A small collection of commands used to facilitate server administration.
Right now, supports 2 commands :
- /pregen <dim> <minX> <maxX> <minZ> <maxZ> : Generate a portion of world between chunk coordinates [minX,maxX] and [minZ,maxZ]
- /purgechunks : This command will try to free as many chunks as possible.
- /setspawn <x> <y> <z> : Set the default spawn position at [x,y,z]
- /pregenspawn <nchunks> : Will generate nchunks in all directions centered on spawn (Overworld only)
This mod requires MobiusCore !
UPDATE
anything like /purgechunks function mods version 1.12?....
i am really need that....
is this going to get updated?
Is that picture the symbol for ACT?
I don't see any permissions for modpacks. I plan to use this a lot on my server, and others will probably need to have it to connect. Would it be OK to add?
So. If I do pregen spawn 100, and then I do pregenspawn 200, does that add on top of the 100 I already did, making it actually 300 chunks or does it just redo the previous 100? Also where is the stop button.
I'm not sure if it skipps or re-loads the first 100 radius but it will only do 200 not 300.
/pregenspawn is specifically a generation of chunks centred on spawn then plus and minus the <nchunks> value.
Assuming spawn is 0, 0
/pregenspawn 100 would be the same as /pregen 0 -100 99 -100 99
/pregenspawn 200 would be the same as /pregen 0 -200 199 -200 199
So, a word of warning.
/pregen 0 -2044 2044 -2044 2044
does not pregenerate a 4K by 4K area (for those "all biomes within 2000 blocks of spawn" maps in the seeds forum).
Try
/pregen 0 -128 127 -128 127
instead
Oh, to make it worse? It's not a spiral generation out from center, noo, it starts way at the far end of nowhere corner's ville.
Is there something similar for 1.9?
cool
When I leave ACT after pregenerating chunks in the mods folder, close and start minecraft again and explore new terrain (not pregenerated before) I'm getting hundreds of files like those in the region folder of my world.
See the image there:
http://postimg.org/image/4s53yw47t/
This happened while I am in a range from x3000, z3000, y... from center of the world.
To get those files normally I would have to be somewhat around x100000, z100000, y... from center of the world...
With many mods that could cause extreme high lag and crash the game finally especially when ACT tries to generate chunks by itself just because I'm moving around.
Pregen should only happen when I start it by command.
How do you define the size of a chunk?
Is it a square of 1*1 or do you define it with its usually size of 16*16?
If you define it the usual way then you have a calculation error somewhere.
Example:
At the moment you define a square with the size Xmin=0, Xmax=1000 and Ymin=0, Ymax=1000 to have a chunk count of 1000000. But that is not the chunk count. It is the block count of one height layer
To get the usual chunk count you have to divide this through 256 (16*16) which leads to a chunk count of 3906,25
If I'm true there then you should recheck your code to avoid miscalculations and possibly mismatched chunk generation caused by that error.
How do you define the size of a chunk?
Is it a square of 1*1 or do you define it with its usually size of 16*16?
If you define it the usual way then you have a calculation error somewhere.
Example:
At the moment you define a square with the size Xmin=0, Xmax=1000 and Ymin=0, Ymax=1000 to have a chunk count of 1000000. But that is not the chunk count. It is the block count of one height layer
To get the usual chunk count you have to divide this through 256 (16*16) which leads to a chunk count of 3906,25
If I'm true there then you should recheck your code to avoid miscalculations and possibly mismatched chunk generation caused by that error.
The LENGTH of a chunk is 16 blocks. Hence, if you say "pregenspawn 100", the mod will pregen in a radius from spawn with a length of 1600 blocks. (100chunks * 16 blocks/chunk).
Your world, in this example, will be 3200 blocks in diameter.
Does it generate mod ores and bioms?
A remember some time ago it didnt
I, too, am not able to get past 100 chunks before the command dumps with the following error:
java.lang.ClassCastException: org.bukkit.craftbukkit.v1_7_R4.util.LongHashSet cannot be cast to java.util.Set
forge 1403
admincommandstoolbox 0.0.2a
mobiuscore 1.2.5
Hey Romanmir
Is there any way to verify that this is actually doing something? It claims it generated chunks, but it's blatantly obvious that it hasn't when I start flying around.
will this generate BOP biomes in accordance with the configs as well, or only vanila biomes?