File Details
Aeonis CM 1.7.0 (Quilt)
- R
- Jan 3, 2026
- 778.78 KB
- 10
- 1.21.10
- Quilt
File Name
aeonis-command-master-1.7.0 - Quilt.jar
Supported Versions
- 1.21.10
Curse Maven Snippet
# Aeonis: Command Master - Changelog
## 1.7.0 - The Hotfix Update đŸ”§ (2026-01-03)
- **Prop Hunt Marked as Experimental:**
- Added warning message on world join: "Prop Hunt is EXPERIMENTAL and WIP!"
- Added warning when creating a Prop Hunt game
- Players are now clearly informed about the experimental nature
- **Complete Prop Hunt Minigame System (EXPERIMENTAL - WIP):**
- Full-featured hide-and-seek minigame with props and hunters
- Comprehensive command system with `/prophunt` (or `/ph` alias)
- Create games, join, leave, manage arenas all from commands
- **Prop Disguise System:**
- **50+ disguise types** including animals, mobs, boats, armor stands, minecarts
- Categorized props: Small (chicken, rabbit), Medium (pig, zombie), Large (horse, iron golem), Objects (armor stand, minecart)
- **Rotation Lock** - Lock your disguise's rotation to mimic inanimate objects
- **Movement Freeze** - Completely freeze in place for perfect hiding
- **Taunt System** - Sound decoys, particle bursts, fake footsteps, fake deaths
- Visual entity follows player while player remains invisible
- **Hunter Arsenal:**
- **Scanner Ability** - Pulse that reveals nearby props temporarily (30s cooldown)
- **Tracker Dart** - Marks the nearest prop with glowing effect through walls
- **Stun Grenades** - Area stun that freezes props and forces them to unfreeze
- **Prop Compass** - Direction hints toward nearest prop
- **False Hit Penalty** - Hitting non-props damages the hunter
- **Game Phases & Timing:**
- Waiting → Starting countdown → Hiding Phase → Seeking Phase → Round End
- Configurable hide time (default 30s), round time (default 3 minutes)
- Hunters frozen and blinded during hiding phase
- Automatic round restart and multi-round games (default 5 rounds)
- **Arena System:**
- Create arenas at current position or with custom boundaries
- Arena presets: small, medium, large, village, forest, cave, nether
- Safe spawn point generation with validation
- Chunk preloading for smooth teleportation
- Border enforcement with push-back mechanic
- **Team Balancing:**
- Dynamic team assignment based on player count
- Configurable hunter ratio (default 30%)
- Role rotation between rounds for fair play
- Scoreboard integration with colored team names
- **Quality of Life:**
- Actionbar status display for both teams
- Countdown sounds and visual effects
- Periodic hunter hints (configurable)
- Spectator mode for eliminated props with fly-around ability
- Comprehensive help system and control tips
- **Rewards & Statistics:**
- XP rewards for survival, finding props, winning
- Item loot drops for winners
- Achievement system (Master Hider, Perfect Hunter, etc.)
- Per-player statistics tracking
- **Configuration Options:**
- `/prophunt settings` - View and modify all settings
- Adjustable rounds, timers, cooldowns, team sizes
- Toggle hunter hints on/off
- Customize rewards and penalties

