Description
Advanced Weather replaces vanilla's rain and thunder with 28 weather types: 17 in the Overworld, 6 in the Nether and 5 in the End. The weather comes from a simulated atmosphere (pressure, temperature, humidity and wind), so it changes a little at a time, the way real weather does, and you can learn to read it.

What it adds
- Fog, mist, drizzle, heavy rain, freezing rain, hail, snow, blizzards, sandstorms, thunderstorms and rainbows. The Nether gets ash storms, lava rain and Hellfire, the End gets void storms and Enderstorms.
- New clouds that follow the weather and the wind.
- Storms you can see coming: lightning on the horizon, a wall of dust, clouds turning yellow before hail.
- Wind with a direction and gusts. It bends grass and leaves, pushes particles, spreads fire, and pulls you along if you fly a kite.
- Snow that settles and melts, ice after freezing rain, sand left behind by sandstorms.
- Weather you have to deal with: rain helps crops, hail breaks glass and hurts animals left outside, fog hides you from monsters, lava rain sets you on fire.

Measuring it
Make thermometers, barometers, hygrometers and anemometers out of mercury, aluminum and parts you calibrate yourself. Link sensors to a weather station, print weather reports, and keep them in an archive that forecasts the next weather. A detector sends a redstone signal before a storm arrives. Seeding rockets let you push the weather the way you want.

Good to know
- Needs YetAnotherConfigLib on the client and the server, and NeoForge 21.1.233 or newer.
- Works with Create, Create: Aeronautics, Serene Seasons, Ecliptic Seasons, Cold Sweat, Particle Rain, ATMOSPHERICS and JEI.
- With a shader pack on, the pack's clouds and fog replace the mod's, and the snow and sand on the ground don't show.
- Can follow the real weather of any place on Earth. This is off by default.
- Every gameplay effect can be turned off in the config.
- In English and French.
The full feature list, the commands and the API are on GitHub.










