Aeonis CM 1.7.0 (Fabric)
Curse Maven Snippet
What's new
Aeonis: Command Master - Changelog
1.7.0 - The Hotfix Update 🔧 (2026-01-03)
Prop Hunt Marked as Experimental:
- Added warning message on world join: "Prop Hunt is EXPERIMENTAL and WIP!"
- Added warning when creating a Prop Hunt game
- Players are now clearly informed about the experimental nature
Complete Prop Hunt Minigame System (EXPERIMENTAL - WIP):
- Full-featured hide-and-seek minigame with props and hunters
- Comprehensive command system with
/prophunt - Create games, join, leave, manage arenas all from commands
Prop Disguise System:
- 50+ disguise types including animals, mobs, boats, armor stands, minecarts
- Categorized props: Small (chicken, rabbit), Medium (pig, zombie), Large (horse, iron golem), Objects (armor stand, minecart)
- Rotation Lock - Lock your disguise's rotation to mimic inanimate objects
- Movement Freeze - Completely freeze in place for perfect hiding
- Taunt System - Sound decoys, particle bursts, fake footsteps, fake deaths
- Visual entity follows player while player remains invisible
Hunter Arsenal:
- Scanner Ability - Pulse that reveals nearby props temporarily (30s cooldown)
- Tracker Dart - Marks the nearest prop with glowing effect through walls
- Stun Grenades - Area stun that freezes props and forces them to unfreeze
- Prop Compass - Direction hints toward nearest prop
- False Hit Penalty - Hitting non-props damages the hunter
Game Phases & Timing:
- Waiting → Starting countdown → Hiding Phase → Seeking Phase → Round End
- Configurable hide time (default 30s), round time (default 3 minutes)
- Hunters frozen and blinded during hiding phase
- Automatic round restart and multi-round games (default 5 rounds)
Arena System:
- Create arenas at current position or with custom boundaries
- Arena presets: small, medium, large, village, forest, cave, nether
- Safe spawn point generation with validation
- Chunk preloading for smooth teleportation
- Border enforcement with push-back mechanic
Team Balancing:
- Dynamic team assignment based on player count
- Configurable hunter ratio (default 30%)
- Role rotation between rounds for fair play
- Scoreboard integration with colored team names
Quality of Life:
- Actionbar status display for both teams
- Countdown sounds and visual effects
- Periodic hunter hints (configurable)
- Spectator mode for eliminated props with fly-around ability
- Comprehensive help system and control tips
Rewards & Statistics:
- XP rewards for survival, finding props, winning
- Item loot drops for winners
- Achievement system (Master Hider, Perfect Hunter, etc.)
- Per-player statistics tracking
Configuration Options:
/prophunt settings- View and modify all settings- Adjustable rounds, timers, cooldowns, team sizes
- Toggle hunter hints on/off
- Customize rewards and penalties
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include