File Details
AbyssalCraft-1.12.2-1.9.19.jar
- R
- May 7, 2020
- 13.14 MB
- 126.3K
- 1.12.2
File Name
AbyssalCraft-1.12.2-1.9.19.jar
Supported Versions
- 1.12.2
- Changed the default values for a couple of config options (check the description of GitHub commit 69817fc for more info)
- Changed the internals of fuel handling for the Crystallizer and Transmutator (event runs before the defaults are applied, so you can override them)
- Added some ambient void particle rendering in Omothol and the Dark Realm
- Added a config option that toggles whether or not Evil Animals spawn Demon Animals on death
- Added a config option that toggles whether or not Evil Animals only spawn at night during a new moon
- Fixed the sky color in the Darklands biome
- Omothol Ghouls are actually immune to fire now (apparently they weren't, despite the book claiming they were)
- The PE Stream particle (the thing you see when PE is being transferred) now respects the particle settings (lower setting = fewer particles)
- Changed a plethora of Crystallizer recipes (added ore doubling, among others) and Transmutator recipes (reverting crystals is cost inefficient) along with removing crystals as fuels
- Added a config option (under modules) to revert back to the old recipes and behavior
- Crystal Clusters are now in the Ore Dictionary (as "crystalClusterX", where X is the element)
- Added Calcium, Beryllium and Beryl crystals to the Ore Dictionary
- Reworked the PE transfer logic in the statues to increase performance
- Added an upper limit to how many PE particles can spawn at a time (should boost performance for larger PE generation and/or transportation setups)
- Optimized the worshiping AI for Lesser Shoggoths and Remnants slightly
- Added a config option that toggles whether or not Lesser Shoggoth eyes will glow (will save you some performance if you drop FPS while looking at them)
- Added API support for adding your own Rendings to the Staff of Rending (currently the Rending Pedestal doesn't support custom Rendings)

