You have been bound to the ocean floor, nothing will aid you in finding a way to resurface without dire consequences…
(Play as the Abyss Wretch Origin, offering an underwater-focused gameplay that strays from the luxury-playstyle of Steve and embarks on a more difficult progression path.)
Hello, I am Hibido, the author of this mod! I'm here to break down the general concept and thoughts that went into making this Origin. To say this bluntly, I always loved the hardcore playstyle the Merling Origin offered from the original Origins Mod, and was one of my first Origins I set out to play and master the gameplay of. As fun as it was, I disliked the idea of being a fish humanoid by concept, alongside the fact that bringing a water bucket wherever you went was a real easy crutch to circumvent the ocean-focused gameplay it offered. So, I set out to make an Origin that enforces that idea more, at the very least early-to-mid game to be bound more heavily underwater. I enjoy hardcore Origins that brought joy to the player through high-demanding advancements and well-earned rewards, in this case, you starting of as a much weaker version of the Human Origin and end up more powerful, not as someone who can conquor all three worlds that default Minecraft offers, but rather a step ahead of the Merling in conquering the oceanic biomes as its own if given time to reach its advancements. Both Origins display high dominance in water, whereas the Merling has a consistent presence at every stage of the game, the Abyss Wretch only becomes significant at the later stages of the game therefore is rewarded with a higher performance within its preferred environment. To clarify, the Abyss Wretch Origin is not designed to overthrow other Origins from their own respective regions/biomes that they hold dominion over (Example: Blazeborn Origin) through scaling up to or past them in power. The Origin is specifically designed to struggle in the oceanic biomes, and get rewarded within their borders, with powers that specifically compliment underwater use, this eliminates the idea of secluding yourself in a biome others cannot normally survive in without gear or preperation, only to come back and be able to express the same amount of ability in every other biome or region. It disrespects the ideas and concepts of the many other Origins that are biome/region oriented.
REQUIRED DEPENDENCIES: Origins Mod (Forge) / Caelus API
RECOMMENDED MODS: Upgrade Aquatic

ORIGIN
You have been cursed by the Ocean for one reason or another, now bound to its seafloors you awake to a beginning surrounded by kelps and sea creatures. Survive or give up, the water current refuses you, and the curse remains as a haunting staple to your new lifestyle.
Impact Level: O O O (Strengths/Weaknesses Summary)
- Your natural spawnpoint is located on an odd part of the seafloor.
(Underwater Ruined Nether Portal)
- You cannot swim.
- You cannot set respawn point or sleep at night.
(Possible after completing Origin specific advancement - Painkillers)
- Resurfacing from water will give you detrimental debuffs.
(Slowness, Weakness, and Poison. Blindess if exposed to the sun.)
- You only have 4 hearts.
- You have permenant Water Breathing.
- Doing ocean-specific tasks or challanges grants you a variety of versatile powers that improve your survival underwater.
(Slaying an Elder Guardian gives you 6 additional hearts of Absorption every 15 seconds (Does Not Stack) / Brewing or finding Potion of Regeneration II allows you to sleep and set spawnpoints indefinitely / Crafting a Conduit replaces your Water Breathing with Conduit Power permenantly / Enchanting a Trident with Impaling V makes you see any entity or item that is submerged in water with you)

