File Details
AbyssalCraft-1.7.2-1.8.4.jar
- R
- Mar 16, 2015
- 3.93 MB
- 2.3K
- 1.7.2
File Name
AbyssalCraft-1.7.2-1.8.4.jar
Supported Versions
- 1.7.2
- Added Omothol Ghoul
- Added Omothol Ghoul Flesh (dropped by Omothol Ghouls)
- Fixed the missing texture on the Eldritch Scale
- Fixed a derp in Asorah's Dreaded Gateway Key making it lose durability when used
- Sacthoth can despawn if spawned in Omothol
- Added Anti-plagued Flesh (dropped by Abyssal Anti-zombies)
- Added Anti-plagued Flesh on A Bone (dropped by Anti-ghouls)
- The Coralium Longbow now shoots arrows that inflict Coralium Plague on hit (and base damage has been reduced by half, was too OP)
- Added dungeon hooks (some AbyssalCraft mobs can now spawn in dungeons)
- Added ruins to The Abyssal Wasteland (generates randomly, with loot inside)
- Tweaked the Liquid Coralium to once again deal damage when inside
- Removed the "Render" section in the config (and added permanent compatibility)
- Improved the Coralium Longbow visually (FoV, 3rd person rendering)
- Sacthoth's blindness effect doesn't affect players while in Creative mode
- Prevent Ars Magica 2 mobs from spawning within the dimensions
- Registered all dimension biomes to the BiomeDictionary (mainly to prevent mobs from other mods to spawn within them)
- Abyssal Zombies and Depths Ghouls can now spawn in any form of Ocean, Swamp, River and Beach biome
- The Coralium Plague can now turn the Player into a Abyssal Zombie on death
- The Dread Plague can now turn certain entities into Dread Entities
- Added API registry methods through the use of IMC (check IMCHelper for arguments)
- Fixed a glitch with the Darklands blindness staying after the effect should've worn out
- Sacthoth now has the blaze hurt sound again (reflects good on the supposed armor he's wearing)
- Made the mobs spawned after Sacthoth's death spawn at different times, instead of all at once
- You can now toggle if you want a dimension to unload (when no players are inside) or stay loaded at all times
- Altered the skins on the Remnant Master Blacksmith (made the J'zahar sigil appear more "embroided" into the apron) and Remnant
- Priest (add the J'zahar sigil to the back of the robes)
- Corrected a typo in Sacthoth's name (Harbinger, not Harbringer)
- Fixed Upgrade Kits not working on damaged tools/armors
- Tweaked the textures for the Ethaxium Brick and Ethaxium
- Blacklisted morphing into Asorah or the Spectral Dragon (glitchy models)
- Made the Block of Abyssalnite texture more purple
- Made the Abyssalnite Golem, Abyssalnite Stone and Abyssalnite Stone Brick textures less painful to stare at
- Made it possible to repair all tools and armors with their respective materials
- The Dreadium Katana, Coralium Longbow and Cudgel can also be repaired now
- Tall grass, flowers and mushrooms can now grow naturally on Darklands Grass
- Fixed the Crystallizer for the last time
- Added Necronomicon (information book with other stuff included)
- Added Abyssal Wasteland Necronomicon (upgrade with 1st dimesion info)
- Added Dreadlands Necronomicon (upgrade with 2nd dimension info)
- Added Omothol Necronomicon (upgrade with 3rd dimension info)
- Added Abyssalnomicon (final upgrade of the Necronomicon, which will have some special information)
- Slightly re-colored the Abyssal Zombie (made the skin a bit ligher, and a tiny bit more green)
- Lowered the follow range on the Abyssal Zombie
- Made new GUI textures for the Crystallizer and Transmutator (the NEI recipe GUI still shows the old ones)