afkless-1.0.0-forge-1.20.1.jar
Curse Maven Snippet
What's new
AFKless 1.0.0 — first release (Minecraft 1.20.1, Forge 47.x — built and tested against 47.2.0)
- AFKless Anchor block: keeps the chunks around it force-loaded and entity-ticking on an empty server, across restarts. Right-click to grow the radius, sneak-right-click to shrink, break to release.
/afkless status | list | add | radius | remove | clearfor managing anchors without placing a block.- Villager golem upkeep (on by default): refreshes only the
LAST_SLEPTmemory inside anchored areas, so an iron golem trap does not stall after 24000 ticks.LAST_WORKED_AT_POIis left untouched. - Config:
defaultRadius,maxRadius,maxTotalChunks(server-wide safety cap),keepGolemConditions,upkeepIntervalTicks. - Verified over RCON on a headless dedicated server with zero players connected: chunks stay loaded, entities keep ticking, the setup survives a restart, and an iron golem actually spawns.
Install on both server and client (this mod adds a block).
AFKless 1.0.0 — 初回リリース(Minecraft 1.20.1 / Forge 47.x・47.2.0 でビルドと検証)
- 常駐ロード装置: 周囲のチャンクを強制ロード+エンティティtick維持のまま保持。無人でも再起動後でも継続。右クリックで半径拡大/スニーク右クリックで縮小/破壊で解放。
/afkless status | list | add | radius | remove | clear: ブロックを置かずにアンカーを管理。- 村人のゴーレム湧き条件の維持(既定ON): 常駐エリア内で
LAST_SLEPTのみ更新。LAST_WORKED_AT_POIは非変更。 - config:
defaultRadius/maxRadius/maxTotalChunks/keepGolemConditions/upkeepIntervalTicks。 - プレイヤー0人のヘッドレス専用サーバーでRCON検証済み。実際にアイアンゴーレムが湧くところまで確認。
サーバーとクライアントの両方に導入してください(ブロックを追加するMODです)。
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
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