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AFKless

Keep iron golem traps and other farms running on a server with nobody online: place one anchor block and the chunks around it stay force-loaded and entity-ticking 24/7.
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afkless-1.0.0-forge-26.2.jar

File nameafkless-1.0.0-forge-26.2.jar
Uploader
si7sesi7se
Uploaded
Aug 26, 2026
Downloads
22
Size
50.8 KB
Mod Loaders
Forge
File ID
8735665
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

Forge

implementation "curse.maven:afkless-1668562:8735665"

Learn more about Curse Maven

What's new

**AFKless 1.0.0 — first release** (Minecraft 26.2, Forge 26.2-65.x — built and tested against 26.2-65.0.9) - **AFKless Anchor** block: keeps the chunks around it force-loaded and entity-ticking on an empty server, across restarts. Right-click to grow the radius, sneak-right-click to shrink, break to release. - **Empty-server pause disabled:** on first start AFKless rewrites vanilla's `pause-when-empty-seconds` to `0` and logs the change. A paused server ticks nothing at all — force-loaded chunks included — so this has to go first. - **`/afkless status | list | add | radius | remove | clear`** for managing anchors without placing a block. - **Villager golem upkeep** (on by default): refreshes only the `LAST_SLEPT` memory inside anchored areas, so an iron golem trap does not stall after 24000 ticks. `LAST_WORKED_AT_POI` is left untouched. - Config: `defaultRadius`, `maxRadius`, `maxTotalChunks` (server-wide safety cap), `keepGolemConditions`, `upkeepIntervalTicks`, `disablePauseWhenEmpty`. - Verified over RCON on a headless dedicated server **with zero players connected**: chunks stay loaded, entities keep ticking, the setup survives a restart, and an iron golem actually spawns. 26.x has no mod-owned chunk ticket API, so AFKless uses vanilla forceloading and only ever releases chunks it switched on itself — a hand-typed `/forceload` is never stolen or dropped. Install on **both server and client** (this mod adds a block). --- **AFKless 1.0.0 — 初回リリース**(Minecraft 26.2 / Forge 26.2-65.x・26.2-65.0.9 でビルドと検証) - **常駐ロード装置**: 周囲のチャンクを強制ロード+エンティティtick維持のまま保持。無人でも再起動後でも継続。右クリックで半径拡大/スニーク右クリックで縮小/破壊で解放。 - **無人時のサーバー停止を無効化**: 初回起動時にバニラの `pause-when-empty-seconds` を `0` へ書き換え(ログ出力あり)。サーバーが一時停止しているとチャンクを強制ロードしても無意味になるため、ここが最優先。 - **`/afkless status | list | add | radius | remove | clear`**: ブロックを置かずにアンカーを管理。 - **村人のゴーレム湧き条件の維持**(既定ON): 常駐エリア内で `LAST_SLEPT` のみ更新。`LAST_WORKED_AT_POI` は非変更。 - config: `defaultRadius` / `maxRadius` / `maxTotalChunks` / `keepGolemConditions` / `upkeepIntervalTicks` / `disablePauseWhenEmpty`。 - **プレイヤー0人**のヘッドレス専用サーバーでRCON検証済み。実際にアイアンゴーレムが湧くところまで確認。 26.x にはMOD専用のチャンクチケットAPIが無いためバニラのforceloadを使いますが、**自分がONにしたチャンクしか解放しません**(手動の `/forceload` を横取り・削除しません)。 **サーバーとクライアントの両方**に導入してください(ブロックを追加するMODです)。

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