AbyssalCraft

Explore the world of the dead, along with Dark arts and Lovecraftian horrors. Surpass the boundaries of sanity!

File Details

AbyssalCraft-1.12.2-2.0.0-BETA-3-api.jar

  • B
  • Jun 11, 2025
  • 362.53 KB
  • 5
  • 1.12.2

File Name

AbyssalCraft-1.12.2-2.0.0-BETA-3-api.jar

Supported Versions

  • 1.12.2
  • Liquid Coralium actually applies Coralium Plague if you swim in it while not having it
  • Coralium Plague Antidote now uses Coralium-plagued Flesh instead of Anti-Plagued Flesh
  • Sacthoth's Soul Reaper Blade now passively applies it's buffs when held
  • Corrected the Darklands Mountains stone replacer
  • Black Holes and J'zahar's death explosion can't destroy Ethaxium or Ritual Altars/Pedestals
  • Dying from shadow damage/living shadows (or in the Dark Realm) has a chance of spawning a living shadow
  • Re-textured the Depths armor (also layered armor textures)
  • Adjusted the Abyssal Wasteland (no sand generation, min height for tree generation)
  • Brightened up the Abyssal Stone texture
  • Lots of new textures all over the place (made by DTFuel)
  • Abyssal Sand only turns into Fused Abyssal Sand in the Abyssal Wasteland
  • The armor on the Dreadguard is now part of it's texture
  • Removed the Dreaded Abyssalnite armor set
  • Removed Tin and Copper in all forms
  • Sacthoth's Soul Reaper Blade now changes texture based on amount of collected souls
  • Fixed a bug with scrolls locking themselves to a single spell
  • The mining spell now places blocks of Solid Lava (which now disolves after being placed) instead of Lava
  • Added a transparent Coralium Stone layer to the Liquid Coralium texture (less cyan water)
  • Corrected gravity on the Coralium Arrows
  • Omothol-natives and Shadow Mobs are immune to Poison
  • Fixed a bug with Liquid Coralium block transmutation