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AbyssalCraft

Explore the world of the dead, along with Dark arts and Lovecraftian horrors. Surpass the boundaries of sanity!

File Details

AbyssalCraft-1.12.2-1.9.19.jar

  • R
  • May 7, 2020
  • 13.14 MB
  • 126.3K
  • 1.12.2

File Name

AbyssalCraft-1.12.2-1.9.19.jar

Supported Versions

  • 1.12.2
  • Changed the default values for a couple of config options (check the description of GitHub commit 69817fc for more info)
  • Changed the internals of fuel handling for the Crystallizer and Transmutator (event runs before the defaults are applied, so you can override them)
  • Added some ambient void particle rendering in Omothol and the Dark Realm
  • Added a config option that toggles whether or not Evil Animals spawn Demon Animals on death
  • Added a config option that toggles whether or not Evil Animals only spawn at night during a new moon
  • Fixed the sky color in the Darklands biome
  • Omothol Ghouls are actually immune to fire now (apparently they weren't, despite the book claiming they were)
  • The PE Stream particle (the thing you see when PE is being transferred) now respects the particle settings (lower setting = fewer particles)
  • Changed a plethora of Crystallizer recipes (added ore doubling, among others) and Transmutator recipes (reverting crystals is cost inefficient) along with removing crystals as fuels
  • Added a config option (under modules) to revert back to the old recipes and behavior
  • Crystal Clusters are now in the Ore Dictionary (as "crystalClusterX", where X is the element)
  • Added Calcium, Beryllium and Beryl crystals to the Ore Dictionary
  • Reworked the PE transfer logic in the statues to increase performance
  • Added an upper limit to how many PE particles can spawn at a time (should boost performance for larger PE generation and/or transportation setups)
  • Optimized the worshiping AI for Lesser Shoggoths and Remnants slightly
  • Added a config option that toggles whether or not Lesser Shoggoth eyes will glow (will save you some performance if you drop FPS while looking at them)
  • Added API support for adding your own Rendings to the Staff of Rending (currently the Rending Pedestal doesn't support custom Rendings)