File Details
AbyssalCraft-1.12.2-2.0.0-BETA-3-api.jar
- B
- Jun 11, 2025
- 362.53 KB
- 5
- 1.12.2
File Name
AbyssalCraft-1.12.2-2.0.0-BETA-3-api.jar
Supported Versions
- 1.12.2
- Liquid Coralium actually applies Coralium Plague if you swim in it while not having it
- Coralium Plague Antidote now uses Coralium-plagued Flesh instead of Anti-Plagued Flesh
- Sacthoth's Soul Reaper Blade now passively applies it's buffs when held
- Corrected the Darklands Mountains stone replacer
- Black Holes and J'zahar's death explosion can't destroy Ethaxium or Ritual Altars/Pedestals
- Dying from shadow damage/living shadows (or in the Dark Realm) has a chance of spawning a living shadow
- Re-textured the Depths armor (also layered armor textures)
- Adjusted the Abyssal Wasteland (no sand generation, min height for tree generation)
- Brightened up the Abyssal Stone texture
- Lots of new textures all over the place (made by DTFuel)
- Abyssal Sand only turns into Fused Abyssal Sand in the Abyssal Wasteland
- The armor on the Dreadguard is now part of it's texture
- Removed the Dreaded Abyssalnite armor set
- Removed Tin and Copper in all forms
- Sacthoth's Soul Reaper Blade now changes texture based on amount of collected souls
- Fixed a bug with scrolls locking themselves to a single spell
- The mining spell now places blocks of Solid Lava (which now disolves after being placed) instead of Lava
- Added a transparent Coralium Stone layer to the Liquid Coralium texture (less cyan water)
- Corrected gravity on the Coralium Arrows
- Omothol-natives and Shadow Mobs are immune to Poison
- Fixed a bug with Liquid Coralium block transmutation