void Blocks, including Cystic Plants
+ Added New Biome: Lumenous Voidlands
> Now Alterstone Wastelands, Magmatic Crag Fields and Lumenous Voidlands generate ores
> Now Solar Stone generates naturally in both Magmatic Crag and Magmatic Crag Fields
> Now Void Stone generates naturally in the Lumenous Voidlands
+ Added New Plant: Cystic Roots - Hanging plants that emit light and also particles. Can be obtained using Shears or Silk Touch
+ Added New Structures: Void Swelling, Mossgrass Formation and Glowing Protuberance
> Now Void Swellings will generate in the Void Plains biome
> Now Mossgrass Formations and Glowing Protuberances will generate in the Lumenous Voidlands biome
- The Extreme Lost Valley biome was deleted due multiple bugs with structure gen. The original Lost Valley was kept
> Now Void Outbreaks and Void Grown Outbreaks generate in the Lumenous Voidlands biome
- Void Grown Outbreaks no longer generate in the Void Stone Deposits biome
+ Added New Plant: Lush Grass Bush - Generated in both Lush Biomes. Can be picked up with Shears or Silk Touch
> Now Lush Tallgrass and Geoberry Bushes can generate in the Lush Forest biome
> Now Small Lush Tallgrass can generate in the Lush Fields biome
- The Lush Forest biome was removed
> Now Cortex Grass tuft generates in the Cortex Plateaus biome
> Now Solar Grass tuft generates in the Solar Plateaus biome
> Now Oblivion Grass tuft generates in the Oblivion Plateaus biome
> Now Unique Dead Fungus generates in the Magmatic Crag Fields biome
> Changed texture for Delta Stone Tile

