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Advanced Interactions

An Interactive display mod that allows to create any type of hologram with full customization of capabilities for your server needs.
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advancedinteractions-0.10.0+1.20.1-fabric.jar

File nameadvancedinteractions-0.10.0+1.20.1-fabric.jar
Uploaded
Oct 20, 2026
Downloads
8
Size
979.1 KB
Mod Loaders
Fabric
File ID
9264468
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:advanced-interactions-1752485:9264468"

Learn more about Curse Maven

What's new

Changelog : 0.10.0 — Minecraft 1.20.1 (Fabric)

Requires Fabric API.

Added

  • Ported to Fabric for Minecraft 1.20.1. It has the same holograms, editor, commands, placeholders, actions and demo as the Forge version.
  • Server settings are in config/advancedinteractions-server.json, with the same settings as the Forge config. Missing settings are added with their defaults.
  • Item-for-item trades: a new barter shop trades items for an item currency instead of money, for example bread for emeralds. Use advholo:trade?shop=barter&item=minecraft:bread&cost=2&currency=minecraft:emerald (emeralds are the default currency).
  • Barter shops can be stocked from a linked chest or barrel. Bought items come out of the container and the payment goes into it, starting in the slots the items came from. Selling works the other way round.
  • Barter without a linked container trades with unlimited stock, like a villager. This only works on staff holograms; player-owned holograms must trade from their own container.
  • Linked containers in {link.container.*} placeholders are read through Fabric's transfer API, so modded storage that supports it works too.
  • Optional Lightman's Currency support (its Fabric 1.20.1 version). When it's installed, hologram money trades and button costs use Lightman's money:
    • Paying takes coins from the inventory and wallet, then the bank, with change.
    • Payments to players go into their bank.
    • Prices are in Lightman's base coin value.
    • New placeholders: {lightman.balance}, {lightman.coins}, {lightman.bank}, {lightman.format:150}.
  • {trade.economy} tells a hologram whether an economy mod is connected. Use it as has(trade.economy) in conditions.
  • {econ.player.balance} and {econ.format:25} show money from whichever economy mod is connected.
  • {trade.max:...} takes an optional currency for barter trades.

Notes

  • Demo showcase, shop page: the bakery uses the connected economy, Without an economy mod it trades in emeralds.
  • For mod developers: Fabric has no IMC, so register placeholders and economies directly with Placeholders.register(...) and Economy.register(...). Listen for clicks with HologramEvents.onClick(...) / HologramEvents.onAction(...).

This mod has no additional files