AbyssalCraft

Explore the world of the dead, along with Dark arts and Lovecraftian horrors. Surpass the boundaries of sanity!

File Details

AbyssalCraft-1.7.2-1.8.4.jar

  • R
  • Mar 16, 2015
  • 3.93 MB
  • 2.3K
  • 1.7.2

File Name

AbyssalCraft-1.7.2-1.8.4.jar

Supported Versions

  • 1.7.2
  • Added Omothol Ghoul
  • Added Omothol Ghoul Flesh (dropped by Omothol Ghouls)
  • Fixed the missing texture on the Eldritch Scale
  • Fixed a derp in Asorah's Dreaded Gateway Key making it lose durability when used
  • Sacthoth can despawn if spawned in Omothol
  • Added Anti-plagued Flesh (dropped by Abyssal Anti-zombies)
  • Added Anti-plagued Flesh on A Bone (dropped by Anti-ghouls)
  • The Coralium Longbow now shoots arrows that inflict Coralium Plague on hit (and base damage has been reduced by half, was too OP)
  • Added dungeon hooks (some AbyssalCraft mobs can now spawn in dungeons)
  • Added ruins to The Abyssal Wasteland (generates randomly, with loot inside)
  • Tweaked the Liquid Coralium to once again deal damage when inside
  • Removed the "Render" section in the config (and added permanent compatibility)
  • Improved the Coralium Longbow visually (FoV, 3rd person rendering)
  • Sacthoth's blindness effect doesn't affect players while in Creative mode
  • Prevent Ars Magica 2 mobs from spawning within the dimensions
  • Registered all dimension biomes to the BiomeDictionary (mainly to prevent mobs from other mods to spawn within them)
  • Abyssal Zombies and Depths Ghouls can now spawn in any form of Ocean, Swamp, River and Beach biome
  • The Coralium Plague can now turn the Player into a Abyssal Zombie on death
  • The Dread Plague can now turn certain entities into Dread Entities
  • Added API registry methods through the use of IMC (check IMCHelper for arguments)
  • Fixed a glitch with the Darklands blindness staying after the effect should've worn out
  • Sacthoth now has the blaze hurt sound again (reflects good on the supposed armor he's wearing)
  • Made the mobs spawned after Sacthoth's death spawn at different times, instead of all at once
  • You can now toggle if you want a dimension to unload (when no players are inside) or stay loaded at all times
  • Altered the skins on the Remnant Master Blacksmith (made the J'zahar sigil appear more "embroided" into the apron) and Remnant
  • Priest (add the J'zahar sigil to the back of the robes)
  • Corrected a typo in Sacthoth's name (Harbinger, not Harbringer)
  • Fixed Upgrade Kits not working on damaged tools/armors
  • Tweaked the textures for the Ethaxium Brick and Ethaxium
  • Blacklisted morphing into Asorah or the Spectral Dragon (glitchy models)
  • Made the Block of Abyssalnite texture more purple
  • Made the Abyssalnite Golem, Abyssalnite Stone and Abyssalnite Stone Brick textures less painful to stare at
  • Made it possible to repair all tools and armors with their respective materials
  • The Dreadium Katana, Coralium Longbow and Cudgel can also be repaired now
  • Tall grass, flowers and mushrooms can now grow naturally on Darklands Grass
  • Fixed the Crystallizer for the last time
  • Added Necronomicon (information book with other stuff included)
  • Added Abyssal Wasteland Necronomicon (upgrade with 1st dimesion info)
  • Added Dreadlands Necronomicon (upgrade with 2nd dimension info)
  • Added Omothol Necronomicon (upgrade with 3rd dimension info)
  • Added Abyssalnomicon (final upgrade of the Necronomicon, which will have some special information)
  • Slightly re-colored the Abyssal Zombie (made the skin a bit ligher, and a tiny bit more green)
  • Lowered the follow range on the Abyssal Zombie
  • Made new GUI textures for the Crystallizer and Transmutator (the NEI recipe GUI still shows the old ones)