File Details
AbyssalCraft-1.10.2-1.9.4.11-FINAL.jar
- R
- Aug 2, 2018
- 12.53 MB
- 65.5K
- 1.10.2
File Name
AbyssalCraft-1.10.2-1.9.4.11-FINAL.jar
Supported Versions
- 1.10.2
- The purging ritual now only converts biomes that are Dreadlands biomes
- Added loot tables to all bosses (empty), Coralium Infested Squid and all Remnant types
- Lesser Shoggoths now have an AI for monolith construction, which makes the construction happen more frequently
- The biome transformation of the Dread Plague only happens to those inflicted with Dread Plague II
- If two mobs/players/whatevers close to each other both have Dread Plague I, they can infect each other with Dread Plague II
- If the Hardcode Mode config option is enabled biome transformation will happen regardless of Dread Plague amplifier
- The purging ritual now checks the surrounding area instead of the position of the altar for nearby Dreadlands biomes when checking if the ritual can be performed
- The cleansing and corruptions rituals now both do the same thing as the purging when checking if the ritual can be performed
- Reduced the luminosity of the foliage color in the Coralium Infested Swamp, making it blend better with adjacent biomes
- Lesser Shoggoths now swim faster (and can move against flowing water)
- Increased the range of the Corruption, Cleansing and Purging rituals to 8x8 chunks (previously 3x3)
- Eyes (and other luminous bits) now glow on Lesser Shoggoths
- Any NBT checks for crafting recipes and/or rituals are now a lot less strict (the placed item needs to contain the recipe item NBT tags)

