File Details
War_System v1.7.zip
- R
- Jun 27, 2026
- 1.22 MB
- 76
- 1.20.1
File Name
War_System v1.7.zip
Supported Versions
- 1.20.1
- Updated the ravager spawning of mobs, thanks to @user_4lbu8sx0ka6o2afc
- "Hey could you remove either the ravager summon or the pillager captain summon because theres a problem where a ravager is at half he sometimes spawns a captain which is bad because he summons a ravager can you remove the ravager from the captain because he keeps summoning chain reactions of guys"
- I got to agree with user_4lbu8sx0ka6o2afc statement, the pillager captain and ravager can cause a "loop" to occur, small but highly likely to keep on going xD
So for the changes, I've only touched the ravager side to mitage this looping issue from occuring:
#heal & absorb for ravager -> New change as of 6/26/2026 11:40PM CSTeffect give @s minecraft:regeneration 20 1 falseeffect give @s minecraft:absorption 20 1 false# Spawn 2 vindicatorsexecute positioned as @s run summon minecraft:vindicator ~1 ~1 ~execute positioned as @s run summon minecraft:vindicator ~-1 ~1 ~# Spawn 1 witch, 1 illusioner, 1 evoker, and 3 vex -> New change as of 6/26/2026 11:40PM CSTexecute positioned as @s run summon minecraft:witch ~2 ~1 ~execute positioned as @s run summon minecraft:illusioner ~-2 ~1 ~execute positioned as @s run summon minecraft:evoker ~-2 ~1 ~execute positioned as @s run summon minecraft:vex ~ ~1 ~2execute positioned as @s run summon minecraft:vex ~ ~1 ~2execute positioned as @s run summon minecraft:vex ~ ~1 ~2- The changes included in removing pillager spawning and update it to # Spawn 1 witch, 1 illusioner, 1 evoker, and 3 vex, with the addition of the ravager able to heal and do absorption 1 time. -Considering that the ravager is a "magical" mob, having witch, illusioner and evokers/vex being spawned instead of pillagers makes sense, with 2 "vindicator" body guards