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AFKless

Keep iron golem traps and other farms running on a server with nobody online: place one anchor block and the chunks around it stay force-loaded and entity-ticking 24/7.

Keep your farms running while nobody is online

On a server with no players, the chunks around your build stop being loaded and ticked — so iron golem traps, villager breeders, crop farms and furnaces all stop the moment the last player logs off. AFKless keeps the area you choose running 24/7.

How to use it

Craft an AFKless Anchor and place it near your farm. That's all — by default it keeps a 5x5 = 25 chunk area loaded and ticking whether or not anyone is online, and across server restarts.

O I O      O = Obsidian
I E I      I = Iron Ingot
O I O      E = Ender Pearl
  • Right-click the anchor to grow its radius, sneak + right-click to shrink it. The resulting chunk count is shown on the action bar.
  • Break it and the chunks are released again.

Commands (permission level 2)

Command What it does
/afkless status How many anchors and chunks are active
/afkless list Every anchor, in every dimension
/afkless add [radius] Anchor where you are standing, without placing a block
/afkless radius <radius> Change the radius of the nearest anchor
/afkless remove Release the nearest anchor
/afkless clear Release every anchor

Config

[chunks]
  defaultRadius = 2       # radius, in chunks, of a freshly placed anchor
  maxRadius = 8           # largest radius an anchor may be set to
  maxTotalChunks = 512    # server-wide cap, so nobody can bog the server down

[village]
  keepGolemConditions = true    # keeps villagers in anchored areas able to summon iron golems

[server]                        # 26.x builds only
  disablePauseWhenEmpty = true  # stops the server pausing itself once it is empty

Install

Put the jar for your version in mods on both the server and the client.

Good to know

  • Farms that need mobs to spawn naturally (zombie / skeleton grinders) still need a player nearby — that is vanilla behaviour and AFKless does not change it. This mod is for farms that run on their own: iron golems, villager breeders, crops, furnaces, hoppers, brewing, redstone clocks.
  • It plays nicely with other chunk loaders and with /forceload: AFKless only ever releases the chunks it loaded itself.
  • Every build was tested on a real dedicated server with nobody connected, up to an iron golem actually spawning.

日本語

サーバーに誰もいない間、トラップを動かし続けるMODです。

プレイヤーが1人もいないと、その場所のチャンクは読み込まれず動作も止まります。だからアイアンゴーレムトラップも、村人増殖も、畑も、かまども、最後の1人が抜けた瞬間に止まります。AFKless は指定した範囲だけを24時間動かし続けます。

使い方

常駐ロード装置をクラフトして、トラップの近くに置くだけ。既定で 5×5=25チャンクが、誰もいなくても、サーバーを再起動しても、動き続けます。

O I O      O = 黒曜石
I E I      I = 鉄インゴット
O I O      E = エンダーパール
  • 右クリックで半径を拡大、スニーク+右クリックで縮小。維持するチャンク数はアクションバーに表示されます。
  • 壊せばそのチャンクは解放されます。

コマンド(権限レベル2)

コマンド 内容
/afkless status 現在のアンカー数・維持チャンク数
/afkless list 全ディメンションのアンカー一覧
/afkless add [半径] 立っている場所を、ブロック無しで常駐化
/afkless radius <半径> 最寄りアンカーの半径を変更
/afkless remove 最寄りアンカーを解除
/afkless clear 全アンカーを解除

config

[chunks]
  defaultRadius = 2       # 設置直後の半径(チャンク)
  maxRadius = 8           # 指定できる半径の上限
  maxTotalChunks = 512    # サーバー全体の上限。重くなりすぎないための安全弁

[village]
  keepGolemConditions = true    # 常駐エリア内の村人がゴーレムを湧かせ続けられるようにする

[server]                        # 26.x 版のみ
  disablePauseWhenEmpty = true  # 無人になるとサーバー自身が一時停止する挙動を止める

導入

お使いのバージョンのjarを サーバーとクライアントの両方mods フォルダへ。

補足

  • ゾンビ・スケルトンなど自然湧きを使うトラップは、バニラの仕様上プレイヤーが近くにいないと湧きません。AFKless はそこを変更しません。対象は「本来プレイヤーがいなくても動く装置」——ゴーレム・村人増殖・畑・かまど・ホッパー・醸造・レッドストーン時計などです。
  • 他のチャンクローダや手動の /forceload と併用しても安全です。AFKless は自分が読み込んだチャンクしか解放しません。
  • 4バージョンとも、誰も接続していない実サーバーで、実際にアイアンゴーレムが湧くところまで検証しています。

The AFKless Team

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