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Advanced Interactions

An Interactive display mod that allows to create any type of hologram with full customization of capabilities for your server needs.
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advancedinteractions-0.10.0+1.20.1-forge.jar

File nameadvancedinteractions-0.10.0+1.20.1-forge.jar
Uploaded
Oct 20, 2026
Downloads
10
Size
969.6 KB
Mod Loaders
ForgeNeoForge
File ID
9264429
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:advanced-interactions-1752485:9264429")

NeoForge

implementation fg.deobf("curse.maven:advanced-interactions-1752485:9264429")

Learn more about Curse Maven

What's new

Changelog : 0.10.0 — Minecraft 1.20.1 (Forge and NeoForge)

Added

  • Ported to Minecraft 1.20.1 for Forge and NeoForge. It has the same features, commands and config keys as the 1.19.2 version (serverconfig/advancedinteractions-server.toml).
  • Item-for-item trades: a new barter shop trades items for an item currency instead of money, for example bread for emeralds. Use advholo:trade?shop=barter&item=minecraft:bread&cost=2&currency=minecraft:emerald (emeralds are the default currency).
  • Barter shops can be stocked from a linked chest or barrel. Bought items come out of the container and the payment goes into it, starting in the slots the items came from. Selling works the other way round.
  • Barter without a linked container trades with unlimited stock, like a villager. This only works on staff holograms; player-owned holograms must trade from their own container.
  • Optional Lightman's Currency support. When it's installed, hologram money trades and button costs use Lightman's money:
    • Paying takes coins from the inventory, then the wallet, then the bank, with change.
    • Payments to players go into their bank.
    • Prices are in Lightman's base coin value.
    • New placeholders: {lightman.balance}, {lightman.coins}, {lightman.bank}, {lightman.format:150}.
  • {trade.economy} tells a hologram whether an economy mod is connected. Use it as has(trade.economy) in conditions.
  • {econ.player.balance} and {econ.format:25} now show money from whichever economy mod is connected. An economy mod that provides its own {econ.*} placeholders keeps them.
  • {trade.max:...} takes an optional currency for barter trades.

Changed

  • Demo showcase, shop page: the bakery uses the connected economy. Without an economy mod it trades in emeralds. Link a chest or barrel to stock it.
  • For mod developers: HologramClickEvent and HologramActionEvent are now loader-independent. Listen with HologramEvents.onClick(...) / HologramEvents.onAction(...). On the Forge event bus they're posted as ForgeHologramEvents.Click / ForgeHologramEvents.Action; cancelling the Click event still stops the action.

Fixed

  • The hologram browser's Demo button did nothing: the search box covered it and took the click.

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